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balance mod ([personal profile] balancemod) wrote in [community profile] balance_logs2019-04-08 09:39 am

Field Mission 3: Brushing the Sun, Part 1


Are there really no bananas on board this thing?
NAVIGATION



1. FIRST, YOU DRAW A CIRCLE


Click here for the RNG thread!



A. IT'S TIME TO GET TO WORK

That certainly isn't to say that your previous efforts have not been hard work. But one half of this mission has been fine tuned, a logistical machine of well-oiled cogs, the creative efforts of a man who has so much to make up for.

After the three-hour journey across the sky, you and the three other Reclaimers you boarded the glass orb with will be deposited right in the dead center of Maru, where the Bureau has set up a small camp for gathering, sorting, and sending off supplies. It's chilly, but not unbearably so. The air is thin, but up here, it's probably the cleanest you've breathed anywhere else in Faerun — new and old Reclaimers alike.

Whatever goal you decide to work toward during your stay here, after a quick rundown of how supply gathering will work (it's pretty simple: You bring supplies, the unnamed Bureau members assigned to the base will send them off), you're turned loose to the gnarling wilds of the floating continent.

Because, as the header says, it's time to get to work.

And you most certainly haven't gone unnoticed.



2. USE YOUR PATH ACTIONS WISELY


B. ROWDY RUMBLE

Those of you who aren't quite combat ready might be getting something of an instant crash course in the art of a hostile encounter — though, perhaps in a bit of a lucky streak, goblins, like the pack of three of them that are leading the charge here, are, uh. Well, they're morons.

But these particular three see a bunch of humanoids flying in on what are very clearly cursed globes, and they see a bunch of humanoids wandering the lands and attempting to cash in on their treasure. They were here first, you know! Even if they don't entirely understand why the mine they were here first in isn't exactly on the ground anymore. Or where exactly they are to begin with now. Or ... well, frankly, nothing about any of this makes any sense.

Whether you're back at the base at the center of Maru, or whether you're out in the fields, toeing at the ground for hints of treasure underneath, you, and whoever you happen to be traveling with, will be approached by a rather bold trio. And whatever treasure you may have on your person? They're rather keen on taking it.

What will you do? Fight? Try to reason with them?

For those of you with the combat experience, there are, of course, much bigger fish to fry. Take a look at the YOLO's guide to monsters for a full list of the hostile critters you can challenge to a wrestle during your stay on Maru.

C. NIGHTLY WHISPERINGS

You've probably heard the rumors by now — the fact that nobody seems interested in going to the small lake and waterfall on Maru once nighttime rolls around. Seems pretty silly, right? Superstitious, even. It's a rather beautiful patch of the floating continent, and if your previous expeditions digging through the ground are any indicator, there's a wealth of valuable items to be had underneath the surface.

Hubris might lead you to camping out near the water's edge, for just one evening.

And sometime around midnight, provided that same hubris hasn't put you to sleep, the light of your campfire, or the light of the moon, suddenly extinguishes. It's like being wrapped up in a cloak of vantablack, in very nearly every single sense, not just sight. No rustling of leaves, no sound of the wind passing through every nook and cranny of the continent. No light. No nothing.

If you decide to book it out of there, be careful, lest you accidentally wander into the lake, without a clear sense of where exactly the exit is. But if you choose to hold steady, after about an hour, the silence and darkness clears — and the scenery returns to normal, as if nothing happened.

Something did happen, however. Whether you stayed there for just a moment, you sat through it, or you slept through it, if you were anywhere near the lake at midnight, you'll be subject to a nightly enchantment coming from an unknown source. You may pick one of the following:

○ The next time you are asked a question, whether it's what you had for dinner or whether you're all right, you will be magically forced to answer it truthfully. The effect wears off after one question.

○ When you speak, you'll hear yourself speaking normally. Everyone else will hear you either making an animal noise, or repeating a sentence you've said before, regardless of its relevance. That goes all the way back to your canon! The effect begins at sunrise, and lasts for three hours.

○ Whenever you try to leave, it feels as if your shoes are suddenly made with two tons of lead. You will not be able to move away normally. Someone's going to have to carry you out of there.

○ When the sun rises, you will be magically reduced to half your height. The effect lasts for five hours.




3. MINE CART MADNESS

D. I'M ABOUT TO LOSE MY MINE, UP IN HERE, UP IN HERE.

Eventually, you'll probably find yourself down in the mine's labyrinthine system of tunnels and networks that seem to sprawl out in nearly endless directions. Be careful when you turn corners, as there may be an Umber Hulk or a Basilisk waiting for you in the darkness, but as you look down, you do notice tracks that head in nearly every direction. Whoever had initially excavated this area was quite laborious and thorough with the pathing down in its deepest delves. One turn leans to another long corridor, and maybe another turn leads you back in a circle. Mining equipment can be found almost everywhere, left to rust and decay with the passage of time that could only indicate hundreds of years of being completely unbothered.

You step forward, and look to see a path that carves out into four directions- straight, left, right, and back.

And you quickly realize something doesn't feel right. That's true- as you begin to step forward and take a path, you find yourself back to where you started after walking for a little while. Turn back, and you might notice that you're in the exact place you just were as well. Maybe you brought some chalk with you, or maybe you managed to drop something here like a breadcrumb trail to tell you which way you've already headed. Or maybe you don't even notice it until you've been walking for hours, but you're stuck in a loop.

Of those four directions, you'll notice something peculiar if you start to take notice.

○ One direction will always lead you back to where you started.

○ If you listen close enough, down one hall you'll be able to hear the sound of a coastline, weak waves echoing and crashing against the shore. Follow that sound and you'll come to the source of it: a large standing pool of water that sits absolutely still, no tide. You can swim to the bottom of it, not a problem. There doesn't seem to be anything there. But the walls are bio-luminescent, coated with weird fungi that you definitely don't want to eat.

○ When you look on the ground, you can always find baby fire beetles at the mouth to one of the spokes. Follow those markings long enough and you'll inexplicably be sent back to the mine's entrance.

○ One direction is completely nondescript, but unlike the first one that sends you to the beginning of the maze, you enter a new area that doesn't hold any of the signs that you were there previously. You can follow this lead for several iterations, and eventually come to a four-way that has no features noticeable whatsoever: no beetles, no sound of rushing water. But you head down one of them and you're back to where you started.


E. I'LL FOLLOW BEHIND YOU ON RAINBOW ROAD.

Mind boggling puzzles aside, you're welcome to explore the depths of the Lost Mine of Phandelver. One of the more ridiculous, albeit, fun adventures you can take is a mine cart ride through the mine down to the farthest reaches. It starts off relatively bumpy and doesn't seem to smooth out at any given point, but it's the closest thing you're going to get to a roller coaster ride down here in Faerun. Reaching the end is a matter of waiting the cruise- and you eventually come to a dead end.

There's stuff you can mine down here as it empties out into a vast, damp cavern. Iron, several types of cheap gemstones, and rocks can be found pretty much anywhere. If you're looking to rebuild Vista Virs, this is a good place to start. If you're looking to make a little cash on the side, that's possible too. We're not here to judge your moral intentions.

Getting back isn't as fun as it was coming down here, as you're pretty much stuck pushing the cart back to where it was if you want to take things out. Don't worry about the logistics too much; there always seems to be a cart available for you to descend, and oddly enough, it never feels like it's the same journey down and back twice in a row.

F. BEEN HERE ALL NIGHT. BEEN HERE ALL DAY.

There are a few notable places to explore while you're down in Phandelver:

○ An administrative office, complete with desks that haven't been touched in years. Several papers are still there, with dates that go far and wide back into the past. Touching them causes it to disintegrate into dust. For anyone who makes it down there, there is a lockbox to be found that can be opened by smashing it on the ground or attempting to unlock it with thieves' tools. While the contents are up to you to decide, nothing in there should be magical beyond a simple potion of healing, aged... several centuries.

○ An old room that seems to be barred from the inside, about an hour's walk past the mine entrance. Outside, you can find several skeleton carcasses of humanoid creatures that have long since died down here. If you try to make it into the room by force, you'll be greeted with a barracks that once housed the dwarves who worked down here. You get the sense that a battle happened in these parts, but beyond that, it's kind of hard to tell what went down.

○ A large quarry with a practically neolithic drill in the center of it. It hasn't seen use in quite some time, but be careful as the drop can be upwards of 100 feet. Another prime locale for mining, this area seems to house sturdier metals. Hence, the drill being necessary. Be careful, this is prime Umber Hulk territory.

○ Various storerooms that housed supplies for the workers of the cavern. You'll find wine and spirits down in the depths, and who wouldn't want to try some 300 year old whiskey? The climate down here is particularly perfect for keeping and storing these rare and fine vittles. Drink up, it's on us.

○ One peculiar room that when you enter, you feel a chill sort of feeling take over your body. There's a bed in here, with a storage chest at the base of it. Attempting to open it or touch it or even having an intention to steal/uncover what's inside will cause you to hear incredibly powerful and loud screaming in your head, enough to make you clutch your ears and take psychic damage from it. Hm.




4. WILDCARD

The floating continent of Maru is your world to explore, and your story to write! You may use any of the prompts we've given you here, or you may come up with your own prompts — you can utilize any part of the setting provided in the OOC post.

If you'd like the outcome of a particular thread randomized, or if you'd like to investigate a particular part of the setting, feel free to drop a note in the RNG thread and we'll set up a roll for you.

As always, be amazing. You're two for two on reclaiming Grand Relics, and we can't wait to see what you do here.







blurb code by photosynthesis
seasaltkeys: (waugh)

[personal profile] seasaltkeys 2019-04-18 02:57 am (UTC)(link)
[Oh hey, it worked!

Wait.

He's moving. And Ryuji's not in the cart.

Oh, and he's picking up speed.

That can't be the drop can it?

Uh oh.]


Ryuji!

ryuji: (you gotta win me a teddy bear)

[personal profile] ryuji 2019-04-18 02:44 pm (UTC)(link)
[He starts running, full tilt towards the cart, but it seems to be picking up more pace than he's got the agility for. Goddamn leg injury, still screwing him over even though it's been years now since it happened.]

ROXAS!!! BE CAREFUL!

[This isn't going as expected at all.

Chasing after a careening cart, friend in said roller coaster ride, but he's trying his hardest to keep up so that Roxas is still in a line of sight.

Admittedly, Ryuji doesn't know what path it'll take this time.

He just hopes that there are no sick jumps to be had?

Shit, there's probably sick jumps. He pushes himself even harder. He doesn't want to miss out on that by himself.]


I'M. COMIN'. HOLD ON TIGHT, DUDE.
seasaltkeys: (waugh)

[personal profile] seasaltkeys 2019-04-19 05:37 am (UTC)(link)
[It's about all Roxas can do, so he does. He'll grip the edge of the minecart and keep his arms and legs inside the vehicle.

He's pretty sure he's not tall enough to ride this ride.

He turns to face the front so he can at least see what he's about to face, as well as looking for anything that might help slow him down for a bit.

This train has no brakes.]


There's another drop coming! What can I do?

[Does he have anything on him?

It's a bit of a gamble but he turns around again and holds out his spear to Ryuji (pole end, rather than point end).]


Try and grab it!
ryuji: (Super Awesome!)

[personal profile] ryuji 2019-04-23 06:20 pm (UTC)(link)
[This is beautiful.

And by beautiful, mostly just a hot mess.]


Eject! Or hold your ass and pray it comes out in one piece!

[Ryuji embodies the spirit of Steve McQueen over here. But he sees the pole, the attempt and the idea behind what he's going for.

He grits his teeth. It's just... it's just out of reach. If only he can... if only he really pushes himself.

Thinking back to the all the movements Suwa taught him to help him regain his dexterity and leg strength, he pushes off his right foot with everything he's got. He makes a grab for the pole in the process and--- maybe this is a pretty great idea?

But wait, what are they supposed to do once Ryuji gets a hold of it? Is he going to be dragged over the drop? THAT SOUNDS PAINFUL.]


Uh!! DUDE!!!
seasaltkeys: (no words)

[personal profile] seasaltkeys 2019-04-24 03:08 am (UTC)(link)
[Doing his best to brace himself against the inside of the cart, Roxas yanks the spear as hard as he can, trying to pull Ryuji in. Said attempt does prevent him from holding on to his ass though, especially as they start to go into the descent.]

Try to grab on to the side!

[Or at least to a place where Roxas can pull him in.]

Quickly!
ryuji: (i love your team sir)

[personal profile] ryuji 2019-04-26 01:59 am (UTC)(link)
[It definitely gives him a good drag, up until the point where Ryuji isn't having any of this crap, and he tries accelerating his body upward with a jump, arcing his figure as he tries, with dear life, to get at least onto the edge of the mine cart.

And he's successful, but it takes a little bit of help from Roxas to actually get back into it. Ryuji's heart is going a mile a minute here, and he's surprised that he didn't royally screw this up.]


Shit, dude, you are the coolest.

[One little problem.]

OH MY GOD THE DROP IS THAT HIGH!?

[He instinctively holds onto Roxas since... what are seatbelts? Are they things you can eat?]

Incoming!
seasaltkeys: (waugh)

[personal profile] seasaltkeys 2019-04-27 04:09 am (UTC)(link)
[For a brief moment, Roxas relishes in his own success at being able to pull Ryuji in. He can do this Adventurer stuff no problem!

The moment fades quickly, and he's back to gripping the side of the minecart, and possibly Ryuji.

Any attempt to reply quickly turns into a scream as they hit the drop and accelerate]
ryuji: (even when we saw Ratatouille)

[personal profile] ryuji 2019-04-30 01:31 am (UTC)(link)
[He's here for all your immovable... yeah, no, he's bouncing all over the place as the cart begins to rattle from imminent fall that's about to happen. Roxas' scream is only met in intensity by Ryuji's, and the two practically causes the walls to vibrate as a swarm of bats come careening past them, just before the moment of impact with the floor.

And with a powerful jolt, it lands- but not before beginning down a winding path at an accelerated speed. Turns are happening left and right, and it's definitely better than any roller coaster he's been on.]


Awesome!!!!

[Roxas is still okay, right?

Because they're almost at the end of the line, and then what? Then they'll probably have to do boring mining work.]
seasaltkeys: (waugh)

[personal profile] seasaltkeys 2019-04-30 02:27 am (UTC)(link)
[It's kind of hard to say, he might have froze for a bit when the bats blew by. At least he's still got his helmet on.

It wasn't like this the last time he went into the mine!

But on that note.]


How are we gonna stop this thing!

[It has no breaks!]
ryuji: ([someone will die])

[personal profile] ryuji 2019-05-02 02:33 am (UTC)(link)
Uh... uh....

Tuck and roll!?

[Is that really the best he has? Shit, he didn't even think about the momentum and the possibility of them needing to come to a stop, and hitting a wall is the last sort of pancake he wants to become.]

Shit- uh.

I can probably shield us from the blow, you trust me!?
seasaltkeys: (Friends)

[personal profile] seasaltkeys 2019-05-03 01:57 am (UTC)(link)
[Looking at their situation, there's not a lot of room for that. Roxas can take a few hits but even he can tell that it's going to hurt.

He's a little surprised by Ryuji's question, but...]


Yeah, I do.

[And he's a little surprised by the answer, because trust doesn't always come easy. But he believes Ryuji, and can sort anything else out later.]
ryuji: (Super Awesome!)

[personal profile] ryuji 2019-05-03 01:22 pm (UTC)(link)
[That's pretty much all Ryuji needed to hear- because the second he hears an affirmative tone from Roxas, he's reaching out to do the dumb protective thing. After he's secured a grip (that kind of feels awkwardly like a hug), he looks to the walls on the left and right----

and springs.

Right out of the cart.

As they come tumbling down, Ryuji's taking the brunt of the damage- or, to be more exact, the form of his persona cradling Ryuji, cradling Roxas. It's like one big hugbear session over here, wrapped up in a spirit shield. That's some pretty neat barbarian powers he's got going for him, but even that has a limit--- so!

After 90% of the roll is performed, Seiten-Taisei ups and vanishes, and not long after that, there's a loud crash not incredibly far off ahead. It sounds kind of horrifying.

That was the mining cart. That could've been Roxas and Ryuji. Ryuji lays there, now disengaged from the other, staring up at the ceiling as his heart races off quicker than an olympic runner's.]


That was... so.... stupid dangerous.

[He checks over to see if Roxas is all busted up.]

And... stupid awesome!!!
seasaltkeys: (almost tearful)

[personal profile] seasaltkeys 2019-05-04 04:11 am (UTC)(link)
[He's a little rattled but largely unharmed, and just not thinking about the crash of the minecart as he sits up to take stock of everything. He's recovering from the adrenaline enough to realize what they just did. There might be a bit of nervous laughter.]

I can't believe we did that!

How did we do that?