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balance mod ([personal profile] balancemod) wrote in [community profile] balance_logs2019-04-08 09:39 am

Field Mission 3: Brushing the Sun, Part 1


Are there really no bananas on board this thing?
NAVIGATION



1. FIRST, YOU DRAW A CIRCLE


Click here for the RNG thread!



A. IT'S TIME TO GET TO WORK

That certainly isn't to say that your previous efforts have not been hard work. But one half of this mission has been fine tuned, a logistical machine of well-oiled cogs, the creative efforts of a man who has so much to make up for.

After the three-hour journey across the sky, you and the three other Reclaimers you boarded the glass orb with will be deposited right in the dead center of Maru, where the Bureau has set up a small camp for gathering, sorting, and sending off supplies. It's chilly, but not unbearably so. The air is thin, but up here, it's probably the cleanest you've breathed anywhere else in Faerun — new and old Reclaimers alike.

Whatever goal you decide to work toward during your stay here, after a quick rundown of how supply gathering will work (it's pretty simple: You bring supplies, the unnamed Bureau members assigned to the base will send them off), you're turned loose to the gnarling wilds of the floating continent.

Because, as the header says, it's time to get to work.

And you most certainly haven't gone unnoticed.



2. USE YOUR PATH ACTIONS WISELY


B. ROWDY RUMBLE

Those of you who aren't quite combat ready might be getting something of an instant crash course in the art of a hostile encounter — though, perhaps in a bit of a lucky streak, goblins, like the pack of three of them that are leading the charge here, are, uh. Well, they're morons.

But these particular three see a bunch of humanoids flying in on what are very clearly cursed globes, and they see a bunch of humanoids wandering the lands and attempting to cash in on their treasure. They were here first, you know! Even if they don't entirely understand why the mine they were here first in isn't exactly on the ground anymore. Or where exactly they are to begin with now. Or ... well, frankly, nothing about any of this makes any sense.

Whether you're back at the base at the center of Maru, or whether you're out in the fields, toeing at the ground for hints of treasure underneath, you, and whoever you happen to be traveling with, will be approached by a rather bold trio. And whatever treasure you may have on your person? They're rather keen on taking it.

What will you do? Fight? Try to reason with them?

For those of you with the combat experience, there are, of course, much bigger fish to fry. Take a look at the YOLO's guide to monsters for a full list of the hostile critters you can challenge to a wrestle during your stay on Maru.

C. NIGHTLY WHISPERINGS

You've probably heard the rumors by now — the fact that nobody seems interested in going to the small lake and waterfall on Maru once nighttime rolls around. Seems pretty silly, right? Superstitious, even. It's a rather beautiful patch of the floating continent, and if your previous expeditions digging through the ground are any indicator, there's a wealth of valuable items to be had underneath the surface.

Hubris might lead you to camping out near the water's edge, for just one evening.

And sometime around midnight, provided that same hubris hasn't put you to sleep, the light of your campfire, or the light of the moon, suddenly extinguishes. It's like being wrapped up in a cloak of vantablack, in very nearly every single sense, not just sight. No rustling of leaves, no sound of the wind passing through every nook and cranny of the continent. No light. No nothing.

If you decide to book it out of there, be careful, lest you accidentally wander into the lake, without a clear sense of where exactly the exit is. But if you choose to hold steady, after about an hour, the silence and darkness clears — and the scenery returns to normal, as if nothing happened.

Something did happen, however. Whether you stayed there for just a moment, you sat through it, or you slept through it, if you were anywhere near the lake at midnight, you'll be subject to a nightly enchantment coming from an unknown source. You may pick one of the following:

○ The next time you are asked a question, whether it's what you had for dinner or whether you're all right, you will be magically forced to answer it truthfully. The effect wears off after one question.

○ When you speak, you'll hear yourself speaking normally. Everyone else will hear you either making an animal noise, or repeating a sentence you've said before, regardless of its relevance. That goes all the way back to your canon! The effect begins at sunrise, and lasts for three hours.

○ Whenever you try to leave, it feels as if your shoes are suddenly made with two tons of lead. You will not be able to move away normally. Someone's going to have to carry you out of there.

○ When the sun rises, you will be magically reduced to half your height. The effect lasts for five hours.




3. MINE CART MADNESS

D. I'M ABOUT TO LOSE MY MINE, UP IN HERE, UP IN HERE.

Eventually, you'll probably find yourself down in the mine's labyrinthine system of tunnels and networks that seem to sprawl out in nearly endless directions. Be careful when you turn corners, as there may be an Umber Hulk or a Basilisk waiting for you in the darkness, but as you look down, you do notice tracks that head in nearly every direction. Whoever had initially excavated this area was quite laborious and thorough with the pathing down in its deepest delves. One turn leans to another long corridor, and maybe another turn leads you back in a circle. Mining equipment can be found almost everywhere, left to rust and decay with the passage of time that could only indicate hundreds of years of being completely unbothered.

You step forward, and look to see a path that carves out into four directions- straight, left, right, and back.

And you quickly realize something doesn't feel right. That's true- as you begin to step forward and take a path, you find yourself back to where you started after walking for a little while. Turn back, and you might notice that you're in the exact place you just were as well. Maybe you brought some chalk with you, or maybe you managed to drop something here like a breadcrumb trail to tell you which way you've already headed. Or maybe you don't even notice it until you've been walking for hours, but you're stuck in a loop.

Of those four directions, you'll notice something peculiar if you start to take notice.

○ One direction will always lead you back to where you started.

○ If you listen close enough, down one hall you'll be able to hear the sound of a coastline, weak waves echoing and crashing against the shore. Follow that sound and you'll come to the source of it: a large standing pool of water that sits absolutely still, no tide. You can swim to the bottom of it, not a problem. There doesn't seem to be anything there. But the walls are bio-luminescent, coated with weird fungi that you definitely don't want to eat.

○ When you look on the ground, you can always find baby fire beetles at the mouth to one of the spokes. Follow those markings long enough and you'll inexplicably be sent back to the mine's entrance.

○ One direction is completely nondescript, but unlike the first one that sends you to the beginning of the maze, you enter a new area that doesn't hold any of the signs that you were there previously. You can follow this lead for several iterations, and eventually come to a four-way that has no features noticeable whatsoever: no beetles, no sound of rushing water. But you head down one of them and you're back to where you started.


E. I'LL FOLLOW BEHIND YOU ON RAINBOW ROAD.

Mind boggling puzzles aside, you're welcome to explore the depths of the Lost Mine of Phandelver. One of the more ridiculous, albeit, fun adventures you can take is a mine cart ride through the mine down to the farthest reaches. It starts off relatively bumpy and doesn't seem to smooth out at any given point, but it's the closest thing you're going to get to a roller coaster ride down here in Faerun. Reaching the end is a matter of waiting the cruise- and you eventually come to a dead end.

There's stuff you can mine down here as it empties out into a vast, damp cavern. Iron, several types of cheap gemstones, and rocks can be found pretty much anywhere. If you're looking to rebuild Vista Virs, this is a good place to start. If you're looking to make a little cash on the side, that's possible too. We're not here to judge your moral intentions.

Getting back isn't as fun as it was coming down here, as you're pretty much stuck pushing the cart back to where it was if you want to take things out. Don't worry about the logistics too much; there always seems to be a cart available for you to descend, and oddly enough, it never feels like it's the same journey down and back twice in a row.

F. BEEN HERE ALL NIGHT. BEEN HERE ALL DAY.

There are a few notable places to explore while you're down in Phandelver:

○ An administrative office, complete with desks that haven't been touched in years. Several papers are still there, with dates that go far and wide back into the past. Touching them causes it to disintegrate into dust. For anyone who makes it down there, there is a lockbox to be found that can be opened by smashing it on the ground or attempting to unlock it with thieves' tools. While the contents are up to you to decide, nothing in there should be magical beyond a simple potion of healing, aged... several centuries.

○ An old room that seems to be barred from the inside, about an hour's walk past the mine entrance. Outside, you can find several skeleton carcasses of humanoid creatures that have long since died down here. If you try to make it into the room by force, you'll be greeted with a barracks that once housed the dwarves who worked down here. You get the sense that a battle happened in these parts, but beyond that, it's kind of hard to tell what went down.

○ A large quarry with a practically neolithic drill in the center of it. It hasn't seen use in quite some time, but be careful as the drop can be upwards of 100 feet. Another prime locale for mining, this area seems to house sturdier metals. Hence, the drill being necessary. Be careful, this is prime Umber Hulk territory.

○ Various storerooms that housed supplies for the workers of the cavern. You'll find wine and spirits down in the depths, and who wouldn't want to try some 300 year old whiskey? The climate down here is particularly perfect for keeping and storing these rare and fine vittles. Drink up, it's on us.

○ One peculiar room that when you enter, you feel a chill sort of feeling take over your body. There's a bed in here, with a storage chest at the base of it. Attempting to open it or touch it or even having an intention to steal/uncover what's inside will cause you to hear incredibly powerful and loud screaming in your head, enough to make you clutch your ears and take psychic damage from it. Hm.




4. WILDCARD

The floating continent of Maru is your world to explore, and your story to write! You may use any of the prompts we've given you here, or you may come up with your own prompts — you can utilize any part of the setting provided in the OOC post.

If you'd like the outcome of a particular thread randomized, or if you'd like to investigate a particular part of the setting, feel free to drop a note in the RNG thread and we'll set up a roll for you.

As always, be amazing. You're two for two on reclaiming Grand Relics, and we can't wait to see what you do here.







blurb code by photosynthesis
whippings: (neutral ➙ a perfect face)

1

[personal profile] whippings 2019-04-11 12:36 pm (UTC)(link)
( Franziska sees the boy from a distance, standing next to an honest-to-god bear, and truth be told, she's slightly jealous! She approaches, slightly more cautiously than she would ordinarily, because... bear, but she can't help but throw them both some admiring looks. Once she's close enough to be heard, she jerks her head towards the bear before staring at the boy. )

He is under your control?
ryuji: (whoa whoa whoa)

[personal profile] ryuji 2019-04-12 02:02 pm (UTC)(link)
[Step one: wrestle a bear into submission.

Step two: don't die while wrestling a bear into submission.

Step three: become best friends with the bear and be willing to die for your dire bear.

Step four: make all the hotties jealous with your unbearable new charisma, found only from conquering and soulbonding with a deadly woodland creature.

Ryuji looks back to Theodore, tilts his head, and offers it a high five. As if to point out to Ted E. Bear that- yeah, that's what he wants to happen, he signals to his hand to lay it there. Theodore responds with a high five so strong it knocks Ryuji several feet back and straight onto his ass.

Shit.]


Yeah, we're like. Practically inseparable.

[Theodore looks at Ryuji. Did he do something wrong?]
whippings: (fingersnap ➙ not as loud as papa's)

[personal profile] whippings 2019-04-14 07:07 am (UTC)(link)
( Franziska blinks, as if she is unable to reconcile the foolishness she sees in front of her with the sheer strength of body and mind it would take to overpower a dire bear. Peering down at him, and offering him absolutely no assistance in returning to his feet, she simply asks: )

How did you do it?
ryuji: (the bad feelings make me feel sweaty)

[personal profile] ryuji 2019-04-15 01:30 am (UTC)(link)
[Not understanding the depths of Ryuji's stupidity is pretty commonplace, and let's face it, he's seen that stare before. Yeah, he knows he probably should've died back there? It makes a lot of sense. You don't just go up against a bear and threaten to full nelson it without certain... risks.]

I wrestled it.

[He's dead serious when he says it.

More than that, Ryuji is just terrible at lying in general.]


And after I won, it started following me around like I'm the bear king or somethin'.
whippings: (pout ➙ won't let it end here)

[personal profile] whippings 2019-04-15 04:44 pm (UTC)(link)
( And now Franziska is back to staring at him. )

You wrestled the bear.

( Her gaze flickers to Theodore, as if expecting him to corroborate the story. )

And won.

( Her tone is somewhere in between 'disbelieving' and 'impressed'. )
ryuji: (big event in that room. 15 minutes.)

[personal profile] ryuji 2019-04-16 02:07 am (UTC)(link)
[Wow! Is it that hard to believe?

Probably, to be honest. He looks her up and down and measures her, half wondering if she can kick a bear's ass, too.]


... Do you wanna get one of your own? I can probably help ya out here.

[Theodore looks on blankly. Silly, bears don't understand common.

Or do they.]
whippings: (smackdown ➙ let me lay it out for you)

[personal profile] whippings 2019-04-19 05:50 pm (UTC)(link)
( It is one of the barbarian powers, supposedly; she'd read about it in the introductory booklet. She'd dismissed it as simply foolish and unnecessary, but if this boy could succeed, surely she could as well? )

How do you propose to 'help me out'?

( Theodore's blank face is strangely cute. Franziska forces herself to tear her gaze away from him. )
ryuji: (and shower curtains)

[personal profile] ryuji 2019-04-19 06:03 pm (UTC)(link)
[Maybe Ryuji just gives off Big Bear Energy and that level of animalistic charisma is so... unbearable... that it attracts kindred spirits to him. Or, well, yeah- it is a barbarian trait.]

When animals get all pissed off around me, I can steal their rage and use it for myself instead. That's how I won good ole' Teddy over here.

[He growls a little. He likes Theodore a lot more than "Teddy." More dignified that way.]
whippings: (pause ➙ so boring I almost fell asleep)

[personal profile] whippings 2019-04-20 12:13 am (UTC)(link)
Would that not just net you another bear? How is that supposed to help me?

( Her eyebrows raise slightly in alarm as Theodore growls but other than that she doesn't look too worried. She just hopes the boy has as much control over the bear as he says he does. )
ryuji: (i kinda want you to do it now)

[personal profile] ryuji 2019-04-23 06:08 pm (UTC)(link)
I mean... maybe. I don't think I can feed two bears at the same time.

[He thinks about this for a few moments, really giving it his all.

Yeah, doesn't look like there's another way that this can go down, so he'll outright say it.]


I think you gotta just.

Wrestle a bear.

[...]

How strong are ya?
whippings: (smackdown ➙ let me lay it out for you)

[personal profile] whippings 2019-04-24 10:35 am (UTC)(link)
Not physically strong enough to go around arm-wrestling bears. ( However much she wishes she was. And she doubts that such a creature would readily accept a battle of the wits.

That being said... )


Are you a so-called 'barbarian' as well?
ryuji: ([you guys are sweet])

[personal profile] ryuji 2019-04-25 04:47 pm (UTC)(link)
[Ryuji's found out that just being a barbarian has given him a lot more strength than he thought he had to begin with. Or maybe... it was always there, and he just needed to train it up to speed or something. He absolutely believes she could arm wrastle a bear and kick its ass.]

Nah. Not a so-called barbarian. I'm definitely a barbarian, yo.

[He offers a wide, sweeping smile that looks a little too rowdy for his own sake.]

What, need some tips? I guess I can be your senpai!
whippings: (fingerwag ➙ you silly fool)

[personal profile] whippings 2019-04-27 02:16 pm (UTC)(link)
( You know what? That's not a terrible idea. )

I could always use more advice from someone more experienced than myself.
ryuji: (no i call it andy's mouth surprise)

[personal profile] ryuji 2019-04-30 01:38 am (UTC)(link)
Alright. You know what? Only one way to find out.

[He pounds a fist into an open hand, a universal sign of it's time to kick some ass.]

Let's go get you a bear friend.
whippings: (fingersnap ➙ not as loud as papa's)

[personal profile] whippings 2019-04-30 02:29 pm (UTC)(link)
( For once, Franziska actually looks taken aback! )

What, right now?
ryuji: (Default)

[personal profile] ryuji 2019-05-02 02:26 am (UTC)(link)
You were thinkin' about maybe holdin' off and strategizin' or something? That's like, the first rule about bear combat. Stop thinkin', start doin'.

[He's not an expert by any means, but when it comes to feral instincts, he's learned a factual shit ton about wild beasts, how to find them, and how to counter them.]
whippings: (sweatdrop ➙ this wasn't as I planned it)

[personal profile] whippings 2019-05-12 05:34 am (UTC)(link)
( Look, he might be the more experienced of the two of them when it comes to overpowering bears, but Franziska is still reluctant to simply charge into something so far beyond her experience without preparation. )

And what if they simply kill me?

( It's a concern, all right! )
ryuji: (they're old people!)

[personal profile] ryuji 2019-05-13 03:15 am (UTC)(link)
Then... I send you back up to the moon and you get rezzed.

[This isn't a video game, Ryuji!!!]

Er, I mean. The clerics'll bring you back to life. And you ain't gonna die. C'mon, we're both accomplished warriors. This sorta death is like... first week on the job type. I have all the faith in the world for us.

Er. For you, at least. I'll still do my best, though.
whippings: (pout ➙ won't let it end here)

[personal profile] whippings 2019-05-17 06:44 am (UTC)(link)
( Franziska snorts. )

You should have more faith in yourself.

( Faith in Franziska, of course, goes without saying. That being said, she hasn't heard anyone talk about death quite so flippantly before. So, she has to ask: )

How many times have you died?
ryuji: (Default)

[personal profile] ryuji 2019-05-21 02:20 pm (UTC)(link)
[You'd think it was a lot, by the way Ryuji is pretty nonchalant about the entire thing, but...]

Just the once. But I'm pretty good at avoiding it otherwise?

[He laughs and scratches the back of his head.]

It's just, uh. I guess it doesn't have a ton of meaning here? Back home, you have these funerals and they last for days, and you cry and eventually you move on. Here, it's like... What's the point? You can come back right after. It takes some of that sentimentality outta it, y'know?