balance mod (
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balance_logs2018-12-31 02:29 pm
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Entry tags:
- bridei chronicles: faolan,
- danganronpa: gundam tanaka,
- danganronpa: kaede akamatsu,
- danganronpa: komaeda nagito,
- fate: leonardo da vinci,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- jjba: guido mista,
- k project: misaki yata,
- merlin: lancelot,
- persona: goro akechi,
- persona: minato arisato,
- persona: ryuji sakamoto,
- red vs blue: agent washington,
- rwby: blake belladonna,
- rwby: qrow branwen,
- twewy: daisukenojo "beat" bitou,
- umineko: willard wright
Lunar Interlude 2
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![]() ![]() 1. NEW RECLAIMERSA. WELCOME WELCOME! FAH WHO RAHMUS For the nine of you who will be arriving today, the story is the same: though you may not remember it, there was a moment where you were living out your life, at home or wherever you were ... and then there was the moment the Hunger came. And amid the television static that is your memory of that moment, a hand reached out to you, beckoning your escape as the tendrils of darkness destroyed everything that ever existed about your world. "Would you hurry this up, please? Your world no longer stands a chance. Come with me, we are the last bastions of hope for all universes everywhere. And we're going to need you." And then, unceremoniously, you are dragged through the universal wringer and plopped down on the soft, though not quite cushioned, grass of the Moon Base Quad. There are other people out in the grassy fields — they may even be people you recognize. They may just be strangers, other Reclaimers, who recognize what you're about to endure. The things they say may be interspersed with static — as if the words themselves aren't reaching your ears correctly. And you have a few minutes to chat before you're calmly led away by Bureau administration, to do something about that pesky static problem. B. THE VOIDFISH The nine of you are quickly divided into two groups, and brought to the easternmost geodesic dome, to an elevator in a well maintained, but sparsely landscaped field. There's nothing particularly ominous feeling about the space — in fact, the two guards who greet you at the elevator entrance seem pleased with your arrival. You are, after all, one of the few chosen by the Director, the few who will reclaim what the Hunger has destroyed. And in a few moments, you're about to find that out for yourself. After a tightly packed elevator ride, your group is ushered out to a rather grand looking hall, banners of the Bureau of Balance adorn both sides of smooth metal walls. And inside the Voidfish's chamber stands a tank — impossibly tall, and soaked in a black ink that obscures whatever the tank may be holding. You may notice the sound of someone speaking. It's a bard, on his second round of introducing Reclaimers to the Voidfish, and this time, he has chosen to demonstrate the functions of the outrageously vertical tank not by playing violin music, but by reciting a piece of classical, and highly valued poetry. When he finishes, he pulls at a drawer just at the metallic base of the tank. He solemnly enters a few scrolls into its basin as the tank begins to light up, like lightning behind dark clouds. And suddenly, you forget what that invaluable example of universal literature sounded like. "Yeah, man, like... don't think too hard about it, it's like that every time. I'm guessing you're here to be inoculated? Just a heads up, you might want to, like, seriously, hold your nose while you drink it down. It tastes wicked gross, man. Anyway, I'm supposed to tell you that you have a choice. If you drink the black stuff, you'll be able to hear through the, uh... Huh, how do I describe it? Through the [TSHCSCHTSHCHSC] sound. You guys like, hear that? Anyway, it's all about knowledge or something. I don't know, I'm just here to, like, feed the thing. We call it the [TSCHHSCHSCH], by the way. So, like. You get a choice. You can drink it and understand stuff, or not drink it and then hear that crackling noise all day every day. If I were you, I'd drink it. But, hey man, I'm not like, your dad or anything." The bard takes five cups and draws liquid from a spigot connected directly to the basin of the large tank. Stormy, muddy looking ichor is drawn into them, one by one. He offers each of you a sip. Drink it (he wasn't kidding about what it tasted like), and you're inoculated to the wisdom of the Voidfish. You try to remember the poetry this bard recited a few moments ago and the rhymes, the meter, the significance, all come back to you. And if you think back to your arrival, some of the things you may have heard other people in the Quad say, that simply sounded like static, are suddenly clear. Bureau of Balance. Grand Relic. Reclaimers. Yet you still can't remember the Hunger or what it had done to your world. And as you look back to the tank in front of you, the water has become clear. There's a jellyfish, as tall as a building, floating within. You look into the body of the creature and you can almost make out a beautiful, tiny universe floating within it. 2. THE TEST OF INITIATION![]() One Grand Relic has already been reclaimed, you're told. They were a pair of bright red mittens, held by the mayor of a small village who may have meant well, but under the draw of the mittens' incredible space-bending powers, was corrupted into using them, and to nearly killing everyone who lived under him. You may have noticed, at some point while glancing out into space while walking here, to the planet below, a massive evergreen fir that stretches past the planet's atmosphere, very nearly piercing the Moon Base itself. It appears to be decorated for the holidays. That tree is the direct result of those mittens, the actions of a man who could not resist the temptation to use them. Resisting that very same temptation is your task here. And with that order in mind, as you and your partner stand in the middle of the Arena, the walls dissolve, and the simulation begins. You're standing in the middle of a forest. Ahead of you, situated on a pedestal, is an item. It could be any ordinary item: a pair of gloves, a teapot, a simple decorative bowl. Whatever it is, it's yours for the taking. Take that simple item in your hands, however, and the building blocks of the trees around you suddenly collapse like shattered glass, and reform into new scenery — it may even be a place from home that you recognize. A voice in your head beckons you. Perhaps there's a mistake you made, or something that went wrong for you back home that you wish you had the power to undo. Perhaps there's someone you wish you could help, or even save. The item that's in your hands has the power to help you achieve this, if only you'd ever use it. Resist the temptation. Take the item, and drop it into a nearby deposit box to be destroyed. Your partner is here to help you — because once you destroy it, you will be doing the same for them. 3. NEWBIES AND VETERANS, AROUND THE MOONBASEThree or four days into the month, now that the newbies are settled in, something strange happens: The next time you return to your flat from whatever errand or exploring you were doing, when attempting to use your Bracer to open the door results in extremely obnoxious beeping that persists for an entire thirty seconds, and a message on the screen next to the door. ERROR: HOME ASSIGNMENT MECHANISM MALFUNCTION. GO TAKE A WALK. Welp. Looks like you're locked out for a bit while techs fix that. Here's a few places that might be worth checking out. ![]() Should you find your way to the Dojo, there's a door that still has that shiny, brand spanking new door look and new door smell to it off in one of the less traversed corners of the building. A sign next to the door demands that you empty your pockets before entering. A scanner for your Bracer will unlock it, assuming it's unoccupied, leading you to a plain white room with no furniture or objects at all in sight. As the door shuts behind you, a pleasant female voice echoes from all corners of the room, greeting you by name. If this is your first time in the room, the voice has a simple question for you: "What memory do you value, or think of, most?" Once you've provided your answer, the walls crumble, much like they did during the Test of Initiation simulation, reforming into something that is, again, pleasantly, or even unpleasantly, familiar. It's a space from home. Perhaps it's your room. Perhaps it's your favorite restaurant (though, the place is curiously empty, and the food you find, for some reason, tastes like strawberries). Perhaps it's a park you always enjoyed visiting, or a corner of the city you lived in. Whatever it is, you, and whoever you may have brought along with you, seem to be the only ones there. And perhaps the details aren't quite right — like maybe someone built a model of your home to explore, but a few pieces were missing from the box. But it's close enough. B. SPEND YOUR DOUGH. SOLVE A MYSTERY Whether you're a newcomer or a veteran returning from your first Field Mission, you've been provided with some spending money. You can use it to buy yourself one weapon and piece of armor from one of the blacksmiths in town. Regardless of who you choose to help you out with that, it'll take about a week to complete your order, so time your purchase carefully. There's also premade weapons and a whole bunch of other bullshit for sale at FANTASY COSTCO. Shelves and pallets of an endless array of nonmagical items, pretty much anything you can imagine, can be bought here, but there's one particular, innocuous item that seems to have Garfield the Deals Warlock in a tizzy. The more those vinyl covers that can be used to decorate your Bracers are purchased, the more the name seems to spread, ghosts of whispers around the entire Moon Base, of a person who may very well be a ghost herself. Who is Miss Zarves? Who was Miss Zarves? A powerful witch with the power to scramble your memories, insists one cantankerous woman who pours you a drink at Madame Frione's Tea Kettle. A heavyset, flushed with drink sort of man sitting next to you disagrees — Miss Zarves is a practical joke Garfield likes to trot out every couple of months to mess around with anybody gullible enough to believe him. Whatever the case, it seems that the name alone gives everyone a curious case of déjà vu. Someone has to have information on her — and this is the Reclaimers' opportunity to hone their information gathering skills. ![]() Whether you're in class voluntarily, or whether you were dragged there on account of dying the past Field Mission, today's session of Fatalistic Fauna, and Danger Sense to channel your inner barbarian is going on a little field trip to the Arena. Because this is your first test to see if you can put all that information that's been given to you in the first few lectures to good use. You and a partner are placed in the middle of the Arena, in a simulation of an expansive, empty field, up against the first monster you were introduced to in class: A Bulette, a fearsome beast that can burrow, lunge, deal severe piercing damage, and jump an absolutely incredible distance. And you and your Reclaimer partner are absolutely no match for it. Your only option here is to escape. Can you? If you are dealt simulated fatal damage, then the Arena will dissolve back to normal, and you'll be given extra homework and reading material for the day. Sorry, them's the breaks. D. OPEN THE DOOR, GET ON THE FLOOR, EVERYBODY DO THE DINOSAUR There's a signup available for those looking to take Dance lessons at the Academy. There seem to be enough slots available for 50 or so people, and the form's name simply reads: "DANCE, NOW. WITH MS. CHARLOTTE." It's a pretty large time commitment- a crash course in dancing is a rather intensive affair. You'll be spending 4 days a week for 2 weeks, 2-3 hours per day, learning all the basics of the waltz, the tango, and the quickstep. Don't even think about trying the cha-cha slide here, it's simply not pasodoable. At the studio, you can borrow a pair of ballet slippers and join in with Ms. Charlotte, which, for anyone coming to the class for the first time should be rightly horrified. The newest member of the Bureau of Balance is a spider. A delegate from New New Aspen, Ms. Charlotte comes equipped with a bracer of her own, has taken in the Voidfish juice, and relocated here, to teach at the Academy. She moonlights as a ballroom dance instructor and a coach, and boy... she's pretty demanding with her approach, but incredibly thorough. You don't want to let Ms. Charlotte down. The sessions she teaches will get you to learn the basics. Natural aptitude, of course, goes a long way, but she's very 8-hands on with her approach at correcting posture and steps. Not without compassion, however, if you manage to get blisters on your feet, Ms. Charlotte's web bandages will set and help heal those sore, tired feet. The next 2 weeks of this boot camp are going to be brutal. E. THE MOON IS YOUR SPACE OYSTER (WILDCARD) There are plenty of other locations around the Moon Base that you can explore at your own discretion. Feel free to refer to the Settings page for more ideas on what shenanigans you can get into. Additionally, we'll be fielding Bender rolls again this month! With the exception of the three items that have been removed from his recipe database, if a food item was destroyed in a failed roll previously, you may roll to try to fix it. Bear in mind, of course, that you may make it worse. Successful food rolls will stay in place at this time. 4. THE DIRECTOR ACTS; A GRAND RELIC DESTROYEDErika has obtained and delivered the Space Mittens to Madame Director herself. She struggles to remain calm and composed at the moment, but the amount of immense pride and relief at recovering the Grand Relic slips through an otherwise sturdy exterior of coolness and level-headed features. She congratulates the entirety of the Bureau of Balance for their hard work, and relates to Erika that she couldn't be happier that she had made this world one step closer to being safe. A message will appear across all bracers, everywhere, with the following: Reclaimers, welcome home and congratulations on a successful first mission. Although there were certain drawbacks and difficult decisions that had to be made, I believe, without a doubt, that you all have irrefutably surpassed all expectations. Congratulations on a job well done. However, next time, please do be more careful out there. ![]() An eruption of cheering breaks out. This concludes the first successful mission, and a deeply needed win, for the Bureau of Balance. blurb code by photosynthesis |
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[Oh, shit. Money. Actual gold pieces and such, Dwyer understands this form of currency. He's surprised at the sort-of allowance, but definitely willing to put it to use, so the first thing he does is commission a small knife for himself. Not a dagger, more just a carving blade, something small he can keep concealed on his person and use to whittle or cut ropes or poke his way out of a bad situation, if need be. Mostly for carving. It was kind of fun, making ornaments in New Aspen, and he'd like to try his hand at a couple other things.
But besides that? He's decided to brave the aisles (and creepy jingle) of the Fantasy Costco to procure some things he's been sorely in need of. After all, he has by now seen the community kettle in the cafe, and what good is a kettle without something to put in it?
Tea. He's going to buy the largest box of tea bags he can find. Black, green, oolong, herbal, whatever Garfield's got on sale for the best deal. He can work with it, but let him make tea, at least, Gods. It's sort of by chance that he picks up a pack of the Bracer Chasers as well, drawn in by their various colors and patterns. And that's when he hears the name of mystery.]
...Miss Zarves, huh...
[He sort of says it to himself a couple of times as he looks down at his new, weird-feeling Bracer Chaser. It's the pattern Garfield got all weird about, and it's not a bad pattern, whatever it is. But as for the name that seemed to just disperse into the air...well, he's got an idea of where he could start, but for now he's likely to just spread further mystery if you happen to overhear him as he makes his way through the rest of town, mostly window shopping.]
[3C - I'd rather just have a cup of tea and watch, if you don't mind.]
[This was stupid. This was dumb. This was so dumb. It wasn't mandatory for Dwyer to come to "Stop Dying 101", but he decided to check it out anyway, and now look where he is - in the middle of the Arena with you (whoever you might be), facing down a dragon-mole thing that looks hell bent on snacking on his viscera.
So, uh. Shit. Yeah, there's no way they can take this thing on.]
...You ought to run, I...I can distract it...
[He doesn't sound confident on that second part, but try fighting with him on the first part and you'll get a surprising amount of pushback. What do?]
[3E - Tea Experiments]
[So there's been a lot of down time without any all-encompassing missions to go on. What does a butler do with time to kill? Why, he makes tea, of course! While Dwyer will very easily give up his monopoly on the kettle if someone asks for it, it's clear that he's getting a lot of relief and enjoyment out of using it and offering cups to anyone around, whether they be a fellow Reclaimer brought here by the Director or just your average Faerunian Bureau member. He's even taking time between batches to break out the few pine nuts and peppermint chips he managed to bring with him from New Aspen and is painstakingly trying to get both fine enough to add to the teabags he's bought in order to attempt to recreate the medicinal tea of Gnome, MD.
It's. Well. Probably not medicinal. But it doesn't taste bad, if you want to try it. No really, Dwyer insists, please give him your unaltered, undiluted criticism. Is it lumpy or overpowering? Let him know, he wants to improve so badly. Or just chat with this tired boy who's so determined to make tea for everybody, he's got to be fun for gossip.]
[3A - I just clocked out. This won't take long, will it?]
[By now, of course, he's heard rumors about the room in the Dojo. The room that turns into whatever you want it to be. And, well, of course he's curious, because who wouldn't be? It's a weird place to put a magic home-illusion room, but just because it's in a Dojo doesn't mean he has to fight anybody to get there.
If anyone sees him slip into the room, they don't have to wait very long before they see Dwyer emerge from it - he can only linger for a few minutes. Behind him there's a second or two of the scene inside; a large bed with plush red blankets, a funny lion-headed rocking horse kind of toy, a bookshelf, an end table with a pot of tea ready and waiting to serve. It disappears too quickly for more details to be seen, and Dwyer is absolutely booking it as far away as he can, because he can't.
He just...he can't.]
3C
You don't sound so sure about that.
[There's not a lot of time for banter, considering that thing could rush them at any moment, but:]
You don't need to play bait. I should be able to distract it well enough that we both get out of here safely, but just for reference— what kind of distraction did you have in mind?
[She has her Shadow Clones, which are absolutely made for distraction, but it's not like they'll always be together in the field. Maybe she should let Dwyer try his hand at playing decoy to get some experience?]
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Uh...well...I'd probably just wing it...
[How did he not die on the tree.]
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Trial by fire, then.
[At least this is a simulation.]
New plan. You run, I'll buy you some time. You're a healer, right? You need to look out for yourself as much as other people.
[He's welcome to fight her on this, but she's already drawing her weapon as the Bulette starts to shamble in their direction.]
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[He's half asleep on a good day, yes, but he does commit to what he says he'll do. Dwyer frowns slightly at the plan, but the Bulette is already coming their way. Unless he can think up something else...]
If you're fighting it, I can't leave you behind...maybe if we throw something, we can distract it?
[Part of healing someone is making sure they don't get hurt in the process. Yes, this is definitely true, for sure.]
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[She's more than willing to take him at his word on that, but if this weren't a simulation and he'd decided to stay back and play bait, it would end with more than a slap on the wrist.]
Distraction works!
[If they come down to the wire, she'll use her semblance to help the two of them make a clean getaway, but she reminds herself that the importance of these exercises is to help those participating to learn to use all their resources. She's tense, ready to spring into action and bolt away with him in tow if need be, but first:]
If you have any spells that might draw its attention, now is the time! Show me what you've got— and if it gets too close, trust me. I'll get us out of here.
1/2
[While his eyes stay trained on their little monster friend, Dwyer reaches a hand out and focuses, focuses until there's a kind of glow around his hand, and warmth - warmth like a fire, and the glow coalesces into a ball of white flames.
Oh yes. The boy has learned Sacred Flame. And that light is definitely a beacon of attention, but-]
Ngh!
[He lobs the ball of flame out and away from himself and Blake, and the throw isn't bad for a hand more used to a dagger's handle-]
2/2
Oh, damn it-
[They need to run. Right now. Before that things decides to look for retribution for scorch marks.]
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Run!
[Even as she says it, she reaches out with one hand to shove him in the opposite direction of the Bulette, the creature itself snarling as it shakes off the worst of its burn and begins to charge at them. She activates her semblance mid-shove, leaving a copy of herself behind as a decoy as she pushes off and runs alongside him, her gaze moving upwards to scan for anything she might be able to hook onto and rappel them both upwards and to safety.]
Keep moving, that won't distract it for long!
[Once it bites down and realizes that there's no meat to that clone, it's going to be pissed.]
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Should I try to throw another one at it?
[And aim even worse?]
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3A sup friend
Right near the exit to the dojo is when he's finally grabbed. ] What's wrong?
\o/
[He's not expecting to be grabbed. While Dwyer's head is full of many, many emotions, Will manages to snap him out of it for a brief moment, and it's lucky he turns and sees Will before his hands came up to react. A childhood of being taught that you need to throw off someone who grabs you of of nowhere is kind of not the best way to get to know your fellow Reclaimers better.
No, instead Will gets a very clear look at Dwyer's face. He has no time to school it into something else; he's pale, and shaken, very clearly so.]
Wh...what...?
[Even his voice is...well, no, he sounds as tiredly but genuinely taken aback as ever.]
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Are- [ No, he's not, dumb question. There's not even a chance to let the usual internal panic over failing at How To Person set in. Questioning it's just gonna hurt the guy worse. It's a certainty borne of 'wing it and hope for the best' but having the appearance of someone used to breaking people in half means that in practice? It's just Certainty. ] What do you normally do to relax?
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...Huh? I...what? Why...
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[ That whole thing is said with all the enthusiasm of one of those college lectures that everyone except the scholarship students fall asleep during. Dwyer has yet another reason to continue filling the awkwardness gauge. ]
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Uh...coffee...? I...like to make coffee.
[You've put him in a corner here, he has no idea how to respond to any of this other than answering your question.]
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Also, how is making coffee a hobby? What the hell Dwyer ]
Yeah? Tons of ways for that. What's your favorite?
[ Punctuated with a few steps, a guiding turn to be Not Facing the dojo. All the suggestion starting actions of 'start walking', but without any of the forcing into it. ]
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Uh...well, there's a method using very finely ground beans, unfiltered...and you brew it with the sugar and some other spices? It's nice...I don't think the cafeteria contraption can guarantee it to come out okay, though...
[It's also very strong and very flavorful.]
3C
[ Akira isn't here to listen to any push back, so he's going to take that hand and drag Dwyer with him. A flash of blue flames frame around his eyes, just beneath his glasses, and a similar combustion happens in front of them. A figure appears with wings outstretched and rifle in hand—it's Satanael, Akira's Persona.
The wings are there for a purpose, to appear larger than the figure really is. The bulette lets out a confused noise, backing up a bit to reassess what's happening even if it's all a simulation. ]
Let's go.
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Oh
What the fuck even is Satanael, Dwyer is kind of dumbstruck, mouth hanging open as Akira drags him away because what even. He looks between the Persona and Akira with increasing befuddlement.]
...Huh?!
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Convenient for it, less for them. ]
Keep moving.
[ Satanael will be returning... Does it seem like they're running away from him or the monster? Who knows? ]
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[He actually is moving, and when he notices the Bulette diving back under the ground he definitely puts some steam in it, or...whatever fun analogy you can use to say "he keeps up with escape plan".]
Is that...something you can do from home?
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Yeah... Though Satanael can only fire his gun now. [ Basically, not too useful for an escape. ] Got anything up your sleeve?
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Uh, I've been learning how to use Sacred Flame? Fire is...usually distracting, right?
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Oh. They're both clerics with little combat ability in their path choice. ]
... Yeah. That'll work.
[ He dismisses Satanael who's only draining his energy with his manifested presence. It's time for you to shine, Dwyer!! ]
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