balance mod (
balancemod) wrote in
balance_logs2019-09-02 04:13 pm
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Entry tags:
- ace attorney: maya fey,
- ace attorney: mia fey,
- carmen sandiego: carmen sandiego,
- danganronpa: kaede akamatsu,
- danganronpa: kokichi oma,
- danganronpa: shuichi saihara,
- doki doki literature club: sayori,
- final destination: alex browning,
- good omens: aziraphale,
- jjba: guido mista,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: minato arisato,
- red vs blue: agent washington,
- sailor moon: minako aino,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 5: Il Prigioniero, Part 1
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![]() 1. IL PRIGIONIERO: WELCOME TO CORMANTHORA. A CRASH BETWEEN TWO FERNS Lucretia has given the orders and locale for the next Grand Relic to be reclaimed and destroyed, a task that will present itself with many new and weird dangers that the Reclaimers haven't come across before. For anyone looking to brush up on their history of Myth Drannor, the Netheril, and the forest of Cormanthor, some of you have already learned a great deal of what occurred here, in bits and pieces. Leon, the Artificer of the Bureau of Balance, had described the tale of a very unfortunate city facing a major energy crisis that was bleeding out the land. You've already met the culprit behind one of the worst decisions humanity has ever made (Spoiler: it's Karsus, a god-tier shit wizard who sacrificed himself to get some of you out of dodge back in Lyrabar), and seen the destruction, first hand, of what happened to the Netheril via the events of Vista Virs. Phew, that's a lot of lore to take in all at once. ![]() But that's all ancient history at this point. No one's been able to make it deep enough into the woods to find out what really happened. Most often, they find the city of Shadowdale instead, and with that... Wonderland. Speaking of which, you'll be blasted down to the outskirts of the forest. The entire balance of magic in this area is highly off kilter, which isn't entirely new to some of you veteran Reclaimers. When a Grand Relic is used, it often leaves behind a very distinct path of destruction that makes even the most learned scholars scratch their head. Magical interference runs nigh high throughout all of Cormanthor, which makes this mission particularly dangerous. Bubbles are not able to penetrate the canopy of Cormanthor or land directly at Wonderland. As Lucretia had said a few months ago, these missions are going to get harder and come with higher consequences. She has faith in all of you to make better decisions. You're the most amazing and stalwart people she's ever met, after all. Blasted down to Cormanthor in parties no more than 4, you land somewhere near the outskirts of the forest. Look behind you, and you can see the yellow-hued mountains of the Netheril behind you, boasting a land of pure desert and its own uniquely cursed roster of flora and fauna. Pitter patter, Reclaimers.
2. THROUGH THE LOOKING GLASSB. EMPTY WOODS The woods of Cormanthor were stunningly beautiful once. Before most people who walk among these trees were born, sure — but once upon a time, this was a beautiful place. A living, thriving forest, like any other great wood. When the Reclaimers enter, however, the first thing they'll notice is the silence. Unnatural, ubiquitous, and oppressive, silence is the single unifying factor throughout these woods. The trees themselves shift, first sparse pines, then white ash and beech, and finally towering oaks, maples, and hickory. The silence doesn't change. There is no noise but the wind rustling the leaves on the trees — and as you get further in, even that begins to fall away. It will become quickly apparent that there's no animal life here. This is a forest in stasis, certainly, but it's utterly devoid of birds flying overhead, four-legged creatures scurrying through the leaf debris. No deer, no wolves, no bears. No monsters. No insects, even, if you're paying attention. Those with the ability to speak with animals will notice very quickly that life simply doesn't seem to exist here. Those with the ability to speak to plants may be even more alarmed, because while the trees and other plants do respond, their replies are sluggish and distant, somewhat reminiscent of speaking to someone suffering with a severe fever, drifting in and out of consciousness. Travel through Cormanthor's forest takes a few days' time, and so much time spent in silence begins to take a toll. Never mind the fact that no matter your Boy Scout badges, you can't forage for anything useful out here: nothing from the forest that is eaten provides any sustenance. Eat a bucket full of berries, and you'll still be as hungry as if you hadn't eaten a thing. The trees press in on all sides, and you know each one is different from the last, but after a while they all start to look the same. Some will be more affected than others. Those with a madness effect (RNG'd or chosen from the list on this mission's dossier) will begin to feel it by the end of the second day. There are infinite options of how to play with this in the frozen forest, but here are a few possibilities: ○ If you have forgotten something important to you (1), it can happen quickly or slowly. Perhaps you're camping with your bubblemates, talking about someone from home. That Greg Grimaldis, was he really that bad? the Reclaimer to your right asks. Who, you ask, perplexed, brow furrowing, is Greg Grimaldis? C. EMPTY CITY ![]() Then you look up. You can't help but look up. Stretching so high you've got to crane your neck to see to the top is a great gold tree sprung from the center of town. You couldn't see any of it from outside of Shadowdale's borders, but the town, it seems, wants you here. It wants you to see Wonderland. This could be paradise for a while, a place to stay safe from prying eyes and protected by the vastness of the forest as the Reclaimers track down this latest relic. Except, not to put too fine a point on it, it's kind of creepy here. The whole place is empty — not everyone-got-up-and-left-in-a-rush empty, but ghost-town empty. Nobody wants to stay here, it seems. Maybe there's somewhere else they'd rather be. Regardless, it leaves you with plenty of lodgings to choose from. If you don't mind making your own fun, there's plenty to do, too: bookshops to visit, bakeries to use, butcher shops to — okay, maybe not that one. There's a courthouse, though. Who wants to play Judge Judy? Consider any shop or government building one might find in a small town to be fair game. After a few hours, though, it becomes clear that this place isn't quite empty after all. You aren't the only ones investigating. D. A FAMILIAR FACE (OR TWO) ○ The first face you see is a friendly one. Upon seeing the bracer on your wrist, Matthew Hollyweather walks right up to you, all the more readily if he remembers your face from New New Aspen. Despite the setting, he's clearly and genuinely pleased to see Reclaimers here. To those he's met before, he's eager to share all the positive change going on in New New Aspen: the newfound peace, the booming economy, pictures of one bajillion bouncing new spider-nieces-and-nephews. To those new to him, he introduces himself as Mayor Hollyweather of New New Aspen with just enough good-natured self-derision in his tone that he comes off as authoritative but kind of embarrassed about it. Of course, you can't stay in Shadowdale forever. Literally: you can't. Every Reclaimer's feet are inexorably pulled to the entrance to Wonderland after not very long at all. The golden tree at the center of town is impossible to ignore. Step into the elevator at its base, and you might very well find yourself elbow-to-elbow with Matthew or Angus, staring as the numbers tick up . . . up . . . Carrying you to Wonderland. 3. WELCOME TO WONDERLANDE. A BEARY GOOD TIME ![]() Yeah. You know what this guy is all about. Chutes and ladders will take you all over the various places of the park, all branching out from Terminal Square. The entirety of the complex is, at scale, ridiculously large. All throughout Wonderland, you'll be treated like a king if you let yourself be pampered. The sheer amount of gilded perfection that went into crafting this place is at a scale even larger than the Moon Base. Gorgeous fountains spouting golden water are not infrequent, stands selling food of every type imaginable pepper anywhere there's space, and often as you pass by, you can hear people having the time of their lives here. F. PLAY WITH ME IN THE SPACE! There's so much to do in Wonderland. So much. Honestly, you wouldn't be the first to say it's overwhelming. That's part of the fun! Wonderland sweeps you away with all of the fun it brings. We could fill pages with the wonders in Wonderland, but why don't we stick with a few highlights and let you fill in the rest? ○ Wonder Square: When you first enter the confines of Wonder Square, you'll notice it looks and feels sort of like a casino... minus the strong and pungent smells that usually accompany those types of areas, typically. The wide birth of the room overlooks a beautiful vantage point of the top of Cormanthor's forest; pale greens look out into a sea of leaves for miles on end, as if the rest of the world doesn't exist outside of Wonderland itself. And why would you think it does, when you're here? Everyone gets in on the fun here in Wonderland. No matter how reticent one might normally be to do so, something about this place just puts pep in everyone's step. Nine times out of ten you might be the kind of person who finds rides, games, and having fun to be childish or beneath you, but guess what? Here in Wonderland, you're at least a little into it. So are the few non-natives you see. Angus is here, trying to figure out the rules of all these arcade games. Matthew is here, getting lost in Ghost Square and wandering the food court. A couple of other faces, too. Anything in the dossier is fair game for your use. But keep in mind, Reclaimers: those madness effects? They're still very much in effect. You're still in Cormanthor forest, after all. The longer you stay, the more you play, the worse it gets. Little by little, hour by hour, day by day. Have fun, kids. Be yourselves. Don't do anything Lucretia wouldn't do. ![]() ![]() ![]() 4. OOCIn order to keep to our goal of providing the most personalized Wonderland experience for all of you, we're setting a limit of 3 RNG attempts per character this log. Additionally, please be aware that while more mundane rolls will have standard-level DCs (for this log, anyway), any RNG with the potential to uncover plot information is high-risk high-reward and will have a very high DC along with steep penalties for failure. As always, we will let you know of this before we roll, and you have the option to decline any roll at any time. Other than that, this is your story to write and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread. blurb code by photosynthesis |
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I'd like to help though.
[And then he sits up straight and looks at Shuichi once more.]
I get it if...maybe I'm not really someone you'd want to rely on, y'know? And if that's the case, you can tell me, and I won't pry any further. But...keeping stuff inside, even if it's something stupid and unimportant to you, usually just makes that stuff worse. Especially, in my experience, for people who are already pretty sad baseline. And getting that kind of stuff off your chest usually helps, and I...want to help.
[It's clearly a little difficult for him to be this open and honest, but he's trying. It feels like a lost cause though...if he were Maki or Kaede, Shuichi probably would have said something already. Or would have caved when they pushed him a little...
That's fine, he guesses. This is just what he deserves, being kept at arms length...]
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I do want to rely on you, Oma-kun. That's definitely not the issue. It's just... [He looks away again, cheeks turning faintly pink as he stares fixedly out the window and half-mumbles:] There's someone I like and I thought...maybe they felt the same but... I think I was wrong about that...
[See? Stupid and super duper unimportant.]
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Ah, is it Akamatsu-chan?
[No hesitation with his question. He is pretty sure that's who it is, because why wouldn't Shuichi have a crush on her?]
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[Shuichi nods once, still keeping his face turned away from Kokichi out of embarrassment.]
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[Okay, he understands why Shuichi would think this is stupid and unimportant. But-]
You know that's not actually stupid, right?
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[No, he's pretty sure it's really stupid. They are in the middle of a mission to save the multiverse and here he is feeling sad about the fact that the girl he likes probably likes somebody else.]
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[Another singular nod. Yeah, something like that. Close enough.]
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[He leans back in his seat some, offering him a softer smile.]
I mean, if you think she doesn't feel that way about you, it's prooooobably because you feel like she feels that way about someone else, right? Maybe I'm wrong but I can't see you confessing to something like that at a time like this.
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[Another nod. He definitely...did not try and confess. And wouldn't for quite some time, even if he DIDN'T think Kaede had feelings for Minato.]
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[You can't keep nodding now. It's time to start participating in this talk!!]
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I... would feel bad for her?
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[He nods, as if that's the obvious answer, crossing his arms.]
And then you'd feel that she's being stupid, right? Worrying about her feelings for someone who didn't end up liking her in the end. Jeez, what a baby, right? You wouldn't say it I'm sure, but you'd definitely think it, right? Who wouldn't!
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[he sees what you're doing here, Kokichi. But it's not gonna work!]
No, I wouldn't. But...Oma-kun, right now...that's not something I should let bother me. I should...be focusing on the situation at hand. Worrying about finding Relic and Matthew-san's father, like I said I would. I'm supposed to be a detective and yet...I haven't been able to figure anything out about this place.
[Okay, so apparently it's not just the fact that Kaede seemingly likes the other blue boy more than him. His usual feelings of inadequacy seem to have increased since they've come to Wonderland.]
And now I'm just...letting myself get upset about something that doesn't matter. Something that should have been obvious from the start.
[She's been here for nine months. Nine months that he WASN'T here for.]
So, maybe these feelings aren't stupid on principle...but they're definitely stupid in the current situation.
1/2
...nnnnnot really. I think it's even dumber to be bothered by the fact that it's bothering you. Did you know that that is actually worse than the original feelings that you have a problem with nine times out of ten? The more it bugs you that you feel a certain way, the more you'll focus on that feeling, and the more distracted you'll get. And it's even worse to just try and box it up and put it aside for later! Because then it just sits in the back of your mind turning into this big huge monster that you're constantly running from!
[Tilting his head, he glances out the window just past Shuichi.]
Sooooo you'll have an even harder time doing your detectively duties in the end, because you'll just keep picking at that scab. It's much better to just face the problem, accept your feelings, maybe have a cry about it, and then go forward from there.
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[Looking at the detective again, he pokes him in the chest....kind of hard. Sorry if that hurts.]
You just told me something that is soooooooo much stupider than being human and having a broken heart.
1/2
[Shuichi turns his head as the leader speaks, staring at him in a mute sort of wonder.]
Oma-kun... [That...was actually really touching? Kind of a surprise to hear from Kokichi, of all people, but touching all the same. And he has a poin--]
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[Shuichi sits up a little straighter, rubbing at the spot on his chest that Kokichi just poked. That hurt! What was that for!?]
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[Shuichi just stares at the leader with an unreadable expression. That is...not what he was expecting to hear at all. He thought for sure "You're not a detective, Saihara-chan" would be followed with "you're an apprentice," a joke to lighten the mood. But instead it's the kind of reminders he would expect to hear from Kaito, not Kokichi. That there's more to him than just one thing...that he's being too hard on himself...]
[Finally, after a few minutes, his gaze turns down to his hands, held loosely together in his lap.]
It may not be all I am, but...those are the skills that are more useful right now. Being a Chemist...there's nothing I can do with that here. There's no need for healing and no monsters to use poison on. I tried looking for unique plants in the forest that I could use to make new and different potions but...everything is too dead. All I found was a strange leaf.
[Which will be super relevant later but right now he's kind of at a loss for what to do with the thing.]
Detective work is...the only thing I'm good at and yet...
[It's doing him no good in Wonderland thusfar.]
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That's not the only thing you're good at. Because skills good for detective work can be applied elsewhere, right? Intelligent, observant, detail orientated, excellent problem solving skills, creative and abstract thinking, ability to apply knowledge you learn in a situation effectively, knowing the right questions to ask...those are all great for detective work, but they're great for other things too. Really, the only thing you have that I'd consider being a detective only skill is your intuition as a detective.
[Each item is counted off on his fingers before he drops his hands, leaning back in his seat.]
Of course, all together, it's no wonder you're the SHSL Detective. But if you stop thinking about it all as this package of "this is all I'm good at, so I have to do it like this", you'll probably have better luck being more useful. We're all more than our talents. You are more than your talent. That's not your only defining trait, or your only skill. Talents are overrated.
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Thanks, Oma-kun.
[His voice the tiniest bit constricted. Apparently, he found that speech incredibly touching, and a thank you is all he can manage.]
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[Is that just because he's sad about Kaede and Minato that he's so weirdly okay with it? He hadn't minded when Roxas leaned against him days ago when they wound up on the tram together either. Is it some weird magic of the ride itself? Who knows... More importantly, who cares? What does it matter, really...]
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