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balance_logs2019-04-08 09:39 am
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Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- blazblue: hibiki kohaku,
- danganronpa: gundam tanaka,
- danganronpa: kaede akamatsu,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- fire emblem: dwyer,
- homestuck: dave strider,
- kingdom hearts: roxas,
- legend of zelda: zelda,
- my hero academia: izuku midoriya,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: akira kurusu,
- persona: goro akechi,
- persona: minato arisato,
- persona: ryuji sakamoto,
- red vs blue: agent washington,
- rwby: qrow branwen,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 3: Brushing the Sun, Part 1
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![]() 1. FIRST, YOU DRAW A CIRCLE![]() A. IT'S TIME TO GET TO WORK That certainly isn't to say that your previous efforts have not been hard work. But one half of this mission has been fine tuned, a logistical machine of well-oiled cogs, the creative efforts of a man who has so much to make up for. After the three-hour journey across the sky, you and the three other Reclaimers you boarded the glass orb with will be deposited right in the dead center of Maru, where the Bureau has set up a small camp for gathering, sorting, and sending off supplies. It's chilly, but not unbearably so. The air is thin, but up here, it's probably the cleanest you've breathed anywhere else in Faerun — new and old Reclaimers alike. Whatever goal you decide to work toward during your stay here, after a quick rundown of how supply gathering will work (it's pretty simple: You bring supplies, the unnamed Bureau members assigned to the base will send them off), you're turned loose to the gnarling wilds of the floating continent. Because, as the header says, it's time to get to work. And you most certainly haven't gone unnoticed. 2. USE YOUR PATH ACTIONS WISELYB. ROWDY RUMBLE Those of you who aren't quite combat ready might be getting something of an instant crash course in the art of a hostile encounter — though, perhaps in a bit of a lucky streak, goblins, like the pack of three of them that are leading the charge here, are, uh. Well, they're morons. But these particular three see a bunch of humanoids flying in on what are very clearly cursed globes, and they see a bunch of humanoids wandering the lands and attempting to cash in on their treasure. They were here first, you know! Even if they don't entirely understand why the mine they were here first in isn't exactly on the ground anymore. Or where exactly they are to begin with now. Or ... well, frankly, nothing about any of this makes any sense. Whether you're back at the base at the center of Maru, or whether you're out in the fields, toeing at the ground for hints of treasure underneath, you, and whoever you happen to be traveling with, will be approached by a rather bold trio. And whatever treasure you may have on your person? They're rather keen on taking it. What will you do? Fight? Try to reason with them? For those of you with the combat experience, there are, of course, much bigger fish to fry. Take a look at the YOLO's guide to monsters for a full list of the hostile critters you can challenge to a wrestle during your stay on Maru. ![]() You've probably heard the rumors by now — the fact that nobody seems interested in going to the small lake and waterfall on Maru once nighttime rolls around. Seems pretty silly, right? Superstitious, even. It's a rather beautiful patch of the floating continent, and if your previous expeditions digging through the ground are any indicator, there's a wealth of valuable items to be had underneath the surface. Hubris might lead you to camping out near the water's edge, for just one evening. And sometime around midnight, provided that same hubris hasn't put you to sleep, the light of your campfire, or the light of the moon, suddenly extinguishes. It's like being wrapped up in a cloak of vantablack, in very nearly every single sense, not just sight. No rustling of leaves, no sound of the wind passing through every nook and cranny of the continent. No light. No nothing. If you decide to book it out of there, be careful, lest you accidentally wander into the lake, without a clear sense of where exactly the exit is. But if you choose to hold steady, after about an hour, the silence and darkness clears — and the scenery returns to normal, as if nothing happened. Something did happen, however. Whether you stayed there for just a moment, you sat through it, or you slept through it, if you were anywhere near the lake at midnight, you'll be subject to a nightly enchantment coming from an unknown source. You may pick one of the following: ○ The next time you are asked a question, whether it's what you had for dinner or whether you're all right, you will be magically forced to answer it truthfully. The effect wears off after one question. 3. MINE CART MADNESSD. I'M ABOUT TO LOSE MY MINE, UP IN HERE, UP IN HERE. Eventually, you'll probably find yourself down in the mine's labyrinthine system of tunnels and networks that seem to sprawl out in nearly endless directions. Be careful when you turn corners, as there may be an Umber Hulk or a Basilisk waiting for you in the darkness, but as you look down, you do notice tracks that head in nearly every direction. Whoever had initially excavated this area was quite laborious and thorough with the pathing down in its deepest delves. One turn leans to another long corridor, and maybe another turn leads you back in a circle. Mining equipment can be found almost everywhere, left to rust and decay with the passage of time that could only indicate hundreds of years of being completely unbothered. You step forward, and look to see a path that carves out into four directions- straight, left, right, and back. And you quickly realize something doesn't feel right. That's true- as you begin to step forward and take a path, you find yourself back to where you started after walking for a little while. Turn back, and you might notice that you're in the exact place you just were as well. Maybe you brought some chalk with you, or maybe you managed to drop something here like a breadcrumb trail to tell you which way you've already headed. Or maybe you don't even notice it until you've been walking for hours, but you're stuck in a loop. Of those four directions, you'll notice something peculiar if you start to take notice. ○ One direction will always lead you back to where you started. ![]() Mind boggling puzzles aside, you're welcome to explore the depths of the Lost Mine of Phandelver. One of the more ridiculous, albeit, fun adventures you can take is a mine cart ride through the mine down to the farthest reaches. It starts off relatively bumpy and doesn't seem to smooth out at any given point, but it's the closest thing you're going to get to a roller coaster ride down here in Faerun. Reaching the end is a matter of waiting the cruise- and you eventually come to a dead end. There's stuff you can mine down here as it empties out into a vast, damp cavern. Iron, several types of cheap gemstones, and rocks can be found pretty much anywhere. If you're looking to rebuild Vista Virs, this is a good place to start. If you're looking to make a little cash on the side, that's possible too. We're not here to judge your moral intentions. Getting back isn't as fun as it was coming down here, as you're pretty much stuck pushing the cart back to where it was if you want to take things out. Don't worry about the logistics too much; there always seems to be a cart available for you to descend, and oddly enough, it never feels like it's the same journey down and back twice in a row. F. BEEN HERE ALL NIGHT. BEEN HERE ALL DAY. There are a few notable places to explore while you're down in Phandelver: ○ An administrative office, complete with desks that haven't been touched in years. Several papers are still there, with dates that go far and wide back into the past. Touching them causes it to disintegrate into dust. For anyone who makes it down there, there is a lockbox to be found that can be opened by smashing it on the ground or attempting to unlock it with thieves' tools. While the contents are up to you to decide, nothing in there should be magical beyond a simple potion of healing, aged... several centuries. 4. WILDCARDThe floating continent of Maru is your world to explore, and your story to write! You may use any of the prompts we've given you here, or you may come up with your own prompts — you can utilize any part of the setting provided in the OOC post. If you'd like the outcome of a particular thread randomized, or if you'd like to investigate a particular part of the setting, feel free to drop a note in the RNG thread and we'll set up a roll for you. As always, be amazing. You're two for two on reclaiming Grand Relics, and we can't wait to see what you do here. blurb code by photosynthesis |
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b. be very careful ((ooc: specify 1. for silly, or 2. for serious))
c. w-w-w-wildcard
locked to shinjiro
It's rare that they ever feel the need to escape a conversation, especially if Will was one of the participants, but today definitely pushed them past their comfort zone. So they'd found some excuse - any excuse, it wasn't that important - to appease the others and left, trying not to look too frazzled as they set out awandering. After all, that would only get them followed, wouldn't it? Can't have that.
Which lead here, to the edge of Maru, with nothing but the endless expanse below for for company. It's almost like home, really. ]
Ah, that... really is a long way down, isn't it.
[ Lion don't dangle your feet over the edge, what's wrong with you. ]
rolls in here a wholeass week late
The group had effectively (temporarily?) disbanded for some time, then, with Maya and Will off mentally babbling about something or another probably (very possibly Lion's departure, even) and Shinjiro taking off to go see what he could find out for the mission rather than hang around as an awkward third wheel.
But Maru is a small island, so it's not a big coincidence when he runs across them again later. He stops nearby to offer them a greeting; however, as someone who's also a Fool, he doesn't think to find some way to announce his approaching presence before actually speaking, which isn't the best of plans when half of someone is literally dangling over the edge.]
So this is where you went. Nice view.
[blanket spoiler warning for umineko after this point and also Uncomfortable Themes]
He didn't mean to startle them, really. Anyone can see that. But accidents still have consequences. ]
Who--
[ Their first instinct is to turn and completely face whoever the voice belonged to, so they do. Only they forget to account for sitting on a precarious ledge, and the movement is too quick, unsteady and alarmed and
there's a long, almost cartoonish moment of silence as one of Lion's legs catches on a rock in the middle of turning around.
And then they fall. ]
cw for suicidal imagery and probably other bad things down the line
His eyes widen sharply as they lock with Lion's on the way down, eyebrows raising as he realizes in dawning horror what's happening before he reaches out his hand, but he's too slow; they're already out of reach and what follows is a moment of distinct panic, because if Lion hits the ground down below they'll die, and it'll be his fault all over again. There's a split second flash where his mind helpfully provides an image of Lion's body broken and mangled like Amada's mother, and in that moment halfway en route to a panic attack his thoughts suddenly take a sharp left turn and he realizes the answer was right there all along. Shinjiro all but yanks the Evoker out from its place at his waist, and with how badly his hand shakes it's a minor miracle he doesn't fumble it.
The gun gets placed to his temple as always and he almost false starts with the trigger once or twice from the shaking, but eventually, he manages to pull it.]
Castor!
[And all at once a massive horselike beast emerges from Shinjiro and manifests before Lion's eyes, charging right off the side of the floating continent until it''s suddenly under them. Shinjiro's voice is somewhat far away by now, but he's yelling at the top of his lungs, hang onto him-- and his hand is still desperately shaking, white-knuckled against the Evoker.
If his Persona literally never cooperates again that will be fine, just. Please. Let this work.]
this is what y'all get for letting these canons interact without supervision
The first is solemn- oh, so that's what this feels like.
The other- Will is never going to let this go, is he.
And then gravity catches up and they don't have room to think past the roar of the wind and their heart in their throat and someone's yelling something, oh that poor person, having to witness this. They'll have to find out who that is later. Make it up to them somehow.
That's as far as they get before they hit something hard, and it's another small miracle that desperation drives them to latch onto anything for survival, because their head sure had no say in that decision. Especially as there's another long moment where they think they did die, with their eyes screwed shut and waiting for pain that
doesn't come?
Huh. That's... weird, surely a fall like that would hurt more. Cautiously, one eye is pried open as they stare up, around, trying to figure out what happened. That might be a bad thing, considering that Castor is a terrifying horsebeast that any right-minded person would be afraid of. ]
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b1 🔫
Yo, [he says, falling into a chill jog alongside Lion.] You okay?
[He doesn't even sound winded. Or surprised. Bastard.]
oh my god mista
Or maybe that's the 'spoiled rich kid' bleeding through, that might be it. Either way they don't break their stride, except for a brief glance over to check who their new helpful sidekick is. Sup. ]
No!
[ At least they're honest? ]
One of those- little-- [ They bite their tongue, opting for a low hiss of incoherent frustration instead. It's impolite to call names, even little menaces like gerblins. ] They stole my rifle. And I need it back.
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[He's helping.]
Motherfuckers? I know a bunch of real good swears if you need inspiration.
[Okay maybe he isn't helping. He does want to help, though, taking this whole situation in stride until
it sinks in
that Lion is talking about the gun.]
You let them steal the rifle? [LION!!!]
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[ There's a burst of mad goblinoid cackling further up ahead, and possibly a sound akin to a medium-sized metal-and-wood object being smacked on a tree to see what it does. ]
-Look, it's not my fault that it decided to fall out of my bag at the worst possible time!
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a
Maria groans, straightening up from where she'd been examining what she thinks might have been some keyrings.
Come on!]
I haven't even touched anything yet!
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Touching is fine, so long as you put it back. It's not ours to take.
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I didn't even do that!
[She narrows her eyes at them, crossing her arms.]
...It doesn't look like anyone cares about any of this stuff anymore anyway.
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It's just a precaution. [ With emphasis on the caution. ] And no, it doesn't, does it? But the local creatures seem fond of... hoarding things, so there's no harm in being careful.
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wildcard!
Hm? Are you worried about rain this high up?
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A little bit, I suppose...? [ Now that he brings it up. ] Being closer to the clouds, it would make sense that rain would be quicker to arrive.
[ There's a brief pause as they realise why he asked, and immediately glance over at the umbrella. ]
Though this isn't for rain, per say. I... found it up here.
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Hm? Did one of the goblins leave it behind?
[He would be shocked if they were that smart.]
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At present, Lion wrinkles their nose, thinking back to the incident in the cave as best they can. ]
Ah, the body was too large to belong to a goblin, so I would put that as a firm 'no'.
[ ................. uh Lion- ]
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Umbrella Wildcard
Interesting!!!]
...An umbrella...?
[Should he be worried about rain so high up in the sky? Can they even get rained on here?]
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I found it near here, actually.
[ Just. Preemptively. ]
Ah, but... please be careful? [ Also preemptively, in case he gets too close. ] It seems to be enchanted.
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Near here...an enchanted umbrella? That's probably the last thing I would've expected to be enchanted in a mine...how do you know it's enchanted?
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[ Look. They... kind of have Concerns about the impulse control of like half the Reclaimer population. Exhibit A: Bender's food selection. It's better to be prepared and overly paranoid then it is to accidentally yeet someone off the island.
They can't help but sigh at the question, even if it is a perfectly valid one. This is their life now. These are their choices. ]
As... strange as it may sound, it seems to be somewhat fickle about who can try to pick it up. Aragaki-san got thrown across a room when he tried, and... I guess it likes me?
[ They don't mean to keep outing Shinji's bad life choices but.... it's a little bit funny, okay. ]
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B.2
He points in the direction the goblin's running in. ]
The green one?
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But beggars can't be choosers, and the little menace is getting away. Bluh!!! ]
Yes, the green one- congratulations, you're helping me catch it.
[ The firm-but-very-stressed tone attached to that suggests that this is non-negotiable. ]
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You smell like dirt after a fresh rain!
[ The goblin slows to a stop and looks back at them in confusion before remembering it was meant to be running away. It doesn't seem to have been hurt so much as confused, but it still worked to shorten the distance. ]