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Field Mission 4, Etude in Blue, Part One
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![]() 1. ETUDE IN BLUE: WELCOME TO THE SEA OF FALLEN STARSA. A WATERY LANDING You'll be going down from the Moon Base via glass spheres, shot by the flight technician staff member Avi. As usual, each capsule can hold up to 4 people, although it does get increasingly uncomfortable the more people are crammed together. You're shot down to the planet in the most horrifying way possible, seeing the landscape violently change quickly and without remorse or guilt towards your possible motion sickness or uneasy feeling. The landing this time, is a canonball. All along the middle of the Sea of Fallen Stars, blips of orbs will be falling straight down into the water. From the Moon Base, Lucretia watches on as the majority of you land. It's quite a spectacle to see the splashes from this high up. And once you're there, you're... kind of up a creek without a paddle. Without a propulsion or engine system to move your orb forward, you don't have a lot of choices here. If you're lucky, you might find a mercantile ship out in between voyages. If you're extremely unlucky, you're going to have to swim... or maybe you can pop the sphere hatch open and find something to paddle with. Be careful of the sharks? Definitely be careful of the sharks. Your destination? Lyrabar. 2. THE LAP OF LUXURY, THE DANGERS OF LYRABARB. THE CITY OF MERCHANTS' DREAMS ![]() Let's get something out of the way first: Lyrabar is a gorgeous city — and when you step off the S.S. Codfather and onto the docks about a hundred yards from the edge of the city proper, you'll be treated to a clear view of the entire skyline: Ornate, twisting towers of marble, stone buildings and finely crafted wooden structures form the city into a neat semicircle, with the marketplace at its epicenter. At the far end of the city stands a castle, a nearly glittering, extravagant structure, a maze of hallways and towers that seems to be stretching high toward the other planes of existence themselves. Lyrabar is on an entirely new level compared to Vista Virs, New Aspen, or even the comforts of the Moon Base itself. This is by far the most luxurious corner of Faerun that you've encountered yet — even the standard-level rooms you might find in an inn around Lyrabar are well maintained, the sheets are clean, and the food is delicious. The food, though! Pretty much anything you can think of is on the menu somewhere, and, no offense to an enduring and malfunctioning robot back on the base, but his cuisine chops can't even compare to what's on offer in Lyrabar. If only the people of Lyrabar were nicer. Weren't so suspicious of anyone new who passes through those gates. There is a lot of gold passing through the city gates, after all. And the pirates who are slowly overrunning the city are well aware of that. ![]() C. THE HOBBY HORSE A lot of you strong archetype Reclaimers, and even the ones who aren't, will probably eventually find your way to The Hobby Horse, a tavern that is absolutely just a tavern, if a bit more crude compared to the other watering holes nearby and around Lyrabar, and absolutely not a place where pirates higher up on the pecking order go for a bit of Jabba-the-Hut-lair entertainment. Of course it isn't. That would be silly! In any case, maybe you've signed the waiver, paid your 20 GP, and had a go at The Death Cave — essentially a long hallway, leading from one ring to the next, with waves of aggressive monsters brought in from the ocean and beyond for you to fight through. And for some of you, those of you who have played a hand in reclaiming three Grand Relics at this point ... honestly, The Death Cave might seem a little too easy. The man taking your payments and signed waivers, a man who goes only by Old Numbers, a gruff, bearded old fart who seems to be more battle scar than human, seems to have a solution for that. He leans forward over the counter, eyeing you near suspiciously. "Oi ... if it's an actual challenge yer lookin' for, Old Numbers can whip you up somethin' more ... randomized. Y'seen those Sea Quartz around town, right? Those rainbow lookin' stars that the fancier folk keep grindin' up into shampoo. Bring me three of those, and I'll give you a fight worth yer chops." True to his word, you pay Old Numbers three SQ, he'll have you sign another waiver (essentially, you're going to have to name a next of kin — someone who's fit and willing to drag your corpse out of The Death Cave, because Old Numbers here sure as hell isn't going to do it), then he'll draw a random placard from a stack of three and affix it next to the entrance of The Death Cave. The excited energy in the crowd is palpable. Now the real battling betting begins. Your goal here isn't to defeat all the enemies: It's simply to make it to the final exit. Here's what the placards mean (As a further warning, these are highly dangerous encounters! You signed a second waiver for a very good reason.): ○ Sword: In the final room of The Death Cave, you will be pitted against a swordsman who seems to have been taken in by some sort of Faerun equivalent of malevolent corruption — and boy, is he having the time of his life. He is extremely fast, his blade is freshly sharpened, and he will not hesitate to strike down anyone who was unfortunate enough to roll him, while laughing about it. He does have what you might consider an ultimate attack: Gathering up energy into his blade, he swings it, channeling said energy into one devastating plume of magic shot directly toward you. You're going to want to find a way to avoid it. ![]() For those of you who have gold burning a hole in your pocket, the shopping available in Lyrabar is near endless. The marketplace, located at the center of the city, seems to sprawl on forever, with stalls, storefronts and eateries that seemingly cater to every fancy, whether it's fashion or weaponry. If it's souvenirs you're looking to take home, the most popular items are necklaces made out of those ever popular Sea Quartz, that are being used at The Hobby Horse and ground up into shampoo, and very sarcastic postcards: Think, "I visited Lyrabar and all I got was this crappily printed postcard" sort of sarcastic. Generally, though, as long as the item is not magical, and as long as the tech is not more advanced than what you'd find on the Moon Base, you can probably find it at the Marketplace. If you're not sure about an idea, feel free to ask right here! Some other things of note about what you'll find while shopping: ○ There are a lot of pickpockets. Maybe you shouldn't actually have a hole in your pockets. Even with the people of Lyrabar as distrusting of each other, and of you, as they are, those looking to pilfer a little extra cash off an unsuspecting visitor will find no shortage of targets. Perhaps you're one of them. Perhaps you're the sort willing to start a brawl in the middle of the Marketplace to get your most valued possessions back. Maybe, if you look close enough, you'll see that many have the same insignia branded on their arm. It seems, if you'd like to join in with, or infiltrate a pirate crew, this band of kleptos might be a good place to start off. ![]() Maybe by this point you've had something valuable snatched from you, or you can't quite figure out how nobody's put a stop to some very clear money laundering happening at the Auction House, and you feel the need to serve up some serious justice to the pirates out there who have done you wrong. Who runs the justice joint around here, anyway? That inquiry will lead you straight to the royal guard — the captain of which is going to groan in exhaustion/annoyance at you questions, or even your bid to help out. You think he hasn't heard that story before? The second a silver-tongued charlatan charms their way into the ranks of the royal guard, they're looking the other way while their visiting pirate friends rob the rest of us blind. He's got no time for this. If you want to truly help, you are going to have to prove it first. And so, with that, you will find yourself immediately thrown into an undercover operation, one the captain doesn't mind doling out, because at the end of the day he loses nothing from it except for a few disguises. That's right: you'll be given a disguise, whether it's a smelly pile of peasant rags or, if he's feeling less charitable with his budget, a pair of these (look, it's not like he actually cares about your safety here), and a piece of paper with one or two names on it. Your mission? Bring these suspects back to the captain without causing a scene. Or, well, go ahead and cause a scene. He has little shits to give, remember? Pull this off, though, and consider a private audience with the one member of the royal family who still keeps an audience nowadays, Princess Irene, secured. 3. OUT ON THE OPEN SEAF. CONGRATULATIONS, YOU'RE THE NEW OWNER OF A YACHT ![]() ○ Steal it. This is how pirating works in a place like this. You find something, you take it, and you put a nice new flag on it to make it yours. Of course, there are some complications with that. Get caught, and you're going straight to nautical prison- don't pass the Hobby Horse, don't collect $200. But the docks district of this port town is known to be rather quiet at night, when the merchant fleets are out swindling cash at the bar, drinking themselves blind, or maybe just settling home with their family after an honest day's work. There are hired guards keeping watch, but it shouldn't be that difficult to incapacitate them. When they wake up in the morning, they'll assume what it always is around here. Someone forgot to pay the red tithe. G. 20,000 LEAGUES UNDER THE SEA There's some adventuring to do out in the open sea, and treasures both vast and mighty. It's not entirely uncommon to find islands dotted along the landscape, and those are particularly good for docking and getting a sense of what's gone down around here since Captain Ferryn's taken command of the high seas. You might've gotten the sense that loose lips really do sink ships- that evidence is coming up pretty bill in your search for actual piracy going on around here. The good captain is incredibly skillful at both deception and infiltration, and with the Soul Blade helping him, there's almost nothing stopping him from completely dominating the entire sea and crowning himself the new royal in town. Mum's the word around these parts, so you're going to have to do some exploration. Pop some of those shrimp chips and head down to explore the underwater depths of the seabed. ![]() Many of the ships seem to have crates still on them- all with the official royal seal of Lyrabar stamped plainly on their lid. When popped open, you'll notice there's an abundance of sea quartz- the gems that are used to constantly provide a source of energy to the town. Hard to tell why pirates wouldn't be interested in that, when the trade is absurdly lucrative. You'll also find areas where ships aren't present. Instead, you might come across entire fields of sea quartz. But in their current state, they're pretty useless and look like the trinkets you might have found on the streets of Lyrabar. Devoid of any magical energies, they lay deep on the ocean floor, a nuisance and an eyesore to nature. You'll also notice that natural enemies like sharks and Sahuagin steer clear of these areas, for better or for worse. Good luck down there, and make sure you have a buddy system set up. Getting a glass sphere down into the water is near impossible, but Dr. Tank is on board the S.S. Codfather for emergencies. H. NOBODY KNOWS THE TROUBLES I'VE SEEN ![]() Pirates, for one, are particularly good at various ways of warfare. Many of them don't even look or appear to be like the ones you might have heard of in stories or experienced elsewhere. Some even fly under the banner of Lyrabar, cruising safely without notice by anyone that would be wise to what they're up to. Sail out for too long without a purpose or linger in an area too long, and a ship will approach, lining up side by side with you. They'll tell you that they're part of the Royal Navy, and hell, they might even be wearing the garb of the official uniformed ranks, and when they announce they're here for usual inspection, they'll request to board your ship. Protocol, you see, because of the rampant acts of piracy out in the open waters. Refusing might make you look more suspicious, but letting them on board as inspectors and tax adjudicators can be equally dangerous. Some of them are legit, and some of them will look to take command of your ship and leave you out in the ocean to drown. You're going to have to be cunning to figure out which one is which. Storms rage all over the Sea of Fallen Stars. With the encroachment of the warmer months ahead, the weather itself battles for its rightful claim to the area. The signs of a storm coming are easy enough to spot, and they're frequent. Some will last 2-3 days and make travel nearly impossible. Getting out of the water is an important step in keeping your crew safe; and spending a night on an island or in a grotto is always better than running the risk of joining the armies of The Drowned below. Maelstroms are an equal threat of immense dread. If you happen to see a swirling vortex of water, start heading in the opposite direction immediately. There's a certain magnetic pull that they have, and once you've been caught in the outer rings, it's going to take a lot of teamwork to get yourselves out. Good thing you've had a month to build upon that, or else you might be toast. For those of you who are highly less fortunate, you'll notice yourselves getting sucked in, closer, and closer. You can look over the epicenter and- good god, is that a tentacle!? What is that thing!? The Prespuran Triangle also poses a major issue while traveling across the sea. Legend has it that if you sail too close to its navigable coordinates, your ship will vanish and you'll never be heard from again. It might seem like a wives' tale, but it's absolutely true. Come too close to it and you'll notice your compass begin to spin out like there's no tomorrow. Continue inward, and, well. You'll see something, alright. It's a tower that stretches into the sky, tall and unwavering. And also, completely impregnable and without doors. You're going to have to get yourself out of there somehow, and for your sake, let's hope you know the exact coordinates you came in through or else... you mind wind up on a completely different side of the world. Last but not least, the pirates aren't the only ones looking to hop aboard your newly crowned baby. Don't forget about the Sahuagins, either. They seem to attack only during the dead of night, when the moon is ripe and full in the sky. They bring with them charming magics and are particularly good at getting people to willfully walk over the edge themselves, without even drawing a blade. 4. OOCThis is your story to write, and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread. But most importantly, Reclaimers, be amazing. blurb code by photosynthesis |
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Kid's still a kid. [ Wow, rude??? Though he doesn't get much to think on it since the waving of Something means attention goes to it immediately. This has the unfortunate downside of Alex phantom pains coming back, albeit less bad, but it still sucks.
Will himself is some level of aware of it because there's a brief flash of expression - entirely one of annoyance - before his eyes close and it schools to nothing. The pain disappears again. Why is he so bad at magic shit fffffff- ] Stop distracting me. What were you looking for?
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He tries to defend his maturity, but then the phantom pains return and he winces. ] Ow- jeez- [ Ahh, there it is again. Just what is he doing, anyway? Is Will a cleric? Eh. Questions. ] It's not like I'm trying to, believe me.
A secret passage. The one on this thing.
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Next time though. Next time. ] So what, you scoped a place out then got tossed out a window?
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Look.
...I have no defense. ]
No, I made a distraction, scoped out a place, realized the distraction was getting out of hand, tried to bail, then got thrown out a window.
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...So you scoped a place out and got tossed out a window. [ Savage, dude. Play nice with the teenager. ] Do you have any fighting skills? Even just self-defense?
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...A noble reason. However, how are you supposed to protect them if you're dead?
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But, honestly, that causes him to tense up. Will can definitely feel that, beneath his hand. ]
It's not like it's permanent here. [ ...Kind of a clipped voice. ] It's- look, I know that. I really know that.
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And there's a long moment of silence here, the specific aura of one who accidentally stepped on something they didn't mean to and now needs to apologize for it and backpedal asap. Orrr own it. And he has to. If Alex is bringing up 'lol we don't stay dead' as a defense, he doesn't know the truth. And no one ever wants to talk about it.
Well. Time to do his Job. But rather than stern, the voice mostly sounds Tired. Surrendered in a way that can't be put into words. ] Revival here has a cost. A body part. An ability. A memory. ...I believe you know what you're speaking of. With that in mind? Keep up the distrust.
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Someone told me something like that. But...he didn't know the exacts. I wanted to...I don't know, ask around. But fuck, just telling some random kid about your death? ...I know I wouldn't.
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Then I will. [ ...Oh. Oh shit. ] I arrived here via my own death. Today marks the second body I have personally dragged back for revival. I am aware of the deaths of a few others. I have no opinions for or against talking about this, aside from the fact most humans get upset. I believe that makes me the best option to answer such questions. Let it be known whatever questions you have, I'll answer to the best of my ability.
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You... [ It's at that moment his filter turns off completely. ] You too?
welp. get lost hypothetical annes, seacats spoilers ahoy
Rather than react to how a part of his not-soul caves inwards at how many undeserving kids keep getting their lives ruined, he just goes for Flippant. No mortal can shake off the horror of dying so easily, but at least the way an answer is delivered can take the edge off. ]
Yeah. Think I got wiped from existence, too? Th'way I died destroyed some of my memories. Probably for the best I lost the details. [ That is ominous as all fuck. ] ...But I am sorry. No one deserves to die at a young age.
yaaay seakitty spoils
Honestly, he wasn't sure- what would make him special, after all, but it'd make sense with how much his life sucks- if anyone else had those circumstances. Being pulled from the void of death, back to conscripted service.
That...thing Alex said, about being made to work for the Bureau. Maybe it makes a bit more sense, now. ]
Jesus. Fuck, how the fuck does that... [ Those blueprints have fallen to his lap by now. He's not giving them a bit of attention. ] ...I died for someone I love. I- I had to save her. After everything we went through- If we both couldn't...then I wouldn't let her die.
[ Tears prick his eyes. ]
But then... Now I'm here...and she's not.
yeets seagulls off the boat
But the only other way to dodge the subject into something closer to 'I am an indifferent yet supportive observer' would be to go into details on his death. Just all 'yeah Alex, he soooo gets it~! He only bought seven minutes so hopefully Alex had better luck. Were you also eaten alive?' Yeah. That'd go excellently. And even then, it doesn't dodge the core problem that comes with what his answer gave. ]
...You're a good soul, Alex.
[ This sounds like a hyper-condensed version of some Larger Concept, but it's swept aside. ] It will sound shallow and you're going to hate the answer... But don't blame yourself being the one here when another isn't. Be kind to yourself.
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In the grand scheme, it takes a backseat to all this. There's so much more to it, but how to explain. It's impossible to explain. ]
What...?
[ No, he can't- he's responsible for the lives of the people he saved. Isn't he? ]
But I- there're people here, who...who know each other. Who were with each other. What if... I can't stop thinking, if I'd just stayed alive, if I'd been with her.
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For now it's more important to try and un-knot this cluster of despair Alex shoved himself into. He hates digging into people's lives. They deserve their privacy, their hearts respected, and quitting wholesale on that sort of thing was the best way to respect that. But in exchange, it means leaving this to fester, and what was he created for if not to take the suffering out of people? Even, and especially When, it meant being the villain?
Their suffering is more important, so. Welp. Get the mental lobotomy needle, it's time to crack some feelings. At least it doesn't feel like a game anymore. ] Why did you say yes to Lucretia?
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Because...
[ Then why did you get off the plane? ]
...because I felt like if I did, I could do something to help. Last time I felt something like that, I-
[ Alex. Why did you get off the plane? ]
I had to. It just...felt right to.
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The answer is mentally turned, inspected, trying to intuit the next step in a burr puzzle. There's probably a metaphor about glaring at a late-game Jenga tower here, but the narrative is on a burr puzzle kick lately. Deal with it. Backtracking a move to free open a piece is a valid tactic in those. ]
Because it was right to? Or because of your Her?
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He starts to shake his head, but stops. ]
Because...Clear's more important to me than anything. I couldn't let Death beat her. If anyone deserves a second chance...as many chances as possible, she does.
[ Yeah. Because of Her. ]
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This is noted, but put to the side. Something to be addressed later, should it ever come to discussion, but for here the specifics aren't needed. Change pattern a bit. ] I'm sure someone's spouted off the whole 'she'd want you live in her place' thing at you. Well-meaning but ignorant. No one who's actually lost someone says that. I'm sorry you lost your Reason.
But I'm curious. Don't know your world at all, but how's this situation any different? It's only a chance at having our realities come back, sure. But a chance is a chance. If you've already gambled everything for chances before, then why not now?
mmm cw: mild suicidal ideation
That electricity between them, the immediate, intense connection...she may have initiated it, but he felt it just as much. Especially now that he doesn't have her by his side. ]
Because... If when all of this is over, there's nothing, and it's just me? ...I don't think I can make a new life. [ Somehow, it's so easy to admit this now? Maybe it's just because of the day he's had. ] I've already failed her once...and if I do it again? What's left? Nothing.
dammit why does he keep picking up depressed teenagers
Assuming the only way to get the first one off is to smash it, anyway. God, he hates doing this. ...But he needs his Reason back. So the words are delivered with all the dismissive disdain in the world, a knife to the heart given voice. ]
Hah? Giving up from the start? So much for 'more important than anything'.
you're a depression magnet
I'm not giving up, fuck you! There's no way I'd give up on her, not ever! I'll never- I'll fight Death every time, no matter what it throws at me!
[ For a moment, he's not here, on the ship. He's back in that cabin, eating processed canned food. He's locked in his old room, duct tape lining the walls and corks covering every sharp edge. He's by that rushing train, next to a half-decapitated body, and all that matters in the world is he live for this girl who's lost everything else. ]
It's never gonna happen. ...Even if this doesn't work, I'll...do anything.
it's true
Anger is good. Anger means something resounded. The occasional depression is fine, sadness is a valid emotion as is grief and mourning, but that Pure of a reaction means none of it went into Surrender. Or at least not so far it can't be dragged back. Now... hm. Wrong words mean he'll go to the opposite end of working himself to death for the Bureau. He's paranoid and suspicious, has already been warned of things to keep in mind; the chance of this is lower. At least for the 'Bureau' part. Motivation without self-destruction.
...In retrospect, he really shouldn't be fronting this one. The hypocrisy leaves a bad taste. ]
Fooled me, then. 'Boo hoo, I failed her once, my life is over'. Just do whatever you did last time. Keep working toward a Chance of saving your world, and thus her. If it doesn't work, then start whinin' about killing yourself.
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