balance mod (
balancemod) wrote in
balance_logs2019-04-08 09:39 am
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Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- blazblue: hibiki kohaku,
- danganronpa: gundam tanaka,
- danganronpa: kaede akamatsu,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- fire emblem: dwyer,
- homestuck: dave strider,
- kingdom hearts: roxas,
- legend of zelda: zelda,
- my hero academia: izuku midoriya,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: akira kurusu,
- persona: goro akechi,
- persona: minato arisato,
- persona: ryuji sakamoto,
- red vs blue: agent washington,
- rwby: qrow branwen,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 3: Brushing the Sun, Part 1
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![]() 1. FIRST, YOU DRAW A CIRCLE![]() A. IT'S TIME TO GET TO WORK That certainly isn't to say that your previous efforts have not been hard work. But one half of this mission has been fine tuned, a logistical machine of well-oiled cogs, the creative efforts of a man who has so much to make up for. After the three-hour journey across the sky, you and the three other Reclaimers you boarded the glass orb with will be deposited right in the dead center of Maru, where the Bureau has set up a small camp for gathering, sorting, and sending off supplies. It's chilly, but not unbearably so. The air is thin, but up here, it's probably the cleanest you've breathed anywhere else in Faerun — new and old Reclaimers alike. Whatever goal you decide to work toward during your stay here, after a quick rundown of how supply gathering will work (it's pretty simple: You bring supplies, the unnamed Bureau members assigned to the base will send them off), you're turned loose to the gnarling wilds of the floating continent. Because, as the header says, it's time to get to work. And you most certainly haven't gone unnoticed. 2. USE YOUR PATH ACTIONS WISELYB. ROWDY RUMBLE Those of you who aren't quite combat ready might be getting something of an instant crash course in the art of a hostile encounter — though, perhaps in a bit of a lucky streak, goblins, like the pack of three of them that are leading the charge here, are, uh. Well, they're morons. But these particular three see a bunch of humanoids flying in on what are very clearly cursed globes, and they see a bunch of humanoids wandering the lands and attempting to cash in on their treasure. They were here first, you know! Even if they don't entirely understand why the mine they were here first in isn't exactly on the ground anymore. Or where exactly they are to begin with now. Or ... well, frankly, nothing about any of this makes any sense. Whether you're back at the base at the center of Maru, or whether you're out in the fields, toeing at the ground for hints of treasure underneath, you, and whoever you happen to be traveling with, will be approached by a rather bold trio. And whatever treasure you may have on your person? They're rather keen on taking it. What will you do? Fight? Try to reason with them? For those of you with the combat experience, there are, of course, much bigger fish to fry. Take a look at the YOLO's guide to monsters for a full list of the hostile critters you can challenge to a wrestle during your stay on Maru. ![]() You've probably heard the rumors by now — the fact that nobody seems interested in going to the small lake and waterfall on Maru once nighttime rolls around. Seems pretty silly, right? Superstitious, even. It's a rather beautiful patch of the floating continent, and if your previous expeditions digging through the ground are any indicator, there's a wealth of valuable items to be had underneath the surface. Hubris might lead you to camping out near the water's edge, for just one evening. And sometime around midnight, provided that same hubris hasn't put you to sleep, the light of your campfire, or the light of the moon, suddenly extinguishes. It's like being wrapped up in a cloak of vantablack, in very nearly every single sense, not just sight. No rustling of leaves, no sound of the wind passing through every nook and cranny of the continent. No light. No nothing. If you decide to book it out of there, be careful, lest you accidentally wander into the lake, without a clear sense of where exactly the exit is. But if you choose to hold steady, after about an hour, the silence and darkness clears — and the scenery returns to normal, as if nothing happened. Something did happen, however. Whether you stayed there for just a moment, you sat through it, or you slept through it, if you were anywhere near the lake at midnight, you'll be subject to a nightly enchantment coming from an unknown source. You may pick one of the following: ○ The next time you are asked a question, whether it's what you had for dinner or whether you're all right, you will be magically forced to answer it truthfully. The effect wears off after one question. 3. MINE CART MADNESSD. I'M ABOUT TO LOSE MY MINE, UP IN HERE, UP IN HERE. Eventually, you'll probably find yourself down in the mine's labyrinthine system of tunnels and networks that seem to sprawl out in nearly endless directions. Be careful when you turn corners, as there may be an Umber Hulk or a Basilisk waiting for you in the darkness, but as you look down, you do notice tracks that head in nearly every direction. Whoever had initially excavated this area was quite laborious and thorough with the pathing down in its deepest delves. One turn leans to another long corridor, and maybe another turn leads you back in a circle. Mining equipment can be found almost everywhere, left to rust and decay with the passage of time that could only indicate hundreds of years of being completely unbothered. You step forward, and look to see a path that carves out into four directions- straight, left, right, and back. And you quickly realize something doesn't feel right. That's true- as you begin to step forward and take a path, you find yourself back to where you started after walking for a little while. Turn back, and you might notice that you're in the exact place you just were as well. Maybe you brought some chalk with you, or maybe you managed to drop something here like a breadcrumb trail to tell you which way you've already headed. Or maybe you don't even notice it until you've been walking for hours, but you're stuck in a loop. Of those four directions, you'll notice something peculiar if you start to take notice. ○ One direction will always lead you back to where you started. ![]() Mind boggling puzzles aside, you're welcome to explore the depths of the Lost Mine of Phandelver. One of the more ridiculous, albeit, fun adventures you can take is a mine cart ride through the mine down to the farthest reaches. It starts off relatively bumpy and doesn't seem to smooth out at any given point, but it's the closest thing you're going to get to a roller coaster ride down here in Faerun. Reaching the end is a matter of waiting the cruise- and you eventually come to a dead end. There's stuff you can mine down here as it empties out into a vast, damp cavern. Iron, several types of cheap gemstones, and rocks can be found pretty much anywhere. If you're looking to rebuild Vista Virs, this is a good place to start. If you're looking to make a little cash on the side, that's possible too. We're not here to judge your moral intentions. Getting back isn't as fun as it was coming down here, as you're pretty much stuck pushing the cart back to where it was if you want to take things out. Don't worry about the logistics too much; there always seems to be a cart available for you to descend, and oddly enough, it never feels like it's the same journey down and back twice in a row. F. BEEN HERE ALL NIGHT. BEEN HERE ALL DAY. There are a few notable places to explore while you're down in Phandelver: ○ An administrative office, complete with desks that haven't been touched in years. Several papers are still there, with dates that go far and wide back into the past. Touching them causes it to disintegrate into dust. For anyone who makes it down there, there is a lockbox to be found that can be opened by smashing it on the ground or attempting to unlock it with thieves' tools. While the contents are up to you to decide, nothing in there should be magical beyond a simple potion of healing, aged... several centuries. 4. WILDCARDThe floating continent of Maru is your world to explore, and your story to write! You may use any of the prompts we've given you here, or you may come up with your own prompts — you can utilize any part of the setting provided in the OOC post. If you'd like the outcome of a particular thread randomized, or if you'd like to investigate a particular part of the setting, feel free to drop a note in the RNG thread and we'll set up a roll for you. As always, be amazing. You're two for two on reclaiming Grand Relics, and we can't wait to see what you do here. blurb code by photosynthesis |
no subject
[ Look. They... kind of have Concerns about the impulse control of like half the Reclaimer population. Exhibit A: Bender's food selection. It's better to be prepared and overly paranoid then it is to accidentally yeet someone off the island.
They can't help but sigh at the question, even if it is a perfectly valid one. This is their life now. These are their choices. ]
As... strange as it may sound, it seems to be somewhat fickle about who can try to pick it up. Aragaki-san got thrown across a room when he tried, and... I guess it likes me?
[ They don't mean to keep outing Shinji's bad life choices but.... it's a little bit funny, okay. ]
no subject
[He nods, and then...blinks. Lion, you just up and jacked a potentially dangerous umbrella? That's...]
Oh wow, that's quite brave of you. Maybe a little foolish too, but...at least it worked out?
[Dwyer no don't call them out like that]
no subject
They do have the good grace to look sheepish at the subtle dig, because in hindsight it was kinda stupid and he has every right to judge them for it. But in their defence-- ]
Leaving it there felt... wrong.
[ They don't know how else to put it. Plot flags just be like that sometimes, you know how it is. ]
And also potentially rather dangerous - after all, I doubt that's the only enchantment it bears, and who knows what could happen if someone more spiteful than myself decided to have some fun. At least I can keep an eye on it this way.
[ Otherwise known as: that's their excuse and they're sticking to it. ]
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...That's a good point. Someone else could've found it and not have been so lucky...or, like you said, might make use of it in a troubling way.
[But he does sort of wonder, idly, what sort of person brings with them a powerful umbrella to a mine...as far as he can tell, it's not like Lion is acting under the influence of a Grand Relic, so he won't jump to conclusions there.]
You said you found it around here...? Where exactly was it? I assume it was with a skeleton.
no subject
[ Just. As a completely out of the blue example that in no way crossed their mind. ]
... Ah, I don't know if I could name the exact spot, I'm afraid. It's a bit of a maze down here. But I did try to jot down a map-
[ And they immediately sling their bag down from their shoulder to go hunting for that omnipresent, overstuffed notebook they carry. ]
-and we could try using it to find our way back?
no subject
If you think it might be too much trouble, then we shouldn't worry about it...it would stink to get really lost down here. But if you think it's possible...I would kind of like to see the area.
no subject
[ After all, clerics are meant to be wise, right? And they're both clerics. Good plan, great plan.
Either way, they dig up their notebook and flip through to the section they'd filled in while wandering the mines. It's messy, but legible enough to work. ]
And to be honest, I wouldn't mind hearing your thoughts on the area regardless. Maybe you'll notice something I missed.
no subject
Well...hopefully I'll be able to see something. I wish I was able to get more out of looking at the skeletons, but I guess...maybe I can't think of how they all could've died.
[Or maybe there's too many possibilities. Battle wounds? Illness? Massive cataclysmic event?]
no subject
There was a skeleton holding the umbrella, too. [ okay let's just casually sprinkle in the technical corpse-robbing there. ] It seems strange that there's so many just... lying around.
[ And it's not like they have many context clues to go on, either. The mines don't look super damaged. ]
Didn't the Director say that Maru only began flying within the past year? Did no-one really come looking for these people before that?
no subject
I did assume whomever you found it with was likely not alive. [I mean. Dwyer wouldn't do it, but he's not going to judge.] But this mine...maybe it was really hard to find. Or people forgot about it. Or everyone who knew about it was already dead, in here, so...no one thought to come looking. At least the Director knows we're here, in the worst case scenario.
no subject
Well, I can verify the "hard to find" part at least. It took me a few hours to figure out the route the first time. [ Seriously, they're so thankful that Weird Puzzle Shit is apparently intuitive to them. ] But the thought that everyone who knew these people died here is, ah...
[ Morbid, ominous, and kind of depressing for personal reasons. But likely very accurate. ]
...Any of those could be true, or it could be something else, like some kind of creature or force keeping people from returning for the bodies. [ Like a dragon or something. Don't those usually like treasure? ] But hopefully that's not the case.
no subject
Hopefully not. It's. Well, it's sad. I kind of thought it might be nice to offer last rites, but I've never done that before...and maybe it's too late, they've been dead too long for it to count?