balance mod (
balancemod) wrote in
balance_logs2019-04-08 09:39 am
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Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- blazblue: hibiki kohaku,
- danganronpa: gundam tanaka,
- danganronpa: kaede akamatsu,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- fire emblem: dwyer,
- homestuck: dave strider,
- kingdom hearts: roxas,
- legend of zelda: zelda,
- my hero academia: izuku midoriya,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: akira kurusu,
- persona: goro akechi,
- persona: minato arisato,
- persona: ryuji sakamoto,
- red vs blue: agent washington,
- rwby: qrow branwen,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 3: Brushing the Sun, Part 1
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![]() 1. FIRST, YOU DRAW A CIRCLE![]() A. IT'S TIME TO GET TO WORK That certainly isn't to say that your previous efforts have not been hard work. But one half of this mission has been fine tuned, a logistical machine of well-oiled cogs, the creative efforts of a man who has so much to make up for. After the three-hour journey across the sky, you and the three other Reclaimers you boarded the glass orb with will be deposited right in the dead center of Maru, where the Bureau has set up a small camp for gathering, sorting, and sending off supplies. It's chilly, but not unbearably so. The air is thin, but up here, it's probably the cleanest you've breathed anywhere else in Faerun — new and old Reclaimers alike. Whatever goal you decide to work toward during your stay here, after a quick rundown of how supply gathering will work (it's pretty simple: You bring supplies, the unnamed Bureau members assigned to the base will send them off), you're turned loose to the gnarling wilds of the floating continent. Because, as the header says, it's time to get to work. And you most certainly haven't gone unnoticed. 2. USE YOUR PATH ACTIONS WISELYB. ROWDY RUMBLE Those of you who aren't quite combat ready might be getting something of an instant crash course in the art of a hostile encounter — though, perhaps in a bit of a lucky streak, goblins, like the pack of three of them that are leading the charge here, are, uh. Well, they're morons. But these particular three see a bunch of humanoids flying in on what are very clearly cursed globes, and they see a bunch of humanoids wandering the lands and attempting to cash in on their treasure. They were here first, you know! Even if they don't entirely understand why the mine they were here first in isn't exactly on the ground anymore. Or where exactly they are to begin with now. Or ... well, frankly, nothing about any of this makes any sense. Whether you're back at the base at the center of Maru, or whether you're out in the fields, toeing at the ground for hints of treasure underneath, you, and whoever you happen to be traveling with, will be approached by a rather bold trio. And whatever treasure you may have on your person? They're rather keen on taking it. What will you do? Fight? Try to reason with them? For those of you with the combat experience, there are, of course, much bigger fish to fry. Take a look at the YOLO's guide to monsters for a full list of the hostile critters you can challenge to a wrestle during your stay on Maru. ![]() You've probably heard the rumors by now — the fact that nobody seems interested in going to the small lake and waterfall on Maru once nighttime rolls around. Seems pretty silly, right? Superstitious, even. It's a rather beautiful patch of the floating continent, and if your previous expeditions digging through the ground are any indicator, there's a wealth of valuable items to be had underneath the surface. Hubris might lead you to camping out near the water's edge, for just one evening. And sometime around midnight, provided that same hubris hasn't put you to sleep, the light of your campfire, or the light of the moon, suddenly extinguishes. It's like being wrapped up in a cloak of vantablack, in very nearly every single sense, not just sight. No rustling of leaves, no sound of the wind passing through every nook and cranny of the continent. No light. No nothing. If you decide to book it out of there, be careful, lest you accidentally wander into the lake, without a clear sense of where exactly the exit is. But if you choose to hold steady, after about an hour, the silence and darkness clears — and the scenery returns to normal, as if nothing happened. Something did happen, however. Whether you stayed there for just a moment, you sat through it, or you slept through it, if you were anywhere near the lake at midnight, you'll be subject to a nightly enchantment coming from an unknown source. You may pick one of the following: ○ The next time you are asked a question, whether it's what you had for dinner or whether you're all right, you will be magically forced to answer it truthfully. The effect wears off after one question. 3. MINE CART MADNESSD. I'M ABOUT TO LOSE MY MINE, UP IN HERE, UP IN HERE. Eventually, you'll probably find yourself down in the mine's labyrinthine system of tunnels and networks that seem to sprawl out in nearly endless directions. Be careful when you turn corners, as there may be an Umber Hulk or a Basilisk waiting for you in the darkness, but as you look down, you do notice tracks that head in nearly every direction. Whoever had initially excavated this area was quite laborious and thorough with the pathing down in its deepest delves. One turn leans to another long corridor, and maybe another turn leads you back in a circle. Mining equipment can be found almost everywhere, left to rust and decay with the passage of time that could only indicate hundreds of years of being completely unbothered. You step forward, and look to see a path that carves out into four directions- straight, left, right, and back. And you quickly realize something doesn't feel right. That's true- as you begin to step forward and take a path, you find yourself back to where you started after walking for a little while. Turn back, and you might notice that you're in the exact place you just were as well. Maybe you brought some chalk with you, or maybe you managed to drop something here like a breadcrumb trail to tell you which way you've already headed. Or maybe you don't even notice it until you've been walking for hours, but you're stuck in a loop. Of those four directions, you'll notice something peculiar if you start to take notice. ○ One direction will always lead you back to where you started. ![]() Mind boggling puzzles aside, you're welcome to explore the depths of the Lost Mine of Phandelver. One of the more ridiculous, albeit, fun adventures you can take is a mine cart ride through the mine down to the farthest reaches. It starts off relatively bumpy and doesn't seem to smooth out at any given point, but it's the closest thing you're going to get to a roller coaster ride down here in Faerun. Reaching the end is a matter of waiting the cruise- and you eventually come to a dead end. There's stuff you can mine down here as it empties out into a vast, damp cavern. Iron, several types of cheap gemstones, and rocks can be found pretty much anywhere. If you're looking to rebuild Vista Virs, this is a good place to start. If you're looking to make a little cash on the side, that's possible too. We're not here to judge your moral intentions. Getting back isn't as fun as it was coming down here, as you're pretty much stuck pushing the cart back to where it was if you want to take things out. Don't worry about the logistics too much; there always seems to be a cart available for you to descend, and oddly enough, it never feels like it's the same journey down and back twice in a row. F. BEEN HERE ALL NIGHT. BEEN HERE ALL DAY. There are a few notable places to explore while you're down in Phandelver: ○ An administrative office, complete with desks that haven't been touched in years. Several papers are still there, with dates that go far and wide back into the past. Touching them causes it to disintegrate into dust. For anyone who makes it down there, there is a lockbox to be found that can be opened by smashing it on the ground or attempting to unlock it with thieves' tools. While the contents are up to you to decide, nothing in there should be magical beyond a simple potion of healing, aged... several centuries. 4. WILDCARDThe floating continent of Maru is your world to explore, and your story to write! You may use any of the prompts we've given you here, or you may come up with your own prompts — you can utilize any part of the setting provided in the OOC post. If you'd like the outcome of a particular thread randomized, or if you'd like to investigate a particular part of the setting, feel free to drop a note in the RNG thread and we'll set up a roll for you. As always, be amazing. You're two for two on reclaiming Grand Relics, and we can't wait to see what you do here. blurb code by photosynthesis |
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[Kaede sits up straighter, leaning in closer to him and clasping her hands together in excitement.]
Please, I'd love to hear it! You've improved so much!
[--Maybe someone other than Kaede "I'd play the piano so much I'd forget to eat and sleep" Akamatsu should be in charge of music choices.]
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Ah! While that would be nice, it might be fun to play games together and enjoy our time casually, too. Then Minato can relax as well.
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What game?
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[Kaede looks mildly disappointed that they won't be treated to a three hour solo concerto from Minato. Next time they're on the moon.... Watch Out.
But she perks back up again in short order.]
Oh! We could play more question games. Like we did with Tanaka-kun that one time, remember? Since, like, there's not a lot of good dares you can do inside the pod...
[For Truth or Dare, that is.]
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What kind of questions?
[ He hasn't played a question game before. Not unless "avoid telling people things that are a pain to explain" counts. Goro asked him a bunch once, but Minato had to practically beg for him to do that. Chamomile tea sure was frustrating when he didn't have anything to talk about. ]
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We could do 'Never Have I Ever' but I suppose that's less fun when you don't at least have something in place of the shots.
[Sometimes Akechi just says shit.]
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[He gets the barest hint of a pouting frown as she taps her index finger against her lips, trying to think of alternatives. He's right, though, it does take some of the fun out of that kind of game not to have a challenge of some kind involved... she learned that when they played with Gundam.]
I mean, we can just chat without making a game of it if you want. I think that kind of thing is fun, too!
[Kaede can always think of a topic! (The topic is music.)]
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Sure, he is probably the worst person in the world to talk about being a normal teenager but possibly because he is so abnormal, he wants to help her get out of her SHSL bubble. There must be something.]
Chatting would be fun. Maybe we could even tell stories or something like that? Make them up or recite them or something similar like that?
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[Kaede's in the middle of rummaging through her backpack, pulling out a bag of chocolate chip cookies to offer everyone, when Akechi proposes telling stories. Still holding the back, she looks immediately, expectantly, to Minato.]
I want to hear Arisato-kun's stories! He's so quiet, he must have all kinds of stories locked away in there, right?
[She reaches out and-- taps his forehead with her free hand. Tell her a story, fellow bard!]
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What kind?
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[Akechi is imagining this as campfire tales and that is what you tell around campfires, right?]
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[Kaede scrunches up her nose a little. She doesn't really like scary stories, but... well, if it's Minato telling it, how scary could it be! She sets the bag of cookies between them and pumps her fists.]
Alright! Give it your best shot, Arisato-kun!
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My school was haunted. Um... A girl went missing. She was locked in the gym equipment room overnight by bullies. And when they opened the room the next day she wasn't there..... Her family hadn't seen her... Then the bullies started hearing a voice. They said it belonged to the missing girl. And each time one of them heard the voice, they were found unconscious in front of the school gates the next morning... The last bully of the group confessed everything. She transferred schools. But a week later she was found in front of the school gates unconscious too. Then it spread to other kids. Some of them never even knew the bullied girl. And... none of them have woken up yet...
Well, I guess they can't now... [ considering everyone in their worlds are dead. ]
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Ah, so in the end, she won against the bullies... A confession came too late.
[That is the moral to that ghost story right.]
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Is that really winning?
[She wrinkles her nose at them both.]
I mean, all those other people got hurt, too, including the victim! Was your school really haunted?
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[ He changed some details and the ending is different, but it did really happen. ]
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Oh, was it? I'm jealous. I've always wanted to experience a supernatural phenomenon to see if it changes my perception of things.
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...Hey, wait. Don't you think, like... all the stuff we've been through here is pretty supernatural?
[She points to Akechi as if she's somehow made a winning argument, lips curving into a smile.]
How's your perception changed, Mister Detective?
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