balance mod (
balancemod) wrote in
balance_logs2019-09-02 04:13 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- ace attorney: maya fey,
- ace attorney: mia fey,
- carmen sandiego: carmen sandiego,
- danganronpa: kaede akamatsu,
- danganronpa: kokichi oma,
- danganronpa: shuichi saihara,
- doki doki literature club: sayori,
- final destination: alex browning,
- good omens: aziraphale,
- jjba: guido mista,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: minato arisato,
- red vs blue: agent washington,
- sailor moon: minako aino,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 5: Il Prigioniero, Part 1
![]()
![]() 1. IL PRIGIONIERO: WELCOME TO CORMANTHORA. A CRASH BETWEEN TWO FERNS Lucretia has given the orders and locale for the next Grand Relic to be reclaimed and destroyed, a task that will present itself with many new and weird dangers that the Reclaimers haven't come across before. For anyone looking to brush up on their history of Myth Drannor, the Netheril, and the forest of Cormanthor, some of you have already learned a great deal of what occurred here, in bits and pieces. Leon, the Artificer of the Bureau of Balance, had described the tale of a very unfortunate city facing a major energy crisis that was bleeding out the land. You've already met the culprit behind one of the worst decisions humanity has ever made (Spoiler: it's Karsus, a god-tier shit wizard who sacrificed himself to get some of you out of dodge back in Lyrabar), and seen the destruction, first hand, of what happened to the Netheril via the events of Vista Virs. Phew, that's a lot of lore to take in all at once. ![]() But that's all ancient history at this point. No one's been able to make it deep enough into the woods to find out what really happened. Most often, they find the city of Shadowdale instead, and with that... Wonderland. Speaking of which, you'll be blasted down to the outskirts of the forest. The entire balance of magic in this area is highly off kilter, which isn't entirely new to some of you veteran Reclaimers. When a Grand Relic is used, it often leaves behind a very distinct path of destruction that makes even the most learned scholars scratch their head. Magical interference runs nigh high throughout all of Cormanthor, which makes this mission particularly dangerous. Bubbles are not able to penetrate the canopy of Cormanthor or land directly at Wonderland. As Lucretia had said a few months ago, these missions are going to get harder and come with higher consequences. She has faith in all of you to make better decisions. You're the most amazing and stalwart people she's ever met, after all. Blasted down to Cormanthor in parties no more than 4, you land somewhere near the outskirts of the forest. Look behind you, and you can see the yellow-hued mountains of the Netheril behind you, boasting a land of pure desert and its own uniquely cursed roster of flora and fauna. Pitter patter, Reclaimers.
2. THROUGH THE LOOKING GLASSB. EMPTY WOODS The woods of Cormanthor were stunningly beautiful once. Before most people who walk among these trees were born, sure — but once upon a time, this was a beautiful place. A living, thriving forest, like any other great wood. When the Reclaimers enter, however, the first thing they'll notice is the silence. Unnatural, ubiquitous, and oppressive, silence is the single unifying factor throughout these woods. The trees themselves shift, first sparse pines, then white ash and beech, and finally towering oaks, maples, and hickory. The silence doesn't change. There is no noise but the wind rustling the leaves on the trees — and as you get further in, even that begins to fall away. It will become quickly apparent that there's no animal life here. This is a forest in stasis, certainly, but it's utterly devoid of birds flying overhead, four-legged creatures scurrying through the leaf debris. No deer, no wolves, no bears. No monsters. No insects, even, if you're paying attention. Those with the ability to speak with animals will notice very quickly that life simply doesn't seem to exist here. Those with the ability to speak to plants may be even more alarmed, because while the trees and other plants do respond, their replies are sluggish and distant, somewhat reminiscent of speaking to someone suffering with a severe fever, drifting in and out of consciousness. Travel through Cormanthor's forest takes a few days' time, and so much time spent in silence begins to take a toll. Never mind the fact that no matter your Boy Scout badges, you can't forage for anything useful out here: nothing from the forest that is eaten provides any sustenance. Eat a bucket full of berries, and you'll still be as hungry as if you hadn't eaten a thing. The trees press in on all sides, and you know each one is different from the last, but after a while they all start to look the same. Some will be more affected than others. Those with a madness effect (RNG'd or chosen from the list on this mission's dossier) will begin to feel it by the end of the second day. There are infinite options of how to play with this in the frozen forest, but here are a few possibilities: ○ If you have forgotten something important to you (1), it can happen quickly or slowly. Perhaps you're camping with your bubblemates, talking about someone from home. That Greg Grimaldis, was he really that bad? the Reclaimer to your right asks. Who, you ask, perplexed, brow furrowing, is Greg Grimaldis? C. EMPTY CITY ![]() Then you look up. You can't help but look up. Stretching so high you've got to crane your neck to see to the top is a great gold tree sprung from the center of town. You couldn't see any of it from outside of Shadowdale's borders, but the town, it seems, wants you here. It wants you to see Wonderland. This could be paradise for a while, a place to stay safe from prying eyes and protected by the vastness of the forest as the Reclaimers track down this latest relic. Except, not to put too fine a point on it, it's kind of creepy here. The whole place is empty — not everyone-got-up-and-left-in-a-rush empty, but ghost-town empty. Nobody wants to stay here, it seems. Maybe there's somewhere else they'd rather be. Regardless, it leaves you with plenty of lodgings to choose from. If you don't mind making your own fun, there's plenty to do, too: bookshops to visit, bakeries to use, butcher shops to — okay, maybe not that one. There's a courthouse, though. Who wants to play Judge Judy? Consider any shop or government building one might find in a small town to be fair game. After a few hours, though, it becomes clear that this place isn't quite empty after all. You aren't the only ones investigating. D. A FAMILIAR FACE (OR TWO) ○ The first face you see is a friendly one. Upon seeing the bracer on your wrist, Matthew Hollyweather walks right up to you, all the more readily if he remembers your face from New New Aspen. Despite the setting, he's clearly and genuinely pleased to see Reclaimers here. To those he's met before, he's eager to share all the positive change going on in New New Aspen: the newfound peace, the booming economy, pictures of one bajillion bouncing new spider-nieces-and-nephews. To those new to him, he introduces himself as Mayor Hollyweather of New New Aspen with just enough good-natured self-derision in his tone that he comes off as authoritative but kind of embarrassed about it. Of course, you can't stay in Shadowdale forever. Literally: you can't. Every Reclaimer's feet are inexorably pulled to the entrance to Wonderland after not very long at all. The golden tree at the center of town is impossible to ignore. Step into the elevator at its base, and you might very well find yourself elbow-to-elbow with Matthew or Angus, staring as the numbers tick up . . . up . . . Carrying you to Wonderland. 3. WELCOME TO WONDERLANDE. A BEARY GOOD TIME ![]() Yeah. You know what this guy is all about. Chutes and ladders will take you all over the various places of the park, all branching out from Terminal Square. The entirety of the complex is, at scale, ridiculously large. All throughout Wonderland, you'll be treated like a king if you let yourself be pampered. The sheer amount of gilded perfection that went into crafting this place is at a scale even larger than the Moon Base. Gorgeous fountains spouting golden water are not infrequent, stands selling food of every type imaginable pepper anywhere there's space, and often as you pass by, you can hear people having the time of their lives here. F. PLAY WITH ME IN THE SPACE! There's so much to do in Wonderland. So much. Honestly, you wouldn't be the first to say it's overwhelming. That's part of the fun! Wonderland sweeps you away with all of the fun it brings. We could fill pages with the wonders in Wonderland, but why don't we stick with a few highlights and let you fill in the rest? ○ Wonder Square: When you first enter the confines of Wonder Square, you'll notice it looks and feels sort of like a casino... minus the strong and pungent smells that usually accompany those types of areas, typically. The wide birth of the room overlooks a beautiful vantage point of the top of Cormanthor's forest; pale greens look out into a sea of leaves for miles on end, as if the rest of the world doesn't exist outside of Wonderland itself. And why would you think it does, when you're here? Everyone gets in on the fun here in Wonderland. No matter how reticent one might normally be to do so, something about this place just puts pep in everyone's step. Nine times out of ten you might be the kind of person who finds rides, games, and having fun to be childish or beneath you, but guess what? Here in Wonderland, you're at least a little into it. So are the few non-natives you see. Angus is here, trying to figure out the rules of all these arcade games. Matthew is here, getting lost in Ghost Square and wandering the food court. A couple of other faces, too. Anything in the dossier is fair game for your use. But keep in mind, Reclaimers: those madness effects? They're still very much in effect. You're still in Cormanthor forest, after all. The longer you stay, the more you play, the worse it gets. Little by little, hour by hour, day by day. Have fun, kids. Be yourselves. Don't do anything Lucretia wouldn't do. ![]() ![]() ![]() 4. OOCIn order to keep to our goal of providing the most personalized Wonderland experience for all of you, we're setting a limit of 3 RNG attempts per character this log. Additionally, please be aware that while more mundane rolls will have standard-level DCs (for this log, anyway), any RNG with the potential to uncover plot information is high-risk high-reward and will have a very high DC along with steep penalties for failure. As always, we will let you know of this before we roll, and you have the option to decline any roll at any time. Other than that, this is your story to write and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread. blurb code by photosynthesis |
no subject
First things first, Lion can't help but be a little disappointed by so short an answer. But fair is fair- he's welcome to reply in whatever way he chooses, just as they are for their own. And they're not surprised that he's spotted the bracers, either their own (they wear long sleeves, but they're also a grade A ditz) or someone else's! He's a bright kid, and that'll do him good in the long run. Good job.
To answer his question: "Well, you're right about it being an insignia. What kind of mysterious group would we be if we couldn't identify each other in a crowd? .... Though that... sounds incredibly silly to say out loud, doesn't it."
They're not going to lie about something like that, since that much is pretty obvious.
Their next question is, probably predictably, a rather accidental one: "Why, what do you think they are?"
They regret this pretty much immediately. Whoops.
(Also I'm cool with the DC, hit me with the bad luck train mods <3)
no subject
“If I had to guess . . .” He rubs his chin like a tiny, comical grandpa. “They’re either some kind of tracking device or a way to communicate. Maybe both. I’m not sure how the communication would work, but it makes sense if you have so many people in a group to be able to talk when you’re separated. That’s what I would do if I was part of a secret organization.”
There are less savory possibilities, but he doesn’t want to talk about those, despite how present they are in his mind here in Wonderland. There is a moment of thoughtful silence. Then he blinks up at Lion and asks a question of his own.
“What do you guys do?”
no subject
Lion will join him in that thoughtful silence for another moment or two, both in respect to his answer - which? kind of worrying that a ten year old is that on the ball? but prying into someone's backstory is rude no matter where you come from - and also because... hm. That sure is a question that requires a serious, thought-out reply.
"We help people." is the first attempt, though it's immediately paired with a wince. "Or we try to, at any rate. We're not exactly the best at it, and... many hands don't always make for light work? But someone has to, especially in places like this, where... strange things tend to happen."
Regardless of Lion's thoughts on... uh, everything, they sincerely believe that much.
The next one is hopefully a less bad question, though still not one particularly relevant to the mission- "... Do you mind if I ask if anyone is keeping an eye out for you while you're here? Besides any of us with the, um..." and they wiggle their bracer arm awkwardly.
If this question gets a negative response, they'll apologize - sincerely - and explain that they're just worried. Something about this place doesn't feel right, and they'd hate to see anyone hurt. Anyone.
no subject
But honestly, Angus’s expression is one of clear respect in the wake of Lion’s answer. It takes a lot to admit your fallibility, especially when your literal goal is helping people. He nods, pensive, and pats Lion’s shoulder reassuringly (he has to stand on his tiptoes to do this). “I’m sure you’re doing your best. Helping people is hard, and sad sometimes, and not everyone is strong enough to do it.”
There’s no negative reaction to Lion’s question, just a rueful smile that’s a little too old to be on a 10-year-old’s face. The answer is no, and he gives it easily. “I’m always on my own when I investigate. It’s not a big deal! I know what I do is dangerous, but it’s important work, and I’m happy to do it. Although I appreciate all of you for caring.” It’s like having dozens of really nervous babysitters.
For his next question: “How did your group find out about Wonderland?”
no subject
Before he gets his next answer, they'll take a moment to sort through their bag (they have a non-BIAS messenger bag-esq thing that they probably bought from Fantasy Costco, since the BIAS might get weird looks in towns) and fish out some cookies and their waterskin, since this conversation's been going on for a while and they need something to keep their mind off the Wonderland prodding. They'll offer one to him as a show of good faith, too!
"That's.... mm, hard to answer. Our-" boss? leader? overseer? How to describe Lucretia in a single word. "-manager? Already knew about it from her own travels, and believed we were prepared enough to brave what was inside. I'd never even heard of it before we came here, personally."
There's an obvious follow up question to that, but they'll let him draw his own conclusions for now, since it's their turn again and Angus brought up something way more immediately concerning then anything they could possibly learn about Wonderland. "Hm. I'm not sure what I want to ask more - what you do, exactly, or how you keep yourself safe if you already know it's something dangerous?"
They're so concerned, Angus. So concerned. They know what Detectives are like!!
"I think I'll go with the latter for now."
no subject
The NPC will remember this. In the meantime, we may have surpassed rolls for such casual questions, since Lion has been honest so far. Angus is happy to answer this question, too.
“I use a lot of focus techniques. They help me to remember myself in strange and enchanted places. I learned a lot of them from Caleb Cleveland, actually! And wherever I go, I seem to make friends. Like I’ve met you, and some of the other people with those bracers on. Mostly, though, the places that I go have some kind of police or guard force. This place doesn’t. So, well, it was a risk, to be honest.”
His return question?
“Why didn’t she come with you?”
Uh-oh.
(If you’d like to continue this NPC thread, you’re more than welcome to, but please move it to the Part 2 NPC thread so we can keep everything in one place. Since this is a more complex line of mutual questioning, you’re welcome to just start a new thread in addition to the Part 2-based thread you’ve already got going if you’d rather not add it onto the first one. Thank you!)