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balance mod ([personal profile] balancemod) wrote in [community profile] balance_logs2019-04-08 09:39 am

Field Mission 3: Brushing the Sun, Part 1


Are there really no bananas on board this thing?
NAVIGATION



1. FIRST, YOU DRAW A CIRCLE


Click here for the RNG thread!



A. IT'S TIME TO GET TO WORK

That certainly isn't to say that your previous efforts have not been hard work. But one half of this mission has been fine tuned, a logistical machine of well-oiled cogs, the creative efforts of a man who has so much to make up for.

After the three-hour journey across the sky, you and the three other Reclaimers you boarded the glass orb with will be deposited right in the dead center of Maru, where the Bureau has set up a small camp for gathering, sorting, and sending off supplies. It's chilly, but not unbearably so. The air is thin, but up here, it's probably the cleanest you've breathed anywhere else in Faerun — new and old Reclaimers alike.

Whatever goal you decide to work toward during your stay here, after a quick rundown of how supply gathering will work (it's pretty simple: You bring supplies, the unnamed Bureau members assigned to the base will send them off), you're turned loose to the gnarling wilds of the floating continent.

Because, as the header says, it's time to get to work.

And you most certainly haven't gone unnoticed.



2. USE YOUR PATH ACTIONS WISELY


B. ROWDY RUMBLE

Those of you who aren't quite combat ready might be getting something of an instant crash course in the art of a hostile encounter — though, perhaps in a bit of a lucky streak, goblins, like the pack of three of them that are leading the charge here, are, uh. Well, they're morons.

But these particular three see a bunch of humanoids flying in on what are very clearly cursed globes, and they see a bunch of humanoids wandering the lands and attempting to cash in on their treasure. They were here first, you know! Even if they don't entirely understand why the mine they were here first in isn't exactly on the ground anymore. Or where exactly they are to begin with now. Or ... well, frankly, nothing about any of this makes any sense.

Whether you're back at the base at the center of Maru, or whether you're out in the fields, toeing at the ground for hints of treasure underneath, you, and whoever you happen to be traveling with, will be approached by a rather bold trio. And whatever treasure you may have on your person? They're rather keen on taking it.

What will you do? Fight? Try to reason with them?

For those of you with the combat experience, there are, of course, much bigger fish to fry. Take a look at the YOLO's guide to monsters for a full list of the hostile critters you can challenge to a wrestle during your stay on Maru.

C. NIGHTLY WHISPERINGS

You've probably heard the rumors by now — the fact that nobody seems interested in going to the small lake and waterfall on Maru once nighttime rolls around. Seems pretty silly, right? Superstitious, even. It's a rather beautiful patch of the floating continent, and if your previous expeditions digging through the ground are any indicator, there's a wealth of valuable items to be had underneath the surface.

Hubris might lead you to camping out near the water's edge, for just one evening.

And sometime around midnight, provided that same hubris hasn't put you to sleep, the light of your campfire, or the light of the moon, suddenly extinguishes. It's like being wrapped up in a cloak of vantablack, in very nearly every single sense, not just sight. No rustling of leaves, no sound of the wind passing through every nook and cranny of the continent. No light. No nothing.

If you decide to book it out of there, be careful, lest you accidentally wander into the lake, without a clear sense of where exactly the exit is. But if you choose to hold steady, after about an hour, the silence and darkness clears — and the scenery returns to normal, as if nothing happened.

Something did happen, however. Whether you stayed there for just a moment, you sat through it, or you slept through it, if you were anywhere near the lake at midnight, you'll be subject to a nightly enchantment coming from an unknown source. You may pick one of the following:

○ The next time you are asked a question, whether it's what you had for dinner or whether you're all right, you will be magically forced to answer it truthfully. The effect wears off after one question.

○ When you speak, you'll hear yourself speaking normally. Everyone else will hear you either making an animal noise, or repeating a sentence you've said before, regardless of its relevance. That goes all the way back to your canon! The effect begins at sunrise, and lasts for three hours.

○ Whenever you try to leave, it feels as if your shoes are suddenly made with two tons of lead. You will not be able to move away normally. Someone's going to have to carry you out of there.

○ When the sun rises, you will be magically reduced to half your height. The effect lasts for five hours.




3. MINE CART MADNESS

D. I'M ABOUT TO LOSE MY MINE, UP IN HERE, UP IN HERE.

Eventually, you'll probably find yourself down in the mine's labyrinthine system of tunnels and networks that seem to sprawl out in nearly endless directions. Be careful when you turn corners, as there may be an Umber Hulk or a Basilisk waiting for you in the darkness, but as you look down, you do notice tracks that head in nearly every direction. Whoever had initially excavated this area was quite laborious and thorough with the pathing down in its deepest delves. One turn leans to another long corridor, and maybe another turn leads you back in a circle. Mining equipment can be found almost everywhere, left to rust and decay with the passage of time that could only indicate hundreds of years of being completely unbothered.

You step forward, and look to see a path that carves out into four directions- straight, left, right, and back.

And you quickly realize something doesn't feel right. That's true- as you begin to step forward and take a path, you find yourself back to where you started after walking for a little while. Turn back, and you might notice that you're in the exact place you just were as well. Maybe you brought some chalk with you, or maybe you managed to drop something here like a breadcrumb trail to tell you which way you've already headed. Or maybe you don't even notice it until you've been walking for hours, but you're stuck in a loop.

Of those four directions, you'll notice something peculiar if you start to take notice.

○ One direction will always lead you back to where you started.

○ If you listen close enough, down one hall you'll be able to hear the sound of a coastline, weak waves echoing and crashing against the shore. Follow that sound and you'll come to the source of it: a large standing pool of water that sits absolutely still, no tide. You can swim to the bottom of it, not a problem. There doesn't seem to be anything there. But the walls are bio-luminescent, coated with weird fungi that you definitely don't want to eat.

○ When you look on the ground, you can always find baby fire beetles at the mouth to one of the spokes. Follow those markings long enough and you'll inexplicably be sent back to the mine's entrance.

○ One direction is completely nondescript, but unlike the first one that sends you to the beginning of the maze, you enter a new area that doesn't hold any of the signs that you were there previously. You can follow this lead for several iterations, and eventually come to a four-way that has no features noticeable whatsoever: no beetles, no sound of rushing water. But you head down one of them and you're back to where you started.


E. I'LL FOLLOW BEHIND YOU ON RAINBOW ROAD.

Mind boggling puzzles aside, you're welcome to explore the depths of the Lost Mine of Phandelver. One of the more ridiculous, albeit, fun adventures you can take is a mine cart ride through the mine down to the farthest reaches. It starts off relatively bumpy and doesn't seem to smooth out at any given point, but it's the closest thing you're going to get to a roller coaster ride down here in Faerun. Reaching the end is a matter of waiting the cruise- and you eventually come to a dead end.

There's stuff you can mine down here as it empties out into a vast, damp cavern. Iron, several types of cheap gemstones, and rocks can be found pretty much anywhere. If you're looking to rebuild Vista Virs, this is a good place to start. If you're looking to make a little cash on the side, that's possible too. We're not here to judge your moral intentions.

Getting back isn't as fun as it was coming down here, as you're pretty much stuck pushing the cart back to where it was if you want to take things out. Don't worry about the logistics too much; there always seems to be a cart available for you to descend, and oddly enough, it never feels like it's the same journey down and back twice in a row.

F. BEEN HERE ALL NIGHT. BEEN HERE ALL DAY.

There are a few notable places to explore while you're down in Phandelver:

○ An administrative office, complete with desks that haven't been touched in years. Several papers are still there, with dates that go far and wide back into the past. Touching them causes it to disintegrate into dust. For anyone who makes it down there, there is a lockbox to be found that can be opened by smashing it on the ground or attempting to unlock it with thieves' tools. While the contents are up to you to decide, nothing in there should be magical beyond a simple potion of healing, aged... several centuries.

○ An old room that seems to be barred from the inside, about an hour's walk past the mine entrance. Outside, you can find several skeleton carcasses of humanoid creatures that have long since died down here. If you try to make it into the room by force, you'll be greeted with a barracks that once housed the dwarves who worked down here. You get the sense that a battle happened in these parts, but beyond that, it's kind of hard to tell what went down.

○ A large quarry with a practically neolithic drill in the center of it. It hasn't seen use in quite some time, but be careful as the drop can be upwards of 100 feet. Another prime locale for mining, this area seems to house sturdier metals. Hence, the drill being necessary. Be careful, this is prime Umber Hulk territory.

○ Various storerooms that housed supplies for the workers of the cavern. You'll find wine and spirits down in the depths, and who wouldn't want to try some 300 year old whiskey? The climate down here is particularly perfect for keeping and storing these rare and fine vittles. Drink up, it's on us.

○ One peculiar room that when you enter, you feel a chill sort of feeling take over your body. There's a bed in here, with a storage chest at the base of it. Attempting to open it or touch it or even having an intention to steal/uncover what's inside will cause you to hear incredibly powerful and loud screaming in your head, enough to make you clutch your ears and take psychic damage from it. Hm.




4. WILDCARD

The floating continent of Maru is your world to explore, and your story to write! You may use any of the prompts we've given you here, or you may come up with your own prompts — you can utilize any part of the setting provided in the OOC post.

If you'd like the outcome of a particular thread randomized, or if you'd like to investigate a particular part of the setting, feel free to drop a note in the RNG thread and we'll set up a roll for you.

As always, be amazing. You're two for two on reclaiming Grand Relics, and we can't wait to see what you do here.







blurb code by photosynthesis
dialetheism: (vi.)

oh my god mista

[personal profile] dialetheism 2019-04-10 05:15 am (UTC)(link)
[ 'Incandescent rage' is a state they don't often fall into, but they sure wear it well when they do. It's something about how their mild demeanour focuses with almost frightening intensity into something else, all stubborn determination and purpose.

Or maybe that's the 'spoiled rich kid' bleeding through, that might be it. Either way they don't break their stride, except for a brief glance over to check who their new helpful sidekick is. Sup.
]

No!

[ At least they're honest? ]

One of those- little-- [ They bite their tongue, opting for a low hiss of incoherent frustration instead. It's impolite to call names, even little menaces like gerblins. ] They stole my rifle. And I need it back.
protegge: <user name="rightgunman"> (🔫 but they ain't got a chance)

[personal profile] protegge 2019-04-14 03:18 am (UTC)(link)
Bastards?

[He's helping.]

Motherfuckers? I know a bunch of real good swears if you need inspiration.

[Okay maybe he isn't helping. He does want to help, though, taking this whole situation in stride until

it sinks in

that Lion is talking about the gun.]


You let them steal the rifle? [LION!!!]
dialetheism: (⚓ walking the tightrope with you)

[personal profile] dialetheism 2019-04-14 03:36 am (UTC)(link)
I don't need inspiration! And I didn't let them, it just kind of-

[ There's a burst of mad goblinoid cackling further up ahead, and possibly a sound akin to a medium-sized metal-and-wood object being smacked on a tree to see what it does. ]

-Look, it's not my fault that it decided to fall out of my bag at the worst possible time!
protegge: <user name="rightgunman"> (🔫 the war is over)

[personal profile] protegge 2019-04-14 03:41 am (UTC)(link)
Jesus!

[He does not like the sound of the rifle being hit against a tree, thanks! Doesn't like that at all! He picks up speed, grabbing Lion by the elbow and dragging them encouragingly. Speed the fuck up.]

You want me to shoot it? [mISTA YOU CAN'T JUST]
dialetheism: (🌠 like a seed dropped by a skybird)

[personal profile] dialetheism 2019-04-14 03:48 am (UTC)(link)
[ Lion is unfortunately built for sprinting and/or badminton, and so far nothing in Faerun has deigned to change that in any way, shape, or form. So Mista really does end up dragging them for a moment as they struggle to change pace.

The horrifying suggestion doesn't really help that fact at all, either.
]

Wh- No!! [ why must everyone they know react with violence all the time forever?? ] No! Only as a last resort!

[ That's a 'maybe', then. ]

Surely we can just- [ And that's another whack, ouch. ] -take it back?
protegge: <user name="peaked"> | dnt (🔫 in the morning)

[personal profile] protegge 2019-04-14 03:54 am (UTC)(link)
[Mista gives Lion the most bewildered look. Why so upset? Don't have a cow, man.]

Those things don't seem like they're here to negotiate. Or like they'd even get what you were askin' for. I mean — it stole your fucking gun! You can't just let somebody steal your gun.

[Gun is life.]

[That being said . . . Mista squints a little.]
You want me to punch it? [Closer, maybe.]
dialetheism: (🌠 i know you have rewritten mine)

[personal profile] dialetheism 2019-04-14 11:19 am (UTC)(link)
I didn't let- oh, nevermind.

[ A life lived as the Responsible Older Sibling has given them a finely-honed instinct for when a topic just
gleefully refuses to die. This is one of those times.
]

Diplomacy is always worth trying. Always. [ Even in a situation like this, there's a sense of stubborn pride attached to that. ] But if it really becomes necessary...

[ Meanwhile, the gerblin didn't run too far away, so it might be visible ahead if Mista's paying attention. It... well.

It appears to have given up on "throwing the gun at a tree to see if it works", and has now moved on to "hitting another gerblin with the gun to see if it works". The other gerblin looks less then pleased about this whole idea, and is attempting to take the gun for itself. Oh dear.
]
protegge: <user name="rightgunman"> (🔫 man all i wanna do is dance)

[personal profile] protegge 2019-04-15 02:01 am (UTC)(link)
[Hm.]

[It bugs him. That thing about diplomacy. Just rubs him the wrong way somehow. Not that he disagrees, exactly, just . . . there's a sense of not-quite-rightness, like the deja vu equivalent of a cat getting its fur pet backwards. His shoulders lift up around his shoulders unconsciously for a moment, before he physically shakes it off, shaking his hands at the wrist once or twice and speeding up.]


So tell me the plan, then. You just gonna ask nicely?

[He's operating under the wrong set of rules, is the thing. He still hasn't quite acclimated. Every step he takes is a little out of time with most people's, even if most days he doesn't care.]

[He's willing to take direction, at the very least. For now. Until it's time for him to bowl some goddamn gerblins off the edge of Maru. They're all lined up together now, which is convenient.]