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balance mod ([personal profile] balancemod) wrote in [community profile] balance_logs2019-06-03 01:54 pm

Field Mission 4, Etude in Blue, Part One


You're not leaving until you've got this shanty memorized
NAVIGATION


Click here for the RNG thread!




1. ETUDE IN BLUE: WELCOME TO THE SEA OF FALLEN STARS


A. A WATERY LANDING

You'll be going down from the Moon Base via glass spheres, shot by the flight technician staff member Avi. As usual, each capsule can hold up to 4 people, although it does get increasingly uncomfortable the more people are crammed together. You're shot down to the planet in the most horrifying way possible, seeing the landscape violently change quickly and without remorse or guilt towards your possible motion sickness or uneasy feeling. The landing this time, is a canonball. All along the middle of the Sea of Fallen Stars, blips of orbs will be falling straight down into the water. From the Moon Base, Lucretia watches on as the majority of you land. It's quite a spectacle to see the splashes from this high up.

And once you're there, you're... kind of up a creek without a paddle. Without a propulsion or engine system to move your orb forward, you don't have a lot of choices here. If you're lucky, you might find a mercantile ship out in between voyages. If you're extremely unlucky, you're going to have to swim... or maybe you can pop the sphere hatch open and find something to paddle with. Be careful of the sharks? Definitely be careful of the sharks. Your destination? Lyrabar.



2. THE LAP OF LUXURY, THE DANGERS OF LYRABAR


B. THE CITY OF MERCHANTS' DREAMS



Let's get something out of the way first: Lyrabar is a gorgeous city — and when you step off the S.S. Codfather and onto the docks about a hundred yards from the edge of the city proper, you'll be treated to a clear view of the entire skyline: Ornate, twisting towers of marble, stone buildings and finely crafted wooden structures form the city into a neat semicircle, with the marketplace at its epicenter. At the far end of the city stands a castle, a nearly glittering, extravagant structure, a maze of hallways and towers that seems to be stretching high toward the other planes of existence themselves.

Lyrabar is on an entirely new level compared to Vista Virs, New Aspen, or even the comforts of the Moon Base itself. This is by far the most luxurious corner of Faerun that you've encountered yet — even the standard-level rooms you might find in an inn around Lyrabar are well maintained, the sheets are clean, and the food is delicious. The food, though! Pretty much anything you can think of is on the menu somewhere, and, no offense to an enduring and malfunctioning robot back on the base, but his cuisine chops can't even compare to what's on offer in Lyrabar.

If only the people of Lyrabar were nicer. Weren't so suspicious of anyone new who passes through those gates. There is a lot of gold passing through the city gates, after all.

And the pirates who are slowly overrunning the city are well aware of that.



C. THE HOBBY HORSE

A lot of you strong archetype Reclaimers, and even the ones who aren't, will probably eventually find your way to The Hobby Horse, a tavern that is absolutely just a tavern, if a bit more crude compared to the other watering holes nearby and around Lyrabar, and absolutely not a place where pirates higher up on the pecking order go for a bit of Jabba-the-Hut-lair entertainment. Of course it isn't. That would be silly!

In any case, maybe you've signed the waiver, paid your 20 GP, and had a go at The Death Cave — essentially a long hallway, leading from one ring to the next, with waves of aggressive monsters brought in from the ocean and beyond for you to fight through. And for some of you, those of you who have played a hand in reclaiming three Grand Relics at this point ... honestly, The Death Cave might seem a little too easy.

The man taking your payments and signed waivers, a man who goes only by Old Numbers, a gruff, bearded old fart who seems to be more battle scar than human, seems to have a solution for that. He leans forward over the counter, eyeing you near suspiciously.

"Oi ... if it's an actual challenge yer lookin' for, Old Numbers can whip you up somethin' more ... randomized. Y'seen those Sea Quartz around town, right? Those rainbow lookin' stars that the fancier folk keep grindin' up into shampoo. Bring me three of those, and I'll give you a fight worth yer chops."

True to his word, you pay Old Numbers three SQ, he'll have you sign another waiver (essentially, you're going to have to name a next of kin — someone who's fit and willing to drag your corpse out of The Death Cave, because Old Numbers here sure as hell isn't going to do it), then he'll draw a random placard from a stack of three and affix it next to the entrance of The Death Cave. The excited energy in the crowd is palpable. Now the real battling betting begins.

Your goal here isn't to defeat all the enemies: It's simply to make it to the final exit.

Here's what the placards mean (As a further warning, these are highly dangerous encounters! You signed a second waiver for a very good reason.):

Sword: In the final room of The Death Cave, you will be pitted against a swordsman who seems to have been taken in by some sort of Faerun equivalent of malevolent corruption — and boy, is he having the time of his life. He is extremely fast, his blade is freshly sharpened, and he will not hesitate to strike down anyone who was unfortunate enough to roll him, while laughing about it. He does have what you might consider an ultimate attack: Gathering up energy into his blade, he swings it, channeling said energy into one devastating plume of magic shot directly toward you. You're going to want to find a way to avoid it.

Bow and arrow: As you make your way through The Death Cave, you'll be pursued by the, uh. Boss of this round, a ranger whose accuracy with her bow and arrow is unrivaled. Assuming you make it to the final room without being arrow'd, you'll have to face her head-on, too. She is nimble, and now that you've reached the end, she is much less keen on missing. To make it past her, you will want to disarm her — which means closing the gap between the two of you as much as possible, to force a melee.

Wand: Woe to the Reclaimer who manages to roll the magic user course. When you step inside, you'll find that the entire cave is flooded at about knee height, meaning unless you can figure out a way across it, you'll be fighting while wading.

The Caster — sorry, I mean Wizard — at the end of the line specializes in ice and electric elemental spells. Have fun with that!


D. IN WHICH LITERALLY EVERYONE WANTS YOUR COIN

For those of you who have gold burning a hole in your pocket, the shopping available in Lyrabar is near endless. The marketplace, located at the center of the city, seems to sprawl on forever, with stalls, storefronts and eateries that seemingly cater to every fancy, whether it's fashion or weaponry. If it's souvenirs you're looking to take home, the most popular items are necklaces made out of those ever popular Sea Quartz, that are being used at The Hobby Horse and ground up into shampoo, and very sarcastic postcards: Think, "I visited Lyrabar and all I got was this crappily printed postcard" sort of sarcastic.

Generally, though, as long as the item is not magical, and as long as the tech is not more advanced than what you'd find on the Moon Base, you can probably find it at the Marketplace. If you're not sure about an idea, feel free to ask right here!

Some other things of note about what you'll find while shopping:

There are a lot of pickpockets. Maybe you shouldn't actually have a hole in your pockets. Even with the people of Lyrabar as distrusting of each other, and of you, as they are, those looking to pilfer a little extra cash off an unsuspecting visitor will find no shortage of targets. Perhaps you're one of them. Perhaps you're the sort willing to start a brawl in the middle of the Marketplace to get your most valued possessions back. Maybe, if you look close enough, you'll see that many have the same insignia branded on their arm. It seems, if you'd like to join in with, or infiltrate a pirate crew, this band of kleptos might be a good place to start off.

The Auction House is located on one of the far corners of the Marketplace. It's large, marble and a bit chilly inside, and the biddings start at around 6 p.m. each night, but it seems there's something ... a bit strange about the auctions themselves. That is to say, you'll have a seat one evening, and about halfway through selling off half of the evening's inventory, you'll watch them bring out the next item: like a pearl, or a particularly large and beautiful clamshell — nice enough trinkets, but nothing at all compared to the other goods that have hit the auction block so far.

And why are they starting the bidding at 1,000 GP? And why are the people around you actually enthusiastically going with it? Man, they can't be that blatant, can they?



E. JUSTICE

Maybe by this point you've had something valuable snatched from you, or you can't quite figure out how nobody's put a stop to some very clear money laundering happening at the Auction House, and you feel the need to serve up some serious justice to the pirates out there who have done you wrong. Who runs the justice joint around here, anyway?

That inquiry will lead you straight to the royal guard — the captain of which is going to groan in exhaustion/annoyance at you questions, or even your bid to help out. You think he hasn't heard that story before? The second a silver-tongued charlatan charms their way into the ranks of the royal guard, they're looking the other way while their visiting pirate friends rob the rest of us blind. He's got no time for this. If you want to truly help, you are going to have to prove it first.

And so, with that, you will find yourself immediately thrown into an undercover operation, one the captain doesn't mind doling out, because at the end of the day he loses nothing from it except for a few disguises. That's right: you'll be given a disguise, whether it's a smelly pile of peasant rags or, if he's feeling less charitable with his budget, a pair of these (look, it's not like he actually cares about your safety here), and a piece of paper with one or two names on it. Your mission? Bring these suspects back to the captain without causing a scene. Or, well, go ahead and cause a scene. He has little shits to give, remember?

Pull this off, though, and consider a private audience with the one member of the royal family who still keeps an audience nowadays, Princess Irene, secured.

Back to top




3. OUT ON THE OPEN SEA


F. CONGRATULATIONS, YOU'RE THE NEW OWNER OF A YACHT

Whether you've had your fill of luxury, bar fights, enforcing the long arm of the law in town, or just gorging out on incredibly tasty food, eventually you'll recall that Lucretia had actually sent you down here with a purpose. She asked everyone to find a way to obtain a ship- one that isn't the S.S. Codfather (thank you very much, Sans!)- as the investigation into the Grand Relic can only get so far within the streets of Lyrabar. To that end, there are a number of options and opportunities for you to obtain such a vessel.

Steal it. This is how pirating works in a place like this. You find something, you take it, and you put a nice new flag on it to make it yours. Of course, there are some complications with that. Get caught, and you're going straight to nautical prison- don't pass the Hobby Horse, don't collect $200. But the docks district of this port town is known to be rather quiet at night, when the merchant fleets are out swindling cash at the bar, drinking themselves blind, or maybe just settling home with their family after an honest day's work. There are hired guards keeping watch, but it shouldn't be that difficult to incapacitate them. When they wake up in the morning, they'll assume what it always is around here. Someone forgot to pay the red tithe.

Buy it. There's always the option of offering something in exchange for a rowboat. Maybe you've come across a bountifully magical item that you want to dispose of at the auction house, or maybe there's a collector out there who's willing to make a fair trade. Renting them doesn't seem to be that much an issue either; transport around the region is always done by boat. Just know that you're going to have to put a down payment and collateral down. You also... run the risk of running into some unscrupulous merchants who are working with the pirates on the down low. Be careful not to get swindled out of everything you own, only to walk up to a tiny rowboat.

Mutineer it. You could find some work on boats, but it's mainly hard labor. You'll be loading the ship up for transport, and taking a trip across the Sea of Fallen stars to destinations at other major port cities. You might not need to know that some of these ships are exchanging some rather questionable goods to get the hint that there's a fair share misconduct going on around the sea. Time to throw the captain overboard and take command of your own dreamliner.

Other. Well, depending on how crafty you are, there are a number of ways to get a hold of a boat. These were just some guiding ideas, but we think you'll find a way. You always do.


G. 20,000 LEAGUES UNDER THE SEA

There's some adventuring to do out in the open sea, and treasures both vast and mighty. It's not entirely uncommon to find islands dotted along the landscape, and those are particularly good for docking and getting a sense of what's gone down around here since Captain Ferryn's taken command of the high seas. You might've gotten the sense that loose lips really do sink ships- that evidence is coming up pretty bill in your search for actual piracy going on around here. The good captain is incredibly skillful at both deception and infiltration, and with the Soul Blade helping him, there's almost nothing stopping him from completely dominating the entire sea and crowning himself the new royal in town. Mum's the word around these parts, so you're going to have to do some exploration. Pop some of those shrimp chips and head down to explore the underwater depths of the seabed.

There are an unbelievable amount of ships that have been wrecked and forgotten under the violent chops of the aquatic basin. With a few hours' search, you're incredibly likely to find one, waiting for you to go down and pluck whatever's down there. Be careful, however, since The Drowned are fiercely protective of their death locales. Fight through them and live to the tell the tale, and you'll come back graciously rewarded.

Many of the ships seem to have crates still on them- all with the official royal seal of Lyrabar stamped plainly on their lid. When popped open, you'll notice there's an abundance of sea quartz- the gems that are used to constantly provide a source of energy to the town. Hard to tell why pirates wouldn't be interested in that, when the trade is absurdly lucrative.

You'll also find areas where ships aren't present. Instead, you might come across entire fields of sea quartz. But in their current state, they're pretty useless and look like the trinkets you might have found on the streets of Lyrabar. Devoid of any magical energies, they lay deep on the ocean floor, a nuisance and an eyesore to nature. You'll also notice that natural enemies like sharks and Sahuagin steer clear of these areas, for better or for worse.

Good luck down there, and make sure you have a buddy system set up. Getting a glass sphere down into the water is near impossible, but Dr. Tank is on board the S.S. Codfather for emergencies.

H. NOBODY KNOWS THE TROUBLES I'VE SEEN

Know that the sea is not calm in temperament or safety. There are things to be weary of at every step of the way, and it's best to ensure that you have a good, seasoned crew to man your boat in order to keep you passing through safe waters. While you're out there, though, danger truly does lurk around every corner.

Pirates, for one, are particularly good at various ways of warfare. Many of them don't even look or appear to be like the ones you might have heard of in stories or experienced elsewhere. Some even fly under the banner of Lyrabar, cruising safely without notice by anyone that would be wise to what they're up to. Sail out for too long without a purpose or linger in an area too long, and a ship will approach, lining up side by side with you. They'll tell you that they're part of the Royal Navy, and hell, they might even be wearing the garb of the official uniformed ranks, and when they announce they're here for usual inspection, they'll request to board your ship. Protocol, you see, because of the rampant acts of piracy out in the open waters. Refusing might make you look more suspicious, but letting them on board as inspectors and tax adjudicators can be equally dangerous. Some of them are legit, and some of them will look to take command of your ship and leave you out in the ocean to drown. You're going to have to be cunning to figure out which one is which.

Storms rage all over the Sea of Fallen Stars. With the encroachment of the warmer months ahead, the weather itself battles for its rightful claim to the area. The signs of a storm coming are easy enough to spot, and they're frequent. Some will last 2-3 days and make travel nearly impossible. Getting out of the water is an important step in keeping your crew safe; and spending a night on an island or in a grotto is always better than running the risk of joining the armies of The Drowned below.

Maelstroms are an equal threat of immense dread. If you happen to see a swirling vortex of water, start heading in the opposite direction immediately. There's a certain magnetic pull that they have, and once you've been caught in the outer rings, it's going to take a lot of teamwork to get yourselves out. Good thing you've had a month to build upon that, or else you might be toast. For those of you who are highly less fortunate, you'll notice yourselves getting sucked in, closer, and closer. You can look over the epicenter and- good god, is that a tentacle!? What is that thing!?

The Prespuran Triangle also poses a major issue while traveling across the sea. Legend has it that if you sail too close to its navigable coordinates, your ship will vanish and you'll never be heard from again. It might seem like a wives' tale, but it's absolutely true. Come too close to it and you'll notice your compass begin to spin out like there's no tomorrow. Continue inward, and, well. You'll see something, alright. It's a tower that stretches into the sky, tall and unwavering. And also, completely impregnable and without doors. You're going to have to get yourself out of there somehow, and for your sake, let's hope you know the exact coordinates you came in through or else... you mind wind up on a completely different side of the world.

Last but not least, the pirates aren't the only ones looking to hop aboard your newly crowned baby. Don't forget about the Sahuagins, either. They seem to attack only during the dead of night, when the moon is ripe and full in the sky. They bring with them charming magics and are particularly good at getting people to willfully walk over the edge themselves, without even drawing a blade.

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4. OOC


This is your story to write, and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread.

But most importantly, Reclaimers, be amazing.

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blurb code by photosynthesis
alethiological: (Polissena of San Macario (d. 1571))

[personal profile] alethiological 2019-06-11 12:47 am (UTC)(link)
[ Yeah. Definitely a good soul. Poor kid.

The answer is mentally turned, inspected, trying to intuit the next step in a burr puzzle. There's probably a metaphor about glaring at a late-game Jenga tower here, but the narrative is on a burr puzzle kick lately. Deal with it. Backtracking a move to free open a piece is a valid tactic in those. ]


Because it was right to? Or because of your Her?
rockymountaindie: (the shadow from the starlight is softer)

[personal profile] rockymountaindie 2019-06-11 01:12 am (UTC)(link)
[ It's not just her. His parents are there. So many people. If he couldn't get everyone off the plane- if Death wasn't chasing him this time--

He starts to shake his head, but stops. ]


Because...Clear's more important to me than anything. I couldn't let Death beat her. If anyone deserves a second chance...as many chances as possible, she does.

[ Yeah. Because of Her. ]
alethiological: (William Joyce (d. 1946))

[personal profile] alethiological 2019-06-11 07:50 am (UTC)(link)
[ Aww. He was expecting more waffling before getting an answer on that one. The fact he's able to put it out there so readily sings volumes for how much he loved her. How much she was Valued. How much it's killing him. There's something concerning in there, though. Even before, he spoke of death like something Known. Even here, the words are wrong. Most would say "I couldn't let her die". Yet here it's not dying, it's death. So what. A misspoken answer? Did they both die once before in their reality? Or something further.

This is noted, but put to the side. Something to be addressed later, should it ever come to discussion, but for here the specifics aren't needed. Change pattern a bit. ]
I'm sure someone's spouted off the whole 'she'd want you live in her place' thing at you. Well-meaning but ignorant. No one who's actually lost someone says that. I'm sorry you lost your Reason.

But I'm curious. Don't know your world at all, but how's this situation any different? It's only a chance at having our realities come back, sure. But a chance is a chance. If you've already gambled everything for chances before, then why not now?
rockymountaindie: (⚡ don't want to die uneasy)

mmm cw: mild suicidal ideation

[personal profile] rockymountaindie 2019-06-11 08:16 am (UTC)(link)
[ It's sort of what happens, when you're so isolated from everyone else. They'd barely spoken before the plane, but... Now, it seems laughable to think he'd ever had a life before her.

That electricity between them, the immediate, intense connection...she may have initiated it, but he felt it just as much. Especially now that he doesn't have her by his side. ]


Because... If when all of this is over, there's nothing, and it's just me? ...I don't think I can make a new life. [ Somehow, it's so easy to admit this now? Maybe it's just because of the day he's had. ] I've already failed her once...and if I do it again? What's left? Nothing.
alethiological: (Michael Servetus (d. 1553))

dammit why does he keep picking up depressed teenagers

[personal profile] alethiological 2019-06-11 08:38 am (UTC)(link)
[ And there it is. The inevitable weak point. Even after death and six months of Refusing and so many from other realities, it comes up as clear as glass. Alas, the narrative can't make a metaphor out of burr puzzles or Jenga, because those only work during the consideration bit. Here it's more like a matryoshka doll, taking off the first layer to get the next one underneath.

Assuming the only way to get the first one off is to smash it, anyway. God, he hates doing this. ...But he needs his Reason back. So the words are delivered with all the dismissive disdain in the world, a knife to the heart given voice. ]


Hah? Giving up from the start? So much for 'more important than anything'.
rockymountaindie: (✈ don't want to go by satan)

you're a depression magnet

[personal profile] rockymountaindie 2019-06-11 08:01 pm (UTC)(link)
[ He jerks up, that listless depression turning to fiery anger. ]

I'm not giving up, fuck you! There's no way I'd give up on her, not ever! I'll never- I'll fight Death every time, no matter what it throws at me!

[ For a moment, he's not here, on the ship. He's back in that cabin, eating processed canned food. He's locked in his old room, duct tape lining the walls and corks covering every sharp edge. He's by that rushing train, next to a half-decapitated body, and all that matters in the world is he live for this girl who's lost everything else. ]

It's never gonna happen. ...Even if this doesn't work, I'll...do anything.
alethiological: (Charles Starkweather (d. 1959))

it's true

[personal profile] alethiological 2019-06-12 12:20 am (UTC)(link)
[ Bingo. The rest is easy.

Anger is good. Anger means something resounded. The occasional depression is fine, sadness is a valid emotion as is grief and mourning, but that Pure of a reaction means none of it went into Surrender. Or at least not so far it can't be dragged back. Now... hm. Wrong words mean he'll go to the opposite end of working himself to death for the Bureau. He's paranoid and suspicious, has already been warned of things to keep in mind; the chance of this is lower. At least for the 'Bureau' part. Motivation without self-destruction.

...In retrospect, he really shouldn't be fronting this one. The hypocrisy leaves a bad taste. ]


Fooled me, then. 'Boo hoo, I failed her once, my life is over'. Just do whatever you did last time. Keep working toward a Chance of saving your world, and thus her. If it doesn't work, then start whinin' about killing yourself.
rockymountaindie: (⚡ don't want to go by the devil)

[personal profile] rockymountaindie 2019-06-12 05:31 am (UTC)(link)
[ He's certainly reawakened that fire. It's fueling him, taking over him. There's a furious Passion in him, dormant before. All that paranoia, all that suspicion... It pales to the determination.

And, even though he's still a few inches short of actually giving Will a good stare-down, Alex pushes off where he's sitting, aggressively. If Will's hand is still on his head? He's definitely pushing it off with that momentum, unless he's actively trying to keep it there. ]


How dare you... You don't know a damn thing about what we went up against. So you don't get to say I'm giving up. [ Breathing hard, so much that he's sweating, because what does he do in stressful situations but sweat. ] Never. Not on her.
alethiological: (George Burroughs (d. 1692))

[personal profile] alethiological 2019-06-12 06:42 am (UTC)(link)
[ Yeah see that? That's a win. That bit of narration evenly confirmed it. No paranoia or suspicion, nor despair and regret, can ever fell the proper Determination of someone willing to do anything to accomplish what they wish for. Somewhere, in a universe that no longer exists, there's a witch in a pink dress laughing her head off since it's a response that reeks of Absolute Certainty.

But there was a misstep there. It's hard to say what in particular, but when Alex raises up to shout up the height gap, there's a second where he can tell he's getting dragged along a conversation. This is because the mock-disdain he's staring at turns to actual disdain. Barely a second - because the words are right, he doesn't know, even if whatever It was pales in comparison, the words are right, he doesn't know - but it's enough.

Ah, hell, an actual emotion got through. That means he's gonna get caught anyway. So in the face of Alex getting ready for a fight, he just gets an apathetic shrug and a sigh. ]


Yeah, you're right. 'Least you got your willpower back.
rockymountaindie: (⚡ and when i die)

[personal profile] rockymountaindie 2019-06-12 08:08 am (UTC)(link)
[ When you're yelling at someone and a flicker like that happens, you notice it. Even if Alex can't place what emotion it is, no idea that the mock-disdain isn't real, he can tell he hit a nerve.

Good, because he's pissed. He'd really like to take a swing, but that phantom pain's creeping back in, and what's most on his mind now? Is her. Not in the aching way it had been, but in what she'd be wanting him to do. What was it she'd been saying there, at the end? Right before...

That there was more to life than what they'd been shackled in. That they had to keep fighting that way, even as they were vigilant. That he couldn't lose himself in that.

So, even as the venom rises to his lips, that furious expression falls away. It's just as he sees that nerve's covered away. ]


I hadn't...lost my... [ He grinds his teeth, hard. And he remembers that genuinely, he really doesn't want to come to blows. That kind of life is tiring. ] ...Damn it.

[ His hand goes back to his head as he breaks his gaze. Maybe it hurts more because of how much he's thought about the past now than any kind of residual injury. ]

...I- I'm not gonna let myself die. Okay? [ What started this whole thing. ] It's just a little hard to remember that. Sometimes.
alethiological: (George Burroughs (d. 1692))

[personal profile] alethiological 2019-06-13 08:38 am (UTC)(link)
[ Yessss hit him. Hit him. There's not even any attempt to encourage it, but there's no attempt to stop it. It's what's fair after the level of emotional torture subjected to the poor boy. Alas, he doesn't go for it. But this too is a result of Free Will.

Disappointing, though. Maybe he'll try to fight a hydra later. Either way, Alex can prep himself a follow-up, a lecture for wanting to be deceased, for defining his whole life around one girl who was eaten by an all-consuming Nothing, but instead of a peptalk or a scolding, he gets- ]


Okay.

[ Wait, it was that easy? ] It's fine to forget sometimes. Just make sure to remember.
rockymountaindie: (you might say he was born again)

[personal profile] rockymountaindie 2019-06-13 08:58 am (UTC)(link)
[ That's...surprising. That he just turns away that easily? Because he certainly is prepping for a follow-up, some kind of lecture or...something. Especially since he knows how it comes across, doing it all for...one person, and if he explained it- a person he barely had a connection with until a year ago.

But, no, there's nothing beyond that. And the strangely open moment seems over. ]


After all that... That's it? [ He's light about it. But still hesitant. Normally adults don't really swallow it all that well, and while Will's...well, he doesn't feel completely like an adult. It's still weird. ] You just believe me?
alethiological: (Alse Young (d. 1647))

[personal profile] alethiological 2019-06-14 02:06 am (UTC)(link)
[ Maybe not entirely over, because there's a moment where there's visible reflex of answering 'yep, i believe you' and then fucking off to finish whatever he came back to the Codfather for.

Instead, there is a moment of silence. Even if it helped him edge off the suicidal bits, that was still breaking a personal rule. Just giving him a 'yes' after that kind of cruelty is Wrong. It's not an equivalent secret. But human souls Work differently - explaining it in a way that's 'understood' is translating something Beyond Words. Painting the Mona Lisa on a stamp, while blindfolded, and also the Mona Lisa is trying to sell you some weird diamond-bedazzled satuette of herself. The statuette is also a bird whistle.

That metaphor got a bit away from us, sorry. The narrative blames Da Vinci. ]


I concede to willpower. Don't care for what you believe - only how strongly you believe in it.
rockymountaindie: (and he lost a friend but kept his memory)

[personal profile] rockymountaindie 2019-06-14 04:03 am (UTC)(link)
[ The whole conversation feels weirder and weirder as it sits with him. The pause only gives him more time to think on it. What they're talking about... It doesn't feel real, anymore. It was real. But it feels more like it existed on a level he can't reach again.

It baffles him. It confuses him. It makes him want to understand more. ]


You're...not like anyone I've ever met before. [ Although awkward to say, it's true. Doesn't sound like an insult, either. Alex's shoulders slump, just a little. ]
alethiological: (Charles Starkweather (d. 1959))

[personal profile] alethiological 2019-06-14 09:08 am (UTC)(link)
[ Well shit. Too far of an answer. Which means dodging it by avoiding all actual context of the question. ]

Yeaaaaah, get that a lot. Not sure why. [ It isn't taken as an insult, nor as a compliment. Only an observation. One shoulder shrugs in the most listless way imaginable. ] Never saw a reason to shove my morals on other people. As long as you're not hurting someone, who cares.

[ ...Well. ]

Or idiots. I tend to yell at idiots. Just kinda' happens.
rockymountaindie: (he climbed cathedral mountains)

[personal profile] rockymountaindie 2019-06-14 03:58 pm (UTC)(link)
[ The only person in the world who says Alex isn't an idiot, right here. ...There's plenty of time for that opinion to change. And it will. Probably.

More importantly, Will's...a mystery. He doesn't miss that he's deflected, but honestly? He's too tired to follow through on anything. Anything except-- ]


Well. Yeah, everyone does. [ Except-- ] I meant, you... I don't know. Most people are...dismissive of all this. Whether they care or not.

[ It's more than that. It's bigger, but he can't seem to muster up the courage to say any of it, not without that...atmosphere. Especially not to someone he's known for such a short amount of time. (Laughable, that thought is; time's so short anyway, a connection is a connection, if there's one damn thing he's learned from Death--)

He leaves it at that. ]
alethiological: (Bruno Hauptmann (d. 1936))

[personal profile] alethiological 2019-06-14 04:46 pm (UTC)(link)
[ It'll change right around the time he starts spamming his bracer with song lyrics. That will be the day Alex goes immediately in the Idiot box, Idiot sticker labels taped all over his mouth to keep it shut, left inside to never again be considered otherwise. ]

Most people are short-sighted, overly-emotional morons who think all people have lives like their own an' refuse to entertain any thoughts otherwise. [ Oof. tell_me_how_you_really_feel.mp4 ] It's your life. You're the one who's lived it. So you'd know what you're talking about. Dismissing it is the same thing as saying I know better than you do.

[ The worst part is, that's the part that might grate weird against his head. The justification is entirely reasonable. Like, it actually makes sense in a way that makes someone want to nod along all "hm, yes, this sounds incredibly logical and no emotion has tainted this observation whatsoever". This is also 100% of the problem. Who stays that logical all the time anyway?

Tall weirdos in blue coats who needed 'disemboweling is not part of corporate retreats' explained to them. Okay, nevermind, the hyper-logical mindset gets a pass. You'd have to be that way to rationalize that sorta nonsense. Nothing to see here, move along. ]
rockymountaindie: (misty taste of moonshine)

[personal profile] rockymountaindie 2019-06-14 05:16 pm (UTC)(link)
[ He may be an idiot, but he's a determined idiot. Does that get him points?

Honestly, with each word Will says, he makes more and less sense all at once. The amount of bite, the certainty. The one thing Alex can pinpoint, is...despite what it sounds like? This is not logic. This is coming from something personal some kind of experience.

...And there's that exhaustion again, and Alex breathes out a sigh as he sinks back into the chair he'd been resting in. ]


You'd be surprised how many are like that...or maybe you wouldn't. [ There's something else hanging on his tongue, a kind of...thank you?? But that doesn't seem quite right. Something... ] ...Well. I'm just glad you're not like that.

[ Even with all the...riling up. ]
alethiological: (Agnes Bernauer (d. 1435))

[personal profile] alethiological 2019-06-16 07:39 am (UTC)(link)
[ It gets him a x2 modifier on his existing idiot points.

He gets a moment of silence for his chairmelting ways. Obviously Alex is exhausted from trying to make logic of some overly-serious shoutpole. This means he should stop questioning it. Relax buddy! Whatever small traces of the previous heart-smashing weirdness fade like they were never there, and now it's just two exhausted idiots on a boat. ]


I'm glad too. [ Wiseass. The sarcasm dies as fast as it arrived. ] I wouldn't. But they usually mean well. Sucks, but try not to let it get to you.
rockymountaindie: (✈ and i pray there ain't no hell)

[personal profile] rockymountaindie 2019-06-16 07:50 am (UTC)(link)
[ It's the exhaustion more than anything that gets him snorting lightly and grumbling: ]

Yeah, I'll let it not get to me when it stops almost getting me arrested.

[ Sometimes, the FBI think you blew up a plane, and it's really inconvenient. ]
alethiological: (Roger Casement (d. 1916))

[personal profile] alethiological 2019-06-16 08:34 am (UTC)(link)
Stop doing things that're almost illegal.

[ And sometimes you accidentally initiate the friendship ritual with sass machines. Sorry Alex. ]
rockymountaindie: (✈ and when i'm gone)

[personal profile] rockymountaindie 2019-06-16 08:40 am (UTC)(link)
I-it-- I didn't mean to, you try... [ Voice drops to grumbles: ] Explaining to someone you're just trying to help, think you're a baby terrorist, stupid...

[ He really does not like the FBI. He does not care one of them brought him a fruit basket in the hospital, he really does not like the FBI. ]
alethiological: (Charles Starkweather (d. 1959))

[personal profile] alethiological 2019-06-16 09:41 am (UTC)(link)
[ Oh, god, him too. He even gets the one nod of 'same hat'. That most people react to as shut the hell up that's not same hat, except it actually is. ]

Or that you're the murderer. Or a monster wearing a skin. Or a tax collector. Never heard 'baby terrorist' though. Bit specific.
rockymountaindie: ((colorado))

[personal profile] rockymountaindie 2019-06-17 12:59 am (UTC)(link)
[ And he almost clarifies, and explains, but honestly? Right now, Alex is tired. He sighs and shrugs, exaggerated. ]

It's... It was a fucking ordeal, alright? I'll...tell you about it sometime.

[ Heart exercises are exhausting. ]