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balance_logs2019-04-08 09:39 am
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Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- blazblue: hibiki kohaku,
- danganronpa: gundam tanaka,
- danganronpa: kaede akamatsu,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- fire emblem: dwyer,
- homestuck: dave strider,
- kingdom hearts: roxas,
- legend of zelda: zelda,
- my hero academia: izuku midoriya,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: akira kurusu,
- persona: goro akechi,
- persona: minato arisato,
- persona: ryuji sakamoto,
- red vs blue: agent washington,
- rwby: qrow branwen,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 3: Brushing the Sun, Part 1
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![]() 1. FIRST, YOU DRAW A CIRCLE![]() A. IT'S TIME TO GET TO WORK That certainly isn't to say that your previous efforts have not been hard work. But one half of this mission has been fine tuned, a logistical machine of well-oiled cogs, the creative efforts of a man who has so much to make up for. After the three-hour journey across the sky, you and the three other Reclaimers you boarded the glass orb with will be deposited right in the dead center of Maru, where the Bureau has set up a small camp for gathering, sorting, and sending off supplies. It's chilly, but not unbearably so. The air is thin, but up here, it's probably the cleanest you've breathed anywhere else in Faerun — new and old Reclaimers alike. Whatever goal you decide to work toward during your stay here, after a quick rundown of how supply gathering will work (it's pretty simple: You bring supplies, the unnamed Bureau members assigned to the base will send them off), you're turned loose to the gnarling wilds of the floating continent. Because, as the header says, it's time to get to work. And you most certainly haven't gone unnoticed. 2. USE YOUR PATH ACTIONS WISELYB. ROWDY RUMBLE Those of you who aren't quite combat ready might be getting something of an instant crash course in the art of a hostile encounter — though, perhaps in a bit of a lucky streak, goblins, like the pack of three of them that are leading the charge here, are, uh. Well, they're morons. But these particular three see a bunch of humanoids flying in on what are very clearly cursed globes, and they see a bunch of humanoids wandering the lands and attempting to cash in on their treasure. They were here first, you know! Even if they don't entirely understand why the mine they were here first in isn't exactly on the ground anymore. Or where exactly they are to begin with now. Or ... well, frankly, nothing about any of this makes any sense. Whether you're back at the base at the center of Maru, or whether you're out in the fields, toeing at the ground for hints of treasure underneath, you, and whoever you happen to be traveling with, will be approached by a rather bold trio. And whatever treasure you may have on your person? They're rather keen on taking it. What will you do? Fight? Try to reason with them? For those of you with the combat experience, there are, of course, much bigger fish to fry. Take a look at the YOLO's guide to monsters for a full list of the hostile critters you can challenge to a wrestle during your stay on Maru. ![]() You've probably heard the rumors by now — the fact that nobody seems interested in going to the small lake and waterfall on Maru once nighttime rolls around. Seems pretty silly, right? Superstitious, even. It's a rather beautiful patch of the floating continent, and if your previous expeditions digging through the ground are any indicator, there's a wealth of valuable items to be had underneath the surface. Hubris might lead you to camping out near the water's edge, for just one evening. And sometime around midnight, provided that same hubris hasn't put you to sleep, the light of your campfire, or the light of the moon, suddenly extinguishes. It's like being wrapped up in a cloak of vantablack, in very nearly every single sense, not just sight. No rustling of leaves, no sound of the wind passing through every nook and cranny of the continent. No light. No nothing. If you decide to book it out of there, be careful, lest you accidentally wander into the lake, without a clear sense of where exactly the exit is. But if you choose to hold steady, after about an hour, the silence and darkness clears — and the scenery returns to normal, as if nothing happened. Something did happen, however. Whether you stayed there for just a moment, you sat through it, or you slept through it, if you were anywhere near the lake at midnight, you'll be subject to a nightly enchantment coming from an unknown source. You may pick one of the following: ○ The next time you are asked a question, whether it's what you had for dinner or whether you're all right, you will be magically forced to answer it truthfully. The effect wears off after one question. 3. MINE CART MADNESSD. I'M ABOUT TO LOSE MY MINE, UP IN HERE, UP IN HERE. Eventually, you'll probably find yourself down in the mine's labyrinthine system of tunnels and networks that seem to sprawl out in nearly endless directions. Be careful when you turn corners, as there may be an Umber Hulk or a Basilisk waiting for you in the darkness, but as you look down, you do notice tracks that head in nearly every direction. Whoever had initially excavated this area was quite laborious and thorough with the pathing down in its deepest delves. One turn leans to another long corridor, and maybe another turn leads you back in a circle. Mining equipment can be found almost everywhere, left to rust and decay with the passage of time that could only indicate hundreds of years of being completely unbothered. You step forward, and look to see a path that carves out into four directions- straight, left, right, and back. And you quickly realize something doesn't feel right. That's true- as you begin to step forward and take a path, you find yourself back to where you started after walking for a little while. Turn back, and you might notice that you're in the exact place you just were as well. Maybe you brought some chalk with you, or maybe you managed to drop something here like a breadcrumb trail to tell you which way you've already headed. Or maybe you don't even notice it until you've been walking for hours, but you're stuck in a loop. Of those four directions, you'll notice something peculiar if you start to take notice. ○ One direction will always lead you back to where you started. ![]() Mind boggling puzzles aside, you're welcome to explore the depths of the Lost Mine of Phandelver. One of the more ridiculous, albeit, fun adventures you can take is a mine cart ride through the mine down to the farthest reaches. It starts off relatively bumpy and doesn't seem to smooth out at any given point, but it's the closest thing you're going to get to a roller coaster ride down here in Faerun. Reaching the end is a matter of waiting the cruise- and you eventually come to a dead end. There's stuff you can mine down here as it empties out into a vast, damp cavern. Iron, several types of cheap gemstones, and rocks can be found pretty much anywhere. If you're looking to rebuild Vista Virs, this is a good place to start. If you're looking to make a little cash on the side, that's possible too. We're not here to judge your moral intentions. Getting back isn't as fun as it was coming down here, as you're pretty much stuck pushing the cart back to where it was if you want to take things out. Don't worry about the logistics too much; there always seems to be a cart available for you to descend, and oddly enough, it never feels like it's the same journey down and back twice in a row. F. BEEN HERE ALL NIGHT. BEEN HERE ALL DAY. There are a few notable places to explore while you're down in Phandelver: ○ An administrative office, complete with desks that haven't been touched in years. Several papers are still there, with dates that go far and wide back into the past. Touching them causes it to disintegrate into dust. For anyone who makes it down there, there is a lockbox to be found that can be opened by smashing it on the ground or attempting to unlock it with thieves' tools. While the contents are up to you to decide, nothing in there should be magical beyond a simple potion of healing, aged... several centuries. 4. WILDCARDThe floating continent of Maru is your world to explore, and your story to write! You may use any of the prompts we've given you here, or you may come up with your own prompts — you can utilize any part of the setting provided in the OOC post. If you'd like the outcome of a particular thread randomized, or if you'd like to investigate a particular part of the setting, feel free to drop a note in the RNG thread and we'll set up a roll for you. As always, be amazing. You're two for two on reclaiming Grand Relics, and we can't wait to see what you do here. blurb code by photosynthesis |
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Immediately after they touch down, Castor gets a sheepish smile of gratitude. ]
Thank y- [ Except it vanishes before they can finish. ] -ou?
[ Well now they feel silly. Luckily for everyone, filling the silence with Concerned Yelling is helping fix that. ]
I wasn't- That's not-- But you did catch me, so it's okay!
[ lion why is that what you got out of that. ]
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[If Lion is watching carefully, there's still a faint tremor to his shoulders, like the kind you get when you're calming down from being terrified but the physical effects of all that adrenaline haven't worn off yet. God, his stomach hurts.]
It might not've even worked! You can't rely on someone like me for that!
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[ Ah. It takes a moment for them to notice the shakes, and another again to connect them to the specific choice of words- 'like him', huh? ]
It- it was an accident, and I'm sorry to have scared you, Aragaki-san. But I'm glad you were there to save me.
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[He's still got a white-knuckled grasp on the Evoker and stares at Lion like someone who needs desperately to remind themselves that everything worked out fine. The worst didn't happen, it's over.]
You're goddamn lucky you're still alive, and that's got nothin' to do with what I would or wouldn't do.
[This is only the third time he's even summoned Castor in over three months. He hasn't had the suppressants for so long that all that's left in his system is the damage that's already been done, and he doesn't even know how many times he can risk it before it all goes to hell again.]
Never make me have to do that again, understand? I ain't explainin' that shit to Will if it fucks up next time.
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[ There's a lot to unpack here, so let's just throw out the whole suitcase instead.
Or- no. No matter how well Shinji hides it, or how loud he shouts, his actions don't match what he's saying in the slightest. Angry, but scared. Distant, but concerned. They'd laugh at how familiar it is if the mood wasn't so tense, or if it wasn't, y'know, because they nearly died like an idiot. (God, they're not looking forward to Will finding out.)
Honestly, it reminds them of a stray cat backed into a corner, hissing to keep strangers away.
"You're goddamn lucky you're still alive" - oh, they know, but it's never actually luck, is it. It's always something else, someone else suffering in their place to keep them safe. But that's not his fault. He doesn't know. He's not to blame for the fact that this just keeps happening to them forever, apparently, with a different fancy hat attached each time to change it up. ]
But you don't know me either, and that says all it needs to by itself - because it wasn't luck that stopped me from falling. You could have walked away.
[ But whatever rant they normally would have launched into is cut off preemptively as the last comment sinks in, their confused-but-defiant expression crumpling at the mention of Will. It's a direct hit on something they already feel horribly guilty about, whether he intended that or not. ]
...That's... I'm sorry. Putting that burden on you was uncalled for.
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Much as he tries to keep others away from him, he still has a hard time explaining why. He turns to the side, unable to look at Lion as he tries to find his words, and he scrubs at his face with a hand.]
...Castor is unstable, alright? I ain't always got control of 'im. He could've started thrashing halfway up, or thrown you when you held on, or any number of things.
[His fists bunch up in the fabric of his coat, and it's a struggle to unclench his jaw.]
He ain't made for savin' shit.
[Shinjiro's not meant for saving people. All he knows how to do is destroy things. That Lion is alive is a stroke of good luck the likes of which Shinjiro didn't know he could still have, and he's still scared. Every time he summons his Persona he's scared, and the only one that comes close to understanding that pain is Qrow, who thinks he should try anyway.]
Do you get it? Relyin' on me'n Castor for this kinda shit ain't safe.