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balance_logs2019-04-08 09:39 am
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Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- blazblue: hibiki kohaku,
- danganronpa: gundam tanaka,
- danganronpa: kaede akamatsu,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- fire emblem: dwyer,
- homestuck: dave strider,
- kingdom hearts: roxas,
- legend of zelda: zelda,
- my hero academia: izuku midoriya,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: akira kurusu,
- persona: goro akechi,
- persona: minato arisato,
- persona: ryuji sakamoto,
- red vs blue: agent washington,
- rwby: qrow branwen,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 3: Brushing the Sun, Part 1
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![]() 1. FIRST, YOU DRAW A CIRCLE![]() A. IT'S TIME TO GET TO WORK That certainly isn't to say that your previous efforts have not been hard work. But one half of this mission has been fine tuned, a logistical machine of well-oiled cogs, the creative efforts of a man who has so much to make up for. After the three-hour journey across the sky, you and the three other Reclaimers you boarded the glass orb with will be deposited right in the dead center of Maru, where the Bureau has set up a small camp for gathering, sorting, and sending off supplies. It's chilly, but not unbearably so. The air is thin, but up here, it's probably the cleanest you've breathed anywhere else in Faerun — new and old Reclaimers alike. Whatever goal you decide to work toward during your stay here, after a quick rundown of how supply gathering will work (it's pretty simple: You bring supplies, the unnamed Bureau members assigned to the base will send them off), you're turned loose to the gnarling wilds of the floating continent. Because, as the header says, it's time to get to work. And you most certainly haven't gone unnoticed. 2. USE YOUR PATH ACTIONS WISELYB. ROWDY RUMBLE Those of you who aren't quite combat ready might be getting something of an instant crash course in the art of a hostile encounter — though, perhaps in a bit of a lucky streak, goblins, like the pack of three of them that are leading the charge here, are, uh. Well, they're morons. But these particular three see a bunch of humanoids flying in on what are very clearly cursed globes, and they see a bunch of humanoids wandering the lands and attempting to cash in on their treasure. They were here first, you know! Even if they don't entirely understand why the mine they were here first in isn't exactly on the ground anymore. Or where exactly they are to begin with now. Or ... well, frankly, nothing about any of this makes any sense. Whether you're back at the base at the center of Maru, or whether you're out in the fields, toeing at the ground for hints of treasure underneath, you, and whoever you happen to be traveling with, will be approached by a rather bold trio. And whatever treasure you may have on your person? They're rather keen on taking it. What will you do? Fight? Try to reason with them? For those of you with the combat experience, there are, of course, much bigger fish to fry. Take a look at the YOLO's guide to monsters for a full list of the hostile critters you can challenge to a wrestle during your stay on Maru. ![]() You've probably heard the rumors by now — the fact that nobody seems interested in going to the small lake and waterfall on Maru once nighttime rolls around. Seems pretty silly, right? Superstitious, even. It's a rather beautiful patch of the floating continent, and if your previous expeditions digging through the ground are any indicator, there's a wealth of valuable items to be had underneath the surface. Hubris might lead you to camping out near the water's edge, for just one evening. And sometime around midnight, provided that same hubris hasn't put you to sleep, the light of your campfire, or the light of the moon, suddenly extinguishes. It's like being wrapped up in a cloak of vantablack, in very nearly every single sense, not just sight. No rustling of leaves, no sound of the wind passing through every nook and cranny of the continent. No light. No nothing. If you decide to book it out of there, be careful, lest you accidentally wander into the lake, without a clear sense of where exactly the exit is. But if you choose to hold steady, after about an hour, the silence and darkness clears — and the scenery returns to normal, as if nothing happened. Something did happen, however. Whether you stayed there for just a moment, you sat through it, or you slept through it, if you were anywhere near the lake at midnight, you'll be subject to a nightly enchantment coming from an unknown source. You may pick one of the following: ○ The next time you are asked a question, whether it's what you had for dinner or whether you're all right, you will be magically forced to answer it truthfully. The effect wears off after one question. 3. MINE CART MADNESSD. I'M ABOUT TO LOSE MY MINE, UP IN HERE, UP IN HERE. Eventually, you'll probably find yourself down in the mine's labyrinthine system of tunnels and networks that seem to sprawl out in nearly endless directions. Be careful when you turn corners, as there may be an Umber Hulk or a Basilisk waiting for you in the darkness, but as you look down, you do notice tracks that head in nearly every direction. Whoever had initially excavated this area was quite laborious and thorough with the pathing down in its deepest delves. One turn leans to another long corridor, and maybe another turn leads you back in a circle. Mining equipment can be found almost everywhere, left to rust and decay with the passage of time that could only indicate hundreds of years of being completely unbothered. You step forward, and look to see a path that carves out into four directions- straight, left, right, and back. And you quickly realize something doesn't feel right. That's true- as you begin to step forward and take a path, you find yourself back to where you started after walking for a little while. Turn back, and you might notice that you're in the exact place you just were as well. Maybe you brought some chalk with you, or maybe you managed to drop something here like a breadcrumb trail to tell you which way you've already headed. Or maybe you don't even notice it until you've been walking for hours, but you're stuck in a loop. Of those four directions, you'll notice something peculiar if you start to take notice. ○ One direction will always lead you back to where you started. ![]() Mind boggling puzzles aside, you're welcome to explore the depths of the Lost Mine of Phandelver. One of the more ridiculous, albeit, fun adventures you can take is a mine cart ride through the mine down to the farthest reaches. It starts off relatively bumpy and doesn't seem to smooth out at any given point, but it's the closest thing you're going to get to a roller coaster ride down here in Faerun. Reaching the end is a matter of waiting the cruise- and you eventually come to a dead end. There's stuff you can mine down here as it empties out into a vast, damp cavern. Iron, several types of cheap gemstones, and rocks can be found pretty much anywhere. If you're looking to rebuild Vista Virs, this is a good place to start. If you're looking to make a little cash on the side, that's possible too. We're not here to judge your moral intentions. Getting back isn't as fun as it was coming down here, as you're pretty much stuck pushing the cart back to where it was if you want to take things out. Don't worry about the logistics too much; there always seems to be a cart available for you to descend, and oddly enough, it never feels like it's the same journey down and back twice in a row. F. BEEN HERE ALL NIGHT. BEEN HERE ALL DAY. There are a few notable places to explore while you're down in Phandelver: ○ An administrative office, complete with desks that haven't been touched in years. Several papers are still there, with dates that go far and wide back into the past. Touching them causes it to disintegrate into dust. For anyone who makes it down there, there is a lockbox to be found that can be opened by smashing it on the ground or attempting to unlock it with thieves' tools. While the contents are up to you to decide, nothing in there should be magical beyond a simple potion of healing, aged... several centuries. 4. WILDCARDThe floating continent of Maru is your world to explore, and your story to write! You may use any of the prompts we've given you here, or you may come up with your own prompts — you can utilize any part of the setting provided in the OOC post. If you'd like the outcome of a particular thread randomized, or if you'd like to investigate a particular part of the setting, feel free to drop a note in the RNG thread and we'll set up a roll for you. As always, be amazing. You're two for two on reclaiming Grand Relics, and we can't wait to see what you do here. blurb code by photosynthesis |
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IV
Wait- Maya, stop.
[He makes a grab for her - one hand on her uninjured right shoulder, the other on her left elbow - in an attempt to keep her in place.]
Tell me what happened.
[If she looks like she's stopped, he's going to fish in his pack for medical supplies. If she doesn't, he's damn well going to do his best to keep her there. Medical attention first; everything else can wait.]
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[ which is to say, maya is pretty easy to grab as she's not much for dodging. she does stop, but she doesn't look happy about it. ]
McCree--- McCree's in big trouble. We need to help him right now!
[ there's no time for medical shenanigans, wash!!!! let her bleed everywhere instead. ]
[ ... okay, maybe there's some time. ]
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[On one hand, this could be time-sensitive; on the other hand, if he lets Maya run back in injured and something happens to her, he'll never forgive himself.]
Trouble how.
[Just give him something so he's not going in blind.]
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iv sup friendo
So when she's finally loomed over, for a second he looks like he's about to have an aneurysm from sheer concern. "She's fine???" No!! She's not fine! Nothing about this is fine!!! It needs healing, panic and worry and unrelated thoughts, but they shut off with a swift click of a light switch. No more noise or distractions - just a perfect black and white certainty.
Injured. A few precise notes on a keyboard pop out Maya's physical status: worrying, but not fatal. In her current state, she'll be too compromised to stay still. This problem has a pin put in it, stuck to a wall to keep a running tab on, and next problem is up. What caused said injury. Shounen, meet horror. ]
Where is it.
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[ almost nothing could interrupt it, at this point. except that when will does show up, his demeanor turns out to be the one thing that can disrupt her laser focus. this is...... not an expression she's ever seen on him before. it's unexpected and a little unsettling. ]
Will? [ okay, more than a little. ]
I..... Are.... you okay?
[ did something happen to lion? why does he have that scary expression on his face? ]
iii
You sure that's a good idea?
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[ like a million things so don't tempt fate, maya!! ]
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i. bear with me
(Jeez, you almost scared me more than the bears did...)
[But at least Mia's quick to catch on. Seeing the tree Maya's pointed out, Mia shoves her little sister ahead of her, brows knit as she tries to hurry her. Hopefully their scrambling won't make enough noise to draw the bears their way, or something terrible like that.]
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[ unfortunately, dire bears have a very keen sense of smell. so, yeah, despite their best efforts, one has noticed them, sempai, and roaring loudly. ]
[ maya turns to stare at mia with an 'oh shit' kind of stare as the thing starts charging in their direction. she pulls on her sister's arm, trying to get her to run. ]
[ for all the good it'll do. ]
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Mia tries not to turn her head until they've gotten an even pace, but when she does look, the direbears are much closer to them than she'd like them to be.
They're gonna get killed on her first trip down to this place, aren't they.
With the distance between the Feys and the direbears closing, they can either keep going until they're gained on or turn to do something now. Mia attempts to loose her hand from Maya's.]
Keep going! We need to try to lose them!
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wildcard
[Nothing extremely bad has actually happened. It's been little things: tripping over obstacles he definitely looked for and didn't see which then appeared under his feet at exactly the right moment; dropping things, ranging from drinks to weapons — including his bullets, of which he's lost a full 16; he's pulled a couple muscles and stubbed his toe about seven billion times.]
[Most of the ghastly warfare has been celestial, however. Fours keep turning up. All of the buttons on his bracer are fucked up except for the four, which makes it largely nonfunctional for Mistas. He keeps stumbling across fours, too, which may be a coincidence and may not be; he doesn't think it is, of course, and with the four-way forks in the road in the mines and the little extra sprinkling on top, plus the relatively bad luck, he can feel something bigger coming down the pike.]
[So it was in a fit of fidgety desperation that he decided to ask for help. He feels kind of shitty about it. Last time Maya talked to a ghost, she got pretty fucked up over it, and the last thing he wants to do is spread this luck to her. But the ghost seems to hate him specifically for disturbing its chest house, and this is all he can think of to do to get his message across.]
[Still.]
Are you sure you're okay with this? You can still back out.
[They're in the mines, now, back where the remains of the chest is still lying. He can't say why this feels like the right place to do it, only that it is. There's a bullet embedded in the floor just past the chest. His arms are crossed tightly, protectively, over his chest.]
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[ ... but it's mista. he's having a hard time. and he needs help. so there's no way she'll ever turn him down, regardless of her own feelings on the matter. so, she goes along with no complaints, following and steeling herself. it won't be like last time. this is a different situation. it's one ghost, and she won't fail, this time. she can't. for his sake. ]
No way! Ghosts are my thing, I should at least give it a try.
[ despite her inner reservations, she's as cheerful as maya as ever, giving him a big grin. ] Now let's bust this ghost right outta here! Before you get even worse luck.
[ such as an even worse outfit, if such a thing is even possible. ]
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[Incorporeal little bastard.]
Okay, okay. But if you feel like you need to stop, stop. I'm serious, okay? No martyr bullshit or I'll kick your ass.
What do I gotta do? Should I, like—
[He stands in the middle of the tunnel, arms spread wide, and . . . just waits, looking kind of dumb.]
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Getting Womped by the Willow
[ she takes a deep breath, outwardly peppy and calm, but inwardly still nervous. she's got a good pokerface, at least! ]
Alright! [ in a stage whisper. she cracks her knuckles... then winces and shakes out her hands. ] Let's do this!
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Still, there's only so much worrying one can take, and there's no reason to delay further. Into the breach it is. ]
After you two, then.
[ That means you, Will and Shinji. ]
iv
Pretty strong.
[Extremely strong. Maya might know a little bit about that by now. He can see that she's bleeding, so she must have had a run-in with something. 76 tries to take her by the shoulder in an attempt to get her to slow down.]
What's going on?
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[ she nods in response --- yeah, she knows he's strong, she's relieved he even came at all, and she cuts straight to the chase. ]
It's McCree! He's in trouble!
[ despite her agitated energy and her current bust in guns blazing to rescue mccree attitude, it's easy enough to grab her, assuming it's by the non-injured shoulder. if it's the injured shoulder, then he's getting a flinch and yelp for his trouble. also, regardless, he's getting a bit of exposition. ]
A basilisk ambushed us! He got turned to stone... we need to get him out of there, and get mandrake weed to turn him back!
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Okay. We'll go get him.
[Jack can easily handle transporting a human-sized statue.]
You have to calm down and show me where.
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wild gerblins appear!!
Maya Fey is in need of assistance. So, Franziska makes her way over as quickly as possible (which, given her newfound Fast Movement abilities, is quite fast). )
Maya Fey. Need a hand?
( Franziska von Karma is here to help, per usual. )
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[ just kidding, maya's currently trying her best to win them over but it's not going so great, one of them is pulling on her hair. so yeah, she's in need of assistance. ]
-- Hey! Cut it out!
[ so yeah, she's in need of assistance. not that she'll admit it. ]
I've got it handed, thanks!
[ yank, yank. (no she doesn't) ]
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I see. The goblins must be plaiting your hair.
( And then she'll even turn her attention to the little creatures in question to see if they will corroborate this story. )
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i.
Seeing more dire bears in the distance his eyes light up, completely distracting him from anything else that could be around him.
Maya's easily able to clamp her hand over his mouth.]
...!!
[He reacts to that about as well as he has to the infinite number of times she's managed to get her hands on him in past.]
MMPH NNMMMGH MFFFH NNNNTH!!!
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[ also too tall for him to shh normally, so she's hanging off of his shoulders while she has her hand on his mouth. ]
Be cool! [ she whispers into his ear. ] There are a lot of dire bears around, and they're not friendly! I'll let go, but you have to give them their space, okay?
[ trying to force friendship with vicious animals will never work out for him... or will it? ]
[ (that being said, their noises have already alerted the bears to their presence. oops. ) ]
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