balance mod (
balancemod) wrote in
balance_logs2019-04-08 09:39 am
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Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- blazblue: hibiki kohaku,
- danganronpa: gundam tanaka,
- danganronpa: kaede akamatsu,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- fire emblem: dwyer,
- homestuck: dave strider,
- kingdom hearts: roxas,
- legend of zelda: zelda,
- my hero academia: izuku midoriya,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: akira kurusu,
- persona: goro akechi,
- persona: minato arisato,
- persona: ryuji sakamoto,
- red vs blue: agent washington,
- rwby: qrow branwen,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 3: Brushing the Sun, Part 1
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![]() 1. FIRST, YOU DRAW A CIRCLE![]() A. IT'S TIME TO GET TO WORK That certainly isn't to say that your previous efforts have not been hard work. But one half of this mission has been fine tuned, a logistical machine of well-oiled cogs, the creative efforts of a man who has so much to make up for. After the three-hour journey across the sky, you and the three other Reclaimers you boarded the glass orb with will be deposited right in the dead center of Maru, where the Bureau has set up a small camp for gathering, sorting, and sending off supplies. It's chilly, but not unbearably so. The air is thin, but up here, it's probably the cleanest you've breathed anywhere else in Faerun — new and old Reclaimers alike. Whatever goal you decide to work toward during your stay here, after a quick rundown of how supply gathering will work (it's pretty simple: You bring supplies, the unnamed Bureau members assigned to the base will send them off), you're turned loose to the gnarling wilds of the floating continent. Because, as the header says, it's time to get to work. And you most certainly haven't gone unnoticed. 2. USE YOUR PATH ACTIONS WISELYB. ROWDY RUMBLE Those of you who aren't quite combat ready might be getting something of an instant crash course in the art of a hostile encounter — though, perhaps in a bit of a lucky streak, goblins, like the pack of three of them that are leading the charge here, are, uh. Well, they're morons. But these particular three see a bunch of humanoids flying in on what are very clearly cursed globes, and they see a bunch of humanoids wandering the lands and attempting to cash in on their treasure. They were here first, you know! Even if they don't entirely understand why the mine they were here first in isn't exactly on the ground anymore. Or where exactly they are to begin with now. Or ... well, frankly, nothing about any of this makes any sense. Whether you're back at the base at the center of Maru, or whether you're out in the fields, toeing at the ground for hints of treasure underneath, you, and whoever you happen to be traveling with, will be approached by a rather bold trio. And whatever treasure you may have on your person? They're rather keen on taking it. What will you do? Fight? Try to reason with them? For those of you with the combat experience, there are, of course, much bigger fish to fry. Take a look at the YOLO's guide to monsters for a full list of the hostile critters you can challenge to a wrestle during your stay on Maru. ![]() You've probably heard the rumors by now — the fact that nobody seems interested in going to the small lake and waterfall on Maru once nighttime rolls around. Seems pretty silly, right? Superstitious, even. It's a rather beautiful patch of the floating continent, and if your previous expeditions digging through the ground are any indicator, there's a wealth of valuable items to be had underneath the surface. Hubris might lead you to camping out near the water's edge, for just one evening. And sometime around midnight, provided that same hubris hasn't put you to sleep, the light of your campfire, or the light of the moon, suddenly extinguishes. It's like being wrapped up in a cloak of vantablack, in very nearly every single sense, not just sight. No rustling of leaves, no sound of the wind passing through every nook and cranny of the continent. No light. No nothing. If you decide to book it out of there, be careful, lest you accidentally wander into the lake, without a clear sense of where exactly the exit is. But if you choose to hold steady, after about an hour, the silence and darkness clears — and the scenery returns to normal, as if nothing happened. Something did happen, however. Whether you stayed there for just a moment, you sat through it, or you slept through it, if you were anywhere near the lake at midnight, you'll be subject to a nightly enchantment coming from an unknown source. You may pick one of the following: ○ The next time you are asked a question, whether it's what you had for dinner or whether you're all right, you will be magically forced to answer it truthfully. The effect wears off after one question. 3. MINE CART MADNESSD. I'M ABOUT TO LOSE MY MINE, UP IN HERE, UP IN HERE. Eventually, you'll probably find yourself down in the mine's labyrinthine system of tunnels and networks that seem to sprawl out in nearly endless directions. Be careful when you turn corners, as there may be an Umber Hulk or a Basilisk waiting for you in the darkness, but as you look down, you do notice tracks that head in nearly every direction. Whoever had initially excavated this area was quite laborious and thorough with the pathing down in its deepest delves. One turn leans to another long corridor, and maybe another turn leads you back in a circle. Mining equipment can be found almost everywhere, left to rust and decay with the passage of time that could only indicate hundreds of years of being completely unbothered. You step forward, and look to see a path that carves out into four directions- straight, left, right, and back. And you quickly realize something doesn't feel right. That's true- as you begin to step forward and take a path, you find yourself back to where you started after walking for a little while. Turn back, and you might notice that you're in the exact place you just were as well. Maybe you brought some chalk with you, or maybe you managed to drop something here like a breadcrumb trail to tell you which way you've already headed. Or maybe you don't even notice it until you've been walking for hours, but you're stuck in a loop. Of those four directions, you'll notice something peculiar if you start to take notice. ○ One direction will always lead you back to where you started. ![]() Mind boggling puzzles aside, you're welcome to explore the depths of the Lost Mine of Phandelver. One of the more ridiculous, albeit, fun adventures you can take is a mine cart ride through the mine down to the farthest reaches. It starts off relatively bumpy and doesn't seem to smooth out at any given point, but it's the closest thing you're going to get to a roller coaster ride down here in Faerun. Reaching the end is a matter of waiting the cruise- and you eventually come to a dead end. There's stuff you can mine down here as it empties out into a vast, damp cavern. Iron, several types of cheap gemstones, and rocks can be found pretty much anywhere. If you're looking to rebuild Vista Virs, this is a good place to start. If you're looking to make a little cash on the side, that's possible too. We're not here to judge your moral intentions. Getting back isn't as fun as it was coming down here, as you're pretty much stuck pushing the cart back to where it was if you want to take things out. Don't worry about the logistics too much; there always seems to be a cart available for you to descend, and oddly enough, it never feels like it's the same journey down and back twice in a row. F. BEEN HERE ALL NIGHT. BEEN HERE ALL DAY. There are a few notable places to explore while you're down in Phandelver: ○ An administrative office, complete with desks that haven't been touched in years. Several papers are still there, with dates that go far and wide back into the past. Touching them causes it to disintegrate into dust. For anyone who makes it down there, there is a lockbox to be found that can be opened by smashing it on the ground or attempting to unlock it with thieves' tools. While the contents are up to you to decide, nothing in there should be magical beyond a simple potion of healing, aged... several centuries. 4. WILDCARDThe floating continent of Maru is your world to explore, and your story to write! You may use any of the prompts we've given you here, or you may come up with your own prompts — you can utilize any part of the setting provided in the OOC post. If you'd like the outcome of a particular thread randomized, or if you'd like to investigate a particular part of the setting, feel free to drop a note in the RNG thread and we'll set up a roll for you. As always, be amazing. You're two for two on reclaiming Grand Relics, and we can't wait to see what you do here. blurb code by photosynthesis |
:*
That being said, as uneasy as she is, she's also herself, so:
"You know, I never asked you about your arm. Is it really cybernetic?"
The stupid questions in the middle of the investigation are a staple of hanging out with her, yes.
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He wriggles his fingers at her question and lifts the arm so she can better see it.
"Yeah, it is. You got people where you're from with cybernetics too?"
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"Nope, I've only seen stuff like that in the movies! It's so cool, though!" And because she has little concept of boundaries and no brain-to-mouth filter, she's going to touch it to see what it feels like. Nick junior, on the other hand, is preening. It's about time someone recognized his obvious genius!
".... Did you lose your actual arm in a big ol' dramatic western shootout?"
Again, little concept of boundaries and no brain-to-mouth filter.
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"It's a long story. One I really don't like telling." Not unless he's got a full bottle of whiskey and no sense left in his head.
"But hey, I knew a couple of people with cybernetic arms. One who was a cyborg in fact, so he had a lot more metal parts than me." He's thinking of Genji; the one they referred to as the ninja, because instead of a gun he fought with shurikens and a sword.
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Still, the arm's cool.
"Like an actual cyborg! That's really cool! Was his brain all computerized, too?"
She does not know how cyborgs actually work, as it turns out.
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"Nah, he didn't have any upgrades there. I think if he did, he would've taken to it easier. He had a rough time adjusting to his new body."
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"You sure know a lot of interesting people, though, Mr. McCree."
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Just like cyborgs, and pretty much everything he's told her so far. It'd be surreal if she wasn't currently living in what she'd describe as a fantasy movie. But, compared to some people's lives before this, hers seemed so plain and boring. Including the spirit channeling, kidnapping, getting framed for murder, and assortment of near-death experiences.
Also:
"Can I ask you something?"
She says, like she hasn't been asking questions this whole time.
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He glances down at her, resisting the urge to point out that she's never held back before with her questions.
"Yeah, shoot."
if u dont mind i'll bring the basilisk in like the next tag or so!
That's definitely not how the movie goes. But, she sobers up a little bit.
"Do you mind if I call you Jesse? That's, um, what I heard Mr. Jack call you."
It's probably not the question he was expecting.
sounds good!
"Well, yeah that's fine by me." It's not like he hides it, unlike Jack who's trying to be mysterious. Back in Overwatch there were people who called him by his first name all the time.
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It's ended up being kind of a cute nickname, though, but some Reclaimers are formal with her and she doesn't want McCree to be one of those. She flashes him a big grin, though.
"We could do some cool code---"
Maya's nonsense is interrupted, however, with sudden rumbling under their feet. Something's coming, and big.
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Whatever it is, he can't imagine something that big stops to have a chat, so he grabs Maya's hand and starts moving.
"C'mon, we gotta get outta here." Where to, he doesn't know, but somewhere they can hide and let it pass, or an exit to the mine itself would be preferable.
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"But.... where is "out", exactly...?"
This mine hasn't exactly been forthcoming with the entrances and exits. That being said, as they run, there's an opening up ahead, potentially taking them out to freedom --- but as they run towards it, the ground underneath them erupts, and out comes the basilisk.
Maya's eyes flicker between the creature and McCree. "What do we do?!"
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He can't imagine this creature is friendly, but he won't start shooting unless it advances on them. Because what if it's just lost or out of sorts from being flung up in the air on this bit of dirt? Its day would just get worse if someone started shooting at it.
Of course, the benefit of the doubt doesn't work in McCree's favor today. The basilisk definitely has ill intent as it advances on the pair of them.
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"It's not a good idea to split up! Either we go together or we stay together!"
He has her back, so she has his. That's how it works.
The basilisk, on the other hand, is definitely hostile -- it's immediately spitting acid in their direction.
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"Together, but I need to be between you and it so I can shoot it."
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She starts moving, though, letting him get his shots in. Even though he could totally just shoot over her head, gosh.\
"Okay! Let's go!"
At least she's sort of listening.
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"What is this thing anyway?"
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"I... I don't know! Some kind of rock monster!"
She'd heard about them, but she wasn't actually expecting anything like that here.
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And that's all it takes. Immediately, McCree's entire form turns to stone, arm still outstretched to fire his gun. And while he doesn't know what's happened to him, he knows it's bad. He can't see anymore, or even move. He tries to shout, but can't. In fact, the only thing he can do is listen.
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"Jesse!"
He'll be able to hear the note of desperation in her voice as she tries, and tries, but nothing happens. Then---
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"Bring him back," she says, quietly, with a note of steel in her voice that McCree has never heard -- the closest is back when they were with the Spider Queen. But this is new. "Turn him back right now, you big stupid lizard, or I'll make you pay!"
One hand crackles with black magic, while the other is pointing her spear -- which extends, it's a dumb weapons -- straight at it. The basilisk roars in her direction as a response, and charges.
"Fine. You wanna do this the hard way? You asked for it."
Is this even Maya? That's her squeaky anime voice, for sure, but the cadence is so off.
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