balance mod (
balancemod) wrote in
balance_logs2019-08-01 09:45 am
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Entry tags:
- ace attorney: maya fey,
- ace attorney: mia fey,
- carmen sandiego: carmen sandiego,
- danganronpa: kaede akamatsu,
- danganronpa: shuichi saihara,
- doki doki literature club: sayori,
- fate: leonardo da vinci,
- homestuck: dave strider,
- jjba: guido mista,
- original: ferran gallagher,
- persona: akira kurusu,
- umineko: willard wright
Lunar Interlude 5
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![]() 1. FROM THERE TO HERE AND THERE IS GONE![]() A. YOUR ARRIVAL For those of you who were just casually (or not so casually) pulled between the universes, depending on how you viewed your home world, your day just got a whole lot worse. You can't really remember what happened, but the grass beneath you is plush and comfortable, and out in the well manicured field of trees you're sitting in are ... well, a fairly sizeable crowd of people. The Director has pulled in new Reclaimers so often by this point that it's become something of an event. And quite frankly, according to the murmurs of other members of the Bureau, she's become pretty adept at picking some real weirdos. The Director, standing before you dressed in regal robes, clears her throat and begins to speak. She doesn't appear to be wearing any mics, but her voice is somehow amplified so that it booms through the Quad, and onto the Bracers of those who aren't in the Quad. When she's done, there's silence. In the distance, trains. No, really, you most definitely heard the sound of a train just now. That's probably normal. In any case, you have a few minutes to gather your bearings before you're taken to your initiation. You can talk with other newbies who are sitting there with you, or if you happen to spot somebody you know among the crowd watching, now's your chance to reunite with them. And maybe one of those people out there will be able to relay a fact to you, even if you can't remember exactly how: Your world, and the people who were there and are not here, are now gone. ![]() Once you have your bearings, you are divided into small groups of three or four and brought to the easternmost geodesic dome, to an elevator in a well maintained, but sparsely landscaped field. There's nothing particularly ominous feeling about the space — in fact, the two guards who greet you at the elevator entrance seem pleased with your arrival. You are, after all, one of the few chosen by the Director, the few who will reclaim what the Hunger has destroyed. And in a few moments, you're about to find that out for yourself. After a tightly packed elevator ride, your group is ushered out to a rather grand looking hall, banners of the Bureau of Balance adorn both sides of smooth metal walls. And inside the Voidfish's chamber stands a tank — impossibly tall, and soaked in a black ink that obscures whatever the tank may be holding. Standing by the tank is a bard, who happens to be reciting the lyrics to a song. Considering what he's about to do with the sheets of paper in his hands, the lyrics might be apt enough. When he's finished, he takes the sheets of paper — sheet music — opens a drawer at the bottom of the tank, drops the papers in, and shuts it. And swiftly, you feel as if there's something you can't just shake off about the melody you just heard. If you seem alarmed, the bard takes notice of it. "Yeah, man, like... don't think too hard about it, it's like that every time. I'm guessing you're here to be inoculated? Just a heads up, you might want to, like, seriously, hold your nose while you drink it down. It tastes wicked gross, man." You sort of get the sense that he's said this speech once or twice in the past. It's well rehearsed, much like the stories you'd expect a bard to be able to recite. "Anyway, I'm supposed to tell you that you have a choice. If you drink the black stuff, you'll be able to hear through the, uh... Huh, how do I describe it? Through the [TSHCSCHTSHCHSC] sound. You guys like, hear that? Anyway, it's all about knowledge or something. I don't know, I'm just here to, like, feed the thing. We call it the [TSCHHSCHSCH], by the way. So, like. You get a choice. You can drink it and understand stuff, or not drink it and then hear that crackling noise all day every day. If I were you, I'd drink it. But, hey man, I'm not like, your dad or anything." The bard takes five cups and draws liquid from a spigot connected directly to the basin of the large tank. Stormy, muddy looking ichor is drawn into them, one by one. He offers each of you a sip. Drink it (he wasn't kidding about what it tasted like), and you're inoculated to the wisdom of the Voidfish. You try to remember the song this bard sang a few moments ago and the melody, the meter, every octave, all come back to you. And if you think back to your arrival, some of the things you may have heard other people in the Quad say, that simply sounded like static, are suddenly clear. Bureau of Balance. Grand Relic. Reclaimers. Yet you still can't remember the Hunger or what it had done to your world. And as you look back to the tank in front of you, the water has become clear. There's a jellyfish, as tall as a building, floating within. You look into the body of the creature and you can almost make out a beautiful, tiny universe floating within it. 2. TEST OF INITIATIONYou are immediately divided into pairs and brought to the Arena, a large building that is capable of running several simulations for combat training, events, or, in this case, your Test of Initiation. When you and your partner walk into the Arena, the simulators switch to Initiation Mode, the scenery shifts, and your test begins. The experience is wildly different for each group — that's because the test will be drawing from both of your experiences back home. Initiation Mode replicates an amalgam of thoughts, metaphors, and ideas between the two people who signed up in order to make an obstacle course suited to appropriately test their ability to stay focused. This is a good opportunity to introduce new CR to some of the thoughts and feelings that your character has going on through their mind, their preferences, or give away a piece of information about themselves that might not be on the surface level. For example, let's say that your character was born on a ship, and spent their entire childhood growing up at sea. Your partner's life involves a lifetime of academic research (setting aside our dearth of smart archetypes for a sec here). An amalgamation suited for the Test of Initiation may involve navigating a ship through choppy seas with flying book monsters that breathe fire. Be as creative as you want! The design is 100% left up to you. All tests will eventually lead toward a room with a relic locked within it. What that looks like is up also up to you! If you need a few ideas, though, it could be: A bright red pair of gloves that can manipulate matter, or a ball of yarn that can roll up pretty much anything. Regardless of what the relic looks like, all you have to do to pass is retrieve the relic without using it. 3. AROUND THE MOON BASEThe Director's sudden absence isn't particularly anything new, given she spent the majority of her time on Lyrabar, leaving the Moon Base to manage itself. It is the first time Lucas has been left entirely in charge of it though. Controlled chaos becomes something of a much less controlled chaos. The sound of trains in the distance, though nobody can seem to pinpoint where they're coming from, isn't helping. Though, that isn't necessarily Lucas' fault It's largely the fault of a technomancer supposedly stuck on a different plane and infecting the Moon Base's tech. She's figured out where the Director went, and she's going to be using the next two weeks to her advantage. It's hard to say what her motives are here. But then, Miss Zarves has always been a little bit inexplicable. ![]() Oh man, Miss Zarves has been wanting to try this thing she wrote for ages, and for a few weeks at least, she's figured out how to override the Director's simulation settings. Did you know the Moon Base has an arcade? You're about to find out if not: If you happen to wander into the Arena, you'll find yourself inexplicably trapped in a simulation based off of an arcade game — and no, you're not going to get out until you win. As a note, you can't die in these simulations, but you can be busted up a bit. You can repeatedly get game overs until you win. You can run with any game on the conveniently copyright infringement free list linked above however you like, but here are a few settings to get you started: ○ Mesozoic Park: The Lost Chult. You and a friend find yourselves in a lush jungle, with no clear path to the escape helicopter. Using your wits and path actions, you are going to need to clear one for yourselves. Again, these are just a few examples! Feel free to use any of the games listed as you see fit. E. THERE'S NO ESCAPE The town, though it might not rely as heavily on Moon Base tech as the rest of the Bureau does, isn't exactly escaping unscathed either. It's more like, Miss Zarves find you Reclaimers a lot more entertaining than a bunch of shopkeepers who have had to put up with a deals warlock's shenanigans long enough that it's hard to surprise them. That said, if shopping or the occasional dining is on your agenda in town, then you'll find that you'll be able to do so largely unhindered. Shopping at Fantasy Costco is normal, too, if Garfield being himself falls under your usual definition of normal. There is one exception, though: It's a small alleyway that leads to the back entrance of Madame Frione's Tea Kettle. Step into it, and weirdly, you'll find that something unseen is blocking your exit. And then, a message appears on your bracer. From: Zarves♥Scarves You won't get a response from Miss Zarves, but you will find that you won't be able to leave until you respond to her text with something. And you'll also find that whatever you answer? It's automatically sent to the entire network. FYI: If you lie in your response, whatever's blocking you in will suddenly give way — you'll be able to move about three feet before there's suddenly another one blocking your escape. Unfortunately, it looks like if you want to escape this, you're going to have to be honest with yourself. And the network, as it were! E. LET'S JUST ESCAPE There is a very easy way to avoid anything a technomancer tries to do to mess with you, of course: Avoid the tech she's using to mess with you. And after the sort of messed up mission that Lyrabar was, and after the sort of screwed up ordeal that is being initiated into the Bureau to begin with, some of you will probably want to just chill out for a bit, too. Here are a few suggestions! ○ Another small art studio with a supply of magic paintbrushes has been set up in the Academy. Previously, the paintbrushes had painted in a color that represented the energy you're giving off. Nowadays, it's a bit more versatile: You can now change the color you're painting with by simply thinking about it. |
no subject
Really? The police can't catch a group that steals water guns and pulls pranks? Wooooow, what useless law enforcement! No wonder they're so desperate for help!
[They really do have everything here, amazing.]
I dunno, if it doesn't relate to what we're trying to do, I wouldn't worry about it too much. All we need is the hideout locations and whatever this artifact is, right?
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Mmm... [His detective instinct just doesn't want to let it go, so he'll probably continue to ruminate on it till he figures it out. But outwardly, he'll just agree with Kokichi and move on.] I think so. That's the most logical conclusion I've been able to come up with after having gone through all this. I could be wrong though.
[There's no real way to confirm his deduction...their objective isn't written out plainly and explicitly anywhere. But maybe that's also part of the test.]
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You could be, but I trust your deductions! Plus, that's what makes the most sense to me, too. So let's go with this for now. And we can just adjust our plans as we go if we need to.
[No sweat. Plus, he's pretty sure that's what they want, with how much info on his organization they're giving them.]
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[He hums a little in agreement. They can be flexible, no problem.]
What about you, then? I'm guessing you didn't take those files [He nods to the stack Kokichi brought into the room with him.] out of my desk for no reason.
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[He places them on the desk, with the couple of missing pets and possessions cases first and the murder case last.]
You seriously found someone's pet alligator? And all of the other ones that clearly weren't official cases!
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[Which is why it was first in the drawer, obviously.]
And what about them...?
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[Some gentle teasing doesn't hurt before he drops the heavy case on him, right?]
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[He hesitates, seemingly weighing his options about something for a moment. The truth is that he was happy with just their thanks and the knowledge that he'd helped someone but...he's pretty sure Kokichi will just laugh at him if he shares that.]
[No, scratch that. He's definitely sure Kokichi will laugh at him if he shares that. So he doesn't.]
They weren't...really official cases, you know? And I'm not a professional detective, [This would have been before he was the SHSL Detective, even.] so it didn't feel right to ask for payment.
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[Of course.]
That's fair! It makes total sense that you'd be soft like that. I'm sure you were just happy being useful to someone, huh? Nishishi! I have another case I'm curious about.
no subject
[No comment on the happy to be useful thing. None at all.]
Ah... [He has a feeling he knows which one it is...] Is it the murder case?
[No need to specify further...there was only one murder case in there, after all...]
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Yeah. Sounds like it was a pretty tough case, but a high school apprentice managed to solve it when the police couldn't? How does that happen?
[Well he knows how it happens. Shuichi's the SHSL Detective, so...no surprise there really. But he wants to know the details.]
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[Shuichi closes his eyes for a moment and lets a slow breath out through his nose. Even now, he really hates talking about this case. And the way Kokichi words his request for information isn't helping. Why do you have to pretend like you're completely oblivious, Kokichi? You read the file! You should know exactly what happened!]
It happens when a high school apprentice just...happens to notice something the police overlooked. That's how.
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Ohh Saihara-chan doesn't really like talking about it, huh? But shouldn't you be used to talking about murder after all of the class trials? Especially since they were-
no subject
Then again, it's pretty hard to get used to something like that. Ah, but is it the murder that makes it hard to talk about? Was it really bad or something?
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[Though, at the time, that murder WAS the worst thing he'd ever seen. It was his first, after all. But now, compared to how their friends were executed...]
The reason I don't like talking about that case because of the outcome.
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Why does that bother you?
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[Well, he's still not sure how much of what Kokichi has done and said is a lie and how much is true. He's not the mastermind, but...it's so hard to forget that malice he'd sensed from him after Gonta's execution. How much he'd seemed to enjoy both the game and watching them all suffer. What if his claim that he hated the game the whole time is a lie? What if his true nature is that twisted creature of malice he'd sensed those few days ago?]
[If he confides in Kokichi now, he'll just be handing him a weapon...something he can use to make him suffer later on.]
...this was the case that earned me my Super High School Level title. But I didn't really deserve it, you know? Like I said, I really just...happened to solve it. It was a little thing they overlooked and probably would have noticed eventually.
[In the end, he settles on a partial truth. This IS part of why it bothers him, but it's not the whole story. When he can trust Kokichi again...when he's a little more sure of his true nature...perhaps they can visit this topic again and Shuichi can tell him the other half.]
no subject
Ah, Saihara-chan, you can just say you don't want to tell me something next time. While that's perfectly believable coming from you, I doubt that that's enough to make you seem almost pained when asked about the subject. Buuut not wanting to tell someone like me something is pretty normal I think, so it's probably my bad for asking. Sorry.
[And he is apparently just letting it drop at that, moving to leave the office.]
I'm gonna go put these back while you grab the letter and the locations list! I feel super rested now, so I'm ready to take on anything! Let's go find this super lame secret base!
no subject
[In any event, Kokichi will be out in the main office before Shuichi realizes that he needs to move.]
A-ah...right...
[Hold on, let him just gather up everything they need. He takes the last case file as well about the missing RELIC (not Artifact, Katar is a dumb with terms), sticking the letter and the list of suspected hideouts inside it. He has a feeling that could be useful to them at some point. Once that's all assembled, he leaves the office as well to meet Kokichi in the main room.]
no subject
Okay, so...we know this is a maze. How do we wanna tackle trying to find these places?
no subject
[He frowns slightly as he brings his free hand up to his chin in thought.]
The file gives addresses for all these locations, but that doesn't help very much without a map. They're essentially just names on paper in a maze. For now, I think we're just going to have to go through the maze and try to match the photos to buildings. At least until we find some more clues to go off of.
[Surely there will be more of those...]
no subject
[Well really it's the best they can do, but there's no use complaining about that. If this is all they're given to work with, they'll just have to crush it! Besides, they have a hidden ace up their sleeve anyway, considering he knows exactly which building it is. He just...will have to play it carefully when steering Shuichi away from incorrect ones or leading him to their hideout.]
Do we have anything around here we can mark our paths with? It'd probably be better if we have something more reliable than stuff that's already there.
no subject
Not really, no...unless we wanted to tear pages out of books and use those. But on top of potentially being blown away, I'm not sure we should leave something that obvious markers. Those...people [The blackened.] might be able to follow us that way.
[He frowns with concentration, falling silent again as he wracks his brain for a solution.]
Oh! [Idea!] We should check some of the stores for spray paint. With as much graffiti as there is around here, there's bound to be some somewhere. And it wouldn't look out of place at all.
no subject
[Good thing he's done this before, huh? Weird that a supreme leader of evil would participate in graffiti though...]
That's what we'll do when we hit the street then. Is there anything else we need or are we good to go?
no subject
No...I think that's everything. You didn't find anything else out here that seemed related to the test, right?
[Surely you snooped around the entire office and not just his desk, right Kokichi?]
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