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balance_logs2019-04-08 09:39 am
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Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- blazblue: hibiki kohaku,
- danganronpa: gundam tanaka,
- danganronpa: kaede akamatsu,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- fire emblem: dwyer,
- homestuck: dave strider,
- kingdom hearts: roxas,
- legend of zelda: zelda,
- my hero academia: izuku midoriya,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: akira kurusu,
- persona: goro akechi,
- persona: minato arisato,
- persona: ryuji sakamoto,
- red vs blue: agent washington,
- rwby: qrow branwen,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 3: Brushing the Sun, Part 1
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![]() 1. FIRST, YOU DRAW A CIRCLE![]() A. IT'S TIME TO GET TO WORK That certainly isn't to say that your previous efforts have not been hard work. But one half of this mission has been fine tuned, a logistical machine of well-oiled cogs, the creative efforts of a man who has so much to make up for. After the three-hour journey across the sky, you and the three other Reclaimers you boarded the glass orb with will be deposited right in the dead center of Maru, where the Bureau has set up a small camp for gathering, sorting, and sending off supplies. It's chilly, but not unbearably so. The air is thin, but up here, it's probably the cleanest you've breathed anywhere else in Faerun — new and old Reclaimers alike. Whatever goal you decide to work toward during your stay here, after a quick rundown of how supply gathering will work (it's pretty simple: You bring supplies, the unnamed Bureau members assigned to the base will send them off), you're turned loose to the gnarling wilds of the floating continent. Because, as the header says, it's time to get to work. And you most certainly haven't gone unnoticed. 2. USE YOUR PATH ACTIONS WISELYB. ROWDY RUMBLE Those of you who aren't quite combat ready might be getting something of an instant crash course in the art of a hostile encounter — though, perhaps in a bit of a lucky streak, goblins, like the pack of three of them that are leading the charge here, are, uh. Well, they're morons. But these particular three see a bunch of humanoids flying in on what are very clearly cursed globes, and they see a bunch of humanoids wandering the lands and attempting to cash in on their treasure. They were here first, you know! Even if they don't entirely understand why the mine they were here first in isn't exactly on the ground anymore. Or where exactly they are to begin with now. Or ... well, frankly, nothing about any of this makes any sense. Whether you're back at the base at the center of Maru, or whether you're out in the fields, toeing at the ground for hints of treasure underneath, you, and whoever you happen to be traveling with, will be approached by a rather bold trio. And whatever treasure you may have on your person? They're rather keen on taking it. What will you do? Fight? Try to reason with them? For those of you with the combat experience, there are, of course, much bigger fish to fry. Take a look at the YOLO's guide to monsters for a full list of the hostile critters you can challenge to a wrestle during your stay on Maru. ![]() You've probably heard the rumors by now — the fact that nobody seems interested in going to the small lake and waterfall on Maru once nighttime rolls around. Seems pretty silly, right? Superstitious, even. It's a rather beautiful patch of the floating continent, and if your previous expeditions digging through the ground are any indicator, there's a wealth of valuable items to be had underneath the surface. Hubris might lead you to camping out near the water's edge, for just one evening. And sometime around midnight, provided that same hubris hasn't put you to sleep, the light of your campfire, or the light of the moon, suddenly extinguishes. It's like being wrapped up in a cloak of vantablack, in very nearly every single sense, not just sight. No rustling of leaves, no sound of the wind passing through every nook and cranny of the continent. No light. No nothing. If you decide to book it out of there, be careful, lest you accidentally wander into the lake, without a clear sense of where exactly the exit is. But if you choose to hold steady, after about an hour, the silence and darkness clears — and the scenery returns to normal, as if nothing happened. Something did happen, however. Whether you stayed there for just a moment, you sat through it, or you slept through it, if you were anywhere near the lake at midnight, you'll be subject to a nightly enchantment coming from an unknown source. You may pick one of the following: ○ The next time you are asked a question, whether it's what you had for dinner or whether you're all right, you will be magically forced to answer it truthfully. The effect wears off after one question. 3. MINE CART MADNESSD. I'M ABOUT TO LOSE MY MINE, UP IN HERE, UP IN HERE. Eventually, you'll probably find yourself down in the mine's labyrinthine system of tunnels and networks that seem to sprawl out in nearly endless directions. Be careful when you turn corners, as there may be an Umber Hulk or a Basilisk waiting for you in the darkness, but as you look down, you do notice tracks that head in nearly every direction. Whoever had initially excavated this area was quite laborious and thorough with the pathing down in its deepest delves. One turn leans to another long corridor, and maybe another turn leads you back in a circle. Mining equipment can be found almost everywhere, left to rust and decay with the passage of time that could only indicate hundreds of years of being completely unbothered. You step forward, and look to see a path that carves out into four directions- straight, left, right, and back. And you quickly realize something doesn't feel right. That's true- as you begin to step forward and take a path, you find yourself back to where you started after walking for a little while. Turn back, and you might notice that you're in the exact place you just were as well. Maybe you brought some chalk with you, or maybe you managed to drop something here like a breadcrumb trail to tell you which way you've already headed. Or maybe you don't even notice it until you've been walking for hours, but you're stuck in a loop. Of those four directions, you'll notice something peculiar if you start to take notice. ○ One direction will always lead you back to where you started. ![]() Mind boggling puzzles aside, you're welcome to explore the depths of the Lost Mine of Phandelver. One of the more ridiculous, albeit, fun adventures you can take is a mine cart ride through the mine down to the farthest reaches. It starts off relatively bumpy and doesn't seem to smooth out at any given point, but it's the closest thing you're going to get to a roller coaster ride down here in Faerun. Reaching the end is a matter of waiting the cruise- and you eventually come to a dead end. There's stuff you can mine down here as it empties out into a vast, damp cavern. Iron, several types of cheap gemstones, and rocks can be found pretty much anywhere. If you're looking to rebuild Vista Virs, this is a good place to start. If you're looking to make a little cash on the side, that's possible too. We're not here to judge your moral intentions. Getting back isn't as fun as it was coming down here, as you're pretty much stuck pushing the cart back to where it was if you want to take things out. Don't worry about the logistics too much; there always seems to be a cart available for you to descend, and oddly enough, it never feels like it's the same journey down and back twice in a row. F. BEEN HERE ALL NIGHT. BEEN HERE ALL DAY. There are a few notable places to explore while you're down in Phandelver: ○ An administrative office, complete with desks that haven't been touched in years. Several papers are still there, with dates that go far and wide back into the past. Touching them causes it to disintegrate into dust. For anyone who makes it down there, there is a lockbox to be found that can be opened by smashing it on the ground or attempting to unlock it with thieves' tools. While the contents are up to you to decide, nothing in there should be magical beyond a simple potion of healing, aged... several centuries. 4. WILDCARDThe floating continent of Maru is your world to explore, and your story to write! You may use any of the prompts we've given you here, or you may come up with your own prompts — you can utilize any part of the setting provided in the OOC post. If you'd like the outcome of a particular thread randomized, or if you'd like to investigate a particular part of the setting, feel free to drop a note in the RNG thread and we'll set up a roll for you. As always, be amazing. You're two for two on reclaiming Grand Relics, and we can't wait to see what you do here. blurb code by photosynthesis |
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[ Darkness and silence. It's quite relaxing! The effects afterwards are kind of a pain but nothing he can't deal with. ]
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[It is nighttime. Or, well, whatever passes for nighttime when they're on a floating island. Mmmnnggghh... it makes her head hurt to think about! A chunk of land orbiting a planet, but not the same orbit as the moonbase.]
You seem pretty happy about it!
[Really she'd love to see him smile, but this neutral excitement is kind of cute in its own way.]
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Everything stops. It's nice.
[ Kind of like the Dark Hour, and probably just as dangerous. But that didn't stop him before! ]
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[She starts to roll out her bedroll to make herself comfortable. As comfortable as one can be, sleeping outside on grass that isn't at all as nice as the grass in the Quad had been.
Then she realizes that maybe he likes being out here because it's so quiet, and pauses.]
Oh, ummm... do you mind if I stay out here with you?
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I don't mind.
[ Oh. Hm. Kaede might find it scary? He's not sure. ]
... It gets quiet too. [ Is that an adequate warning? ]
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...Is that your way of saying you don't want to talk?
[She tilts her head, giving him a teasing smile in the hopes he won't take it as her being offended. He's a quiet boy! And while she most certainly isn't very quiet herself, she doesn't mind being around people who are.]
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[ Why would she think that? Is he being weird? ]
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A quiet huff of a laugh through her nose, then she goes back to making herself comfortable on her bedroll.]
Honestly... after having three days of that stupid Fantasy Costco playing in my head, I think a little quiet will be kind of nice.
[So she'll take the warning, but not really think much of it! Or-- wait.]
Does that mean our spells won't work? The ones that depend on music...
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[ He didn't think to attack the darkness with Vicious Mockery or Sleep, probably because it's ridiculous. Nor has he tried to bardically inspire the darkness, for the same reason. ]
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[That seems really dangerous in fact! Being out here in the dark, in the quiet, without knowing for sure whether or not they'll be able to defend themselves with their magic.
Then again, Minato has Orpheus, at least, and if Orpheus fights anything like Loki... they won't be completely defenseless.]
Well, as long as you're here with me, I won't be afraid! [she decides, holding out one gloved hand for what's meant to be an encouraging fistbump.]
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He looks back up to the sky, looking for signs of midnight. It's allllmost time. ]
It's approaching.
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Well... see you on the other side, I guess!!
[Quite literally.]
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He reaches over and takes her hand.
The campfire goes out.
The world is dark. ]
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She's admittedly a little surprised when he takes her hand, though. She expects it from Akechi, and she's definitely tugged both Minato and Shinjiro around by the hand more than once, but it's still rare enough to bring an embarrassed flush to her cheeks. Fortunately that and her quiet,] Oh! [are swallowed up by the darkness, so sudden that she jumps a little, her hand squeezing his more tightly.
She blinks a few times, glances around while waiting for her eyes to adjust, though of course they don't. It's the lack of sound that really sets her on edge, though; she's never experienced a stillness so unnatural.]
Arisato-kun? [she ventures, though of course he can't hear her.]
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He has to have done this at least once before and come back to it. More than that, Minato actually enjoys this? She'll have to ask him what about it is so appealing, once she's able to ask again.
She doesn't know how much time has passed -- it feels like forever, but it couldn't have been more than a few minutes -- when she finally squeezes his hand again and tries to draw it back to herself. Not for long! She just wants to take off her glove and reach for his hand again. Hopefully she can find it in the darkness.]
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He's a little saddened by the loss, but he takes a deep breath and lets out a relaxed sigh, leaning back against his hands. It's comfortingly familiar to, though different from, the Dark Hour he experienced most of his life back home. It's much darker. It's a bit more quiet.
Her hand pats against his pant leg. Ah, she's still there. She can't see it, but he smiles as he takes her hand again. Hello. ]
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But still quiet.]
I was wrong, you know, [she murmurs aloud, though she knows he can't hear her. She can't even hear herself, not really.] It's not Satie's Gymnopédies. It's his Trois Gnossiennes. I'll play it for you after we get back to the base... it's a melancholic, haunting melody, the kind that makes your soul feel heavier when you listen to it. But it's not all bad! There are pieces of the music, parts of it that feel more uplifting, almost surprisingly so! Even if it's just for a few seconds, it's like... a reminder. That even if things seem dark, as long as you have something to hang onto, it can keep you going.
[That's what all her friends at the Bureau are to her, anyway. After everything that happened at home, being able to make new friends, even friends who know what she did and still want to be her friends, is more powerful than any darkness.
She'll have to tell him, when they can hear again. For now, she just shifts a little closer, her grip on his hand tightening a little more as she leans in and rests her ear against his shoulder.]
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And he doesn't have to think about talking.
Hm. Maybe Kaede was right. But he wouldn't want her to think he doesn't want her around.
When her ear touches his shoulder he chuckles and scoots closer to her, until one of his legs is pressing up against hers. He leans his head gently on hers as well, being mindful of her hair. Friends are so nice to have. ]
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She exhales a sigh and relaxes against him, letting their joined hands rest against their legs. While she's thinking about Satie and other experimental composers, she'll have to perform John Cage's 4'33" for Minato some time, too. He'd probably find the total silence funny.
It's while thinking about silence as a form of music that she falls asleep, sagging against him.]
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He doesn't see a reason to disturb her now though, letting her wake up naturally. He lifts his head when she finally stirs awake. ]
Sleep well?
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When she does finally wake up fully, groaning softly from a stiff neck, it's not long after sunrise.]
Huh? Oh...
[She pulls back, about to apologize for falling asleep on him, but the apology gets lost somewhere on the way to her mouth.]
Yeah, I did. Usually I have really bad dreams, but I was able to sleep all the way through the night and feel really safe with you...
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I-I-I mean!! I'm really sorry for falling asleep on you like that, Arisato-kun! It was just so quiet, a-and I was thinking about playing the piano, and--!
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Where you thinking about the music?
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[She's grateful he's asking about the music, instead of the dreams. She lowers her defensive hands, bringing one to rub the back of her neck partly in embarrassment, partly to try to work the kinks out from sleeping like she did last night.]
I don't play it very often, but I was thinking about Satie's Trois Gnossiennes. It's more melancholic than his Gymnopédies, but it has moments, especially in the second movement, that are really uplifting. That's how I felt with you! Even if it was really dark and heavy outside, you were here with me.
[Somehow saying corny stuff like that doesn't embarrass her nearly as much as the act of falling asleep on him had.
She pulls her hand back from her neck, holds up one finger, and winks.]
Do you know John Cage's 4'33"? If you haven't seen anyone perform it yet, you have to let me be the first one, okay?
[Telling him about it literally being someone sitting silently with an instrument ahead of time would ruin the surprise!]
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warning: suicide
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