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balance mod ([personal profile] balancemod) wrote in [community profile] balance_logs2019-04-08 09:39 am

Field Mission 3: Brushing the Sun, Part 1


Are there really no bananas on board this thing?
NAVIGATION



1. FIRST, YOU DRAW A CIRCLE


Click here for the RNG thread!



A. IT'S TIME TO GET TO WORK

That certainly isn't to say that your previous efforts have not been hard work. But one half of this mission has been fine tuned, a logistical machine of well-oiled cogs, the creative efforts of a man who has so much to make up for.

After the three-hour journey across the sky, you and the three other Reclaimers you boarded the glass orb with will be deposited right in the dead center of Maru, where the Bureau has set up a small camp for gathering, sorting, and sending off supplies. It's chilly, but not unbearably so. The air is thin, but up here, it's probably the cleanest you've breathed anywhere else in Faerun — new and old Reclaimers alike.

Whatever goal you decide to work toward during your stay here, after a quick rundown of how supply gathering will work (it's pretty simple: You bring supplies, the unnamed Bureau members assigned to the base will send them off), you're turned loose to the gnarling wilds of the floating continent.

Because, as the header says, it's time to get to work.

And you most certainly haven't gone unnoticed.



2. USE YOUR PATH ACTIONS WISELY


B. ROWDY RUMBLE

Those of you who aren't quite combat ready might be getting something of an instant crash course in the art of a hostile encounter — though, perhaps in a bit of a lucky streak, goblins, like the pack of three of them that are leading the charge here, are, uh. Well, they're morons.

But these particular three see a bunch of humanoids flying in on what are very clearly cursed globes, and they see a bunch of humanoids wandering the lands and attempting to cash in on their treasure. They were here first, you know! Even if they don't entirely understand why the mine they were here first in isn't exactly on the ground anymore. Or where exactly they are to begin with now. Or ... well, frankly, nothing about any of this makes any sense.

Whether you're back at the base at the center of Maru, or whether you're out in the fields, toeing at the ground for hints of treasure underneath, you, and whoever you happen to be traveling with, will be approached by a rather bold trio. And whatever treasure you may have on your person? They're rather keen on taking it.

What will you do? Fight? Try to reason with them?

For those of you with the combat experience, there are, of course, much bigger fish to fry. Take a look at the YOLO's guide to monsters for a full list of the hostile critters you can challenge to a wrestle during your stay on Maru.

C. NIGHTLY WHISPERINGS

You've probably heard the rumors by now — the fact that nobody seems interested in going to the small lake and waterfall on Maru once nighttime rolls around. Seems pretty silly, right? Superstitious, even. It's a rather beautiful patch of the floating continent, and if your previous expeditions digging through the ground are any indicator, there's a wealth of valuable items to be had underneath the surface.

Hubris might lead you to camping out near the water's edge, for just one evening.

And sometime around midnight, provided that same hubris hasn't put you to sleep, the light of your campfire, or the light of the moon, suddenly extinguishes. It's like being wrapped up in a cloak of vantablack, in very nearly every single sense, not just sight. No rustling of leaves, no sound of the wind passing through every nook and cranny of the continent. No light. No nothing.

If you decide to book it out of there, be careful, lest you accidentally wander into the lake, without a clear sense of where exactly the exit is. But if you choose to hold steady, after about an hour, the silence and darkness clears — and the scenery returns to normal, as if nothing happened.

Something did happen, however. Whether you stayed there for just a moment, you sat through it, or you slept through it, if you were anywhere near the lake at midnight, you'll be subject to a nightly enchantment coming from an unknown source. You may pick one of the following:

○ The next time you are asked a question, whether it's what you had for dinner or whether you're all right, you will be magically forced to answer it truthfully. The effect wears off after one question.

○ When you speak, you'll hear yourself speaking normally. Everyone else will hear you either making an animal noise, or repeating a sentence you've said before, regardless of its relevance. That goes all the way back to your canon! The effect begins at sunrise, and lasts for three hours.

○ Whenever you try to leave, it feels as if your shoes are suddenly made with two tons of lead. You will not be able to move away normally. Someone's going to have to carry you out of there.

○ When the sun rises, you will be magically reduced to half your height. The effect lasts for five hours.




3. MINE CART MADNESS

D. I'M ABOUT TO LOSE MY MINE, UP IN HERE, UP IN HERE.

Eventually, you'll probably find yourself down in the mine's labyrinthine system of tunnels and networks that seem to sprawl out in nearly endless directions. Be careful when you turn corners, as there may be an Umber Hulk or a Basilisk waiting for you in the darkness, but as you look down, you do notice tracks that head in nearly every direction. Whoever had initially excavated this area was quite laborious and thorough with the pathing down in its deepest delves. One turn leans to another long corridor, and maybe another turn leads you back in a circle. Mining equipment can be found almost everywhere, left to rust and decay with the passage of time that could only indicate hundreds of years of being completely unbothered.

You step forward, and look to see a path that carves out into four directions- straight, left, right, and back.

And you quickly realize something doesn't feel right. That's true- as you begin to step forward and take a path, you find yourself back to where you started after walking for a little while. Turn back, and you might notice that you're in the exact place you just were as well. Maybe you brought some chalk with you, or maybe you managed to drop something here like a breadcrumb trail to tell you which way you've already headed. Or maybe you don't even notice it until you've been walking for hours, but you're stuck in a loop.

Of those four directions, you'll notice something peculiar if you start to take notice.

○ One direction will always lead you back to where you started.

○ If you listen close enough, down one hall you'll be able to hear the sound of a coastline, weak waves echoing and crashing against the shore. Follow that sound and you'll come to the source of it: a large standing pool of water that sits absolutely still, no tide. You can swim to the bottom of it, not a problem. There doesn't seem to be anything there. But the walls are bio-luminescent, coated with weird fungi that you definitely don't want to eat.

○ When you look on the ground, you can always find baby fire beetles at the mouth to one of the spokes. Follow those markings long enough and you'll inexplicably be sent back to the mine's entrance.

○ One direction is completely nondescript, but unlike the first one that sends you to the beginning of the maze, you enter a new area that doesn't hold any of the signs that you were there previously. You can follow this lead for several iterations, and eventually come to a four-way that has no features noticeable whatsoever: no beetles, no sound of rushing water. But you head down one of them and you're back to where you started.


E. I'LL FOLLOW BEHIND YOU ON RAINBOW ROAD.

Mind boggling puzzles aside, you're welcome to explore the depths of the Lost Mine of Phandelver. One of the more ridiculous, albeit, fun adventures you can take is a mine cart ride through the mine down to the farthest reaches. It starts off relatively bumpy and doesn't seem to smooth out at any given point, but it's the closest thing you're going to get to a roller coaster ride down here in Faerun. Reaching the end is a matter of waiting the cruise- and you eventually come to a dead end.

There's stuff you can mine down here as it empties out into a vast, damp cavern. Iron, several types of cheap gemstones, and rocks can be found pretty much anywhere. If you're looking to rebuild Vista Virs, this is a good place to start. If you're looking to make a little cash on the side, that's possible too. We're not here to judge your moral intentions.

Getting back isn't as fun as it was coming down here, as you're pretty much stuck pushing the cart back to where it was if you want to take things out. Don't worry about the logistics too much; there always seems to be a cart available for you to descend, and oddly enough, it never feels like it's the same journey down and back twice in a row.

F. BEEN HERE ALL NIGHT. BEEN HERE ALL DAY.

There are a few notable places to explore while you're down in Phandelver:

○ An administrative office, complete with desks that haven't been touched in years. Several papers are still there, with dates that go far and wide back into the past. Touching them causes it to disintegrate into dust. For anyone who makes it down there, there is a lockbox to be found that can be opened by smashing it on the ground or attempting to unlock it with thieves' tools. While the contents are up to you to decide, nothing in there should be magical beyond a simple potion of healing, aged... several centuries.

○ An old room that seems to be barred from the inside, about an hour's walk past the mine entrance. Outside, you can find several skeleton carcasses of humanoid creatures that have long since died down here. If you try to make it into the room by force, you'll be greeted with a barracks that once housed the dwarves who worked down here. You get the sense that a battle happened in these parts, but beyond that, it's kind of hard to tell what went down.

○ A large quarry with a practically neolithic drill in the center of it. It hasn't seen use in quite some time, but be careful as the drop can be upwards of 100 feet. Another prime locale for mining, this area seems to house sturdier metals. Hence, the drill being necessary. Be careful, this is prime Umber Hulk territory.

○ Various storerooms that housed supplies for the workers of the cavern. You'll find wine and spirits down in the depths, and who wouldn't want to try some 300 year old whiskey? The climate down here is particularly perfect for keeping and storing these rare and fine vittles. Drink up, it's on us.

○ One peculiar room that when you enter, you feel a chill sort of feeling take over your body. There's a bed in here, with a storage chest at the base of it. Attempting to open it or touch it or even having an intention to steal/uncover what's inside will cause you to hear incredibly powerful and loud screaming in your head, enough to make you clutch your ears and take psychic damage from it. Hm.




4. WILDCARD

The floating continent of Maru is your world to explore, and your story to write! You may use any of the prompts we've given you here, or you may come up with your own prompts — you can utilize any part of the setting provided in the OOC post.

If you'd like the outcome of a particular thread randomized, or if you'd like to investigate a particular part of the setting, feel free to drop a note in the RNG thread and we'll set up a roll for you.

As always, be amazing. You're two for two on reclaiming Grand Relics, and we can't wait to see what you do here.







blurb code by photosynthesis
hxppythxughts: (awesome♥ Inside my head.)

4

[personal profile] hxppythxughts 2019-04-10 05:35 am (UTC)(link)
[Sayori takes the miner's hat easily, though she must remove her feathered bard's cap to wear it responsibly. Which she does! Because she likes being able to see!

At Ryuji's suggestion, her entire expression lights up.]
You think so? Let's do it then!

[Today's Jackass guest star is, apparently, Sayori.]
ryuji: (they're old people!)

[personal profile] ryuji 2019-04-12 02:05 pm (UTC)(link)
[He has to hold his hand up to his mouth to cough and turn his head when she plops the miner's hat right onto her head. It's really, tragically, fucking adorable! And Ryuji is not a patron of the finer arts, not a man of culture. He tries biting it down, along with the smile that's pretty obviously on his face either way.]

Yeah, dude. You wanna sign the waiver that makes me invulnerable from being sued in case you die?

[THAT'S NOT HOW YOU TALK TO GIRLS, KID.]

I mean, don't worry, it'll be fine. No worries to be seen from over here. Too fast to live too young to die, yadda yadda.

[He gets in the mine cart. If he had a pair of goggles, he'd be fixing them over his eyes.]
hxppythxughts: (extraordinary♥ all rubbing together)

[personal profile] hxppythxughts 2019-04-13 01:24 am (UTC)(link)
[Sayori tucks her hat away into one of her pockets; the feathers stick out, but that is for the best. Wouldn't want them getting smooshed!] I have a pen! I can sign something if you want!

[She climbs into the cart after him, totally undeterred by his terrible conversation starter.] But we shouldn't die! People probably rode in these all the time before! [Were they supposed to? Maybe not. But Sayori is sure that they did anyway.]
ryuji: (i thought i'd give back)

[personal profile] ryuji 2019-04-15 01:33 am (UTC)(link)
[Shots fired! He thought it was a decent conversation starter; when she offers to actually sign something though, his bluff is completely and utterly called out on and he's left to pat his chest and his pockets, as if he were looking for something.]

Sorry, all outta forms. You're just gonna have to trust me on this one, I guess.

[Famous last words, maybe.]

Yeah, well... when ya say it like that, it does kinda take this whole thing down a few notches.

[He settles into the cart, pulling his mining helmet on tighter across his head. He has an ace up his sleeve, though, to spice this up a little bit. With Sayori secure, he whistles loudly, using his index finger and thumb as the sound reverberates into the hollow of the cave ahead and the space behind the both of them.

And Theodore comes running.

A direbear is heading right for the cart.

Ryuji ducks a little bit as it aims to give them a particularly good headbutt to send them off on a quicker pace.]

HERE WE GOOOO!
hxppythxughts: (clumsy♥ between my feet.)

[personal profile] hxppythxughts 2019-04-16 05:41 am (UTC)(link)
We'll be fine! I'm sure! [As far as Maru-related adventures go, this has got to be one of the safer options.

While she is impressed by his whistling abilities, it occurs to her to be curious about what he's whistling for, and she peers around. Maybe it's like Gundam and his not-hamster! Or Akechi's new dog!

Needless to say, she is not expecting the direbear.

A wail of--fear? Warning? Simple surprise?--works its way out of her, coming to a crescendo as Theodore gets closer and cutting off into a sharp "eep!" as she ducks into the cart while the direbear..............BEARS down on them. The force of the headbutt jolts her forward as the cart starts moving.]
W-was that your--

[HERE WE GO INDEED. She tries to finish her question, but as they begin to speed down the track, well.] BeaaaAAAAAAR--?!
ryuji: (i kinda want you to do it now)

[personal profile] ryuji 2019-04-23 06:27 pm (UTC)(link)
[As it... BEARS... down on them... god.

But for the most part, it was something that Ryuji had highly anticipated, and he waves his arms in the air like he just don't care, and the cart takes off down the track.]


THANKS THEODORE!!! WOO!!!

[Theodore falls... er... sits, gracefully as he concludes his holy mission to get them going. Ryuji's spirits are high as hell right now as the thing begins to pick up some serious velocity.]

Holy shit this is AWESOME. I think I might barf!

[Well.]

Hey, you okay back there?

[He turns to look at her, as bats start to whiz past them, awoken by the turbulent smashing sound of metal cruising on metal.]
hxppythxughts: (flying♥ It makes me feel)

[personal profile] hxppythxughts 2019-04-25 04:58 pm (UTC)(link)
[ :)

Whatever Sayori was saying, now it's just EEEEEEEEEEEEEE. It's still hard to distinguish whether it's from excitement or fear, but then again, isn't the whole experience of a roller coaster dependent on feeling both?

Once her lizard brain is sure that no bear is coming after them on this wild ride, she sits up, and the full effect of the speed they're hitting hits her. The fear-excitement bubbles out in a manic laugh. By the time Ryuji turns back to look at her, the transition to excitement is further along, and she reaches out to grip one of his shoulders for support. The other hand points past him with wide-eyed wonder.]
Yeah!! Look at all the bats! They're going so fast!

[More accurately, Sayori and Ryuji are going so fast.]
ryuji: (they eat they sleep they complain)

[personal profile] ryuji 2019-04-26 02:06 am (UTC)(link)
[This is the most fun thing he's experienced since coming to Faerun months ago. Everything was always "don't do something stupid, Ryuji," "don't touch that magical object, Ryuji," or "you're going to get yourself killed, Ryuji." Jokes on them now. They're in a magical mine, careening at breakneck speeds, and no shitty adults to tell him what to do.

And on top that? He gets to share something neat with someone. Roller coaster rides are cool, but going with someone else makes them about... 10000% better. Hands down. Or- in their case, hands up! Metaphorically- Ryuji doesn't want to get his fingers nibbled down for an evening snack thanks to these rats with wings, but he does look up. He sees the swarm overhead, and hears them as a backdrop to their own speed.]


Whoa! Imagine bein' able to fly like that.

[Actually.

Ryuji looks ahead. There's a wide gap in front of them, chasm below.]


Oh crap.

[They're going to fly.]

Hold your breath, it's about to get candy crush down here a minute! Look up ahead!
hxppythxughts: (vacation♥ to each and every friend.)

[personal profile] hxppythxughts 2019-04-26 04:13 am (UTC)(link)
Huh? [Distracted from the majesty of the shrieking rats with wings, Sayori leans a little to get a better look around Ryuji. She has no idea what getting candy crush means, and it's super loud between the grating metal and the bats, but she sees the gap and gets the gist.

Fear and excitement once again coexist in harmony. She laughs that laugh again, awed and a little disbelieving. She won't be holding her breath, but she will be holding Ryuji in a tight and graceless bid to survive this jump.

And she will definitely be screaming as they go over it.]