balancemod: (Default)
balance mod ([personal profile] balancemod) wrote in [community profile] balance_logs2019-04-08 09:39 am

Field Mission 3: Brushing the Sun, Part 1


Are there really no bananas on board this thing?
NAVIGATION



1. FIRST, YOU DRAW A CIRCLE


Click here for the RNG thread!



A. IT'S TIME TO GET TO WORK

That certainly isn't to say that your previous efforts have not been hard work. But one half of this mission has been fine tuned, a logistical machine of well-oiled cogs, the creative efforts of a man who has so much to make up for.

After the three-hour journey across the sky, you and the three other Reclaimers you boarded the glass orb with will be deposited right in the dead center of Maru, where the Bureau has set up a small camp for gathering, sorting, and sending off supplies. It's chilly, but not unbearably so. The air is thin, but up here, it's probably the cleanest you've breathed anywhere else in Faerun — new and old Reclaimers alike.

Whatever goal you decide to work toward during your stay here, after a quick rundown of how supply gathering will work (it's pretty simple: You bring supplies, the unnamed Bureau members assigned to the base will send them off), you're turned loose to the gnarling wilds of the floating continent.

Because, as the header says, it's time to get to work.

And you most certainly haven't gone unnoticed.



2. USE YOUR PATH ACTIONS WISELY


B. ROWDY RUMBLE

Those of you who aren't quite combat ready might be getting something of an instant crash course in the art of a hostile encounter — though, perhaps in a bit of a lucky streak, goblins, like the pack of three of them that are leading the charge here, are, uh. Well, they're morons.

But these particular three see a bunch of humanoids flying in on what are very clearly cursed globes, and they see a bunch of humanoids wandering the lands and attempting to cash in on their treasure. They were here first, you know! Even if they don't entirely understand why the mine they were here first in isn't exactly on the ground anymore. Or where exactly they are to begin with now. Or ... well, frankly, nothing about any of this makes any sense.

Whether you're back at the base at the center of Maru, or whether you're out in the fields, toeing at the ground for hints of treasure underneath, you, and whoever you happen to be traveling with, will be approached by a rather bold trio. And whatever treasure you may have on your person? They're rather keen on taking it.

What will you do? Fight? Try to reason with them?

For those of you with the combat experience, there are, of course, much bigger fish to fry. Take a look at the YOLO's guide to monsters for a full list of the hostile critters you can challenge to a wrestle during your stay on Maru.

C. NIGHTLY WHISPERINGS

You've probably heard the rumors by now — the fact that nobody seems interested in going to the small lake and waterfall on Maru once nighttime rolls around. Seems pretty silly, right? Superstitious, even. It's a rather beautiful patch of the floating continent, and if your previous expeditions digging through the ground are any indicator, there's a wealth of valuable items to be had underneath the surface.

Hubris might lead you to camping out near the water's edge, for just one evening.

And sometime around midnight, provided that same hubris hasn't put you to sleep, the light of your campfire, or the light of the moon, suddenly extinguishes. It's like being wrapped up in a cloak of vantablack, in very nearly every single sense, not just sight. No rustling of leaves, no sound of the wind passing through every nook and cranny of the continent. No light. No nothing.

If you decide to book it out of there, be careful, lest you accidentally wander into the lake, without a clear sense of where exactly the exit is. But if you choose to hold steady, after about an hour, the silence and darkness clears — and the scenery returns to normal, as if nothing happened.

Something did happen, however. Whether you stayed there for just a moment, you sat through it, or you slept through it, if you were anywhere near the lake at midnight, you'll be subject to a nightly enchantment coming from an unknown source. You may pick one of the following:

○ The next time you are asked a question, whether it's what you had for dinner or whether you're all right, you will be magically forced to answer it truthfully. The effect wears off after one question.

○ When you speak, you'll hear yourself speaking normally. Everyone else will hear you either making an animal noise, or repeating a sentence you've said before, regardless of its relevance. That goes all the way back to your canon! The effect begins at sunrise, and lasts for three hours.

○ Whenever you try to leave, it feels as if your shoes are suddenly made with two tons of lead. You will not be able to move away normally. Someone's going to have to carry you out of there.

○ When the sun rises, you will be magically reduced to half your height. The effect lasts for five hours.




3. MINE CART MADNESS

D. I'M ABOUT TO LOSE MY MINE, UP IN HERE, UP IN HERE.

Eventually, you'll probably find yourself down in the mine's labyrinthine system of tunnels and networks that seem to sprawl out in nearly endless directions. Be careful when you turn corners, as there may be an Umber Hulk or a Basilisk waiting for you in the darkness, but as you look down, you do notice tracks that head in nearly every direction. Whoever had initially excavated this area was quite laborious and thorough with the pathing down in its deepest delves. One turn leans to another long corridor, and maybe another turn leads you back in a circle. Mining equipment can be found almost everywhere, left to rust and decay with the passage of time that could only indicate hundreds of years of being completely unbothered.

You step forward, and look to see a path that carves out into four directions- straight, left, right, and back.

And you quickly realize something doesn't feel right. That's true- as you begin to step forward and take a path, you find yourself back to where you started after walking for a little while. Turn back, and you might notice that you're in the exact place you just were as well. Maybe you brought some chalk with you, or maybe you managed to drop something here like a breadcrumb trail to tell you which way you've already headed. Or maybe you don't even notice it until you've been walking for hours, but you're stuck in a loop.

Of those four directions, you'll notice something peculiar if you start to take notice.

○ One direction will always lead you back to where you started.

○ If you listen close enough, down one hall you'll be able to hear the sound of a coastline, weak waves echoing and crashing against the shore. Follow that sound and you'll come to the source of it: a large standing pool of water that sits absolutely still, no tide. You can swim to the bottom of it, not a problem. There doesn't seem to be anything there. But the walls are bio-luminescent, coated with weird fungi that you definitely don't want to eat.

○ When you look on the ground, you can always find baby fire beetles at the mouth to one of the spokes. Follow those markings long enough and you'll inexplicably be sent back to the mine's entrance.

○ One direction is completely nondescript, but unlike the first one that sends you to the beginning of the maze, you enter a new area that doesn't hold any of the signs that you were there previously. You can follow this lead for several iterations, and eventually come to a four-way that has no features noticeable whatsoever: no beetles, no sound of rushing water. But you head down one of them and you're back to where you started.


E. I'LL FOLLOW BEHIND YOU ON RAINBOW ROAD.

Mind boggling puzzles aside, you're welcome to explore the depths of the Lost Mine of Phandelver. One of the more ridiculous, albeit, fun adventures you can take is a mine cart ride through the mine down to the farthest reaches. It starts off relatively bumpy and doesn't seem to smooth out at any given point, but it's the closest thing you're going to get to a roller coaster ride down here in Faerun. Reaching the end is a matter of waiting the cruise- and you eventually come to a dead end.

There's stuff you can mine down here as it empties out into a vast, damp cavern. Iron, several types of cheap gemstones, and rocks can be found pretty much anywhere. If you're looking to rebuild Vista Virs, this is a good place to start. If you're looking to make a little cash on the side, that's possible too. We're not here to judge your moral intentions.

Getting back isn't as fun as it was coming down here, as you're pretty much stuck pushing the cart back to where it was if you want to take things out. Don't worry about the logistics too much; there always seems to be a cart available for you to descend, and oddly enough, it never feels like it's the same journey down and back twice in a row.

F. BEEN HERE ALL NIGHT. BEEN HERE ALL DAY.

There are a few notable places to explore while you're down in Phandelver:

○ An administrative office, complete with desks that haven't been touched in years. Several papers are still there, with dates that go far and wide back into the past. Touching them causes it to disintegrate into dust. For anyone who makes it down there, there is a lockbox to be found that can be opened by smashing it on the ground or attempting to unlock it with thieves' tools. While the contents are up to you to decide, nothing in there should be magical beyond a simple potion of healing, aged... several centuries.

○ An old room that seems to be barred from the inside, about an hour's walk past the mine entrance. Outside, you can find several skeleton carcasses of humanoid creatures that have long since died down here. If you try to make it into the room by force, you'll be greeted with a barracks that once housed the dwarves who worked down here. You get the sense that a battle happened in these parts, but beyond that, it's kind of hard to tell what went down.

○ A large quarry with a practically neolithic drill in the center of it. It hasn't seen use in quite some time, but be careful as the drop can be upwards of 100 feet. Another prime locale for mining, this area seems to house sturdier metals. Hence, the drill being necessary. Be careful, this is prime Umber Hulk territory.

○ Various storerooms that housed supplies for the workers of the cavern. You'll find wine and spirits down in the depths, and who wouldn't want to try some 300 year old whiskey? The climate down here is particularly perfect for keeping and storing these rare and fine vittles. Drink up, it's on us.

○ One peculiar room that when you enter, you feel a chill sort of feeling take over your body. There's a bed in here, with a storage chest at the base of it. Attempting to open it or touch it or even having an intention to steal/uncover what's inside will cause you to hear incredibly powerful and loud screaming in your head, enough to make you clutch your ears and take psychic damage from it. Hm.




4. WILDCARD

The floating continent of Maru is your world to explore, and your story to write! You may use any of the prompts we've given you here, or you may come up with your own prompts — you can utilize any part of the setting provided in the OOC post.

If you'd like the outcome of a particular thread randomized, or if you'd like to investigate a particular part of the setting, feel free to drop a note in the RNG thread and we'll set up a roll for you.

As always, be amazing. You're two for two on reclaiming Grand Relics, and we can't wait to see what you do here.







blurb code by photosynthesis
gotyourbach: (043)

[personal profile] gotyourbach 2019-04-12 05:56 am (UTC)(link)
Oh, really?

[Kaede sits up straighter, leaning in closer to him and clasping her hands together in excitement.]

Please, I'd love to hear it! You've improved so much!

[--Maybe someone other than Kaede "I'd play the piano so much I'd forget to eat and sleep" Akamatsu should be in charge of music choices.]
grakraka: (pater familias)

[personal profile] grakraka 2019-04-12 07:01 am (UTC)(link)
[Oh God. As much as Akechi likes classical music, if he has to listen to it for several hours on this trip there is going to be a closed room murder. Hmm.]

Ah! While that would be nice, it might be fun to play games together and enjoy our time casually, too. Then Minato can relax as well.
napstar: (you got gipped my dude)

[personal profile] napstar 2019-04-12 07:21 am (UTC)(link)
[ That's a good way to spend time with friends too. Better than 3 hours of violin and probably better than 3 hours of sleeping in front of them. Probably. ]

What game?
gotyourbach: (003)

[personal profile] gotyourbach 2019-04-12 03:58 pm (UTC)(link)
Aaawww...

[Kaede looks mildly disappointed that they won't be treated to a three hour solo concerto from Minato. Next time they're on the moon.... Watch Out.

But she perks back up again in short order.]


Oh! We could play more question games. Like we did with Tanaka-kun that one time, remember? Since, like, there's not a lot of good dares you can do inside the pod...

[For Truth or Dare, that is.]
napstar: (who said that??)

[personal profile] napstar 2019-04-12 07:12 pm (UTC)(link)
[ Tanaka? Probably a different person. It's not that uncommon of a name. ]

What kind of questions?

[ He hasn't played a question game before. Not unless "avoid telling people things that are a pain to explain" counts. Goro asked him a bunch once, but Minato had to practically beg for him to do that. Chamomile tea sure was frustrating when he didn't have anything to talk about. ]
Edited 2019-04-12 19:13 (UTC)
grakraka: (uti possidetis)

[personal profile] grakraka 2019-04-13 04:36 am (UTC)(link)
[He gives a hum.]

We could do 'Never Have I Ever' but I suppose that's less fun when you don't at least have something in place of the shots.

[Sometimes Akechi just says shit.]
gotyourbach: (025)

[personal profile] gotyourbach 2019-04-13 10:44 pm (UTC)(link)
We're all underage, you know!

[He gets the barest hint of a pouting frown as she taps her index finger against her lips, trying to think of alternatives. He's right, though, it does take some of the fun out of that kind of game not to have a challenge of some kind involved... she learned that when they played with Gundam.]

I mean, we can just chat without making a game of it if you want. I think that kind of thing is fun, too!

[Kaede can always think of a topic! (The topic is music.)]
napstar: (we don't sell that anymore)

[personal profile] napstar 2019-04-14 01:16 am (UTC)(link)
[ Minato doesn't have an opinion on underage drinking. He doesn't have strong feelings about chatting either, so he leans back in his chair, getting comfortable. These two can figure out what they're talking about, or what game they're playing, or how long of a nap he'll take. Whatever. ]
grakraka: (ad colligenda bona)

[personal profile] grakraka 2019-04-16 12:11 pm (UTC)(link)
[The topic will absolutely be music. And while he does like talking about music—and it wouldn't even be a bad topic considering all three of them enjoy it a lot—he also did want to push Kaede's boundaries a little.

Sure, he is probably the worst person in the world to talk about being a normal teenager but possibly because he is so abnormal, he wants to help her get out of her SHSL bubble. There must be something.]


Chatting would be fun. Maybe we could even tell stories or something like that? Make them up or recite them or something similar like that?
gotyourbach: (034)

[personal profile] gotyourbach 2019-04-16 04:37 pm (UTC)(link)
Oooh!!

[Kaede's in the middle of rummaging through her backpack, pulling out a bag of chocolate chip cookies to offer everyone, when Akechi proposes telling stories. Still holding the back, she looks immediately, expectantly, to Minato.]

I want to hear Arisato-kun's stories! He's so quiet, he must have all kinds of stories locked away in there, right?

[She reaches out and-- taps his forehead with her free hand. Tell her a story, fellow bard!]
napstar: (HOW many?!)

[personal profile] napstar 2019-04-17 08:11 pm (UTC)(link)
[ Oh! He has to tell a story. He's been practicing that! Except most of his experiences are kind of sad. He's torn between glossing over that sort of thing, like he did for Shinji, or embracing it, like Sayori told him to do... ]

What kind?
grakraka: (ad colligenda bona)

[personal profile] grakraka 2019-04-18 01:36 am (UTC)(link)
What about something spooky?

[Akechi is imagining this as campfire tales and that is what you tell around campfires, right?]
gotyourbach: (027)

[personal profile] gotyourbach 2019-04-18 02:58 am (UTC)(link)
Like a ghost story?

[Kaede scrunches up her nose a little. She doesn't really like scary stories, but... well, if it's Minato telling it, how scary could it be! She sets the bag of cookies between them and pumps her fists.]

Alright! Give it your best shot, Arisato-kun!
napstar: (i don't know shit about art)

[personal profile] napstar 2019-04-27 08:19 pm (UTC)(link)
[ A ghost story? Hm. Reminds him of the mystery surrounding Fuuka before she joined SEES. He can base it on that. ]

My school was haunted. Um... A girl went missing. She was locked in the gym equipment room overnight by bullies. And when they opened the room the next day she wasn't there..... Her family hadn't seen her... Then the bullies started hearing a voice. They said it belonged to the missing girl. And each time one of them heard the voice, they were found unconscious in front of the school gates the next morning... The last bully of the group confessed everything. She transferred schools. But a week later she was found in front of the school gates unconscious too. Then it spread to other kids. Some of them never even knew the bullied girl. And... none of them have woken up yet...

Well, I guess they can't now... [ considering everyone in their worlds are dead. ]
grakraka: (certiorari)

[personal profile] grakraka 2019-05-01 07:29 am (UTC)(link)
[Akechi listens intently, eyes wide.]

Ah, so in the end, she won against the bullies... A confession came too late.

[That is the moral to that ghost story right.]
gotyourbach: (021)

[personal profile] gotyourbach 2019-05-02 11:16 pm (UTC)(link)
[Kaede mirrors Akechi, though she looks more disturbed than anything else. Frightening to think about! But also-]

Is that really winning?

[She wrinkles her nose at them both.]

I mean, all those other people got hurt, too, including the victim! Was your school really haunted?
napstar: (food? did you mention food?)

[personal profile] napstar 2019-05-03 03:32 am (UTC)(link)
Yeah.

[ He changed some details and the ending is different, but it did really happen. ]
grakraka: (ad colligenda bona)

[personal profile] grakraka 2019-05-03 05:05 am (UTC)(link)
[Two types of people: Kaede and Akechi.]

Oh, was it? I'm jealous. I've always wanted to experience a supernatural phenomenon to see if it changes my perception of things.
gotyourbach: (066)

[personal profile] gotyourbach 2019-05-04 08:22 pm (UTC)(link)
That's scary! [Kaede says, at the same time Akechi says he's jealous. Two types of people, indeed.]

...Hey, wait. Don't you think, like... all the stuff we've been through here is pretty supernatural?

[She points to Akechi as if she's somehow made a winning argument, lips curving into a smile.]

How's your perception changed, Mister Detective?
napstar: (you got gipped my dude)

[personal profile] napstar 2019-05-06 03:49 am (UTC)(link)
[ Minato sits back and lets them argue. Magic is pretty supernatural but so was the entire Dark Hour phenomenon, so he's not sure how Goro would view it. ]