balance mod (
balancemod) wrote in
balance_logs2019-08-01 09:45 am
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Entry tags:
- ace attorney: maya fey,
- ace attorney: mia fey,
- carmen sandiego: carmen sandiego,
- danganronpa: kaede akamatsu,
- danganronpa: shuichi saihara,
- doki doki literature club: sayori,
- fate: leonardo da vinci,
- homestuck: dave strider,
- jjba: guido mista,
- original: ferran gallagher,
- persona: akira kurusu,
- umineko: willard wright
Lunar Interlude 5
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![]() 1. FROM THERE TO HERE AND THERE IS GONE![]() A. YOUR ARRIVAL For those of you who were just casually (or not so casually) pulled between the universes, depending on how you viewed your home world, your day just got a whole lot worse. You can't really remember what happened, but the grass beneath you is plush and comfortable, and out in the well manicured field of trees you're sitting in are ... well, a fairly sizeable crowd of people. The Director has pulled in new Reclaimers so often by this point that it's become something of an event. And quite frankly, according to the murmurs of other members of the Bureau, she's become pretty adept at picking some real weirdos. The Director, standing before you dressed in regal robes, clears her throat and begins to speak. She doesn't appear to be wearing any mics, but her voice is somehow amplified so that it booms through the Quad, and onto the Bracers of those who aren't in the Quad. When she's done, there's silence. In the distance, trains. No, really, you most definitely heard the sound of a train just now. That's probably normal. In any case, you have a few minutes to gather your bearings before you're taken to your initiation. You can talk with other newbies who are sitting there with you, or if you happen to spot somebody you know among the crowd watching, now's your chance to reunite with them. And maybe one of those people out there will be able to relay a fact to you, even if you can't remember exactly how: Your world, and the people who were there and are not here, are now gone. ![]() Once you have your bearings, you are divided into small groups of three or four and brought to the easternmost geodesic dome, to an elevator in a well maintained, but sparsely landscaped field. There's nothing particularly ominous feeling about the space — in fact, the two guards who greet you at the elevator entrance seem pleased with your arrival. You are, after all, one of the few chosen by the Director, the few who will reclaim what the Hunger has destroyed. And in a few moments, you're about to find that out for yourself. After a tightly packed elevator ride, your group is ushered out to a rather grand looking hall, banners of the Bureau of Balance adorn both sides of smooth metal walls. And inside the Voidfish's chamber stands a tank — impossibly tall, and soaked in a black ink that obscures whatever the tank may be holding. Standing by the tank is a bard, who happens to be reciting the lyrics to a song. Considering what he's about to do with the sheets of paper in his hands, the lyrics might be apt enough. When he's finished, he takes the sheets of paper — sheet music — opens a drawer at the bottom of the tank, drops the papers in, and shuts it. And swiftly, you feel as if there's something you can't just shake off about the melody you just heard. If you seem alarmed, the bard takes notice of it. "Yeah, man, like... don't think too hard about it, it's like that every time. I'm guessing you're here to be inoculated? Just a heads up, you might want to, like, seriously, hold your nose while you drink it down. It tastes wicked gross, man." You sort of get the sense that he's said this speech once or twice in the past. It's well rehearsed, much like the stories you'd expect a bard to be able to recite. "Anyway, I'm supposed to tell you that you have a choice. If you drink the black stuff, you'll be able to hear through the, uh... Huh, how do I describe it? Through the [TSHCSCHTSHCHSC] sound. You guys like, hear that? Anyway, it's all about knowledge or something. I don't know, I'm just here to, like, feed the thing. We call it the [TSCHHSCHSCH], by the way. So, like. You get a choice. You can drink it and understand stuff, or not drink it and then hear that crackling noise all day every day. If I were you, I'd drink it. But, hey man, I'm not like, your dad or anything." The bard takes five cups and draws liquid from a spigot connected directly to the basin of the large tank. Stormy, muddy looking ichor is drawn into them, one by one. He offers each of you a sip. Drink it (he wasn't kidding about what it tasted like), and you're inoculated to the wisdom of the Voidfish. You try to remember the song this bard sang a few moments ago and the melody, the meter, every octave, all come back to you. And if you think back to your arrival, some of the things you may have heard other people in the Quad say, that simply sounded like static, are suddenly clear. Bureau of Balance. Grand Relic. Reclaimers. Yet you still can't remember the Hunger or what it had done to your world. And as you look back to the tank in front of you, the water has become clear. There's a jellyfish, as tall as a building, floating within. You look into the body of the creature and you can almost make out a beautiful, tiny universe floating within it. 2. TEST OF INITIATIONYou are immediately divided into pairs and brought to the Arena, a large building that is capable of running several simulations for combat training, events, or, in this case, your Test of Initiation. When you and your partner walk into the Arena, the simulators switch to Initiation Mode, the scenery shifts, and your test begins. The experience is wildly different for each group — that's because the test will be drawing from both of your experiences back home. Initiation Mode replicates an amalgam of thoughts, metaphors, and ideas between the two people who signed up in order to make an obstacle course suited to appropriately test their ability to stay focused. This is a good opportunity to introduce new CR to some of the thoughts and feelings that your character has going on through their mind, their preferences, or give away a piece of information about themselves that might not be on the surface level. For example, let's say that your character was born on a ship, and spent their entire childhood growing up at sea. Your partner's life involves a lifetime of academic research (setting aside our dearth of smart archetypes for a sec here). An amalgamation suited for the Test of Initiation may involve navigating a ship through choppy seas with flying book monsters that breathe fire. Be as creative as you want! The design is 100% left up to you. All tests will eventually lead toward a room with a relic locked within it. What that looks like is up also up to you! If you need a few ideas, though, it could be: A bright red pair of gloves that can manipulate matter, or a ball of yarn that can roll up pretty much anything. Regardless of what the relic looks like, all you have to do to pass is retrieve the relic without using it. 3. AROUND THE MOON BASEThe Director's sudden absence isn't particularly anything new, given she spent the majority of her time on Lyrabar, leaving the Moon Base to manage itself. It is the first time Lucas has been left entirely in charge of it though. Controlled chaos becomes something of a much less controlled chaos. The sound of trains in the distance, though nobody can seem to pinpoint where they're coming from, isn't helping. Though, that isn't necessarily Lucas' fault It's largely the fault of a technomancer supposedly stuck on a different plane and infecting the Moon Base's tech. She's figured out where the Director went, and she's going to be using the next two weeks to her advantage. It's hard to say what her motives are here. But then, Miss Zarves has always been a little bit inexplicable. ![]() Oh man, Miss Zarves has been wanting to try this thing she wrote for ages, and for a few weeks at least, she's figured out how to override the Director's simulation settings. Did you know the Moon Base has an arcade? You're about to find out if not: If you happen to wander into the Arena, you'll find yourself inexplicably trapped in a simulation based off of an arcade game — and no, you're not going to get out until you win. As a note, you can't die in these simulations, but you can be busted up a bit. You can repeatedly get game overs until you win. You can run with any game on the conveniently copyright infringement free list linked above however you like, but here are a few settings to get you started: ○ Mesozoic Park: The Lost Chult. You and a friend find yourselves in a lush jungle, with no clear path to the escape helicopter. Using your wits and path actions, you are going to need to clear one for yourselves. Again, these are just a few examples! Feel free to use any of the games listed as you see fit. E. THERE'S NO ESCAPE The town, though it might not rely as heavily on Moon Base tech as the rest of the Bureau does, isn't exactly escaping unscathed either. It's more like, Miss Zarves find you Reclaimers a lot more entertaining than a bunch of shopkeepers who have had to put up with a deals warlock's shenanigans long enough that it's hard to surprise them. That said, if shopping or the occasional dining is on your agenda in town, then you'll find that you'll be able to do so largely unhindered. Shopping at Fantasy Costco is normal, too, if Garfield being himself falls under your usual definition of normal. There is one exception, though: It's a small alleyway that leads to the back entrance of Madame Frione's Tea Kettle. Step into it, and weirdly, you'll find that something unseen is blocking your exit. And then, a message appears on your bracer. From: Zarves♥Scarves You won't get a response from Miss Zarves, but you will find that you won't be able to leave until you respond to her text with something. And you'll also find that whatever you answer? It's automatically sent to the entire network. FYI: If you lie in your response, whatever's blocking you in will suddenly give way — you'll be able to move about three feet before there's suddenly another one blocking your escape. Unfortunately, it looks like if you want to escape this, you're going to have to be honest with yourself. And the network, as it were! E. LET'S JUST ESCAPE There is a very easy way to avoid anything a technomancer tries to do to mess with you, of course: Avoid the tech she's using to mess with you. And after the sort of messed up mission that Lyrabar was, and after the sort of screwed up ordeal that is being initiated into the Bureau to begin with, some of you will probably want to just chill out for a bit, too. Here are a few suggestions! ○ Another small art studio with a supply of magic paintbrushes has been set up in the Academy. Previously, the paintbrushes had painted in a color that represented the energy you're giving off. Nowadays, it's a bit more versatile: You can now change the color you're painting with by simply thinking about it. |
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Kokichi can't help but find the cases from classmates to be somewhat endearing. To think he'd go to all that trouble to find lost pets or possessions, and yet that's absolutely what he'd do. And the other files are pretty impressive too, thinking of this little middle school loser doing his best to solve these cases with or for his uncle. And quite a lot of them, at that. But he pauses on the murder case, reading it over a few times. Huh...this is really impressive as well, finding a lead when the case was almost dropped by the police because they couldn't find any themselves. And a revenge murder? Yikes...grim is right.
He gathers up some of the missing pet files and the murder file, carefully placing all the others back in the order he'd pulled them out, and hops up on the desk for a seat.]
Hey Saihara-chan, find anything useful?
[Knock on the door? Go in and see how he's doing? Nah. If this is Shuichi's desk, he'll recognize it, and he'd rather be obvious about what he was doing while the detective was working. It's more fun that way.]
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Yes, I did. Come in here so I don-- [He trails off as he realizes where Kokichi is sitting. There's no way it's a coincidence...there's no way he just decided to sit there for the heck of it. Not Kokichi. No, he was almost certainly...]
Were you...going through my desk?
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Ohhhh, this is your desk? Huh, I had no idea!
[Very obviously a lie.]
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Unless the simulator added a new file in there, I'm positive that nothing that was in that drawer is going to help us with this test.
[and yet, that sigh and his expression says that he's resigned to talking about them anyway. Kokichi obviously has things to ask or say, if he removed some of the files.]
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[He hops down, moving towards the office.]
Wanna have an info sharing date on the couch? Or would you rather do it on the desk in there, hm~?
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[It's said with very doubtful deadpan because he can now see, quite plainly, that that claim was also a lie. If Kokichi could get up and rifle through his desk (and the rest of the main office, Shuichi is sure), then he can't actually be in THAT much pain.]
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[It wasn't a lie don't be rude!!]
That works for me though! Let's go sit down.
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[As soon as Kokichi enters, he'll probably see why Shuichi didn't want to move out into the main office. There were, indeed, a lot of files inside the box, just as he said. But now they are all OUTSIDE of the box (which stands empty on the other chair now); spread across the desk or the floor, grouped and singular, open and closed...apparently there's some kind of organizational matrix going on here, but it's impossible to tell what it is just by looking.]
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So Mr. Detective, what have we got?
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That's a letter from the police, supposedly, asking for help from all local private investigators in a...theft case. [He hesitates as he says it, since the details are just so wild that it's hard to refer to it as though it's an actual case.] Since this is never a case that actually came through our agency, and the details are so...um. Unbelievable... I'm pretty sure that solving this case and recovering the stolen item is our test.
[The letter, if Kokichi chooses to read it, confirms this, though it lacks any of these "unbelievable" details Shuichi mentioned. It simply states that a group of thieves known as D.I.C.E. have stolen a very valuable artifact and it is of the utmost importance that it be retrieved. So they decided to reach out to PIs in an attempt to spread a wider net. The box they sent along with the letter contains case files for all of D.I.C.E.'s various thefts and other crimes, as well as a file with all their leads with regards to their hideout.]
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What unbelievable details are you talking about? This doesn't really list much...
[Leads with regards to their hideout? Fuck that's the last thing he'd ever want to read in an official police report. It's almost scary, and he has to remind himself that this is a simulation. There's no way the police would ever know where they are. Where any of their hideouts are. No way.]
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[He picks up a small stack of folders and hands them to Kokichi.]
Frankly, they sound like something out of an Arsene Lupin novel or a detective TV program. They even call them "phantom thieves" a few times. So I'm pretty sure it's just...something that was made up to make a more interesting test. Since detective work is...definitely one of those things where reality is somewhat disappointing compared to the picture painted by fiction...
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But they are things that he, himself, has fantasized about from time to time...is that what this is?]
Mmmm...
[It's also both terrifying yet hilarious that Shuichi is reading information on his organization right now, when he's asked a few times before about what it is and what they do. He has literally all the info he needs, right here, to figure that out!]
Yeah, this stuff is pretty out there! Phantom thieves, how lame.
[Just going to hand the files back.]
The letter mentioned leads on hideouts? Do we have that list or was that just like. Flavor text or something?
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No, that was in here too. [He gestures to an open file on the edge of the desk.] Apparently they've been trying to find it for a while, but have never managed to do so. And since some of those "leads" seem to be little more than rumor of conjecture, I'm not surprised... They really just don't seem to have any idea where their hideout is. Or if there really is one, for that matter. Or more.
[Kokichi will notice, however, that some of the locations actually are correct. They just weren't able to find the to confirm. So the police in this fake simulation can't be as hopeless as they seem to Shuichi.]
If I had to guess though...this is our pass condition. I think we're supposed to go through the maze and find D.I.C.E.'s hideout, which is where we'll find this..."Artifact" they've stolen. Though that begs the question of how many attempts we have to get it right. Since this is a test...there have to be fail conditions as well as pass ones...
[He's just musing, don't mind him.]
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He lets the detective muse to himself, taking in the idea of fail conditions as well, just quiet for a bit.]
...I wonder what it means? Their name...it's an abbreviation of some sort, right?
[He can't pass up the opportunity to ask.]
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[He tosses the papers back down onto the ground.]
The bulk of the files are all things of that nature...those big grandiose heists only started recently and I can't find a reason for the change. [Ah...so that's why everything is spread all over the place even though all these older files have nothing to do with the stolen Artifact.] I mean...I guess it doesn't really matter in the end, I'm not sure having that information would help us find their hideout but...it bothers me.
[Though it's not really the change itself that bothers him, but rather what it might imply. Because it seems to him as though the simulator is using this D.I.C.E. group as a base of sorts. A base which they then added onto in order to make it "fit" in with the scenario of the test. And if that's the case...it had to have pulled this base from somewhere. And going by some of the things he's seen in the scenery so far, he has a feeling he knows where that "somewhere" might be...]
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Really? The police can't catch a group that steals water guns and pulls pranks? Wooooow, what useless law enforcement! No wonder they're so desperate for help!
[They really do have everything here, amazing.]
I dunno, if it doesn't relate to what we're trying to do, I wouldn't worry about it too much. All we need is the hideout locations and whatever this artifact is, right?
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Mmm... [His detective instinct just doesn't want to let it go, so he'll probably continue to ruminate on it till he figures it out. But outwardly, he'll just agree with Kokichi and move on.] I think so. That's the most logical conclusion I've been able to come up with after having gone through all this. I could be wrong though.
[There's no real way to confirm his deduction...their objective isn't written out plainly and explicitly anywhere. But maybe that's also part of the test.]
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You could be, but I trust your deductions! Plus, that's what makes the most sense to me, too. So let's go with this for now. And we can just adjust our plans as we go if we need to.
[No sweat. Plus, he's pretty sure that's what they want, with how much info on his organization they're giving them.]
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[He hums a little in agreement. They can be flexible, no problem.]
What about you, then? I'm guessing you didn't take those files [He nods to the stack Kokichi brought into the room with him.] out of my desk for no reason.
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[He places them on the desk, with the couple of missing pets and possessions cases first and the murder case last.]
You seriously found someone's pet alligator? And all of the other ones that clearly weren't official cases!
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[Which is why it was first in the drawer, obviously.]
And what about them...?
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[Some gentle teasing doesn't hurt before he drops the heavy case on him, right?]
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[He hesitates, seemingly weighing his options about something for a moment. The truth is that he was happy with just their thanks and the knowledge that he'd helped someone but...he's pretty sure Kokichi will just laugh at him if he shares that.]
[No, scratch that. He's definitely sure Kokichi will laugh at him if he shares that. So he doesn't.]
They weren't...really official cases, you know? And I'm not a professional detective, [This would have been before he was the SHSL Detective, even.] so it didn't feel right to ask for payment.
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[Of course.]
That's fair! It makes total sense that you'd be soft like that. I'm sure you were just happy being useful to someone, huh? Nishishi! I have another case I'm curious about.
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