balance mod (
balancemod) wrote in
balance_logs2019-08-01 09:45 am
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Entry tags:
- ace attorney: maya fey,
- ace attorney: mia fey,
- carmen sandiego: carmen sandiego,
- danganronpa: kaede akamatsu,
- danganronpa: shuichi saihara,
- doki doki literature club: sayori,
- fate: leonardo da vinci,
- homestuck: dave strider,
- jjba: guido mista,
- original: ferran gallagher,
- persona: akira kurusu,
- umineko: willard wright
Lunar Interlude 5
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![]() 1. FROM THERE TO HERE AND THERE IS GONE![]() A. YOUR ARRIVAL For those of you who were just casually (or not so casually) pulled between the universes, depending on how you viewed your home world, your day just got a whole lot worse. You can't really remember what happened, but the grass beneath you is plush and comfortable, and out in the well manicured field of trees you're sitting in are ... well, a fairly sizeable crowd of people. The Director has pulled in new Reclaimers so often by this point that it's become something of an event. And quite frankly, according to the murmurs of other members of the Bureau, she's become pretty adept at picking some real weirdos. The Director, standing before you dressed in regal robes, clears her throat and begins to speak. She doesn't appear to be wearing any mics, but her voice is somehow amplified so that it booms through the Quad, and onto the Bracers of those who aren't in the Quad. When she's done, there's silence. In the distance, trains. No, really, you most definitely heard the sound of a train just now. That's probably normal. In any case, you have a few minutes to gather your bearings before you're taken to your initiation. You can talk with other newbies who are sitting there with you, or if you happen to spot somebody you know among the crowd watching, now's your chance to reunite with them. And maybe one of those people out there will be able to relay a fact to you, even if you can't remember exactly how: Your world, and the people who were there and are not here, are now gone. ![]() Once you have your bearings, you are divided into small groups of three or four and brought to the easternmost geodesic dome, to an elevator in a well maintained, but sparsely landscaped field. There's nothing particularly ominous feeling about the space — in fact, the two guards who greet you at the elevator entrance seem pleased with your arrival. You are, after all, one of the few chosen by the Director, the few who will reclaim what the Hunger has destroyed. And in a few moments, you're about to find that out for yourself. After a tightly packed elevator ride, your group is ushered out to a rather grand looking hall, banners of the Bureau of Balance adorn both sides of smooth metal walls. And inside the Voidfish's chamber stands a tank — impossibly tall, and soaked in a black ink that obscures whatever the tank may be holding. Standing by the tank is a bard, who happens to be reciting the lyrics to a song. Considering what he's about to do with the sheets of paper in his hands, the lyrics might be apt enough. When he's finished, he takes the sheets of paper — sheet music — opens a drawer at the bottom of the tank, drops the papers in, and shuts it. And swiftly, you feel as if there's something you can't just shake off about the melody you just heard. If you seem alarmed, the bard takes notice of it. "Yeah, man, like... don't think too hard about it, it's like that every time. I'm guessing you're here to be inoculated? Just a heads up, you might want to, like, seriously, hold your nose while you drink it down. It tastes wicked gross, man." You sort of get the sense that he's said this speech once or twice in the past. It's well rehearsed, much like the stories you'd expect a bard to be able to recite. "Anyway, I'm supposed to tell you that you have a choice. If you drink the black stuff, you'll be able to hear through the, uh... Huh, how do I describe it? Through the [TSHCSCHTSHCHSC] sound. You guys like, hear that? Anyway, it's all about knowledge or something. I don't know, I'm just here to, like, feed the thing. We call it the [TSCHHSCHSCH], by the way. So, like. You get a choice. You can drink it and understand stuff, or not drink it and then hear that crackling noise all day every day. If I were you, I'd drink it. But, hey man, I'm not like, your dad or anything." The bard takes five cups and draws liquid from a spigot connected directly to the basin of the large tank. Stormy, muddy looking ichor is drawn into them, one by one. He offers each of you a sip. Drink it (he wasn't kidding about what it tasted like), and you're inoculated to the wisdom of the Voidfish. You try to remember the song this bard sang a few moments ago and the melody, the meter, every octave, all come back to you. And if you think back to your arrival, some of the things you may have heard other people in the Quad say, that simply sounded like static, are suddenly clear. Bureau of Balance. Grand Relic. Reclaimers. Yet you still can't remember the Hunger or what it had done to your world. And as you look back to the tank in front of you, the water has become clear. There's a jellyfish, as tall as a building, floating within. You look into the body of the creature and you can almost make out a beautiful, tiny universe floating within it. 2. TEST OF INITIATIONYou are immediately divided into pairs and brought to the Arena, a large building that is capable of running several simulations for combat training, events, or, in this case, your Test of Initiation. When you and your partner walk into the Arena, the simulators switch to Initiation Mode, the scenery shifts, and your test begins. The experience is wildly different for each group — that's because the test will be drawing from both of your experiences back home. Initiation Mode replicates an amalgam of thoughts, metaphors, and ideas between the two people who signed up in order to make an obstacle course suited to appropriately test their ability to stay focused. This is a good opportunity to introduce new CR to some of the thoughts and feelings that your character has going on through their mind, their preferences, or give away a piece of information about themselves that might not be on the surface level. For example, let's say that your character was born on a ship, and spent their entire childhood growing up at sea. Your partner's life involves a lifetime of academic research (setting aside our dearth of smart archetypes for a sec here). An amalgamation suited for the Test of Initiation may involve navigating a ship through choppy seas with flying book monsters that breathe fire. Be as creative as you want! The design is 100% left up to you. All tests will eventually lead toward a room with a relic locked within it. What that looks like is up also up to you! If you need a few ideas, though, it could be: A bright red pair of gloves that can manipulate matter, or a ball of yarn that can roll up pretty much anything. Regardless of what the relic looks like, all you have to do to pass is retrieve the relic without using it. 3. AROUND THE MOON BASEThe Director's sudden absence isn't particularly anything new, given she spent the majority of her time on Lyrabar, leaving the Moon Base to manage itself. It is the first time Lucas has been left entirely in charge of it though. Controlled chaos becomes something of a much less controlled chaos. The sound of trains in the distance, though nobody can seem to pinpoint where they're coming from, isn't helping. Though, that isn't necessarily Lucas' fault It's largely the fault of a technomancer supposedly stuck on a different plane and infecting the Moon Base's tech. She's figured out where the Director went, and she's going to be using the next two weeks to her advantage. It's hard to say what her motives are here. But then, Miss Zarves has always been a little bit inexplicable. ![]() Oh man, Miss Zarves has been wanting to try this thing she wrote for ages, and for a few weeks at least, she's figured out how to override the Director's simulation settings. Did you know the Moon Base has an arcade? You're about to find out if not: If you happen to wander into the Arena, you'll find yourself inexplicably trapped in a simulation based off of an arcade game — and no, you're not going to get out until you win. As a note, you can't die in these simulations, but you can be busted up a bit. You can repeatedly get game overs until you win. You can run with any game on the conveniently copyright infringement free list linked above however you like, but here are a few settings to get you started: ○ Mesozoic Park: The Lost Chult. You and a friend find yourselves in a lush jungle, with no clear path to the escape helicopter. Using your wits and path actions, you are going to need to clear one for yourselves. Again, these are just a few examples! Feel free to use any of the games listed as you see fit. E. THERE'S NO ESCAPE The town, though it might not rely as heavily on Moon Base tech as the rest of the Bureau does, isn't exactly escaping unscathed either. It's more like, Miss Zarves find you Reclaimers a lot more entertaining than a bunch of shopkeepers who have had to put up with a deals warlock's shenanigans long enough that it's hard to surprise them. That said, if shopping or the occasional dining is on your agenda in town, then you'll find that you'll be able to do so largely unhindered. Shopping at Fantasy Costco is normal, too, if Garfield being himself falls under your usual definition of normal. There is one exception, though: It's a small alleyway that leads to the back entrance of Madame Frione's Tea Kettle. Step into it, and weirdly, you'll find that something unseen is blocking your exit. And then, a message appears on your bracer. From: Zarves♥Scarves You won't get a response from Miss Zarves, but you will find that you won't be able to leave until you respond to her text with something. And you'll also find that whatever you answer? It's automatically sent to the entire network. FYI: If you lie in your response, whatever's blocking you in will suddenly give way — you'll be able to move about three feet before there's suddenly another one blocking your escape. Unfortunately, it looks like if you want to escape this, you're going to have to be honest with yourself. And the network, as it were! E. LET'S JUST ESCAPE There is a very easy way to avoid anything a technomancer tries to do to mess with you, of course: Avoid the tech she's using to mess with you. And after the sort of messed up mission that Lyrabar was, and after the sort of screwed up ordeal that is being initiated into the Bureau to begin with, some of you will probably want to just chill out for a bit, too. Here are a few suggestions! ○ Another small art studio with a supply of magic paintbrushes has been set up in the Academy. Previously, the paintbrushes had painted in a color that represented the energy you're giving off. Nowadays, it's a bit more versatile: You can now change the color you're painting with by simply thinking about it. |
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[He cried.]
But Momota-kun suggested I go there after the trial...since it would be full of things that you liked. And...I wanted to hear it at least once.
[Just in case he, y'know, died.]
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[Forgive her incredulity, it's just... Kaito never seemed the type to be that sensitive. Sure, he stuck up for her back when she was being so bullheaded about taking the Death Road of Despair, but...]
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[Surprise?]
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Kaede presses a hand to her heart, though, a smile tugging at the corners of her lips. She might not have been Kaito's biggest fan, but if he was there to support Shuichi when she wasn't? Well, she probably still wouldn't give him a hug, but she'd thank him if she could.]
I'm really glad you had someone like that... [And then she giggles, propping her chin in her hand while her other gently twirls the teacup in its saucer.] Want to know something funny? My friend Arisato-kun said the same thing to me, once. That I was his sidekick. I guess that makes the two of us just a couple of sidekicks, huh?
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[He, on the other hand, couldn't ever possibly be anything BUT a sidekick.]
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[She twirls the teacup around again with a soft smile, fingertip pushing gently against it. For a long time, it's felt like she was here to support everyone else. She's a pianist, not a soldier or a spy or anything that felt remotely useful. She's been learning, it's true, but it's hard not to look at those around her and feel like she's trying to catch up.]
Well... when we see Momota-kun again, when this is all over, I'll have to thank him for looking after you for me.
[She glances up, then draws her hand away from fiddling with the teacup to smoosh that errant strand of hair down on his head.]
You know, I was gonna say we could go shopping for another hat for you, but... you look kind of cool without it!
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[He nods. Yes, he does think so. Someone so charismatic and outgoing...people like that aren't meant to be sidekicks. People like that are heroes or protagonists or whatever else you want to call them. They're the stars of their own stories.]
[Wait hold on what's she doing where is her hand going-- oh. A faint dusting of pink appears on Shuichi's cheeks as she smooshes his hair (which promptly springs right back up once she removes her hand) and he hides the lower half of his face behind his teacup.]
A-ah, you think so?
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[She sets her empty teacup and saucer on top of Shuichi's now-sandwichless plate so she stops fiddling with it, giving him another nod and a smile. Please... be more confident, she'd told him back then, when he was scared of looking toward the truth, unable to always look people in the eye. Without his hat, he doesn't have that barrier.
And so she's being completely genuine as she adds,] I can't wait for you to show me your confident side, Saihara-kun.
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[He's...really not sure he HAS a confident side, to be honest. Sure, he's gotten a little more confident since the last time he saw her, but...a whole side? Nah.]
[So hopefully Kaede's expectations aren't terribly high.]
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[She takes a peek at his teacup. Is he done with it yet? She could walk him back to the dorms and--]
Oh! I just realized, but you haven't met your roommate yet, have you? I hope you're on my floor! One of my really good friends got called away on a mission really abruptly, so I know his room is free right now...
[They could be neighbors... gosh. The thought is making her blush.]
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Um...no, I haven't. I didn't...even realize we had roommates. Are we assigned rooms then?
[Since she just "hopes" he's on her floor.]
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Once we get there, they'll let you know where you'll be staying.
[She rests her chin in her hand, giving him a little bit of a fond, resigned smile.]
I don't know how it's been for you, but when I got here... all I wanted to do was go right to bed after all this. I was lucky to meet some nice people right from the beginning who helped me out, but... I know it's pretty hard to adjust. So... don't forget I'm gonna be with you the whole time, okay? I promise.
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Thank you, Akamatsu-san. [He really appreciates that promise. Because he gets the feeling he's going to need all the help he can get here. He's already so vastly out of his element. Or at least that's how it feels.] I think I'd like to go back to my room now though, yeah. I don't...know that I want to go to sleep yet, but I have enough to mull over already without...potentially adding more.
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She takes his cup and stacks it with her own. I don't actually even like, know what they do with leftover dishes? Whatever it is, she stands up to do that.]
Then... let's go! I have to try to find Oma-kun, too. [Wait, she just said she'd be staying with him--] Oh, but I could do that later if you want me to hang out with you in your dorm for a little while, too.
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[Honestly...it's probably an eventuality. Kokichi is good at things like finding trouble.]
Oh, and...if you have any pain killers, can you give him some?
[Shuichi has a feeling that Kokichi doesn't really want to see him right now. And he can kind of understand why, honestly. Given how things went before they wound up here. But Kaede died before all of that, so...maybe he'll be less likely to run from her.]
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[She rolls her eyes a little with a kind of resigned fondness. She is happy to see everyone, truly she is, but Kokichi is, well... he's a handful.
She's brought back from her little interlude thinking about their friends to blink at Shuichi with visible concern.]
Pain killers...? Did something happen?
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[And, again, he's pretty sure Kokichi wants to avoid him. But he's not going to mention that and make Kaede worry further.]
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[She can't help but be concerned! It's in her nature. And... she knows what it's like to be in pain right after arriving. She can't help but wonder about the implications.]
I can pick up a bunch at Fantasy Costco, probably... tomorrow, let's stop there and get you some extra clothes and help you pick out a weapon and some armor and stuff, okay? I'm not an expert, but I can give you some pointers.
[With their tray and cups disposed of, she hovers a little uncertainly.]
C'mon, you can see the dorms from here... [She leads him out, and points toward the building. She doesn't really want to say good-bye, but... she knows she does need to give Shuichi some time to himself.]
I'll see you tomorrow?
[Hopefully she doesn't sound as desperate as she feels. It's almost like a dream, knowing that finally, the Director was able to find and save her friends. It's been so long.]
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[Armor? Jeez, this place really is a fantasy manga isn't it? Fantasy mixed with sci-fi...best of both worlds. And he can't help but think of how excited Himiko would be about the prospect of high fantast adventuring or how much Kaito would love the Moonbase and how much Keebo would hate it...]
[He misses them already.]
[Lost to his thoughts, Shuichi had followed Kaede out of the café without paying complete attention to where he was going. He's jolted back to reality when she speaks again, and his eyes briefly flick over to the building she's pointing to. He nods.]
M-mm! I'll see you tomorrow.
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[She pumps her fists in the air, reassured. That's right, she'll definitely see him tomorrow! This isn't just some weird illusion.
She turns to head toward the Quad, but can't resist turning and giving a final wave over her shoulder. Until tomorrow!]
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[Until tomorrow!]