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balance mod ([personal profile] balancemod) wrote in [community profile] balance_logs2019-09-02 04:13 pm

Field Mission 5: Il Prigioniero, Part 1


There was a theme park in Caleb Cleveland, Kid Cop #7: The Carnival Caper. Sirs, I gotta say, I liked that one a whole lot better.
NAVIGATION


Click here for the RNG thread!




1. IL PRIGIONIERO: WELCOME TO CORMANTHOR


A. A CRASH BETWEEN TWO FERNS

Lucretia has given the orders and locale for the next Grand Relic to be reclaimed and destroyed, a task that will present itself with many new and weird dangers that the Reclaimers haven't come across before. For anyone looking to brush up on their history of Myth Drannor, the Netheril, and the forest of Cormanthor, some of you have already learned a great deal of what occurred here, in bits and pieces. Leon, the Artificer of the Bureau of Balance, had described the tale of a very unfortunate city facing a major energy crisis that was bleeding out the land. You've already met the culprit behind one of the worst decisions humanity has ever made (Spoiler: it's Karsus, a god-tier shit wizard who sacrificed himself to get some of you out of dodge back in Lyrabar), and seen the destruction, first hand, of what happened to the Netheril via the events of Vista Virs. Phew, that's a lot of lore to take in all at once.

But as history would have it, there are always a few sides to every story, and the fall of the Netheril wasn't the only mass of land that had been affected deeply by its twisted magical decay. The forested region of Cormanthor, not far from the source of corruption, did as well. Cormanthor was once home to capital of High Elves. They had resided in a city deep within, warded carefully from the outside world, known as Myth Drannor. Today, it lay in shambles, lost forever and protected by the sickened forest that surrounds it. You see, over 200 years ago, a floating city of Netherese fashion had appeared over the vicinity of Vista Virs. A battle raged on between heroic paladins and the cult that had raised it into this plane of existence. The result of that war sent the planar magics that bound the raised city into turmoil. Its target? Myth Drannor. And what didn't destroy the city from impact damage left a far deeper, darker problem among the elves that lived there. A twisted sickness, a dark corruption, it seeped deeply into the hearts of all that dwelt there. Legend has it that the Tree of Life itself, Yggdrasil, is at the heart of Myth Drannor.

But that's all ancient history at this point. No one's been able to make it deep enough into the woods to find out what really happened. Most often, they find the city of Shadowdale instead, and with that... Wonderland.

Speaking of which, you'll be blasted down to the outskirts of the forest. The entire balance of magic in this area is highly off kilter, which isn't entirely new to some of you veteran Reclaimers. When a Grand Relic is used, it often leaves behind a very distinct path of destruction that makes even the most learned scholars scratch their head. Magical interference runs nigh high throughout all of Cormanthor, which makes this mission particularly dangerous. Bubbles are not able to penetrate the canopy of Cormanthor or land directly at Wonderland. As Lucretia had said a few months ago, these missions are going to get harder and come with higher consequences. She has faith in all of you to make better decisions. You're the most amazing and stalwart people she's ever met, after all.

Blasted down to Cormanthor in parties no more than 4, you land somewhere near the outskirts of the forest. Look behind you, and you can see the yellow-hued mountains of the Netheril behind you, boasting a land of pure desert and its own uniquely cursed roster of flora and fauna.

Pitter patter, Reclaimers.

Watching a coast as it slips by the ship is like thinking about an enigma. There it is before you, smiling, frowning, inviting, grand, mean, insipid, or savage, and always mute with an air of whispering, "Come and find out."



Joseph Conrad, Heart of Darkness

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2. THROUGH THE LOOKING GLASS


B. EMPTY WOODS

The woods of Cormanthor were stunningly beautiful once. Before most people who walk among these trees were born, sure — but once upon a time, this was a beautiful place. A living, thriving forest, like any other great wood.

When the Reclaimers enter, however, the first thing they'll notice is the silence. Unnatural, ubiquitous, and oppressive, silence is the single unifying factor throughout these woods. The trees themselves shift, first sparse pines, then white ash and beech, and finally towering oaks, maples, and hickory. The silence doesn't change. There is no noise but the wind rustling the leaves on the trees — and as you get further in, even that begins to fall away.

It will become quickly apparent that there's no animal life here. This is a forest in stasis, certainly, but it's utterly devoid of birds flying overhead, four-legged creatures scurrying through the leaf debris. No deer, no wolves, no bears. No monsters. No insects, even, if you're paying attention. Those with the ability to speak with animals will notice very quickly that life simply doesn't seem to exist here. Those with the ability to speak to plants may be even more alarmed, because while the trees and other plants do respond, their replies are sluggish and distant, somewhat reminiscent of speaking to someone suffering with a severe fever, drifting in and out of consciousness.

Travel through Cormanthor's forest takes a few days' time, and so much time spent in silence begins to take a toll. Never mind the fact that no matter your Boy Scout badges, you can't forage for anything useful out here: nothing from the forest that is eaten provides any sustenance. Eat a bucket full of berries, and you'll still be as hungry as if you hadn't eaten a thing. The trees press in on all sides, and you know each one is different from the last, but after a while they all start to look the same.

Some will be more affected than others. Those with a madness effect (RNG'd or chosen from the list on this mission's dossier) will begin to feel it by the end of the second day. There are infinite options of how to play with this in the frozen forest, but here are a few possibilities:
○ If you have forgotten something important to you (1), it can happen quickly or slowly. Perhaps you're camping with your bubblemates, talking about someone from home. That Greg Grimaldis, was he really that bad? the Reclaimer to your right asks. Who, you ask, perplexed, brow furrowing, is Greg Grimaldis?

○ If reality is beginning to distort (2) for you, you might become abruptly certain that you're going the wrong way. Wonderland is back the way you came. Anyone trying to convince you otherwise is absolutely up to something — trying to make you look bad? Trying to hurt you? Who knows, but they're definitely up to something.

○ If you've lost valuable skills (3), they might drop out from under you at the worst possible moment. Even a forest in stasis has its hazards: pitfalls, roots that disguise holes and twist ankles, flimsy bridges that collapse and leave you hanging perilously over ravines, et cetera. Design peril to fit the skills you've lost. When you reach for your tried-and-tested knowledge, what do you know? It isn't there. You have to figure out another way out of this.

○ If you're feeling unlucky (4), guess what? The one person/thing in this whole realm that was keeping you safe isn't here right now. Everything around you is a portent of awful luck. Is that tree telling you to go die? It probably is! Paranoia creeps up on you from everywhere. Even your teammates. There's something about them that makes you certain everything's going to go to hell any minute now.

C. EMPTY CITY

Before you enter, you can see a town and only a town. Step across the border and you'll feel a barrier, something invisible and not quite permeable. After a pause, it seems to accept you, and your foot touches down in Shadowdale.

Then you look up. You can't help but look up. Stretching so high you've got to crane your neck to see to the top is a great gold tree sprung from the center of town. You couldn't see any of it from outside of Shadowdale's borders, but the town, it seems, wants you here. It wants you to see Wonderland. This could be paradise for a while, a place to stay safe from prying eyes and protected by the vastness of the forest as the Reclaimers track down this latest relic.

Except, not to put too fine a point on it, it's kind of creepy here. The whole place is empty — not everyone-got-up-and-left-in-a-rush empty, but ghost-town empty. Nobody wants to stay here, it seems. Maybe there's somewhere else they'd rather be. Regardless, it leaves you with plenty of lodgings to choose from. If you don't mind making your own fun, there's plenty to do, too: bookshops to visit, bakeries to use, butcher shops to — okay, maybe not that one. There's a courthouse, though. Who wants to play Judge Judy? Consider any shop or government building one might find in a small town to be fair game.

After a few hours, though, it becomes clear that this place isn't quite empty after all. You aren't the only ones investigating.

D. A FAMILIAR FACE (OR TWO)
○ The first face you see is a friendly one. Upon seeing the bracer on your wrist, Matthew Hollyweather walks right up to you, all the more readily if he remembers your face from New New Aspen. Despite the setting, he's clearly and genuinely pleased to see Reclaimers here. To those he's met before, he's eager to share all the positive change going on in New New Aspen: the newfound peace, the booming economy, pictures of one bajillion bouncing new spider-nieces-and-nephews. To those new to him, he introduces himself as Mayor Hollyweather of New New Aspen with just enough good-natured self-derision in his tone that he comes off as authoritative but kind of embarrassed about it.

It becomes obvious pretty quickly that he's been here a while — a few weeks, perhaps, more than long enough to get kind of lonely. Matthew's only company so far has been that kid, who's nice enough, but only showed up a couple days ago. And why is Matthew here? Well, that's where he stops being quite so much of an open book. He's looking for something, that's what he tells you. Something he's missing . . . and that's all. If you want to know more, you're going to roll for it. Everyone can get information from Matthew, but if you were present for the New Aspen mission, you'll get +2 on any DC on top of your existing class or skill bonuses.

○ The kid Matthew is talking about makes himself known soon enough. Perhaps you catch him perusing the bookstore in his fancy-boy suit and spiffy fancy cap, nose deep in a tome his thin arms tremble to hold, clearly paying no attention to you. Or maybe he's chowing down on some truly unusual-looking fried concoction (where did he get that?) in the town square by the fountain, clearly paying no attention to you. Wherever you first see him, he is clearly paying no attention to you.

Once addressed, he will brightly greet you and introduce himself as "Angus McDonald! I'm a little boy, I'm ten years old! Who are you? How did you get here? It's a really nice day, isn't it? It's nice to meet you!" Angus says a lot, actually. But other than giving off a strong vibe of needing to be noogied, nurtured, or both, he doesn't actually tell you much. Asking him anything is a good way to get the question turned right back on you. But then, nothing ventured, nothing gained, right? If you can stand listening to him extoll the virtues of Caleb Cleveland, Kid Cop for a few minutes, you might level up enough to actually learn something.

Of course, you can't stay in Shadowdale forever. Literally: you can't. Every Reclaimer's feet are inexorably pulled to the entrance to Wonderland after not very long at all. The golden tree at the center of town is impossible to ignore. Step into the elevator at its base, and you might very well find yourself elbow-to-elbow with Matthew or Angus, staring as the numbers tick up . . . up . . .

Carrying you to Wonderland.

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3. WELCOME TO WONDERLAND


E. A BEARY GOOD TIME

You arrive in Terminal Square, where you can sign up for a membership with Roland and find out more about this larger-than-life amusement park. The entire theme park city seems to run on a currency known as Wunderbux- directly inscribed via magic into a stone you're handed after filling out a small precursory screening by the giant anthropomorphic bear. Gifted with some starting credits and maybe a really gaudy Roland-eared hat, depending on how much of a good Wonderperson you've been so far, he explains that certain actions in the park will add credits or remove them. He advises against owing Wonderbux to Wonderland, if you can help it. "Wouldn't it be unbearable not to be able to ride the rides!?"

Yeah. You know what this guy is all about.

Chutes and ladders will take you all over the various places of the park, all branching out from Terminal Square. The entirety of the complex is, at scale, ridiculously large. All throughout Wonderland, you'll be treated like a king if you let yourself be pampered. The sheer amount of gilded perfection that went into crafting this place is at a scale even larger than the Moon Base. Gorgeous fountains spouting golden water are not infrequent, stands selling food of every type imaginable pepper anywhere there's space, and often as you pass by, you can hear people having the time of their lives here.

F. PLAY WITH ME IN THE SPACE!

There's so much to do in Wonderland. So much. Honestly, you wouldn't be the first to say it's overwhelming. That's part of the fun! Wonderland sweeps you away with all of the fun it brings. We could fill pages with the wonders in Wonderland, but why don't we stick with a few highlights and let you fill in the rest?
Wonder Square: When you first enter the confines of Wonder Square, you'll notice it looks and feels sort of like a casino... minus the strong and pungent smells that usually accompany those types of areas, typically. The wide birth of the room overlooks a beautiful vantage point of the top of Cormanthor's forest; pale greens look out into a sea of leaves for miles on end, as if the rest of the world doesn't exist outside of Wonderland itself. And why would you think it does, when you're here?

Tables are set up for games, games, and- you guessed it- more games. Arm wrestle against a machine to test your strength. Shoot hoops into a basketball for 60 seconds. Engage in a few games of chance: Queen's Call is particularly abundant in this area. You'll notice this is where Maria can most likely be found, surveying the area like a snake mother, carefully winding herself around the pit and ensuring that no one is up to anything less than pure, unadulterated fun around these parts.

You can do you best to scam a few extra Wonderbux here, either through legitimate play at any number of the machines present, or otherwise through less than scrupulous means. Don't get caught, though... it never ends up quite well.

Dodging in and out of the crowds of Wonder Square, often charging forward and giving his best at a VR simulation of as snowboarding game, you might find Niel here as well. He's awfully energetic, a typical cornerstone of youth in the midst of a truly killer arcade.

One thing you might notice, or might... not notice? Every now and then you might look at someone one moment, enjoying themselves thoroughly or getting a little deep into the game they play. You blink, and suddenly they're gone. And so is the recollection of events that've happened the entire last hour of your life. Something tells you not to question it, deep down. If you could only remember what they looked like... or the fact that they were even here to begin with.

Oh well, there are games to be had. Might want to head on over somewhere else. We hear Event Square has a ton of live entertainment for you to check out. Some people are even saying that there's a cactus like creature performing Jazz tonight! Now that's something you've never seen before!

Round Square: How did you end up in this luxurious tram? It's truly fantastic. Wheeling around the entirety of Wonderland as night falls, you're swept away with the romance of it all. Look at those stars! Look at that moon! You gaze fondly at the person sharing this ride with you, and—

Wait, who's that? How did they get in here? For that matter, how did you get in here? You don't remember getting on this ride. But here you are, with a fellow Reclaimer and, if you're particularly (un)lucky, a native elf, too. In the latter case, it might be a good time to ask them some questions. In the former case . . . snuggle? We're not your boss or mom.

Speed Square: Upon entering the speed square for the first time, another Roland will ask if you got your Roland Racing Registration! Then you'll have a stamp card shoved in your hands. Going on each roller coaster gives you one stamp on your card, which you can then hand in to a friendly Roland for a beary special reward.

Ghost Square: While the Ghost Square has many options to take some years off your life — from haunted houses to fortune tellers to wandering workers done up in bedsheets — the main attraction here is the Hall of Mirrors. It boasts of the "longest mirror maze in Faerun!*". Inside, all the mirrors are kept polished to perfection via magic, varying between normal reflections and wavy funhouse style, but some of the mirrors might reflect something... weird. Either a friend from your home world, or a version of you from your past, or even a reflection of the person's soul. It's a fun ghost story everyone shares.

*: The poster has the tiniest print of 'that we know of'. Whoever runs Wonderland has a good lawyer.

Reeducation Ride™: Not everyone's the funloving sort we want here in Wonderland, but there are ways to deal with that. For anyone who cheats, is rude to carnival workers, or is a persistent curmudgeon, party pooper, or fun sponge, it's time for the Reeducation Ride™. On this disciplinary ride, you are strapped into a cart that wheels in a wide circle for three hours, during which you are hugged and complimented by a slew of Roland Replicas™. Begone, sour face! Elevate, low self-esteem! Be snuggled! Be huggled! Be happy.

Everyone gets in on the fun here in Wonderland. No matter how reticent one might normally be to do so, something about this place just puts pep in everyone's step. Nine times out of ten you might be the kind of person who finds rides, games, and having fun to be childish or beneath you, but guess what? Here in Wonderland, you're at least a little into it.

So are the few non-natives you see. Angus is here, trying to figure out the rules of all these arcade games. Matthew is here, getting lost in Ghost Square and wandering the food court. A couple of other faces, too. Anything in the dossier is fair game for your use.

But keep in mind, Reclaimers: those madness effects? They're still very much in effect. You're still in Cormanthor forest, after all. The longer you stay, the more you play, the worse it gets. Little by little, hour by hour, day by day.

Have fun, kids. Be yourselves. Don't do anything Lucretia wouldn't do.



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4. OOC

In order to keep to our goal of providing the most personalized Wonderland experience for all of you, we're setting a limit of 3 RNG attempts per character this log. Additionally, please be aware that while more mundane rolls will have standard-level DCs (for this log, anyway), any RNG with the potential to uncover plot information is high-risk high-reward and will have a very high DC along with steep penalties for failure. As always, we will let you know of this before we roll, and you have the option to decline any roll at any time.

Other than that, this is your story to write and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread.

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blurb code by photosynthesis
alethiological: (Genrikh Yagoda (d. 1938))

[personal profile] alethiological 2019-09-08 02:44 am (UTC)(link)
1. Sidekick: 1d4 = (1) = 1
[ That was the worst hike ever. A dying forest interlaid with the ever-present wind only he hears, swirling dust devils of pure anxiety, feeding back into him in the worst feedback loop ever. Meanwhile everyone nearby is slowly going mad in different ways. The one good side is he's used to his level of cruelty. Made for it, even. He is a reliable bastion of sanity throughout this whole woodland romp.

Eventually, there's a town. Finally. The stress goes out in one barely-audible sigh before reformatting back to focused annoyance. ]


Alright. What are we here for again?


2. Another stamp for the Wonderous Tails
[ The Roland at Speed Square is an asshole. He wants to offer a punch card, really, but they don't have lockers big enough for that prize. You'll have to rent a hotel room for the night!

Yeah? Hell with that. The bear gets abandoned to hand out more punch cards and you, the poor nearest person, get a giant dog stuffed at you. Or what is probably a dog. It is Incredibly Stupid looking. Whatever is the dumbest thing you're thinking about? This is dumber. It let's out a noise that is supposed to be a bark, maybe, you'd hope, but just ends up coming out as BORF! ]


Here. Grand prize. Congratulations.

[ Take it. The circle-dog of stuffed animals calls for you. ]


3. A lapis-framed mirror / cw: lightly flavored cosmic horror
[ Of all the various spooky stories floating around Wonderland, only one held to be infallible across the board, to have a dedicated place it appeared in. Halfway through the maze, just past the broken light bulb, is The One Fucked-Up Mirror. It reflects what you can't face, your worst fears, your true self oooooooh spooky. Whatever narrative, that shit didn't work in Persona 4. It won't work here.

Also, because ambient Wonderland-flavored brain-control, he writes it off. It's just a ghost story, in Ghost Square, everyone has one. Instead he'll fix that one lightbulb they're always using as a reference. He's tall, but it's juuust high enough to be annoying, just enough to mean he's too busy to notice The One Fucked-Up Mirror behind him. And... uh.

It's... something that can't be explained well. It has two wings, definitely, bright and clear as molten sunlight, large enough to encompass reality. Or at least it feels like they are. The rest is bits and pieces, tiny scraps that only be parsed one at a time. There's no eyes. Or two many eyes. Are they even eyes? Letters in a language you can't understand burned in old pages, rings and rings and rings of light. A sunrise wrapped around a black hole - watercolors. But you can't name the colors. It's everything and nothing at once. Gant.

It's beautiful. You also can't stare directly at it for more than two seconds before you want to run away at high speeds. Possibly into another mirror. Be careful, kids. Assuming you go for either the Running Into Mirror or Boggle Vacantly In Horror option, he'll actually stop to stare. Wait a few seconds. ......Dude. ]


Ah... You okay?


4. Blah blah wildcards
[ We all know how this goes. Message me on discord, pm, plurk, blah blah. Discord will probably be the best way to get me. Just throw an @ at your coat rack mod. In general, he's forgotten Lucretia and will be spending most of his time at the poker tables. Free booze and snacks at the casino, aww yiss. ]
alethiological: (Alse Young (d. 1647))

Opened to 1 responder only. cw: body horror, gore, possibly angry mirrors 1v1ing you

[personal profile] alethiological 2019-09-08 02:46 am (UTC)(link)
[ It's later in the week. The Hall of Mirrors still remains steadfast in being a nightmare to navigate, that One Fucked Up Mirror still spreading around in fun horror stories. Maybe you haven't seen it, maybe you've come again to try and find out what's wrong, either way. Right where the said One Fucked Up Mirror resides, there's a collapsed body. There's not much blood. It's mostly kept in by two large glass shards embedded straight through clothing.

The mirror's reflection is the more worrying thing here, at least visibly. It's generally the same description as above - some winged nightmare creature that loves you unconditionally - but you can stare at it for more than two seconds now. It still hurts, still makes you want to run, can only focus on in spurts, but it's longer. It's wrong. It doesn't move, too weak.

The two wings are replaced with stained glass replicas, cracking like frost on windows, slowly moving in ways the rest Isn't. One is torn out, or at least a valiant attempt was made. The metal lattice stretching down like black roots, invasive, desperately clinging to stay attached. But that's not the worrying part. The problem is more the stained glass looks... sick. The colors are muted, slowly melting away into a deep ashen gray. The gray descends, tinting flesh and ink and light into that same lifeless color.

A black vine pulses, alive in ways it shouldn't, giving a bit more color to the wings. This is fine. Everything is fine. ]




[ ooc: Putting this here for the cw: reasons. So! Tldr from my bad dice luck. Healing doesn't work, full-stop. Making any physical contact with the glass means it spreads onto the person. It does fade away, but there was no time frame given so o o p s. Gloves might stop it? Or not? Who knows. I have no preference who grabs it, but preferably someone who has no issues ripping out giant shards from someone's lungs. Or who wants more horror in their lives blows kiss ]
eastofeden: (pic#13395910)

[personal profile] eastofeden 2019-09-08 11:36 pm (UTC)(link)
[ Be not afraid, the angels always said, less a greeting than a plea, stop screaming it's just me. Aziraphale can look at wings and eyes and colors human eyes can't register or comprehend, without feeling the urge to flee or hide his gaze. What's harder to look at is what's happening here. He's never seen an angel Fall, never seen pure white feathers molt too quickly and painfully to be replaced by midnight black, never heard the screams of terror or unheard pleas for mercy. Is that what's happening here? He doesn't know. But this is wrong, what he's looking at, one wing torn and twisted unnaturally, the bright colors fading away.

But what's worse, far worse, is what's in front of the mirror, the body lying far too still, the ugly, jagged shards of glass jutting up into the air. Aziraphale drops to his knees, his hands hovering uncertainly over the body - should he try to heal him first? Miracle the glass away? His miracles and even his other powers here are limited, he doesn't want to do the wrong thing and waste it - and then he recognizes Will, and gasps. At least the reflection makes more sense now, and he glances briefly back up at the blighted angel in the mirror and then back down, touching one hand very gently to his shoulders. ]


Hello? Can you hear me?
alethiological: (Alse Young (d. 1647))

[personal profile] alethiological 2019-09-09 01:45 pm (UTC)(link)
[ The world is static, the same kind known only twice before. The Contract should cover things like this. It doesn't apparently. But it did last time. It's wrong. Even last time, console commands worked, shutting down one after another, but they Worked. Now it's blocked. There's only a slate gray cast, burnt ash behind closed eyelids. It lasts for an Eternity before the sun rises. Two eyes open just enough to spot a thousand others wrapped in color, bright and clear and unmarred. One that never had to absorb the sins of others. He was like that once, thousands upon thousands before. Seeing the comparison now is jarring, but it's just hallucination. Thrice-damned mirror. There is only him now.

Or not. All it takes is the lightest touch and the world burns. Cracks spreading, widening, through flesh and bone, past the Vessel, further. There's only one breath, sharp and wet, before it cuts off immediately, prioritizing Silence. Lived through worse. Almost-lived. Noise is weakness. The only sound left after is the cracking. One Aziraphale himself hears. If he watches, the half-wrenched shard, very slightly, grows.

Out. out out out out out it needs to be out and a hand snaps back on reflex to Try Again but there's no glass, only flesh. Oval. Ulna. Extensor digitorum. Wrist. Real. Right, there's another now. And so much better. Can't touch him. What if the sin spreads. Even so, the vice grip doesn't ease. ]


Ah-I-I- [ No. Wrong. Slam it back down like a fist on a faulty keyboard. Embarrassing. Who can't even answer such an easy question? Work. 'Can you hear me?' ] Yes.
eastofeden: (disbelieving)

[personal profile] eastofeden 2019-09-11 06:08 am (UTC)(link)
[ Aziraphale swallows, startled and afraid. None of this is good. No one should sound like that, not when they're just trying to breathe.

There's another sound, right on the edge of his hearing, and he turns his head in time to see the glass shard expand slightly. It's impossible, but it's happening, and Aziraphale makes a noise of his own, a soft, helpless moan. His eyes go back to Will's face, and he leans closer, speaking softly. ]


You're hurt, my dear, but it's all right, I'm here to help you.

I think - I think I'm going to have to - [ His voice wavers, and he swallows hard. He's never done anything like this before. Not without miracles. ] I'm going to have to pull out the glass. Are you ready?
alethiological: (John Hussey (d. 1537))

[personal profile] alethiological 2019-09-12 06:23 pm (UTC)(link)
[ More than the blades reaching for his lungs or Whatever The Hell That Was in the mirror reaching for everything, this is the worst. It’s handing suffering off to someone else. Not that if the roles were switched it’d be any better, but he was built for this type of Old Testament nonsense. Aziraphale doesn’t deserve this. No one does, but especially not someone who knows what it means.

But what are the options. Rip his wings out or become an even worse kind of nightmare? The choice is obvious. It’s not like Court angels show their wings often anyway. No one would know. Ha. Or maybe it’s just an illusion. That’d be nice. But it’s wrong to gamble on miracles, and even stronger than wanting that abomination Out is the need to get that point across. Each dying breath is barely a syllable long, losing traction with each word, small but desperate. ]

Y-you. Don’t. N-should. N’t. Ha- ave. To. [ Ugh, what a mess. Disgraceful. Focus. ] I-
I’m s. Sorry. Please.

[ Please forgive him. Please do this. Please refuse if it’s too much. The grip tightens, loosens, then lets go. He’ll need both hands for whichever option gets picked. ]

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snyaiper: (Old Men Were Here.)

2

[personal profile] snyaiper 2019-09-08 06:41 pm (UTC)(link)
[He doesn't even want to go on these rides! But for some reason, he can't pull himself away from them. It's taking all his focus to resist the surely supernatural urge to Ride The Rides. The lingering specters of a certain someone have kept him awake for over a day. So he's already in a bad mood.

Then some tall bitch foists an huge ugly dog plush onto him. This cannot stand. Fast as lightning, he reaches out to grab Will's arm.]


Stop. Take this back. I don't want it.
[INSISTENTLY.]
alethiological: (Michael Servetus (d. 1553))

[personal profile] alethiological 2019-09-09 01:44 pm (UTC)(link)
[ Two things immediately become obvious as Wrong here, outside of how unfairly tall said tall bitch is. The first is how the arm he grabs has no give to it at all, straight metal hidden underneath leather gloves blue sleeves. The second is how mechanical the head that turns is unerring, unblinking.

Motherfucker that dog probably weighs more than you, he will yeet you all the way back to the moonbase. ]


Then you're borrowing it.
snyaiper: (local cryptid Hyakunosuke Ogata)

[personal profile] snyaiper 2019-09-09 04:55 pm (UTC)(link)
[Well the firm arm is odd, but he’s hardly the first person Ogata has encountered with a prosthetic limb. His behavior is a little stranger but... well... Ogata isn’t really one to judge people on unsettlingly cold gazes.

He’s definitely not put off enough to let go. Especially because with the fake limb there’s none of that pesky actual human contact.]


If you leave this with me, I’m going to destroy it. Is that what you want to happen?
[Trying to call.... some sort of bluff.]
alethiological: (Cardinal John Fisher (d. 1535))

[personal profile] alethiological 2019-09-10 03:59 am (UTC)(link)
[ At least with the next deadpanned statement, it becomes immediately obvious it's just Resting Murder Face. Ogata knows the feel. ]

Surely you could never hurt a face like that.

[ The dog echoes a resounding BORF! that rattles bones, souls. One eye lolls in a different direction than the other. It loves you all so much. ]

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lies and slander

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Prove it in court

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I AM THE COURT

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I WANT A LAWYER

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doesn't everybody

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it gets a lot of traction

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eudaimonikos: (in the details)

3

[personal profile] eudaimonikos 2019-09-09 03:46 am (UTC)(link)
[Michael's seen uncloaked angels before.

Not for a long, long time now. He hadn't seen any sort of angel for thousands of years, before he got to Faerun. But now, looking at this, he's reminded of those earliest days. When they weren't all so separate, because nothing yet existed to separate them. Just all of them mingling together amid the vast black sprinkled lightly with stars. It's not exactly nostalgic - he hadn't been any better then, none of his kind had. They just harassed whoever they ran across, angel or demon, until some form of social order was established. But it's still funny to think about now, isn't it?

(His own shape doesn't shine like that. His nature's not one of light.)]


Yeah, uh - [He gestures at the mirror, looking at Will. Michael doesn't have a problem with the sight, but his newly too-human eyes don't feel so great about it.] Your...you is showing.
alethiological: (Edward Wightman (d. 1612))

[personal profile] alethiological 2019-09-09 01:46 pm (UTC)(link)
[ Michael's still watched on with the same vaguely-concerned confusion such a nervous reaction causes. Known the guy all of a handful of months and he's never been so unerring with his eye contact. Like looking elsewhere is dangerous. Then the gesture. The answer. He breaks away to look over one shoulder.

Hm. Brighter than it used to be. Good sign he guesses- Wait.

The expression Michael gets when he turns back is the type of shell shocked shame someone gets when they're told they accidentally left the house without their clothes. At. At least there's no screaming?? Yes. Uh. ]


I- Aren't you in a moral vessel now. Turn around.
eudaimonikos: (moral exactitude)

[personal profile] eudaimonikos 2019-09-09 02:04 pm (UTC)(link)
I should be fine with it.

[Michael grumbles, and glances at the mirror again. Ow? Fuck, fine, okay, he turns away and removes his glasses to press the heel of his palm against an eye.]

Not like we never see each other between vessels. Is that just what that mirror does? [He leans out to wave a hand in front of it. The reflection is...just a regular human hand, but he doesn't notice because he's still not looking.]
alethiological: (Henri de Fleury de Coulan (d. 1666))

[personal profile] alethiological 2019-09-09 02:16 pm (UTC)(link)
[ Just a hand? If the stories are right, then his reflection should've already started to devolve into something Else. But yet, it remains. Maybe the mirror moves? But no, that's not right, his Him is still reflected there breathing in Dark and expelling Light.

This is why the light bulb is broken isn't it. Some new hire comes in to fix it, sees the mirror, screams in terror and runs. Unsightly. But the other option is giving Michael a migraine. Eh. He's not getting paid for it. The new light bulb is left half-twisted in place and he walks just out of range of That One Fucked-Up Mirror. ]


Probably. At least the ghost story isn't just a ghost story.

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dialetheism: (🌠 like a ship blown from it's mooring)

3 bc fuck u i want them to see The Wings before he goes and gets plucked

[personal profile] dialetheism 2019-09-14 08:52 am (UTC)(link)
[ So. The mirror maze. They'd already been in here once, chasing after Battler and his notorious bad decisions, but that didn't exactly leave them room to look around. And- well, they kind of... wanted to see what all the fuss was about? Ghost stories are a topic of particular significance, after all. You never know what's actually behind them, and maybe unravelling this one might help make some sense of what's really going on.

Or, that was the plan, at any rate, and plans never survive first contact with reality. Instead they're left staring at


something

that feels important and wonderful and like a too-bright candle in a void-dark room. Even if it hurts to stare at. So, in a truly spectacular moment of well-intentioned stupidity, they valiantly attempt to fight off the urge to run for the hills by keeping the mirror in their sights the whole time.

Which means they wander into the mirror directly to their left like a champ. Whoops.
]

Oww....
alethiological: (Étienne Dolet (d. 1546))

why this

[personal profile] alethiological 2019-09-14 09:22 am (UTC)(link)
[ What a wonderful day. Here he's trying to be a good samaritan and here enters Lion who just. Arbitrarily decides to turn and walk face-first into a mirror. Yes, he's worried, deeply, but mostly he's just blinded by a love for them so strong that Lion earns the most undignified fit of snickers into one hand. ]

A-are you okay?

[ Please don't be mad at him but Lion? The concept of you having no depth perception is the most hilarious thing since the final day of tax season and no one got the memo. ]
Edited 2019-09-14 09:29 (UTC)
dialetheism: (🌠 in this lifetime)

you know exactly why this

[personal profile] dialetheism 2019-09-14 09:34 am (UTC)(link)
[ Owwwwwww. On any other day, they'd be immediately smacking him for laughing at their misfortune, but honestly their head's kinda spinning too hard for them to focus on working out where he's standing. So he gets to live. For now. ]

Perfectly fine. [ Except for the part where they're seeing stars, but nbd. ] Just- got a bit distracted.

[ ... he's going to laugh harder if they get all offended like they usually do, isn't he. Such a pity that they're already sulking. ]
alethiological: (Perkin Warbeck (d. 1499))

[personal profile] alethiological 2019-09-14 09:38 am (UTC)(link)
[ oh no and now they're doing the Miyazaki Hair Floof ]

Pff- [ No, no, no, he's dead, he's SO dead ] -fect. Ly fine. Right.

[



Good(?) save. ]
Don't stare into lightbulbs.

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protegge: <user name="peaked"> | dnt (🔫 who's choking on the splinters)

3

[personal profile] protegge 2019-09-16 02:57 am (UTC)(link)
[What Mista finds in the mirrors has shown him unsettling things, but while they were reflections of himself in a way, none of them were nearly as concrete as this: look in the mirror and see your True Self. It hasn't been that simple. If you asked him, he'd say something like how he's not complicated enough to warrant a whole dark reflection. He'd say it'd just be him in a dark fedora, or something.]

[He's wrong, of course. But whatever his True Self looks like, it's got nothing on Will's.]

[Will's reflection, with every color and every shape and every size, very human and entirely cosmic all at once. One of those things that you just shouldn't look at, and Mista's mind ricochets off in a thousand directions at once. He's always been sensible, in his way, never felt the pull of instability even in his most frightened and painful moments, but he can feel it now. This shouldn't be.]

[He stumbles backwards until his spine hits the mirror behind him. He almost falls. Doesn't. Lights are coming to sting his eyes but he can't fucking stop looking. He doesn't respond to Will, because he can't.]

[A nanosecond later and there's a bullet-shaped little gremlin popping out of nowhere and zipping across the space between them to headbutt Will soundly in the nuts at high velocity. So there's your answer.]
alethiological: (Bridget Bishop (d. 1692))

this is still a work of art

[personal profile] alethiological 2019-09-21 10:44 am (UTC)(link)
[ Of everyone else to walk in on this, Mista's the one who fries the worst. Must be a religious thing. There's another attempt to say something, a step forward, but he keeps staggering backwards until he hits a wall, a look of - not-quite-horror written on his face. More like someone facing a reality they can't deal with. The glance spared over one shoulder is all it takes to verify a whole mess of problems, but mostly the big one of 'well, shit, yeah that'd cause a reaction like that'. Have to get him to stop looking at it.

...He has never been without a vessel in front of a human before. Okay, uh, look up protocol for that, quick- but not quick enough.

There are times in life where you stand at a crossroad. A choice that will dictate your future and all things to come, an indefinite fate that can never be changed. A life is defined by how you face these problems, your selection and why you came there, and thus is a true spirit of valor forged. Today, we face one of these indomitable crossroads. On one path, you may choose to be immune to pain, but two specific brats will Know for all eternity, and mock you relentlessly for it. The other, cut them both off entirely and accept death.

Yeah, no contest, he takes death.

There's one short but endless moment where the only thing keeping Mista from having his head slammed through a mirror is the face he can't get there. Hey, there's a positive, he's not guilty of murdering an innocent. Almost-innocent? No, he's not innocent anymore, he's a shit. Need a better positive. Not as bad as being vored by cats? Yeah, that works. Nailed it. Fuck.

It was mostly indistinct, but the nigh-inaudible stream of endless swearing ends with a hissed breath in. 'About-face'. No, won't work. Has to be one word. Romance languages have reflexive verbs all over the place? It's not cheating, it's being resourceful, worth a shot anyway. The hiss melts into one shout, sounding more like an actual swear than the actual swears. It bleeds out in a mist of Red, dissolving like blood in water; in ways that reality says is impossible but now breaks to accommodate. ]


<Gɪʀᴀʀsɪ>

[ Mista gets one second to go 'oh hey was that Italian?' before it clicks, embeds into his flesh and bone, a Command that grinds turn around into the core of his mind. He'd better listen to it, because right after is when that reflection warps in a way that can only be defined as Malignant. ]

Hey. Mistaaaaa...?
Edited (6am accidental pun) 2019-09-21 10:53 (UTC)
protegge: <user name="peaked"> | dnt (🔫 forces of evil in a bozo nightmare)

ur face is a work of art

[personal profile] protegge 2019-09-25 05:19 am (UTC)(link)
[Okay, look: in fairness to Mista, it was a completely instinctive act. Less than instinctive; his soul felt him in trouble and reacted to protect him in a way it knew would work. Less to Mista's credit, it was a dirty blow, and also totally unnecessary — like Will wouldn't help him as soon as he realized something was wrong — but the Pistols don't know that.]

[Plus, it was Tre, who's always been kind of a dick.]

[Mista doesn't hear it, but Will certainly will: the Pistol's victory cry as he collapses on himself in the common parlance of all ball-having creatures. It's very obnoxious and very smug. If Will wasn't in an awful mood already, well, this won't help. And Mista, about ready to bleed from the eyes, listens, and turns, and falls into a place of understanding as he does so, ready and unwilling to take responsibility for his Pistols' crimes.]

[Being a single dad is hard.]

[He comes out of it slow, actually. Coughs a little, like he was about to gag on metaphysicality, which may or may not be true; leans his head on the cool of the wall and tries to even begin to process what the fuck just happened. There's no time, though. Not really. Because he knows what that voice means, even if he's never heard it from Will before.]

[The trouble is, he has no idea what he's done to warrant it. Blearily, he blinks aching eyes open and asks, in the eternal words of the quite fucked up,]
Whuzzuh?
rockymountaindie: (let the time be near)

3

[personal profile] rockymountaindie 2019-09-16 09:34 pm (UTC)(link)
[ Okay, seriously, who came up with the name Fun House? The longer Alex spends in here, the more he's finding himself at war with himself. This place is fun! It's great! Actually no, he hates it and dislikes not knowing where he's going! Little lovely dashes of why'd I walk in here again? overrode by the desire to have fun for once in his life since it all went to hell.

So, you know, he's doing great. Just. Fantastic. Definitely in the right state of mind to stumble upon Will, who he hasn't seen in awhile, and find that...thing. That thing in the mirror, where he doesn't know where to look. The wings, perhaps? The eyes, or...the sunrise, it-

Alex feels his eyes starting to water. Burn. Biting back a curse, he spins on heel and absolutely eats shit, clonking into a mirror. ]
alethiological: (Agnes Bernauer (d. 1435))

[personal profile] alethiological 2019-09-21 08:32 am (UTC)(link)
[ Alex he is so, so sorry. He should be concerned. No, he is definitely concerned. Absolutely. It just doesn't seem it because he immediately dissolves into snickers at the poor kid's expense. It wasn't a major injury so there's no need to start prioritizing concern.

Wait. No. Supposed to be the walking embodiment of deadpan. There's the cough of 'pretend to be clearing your throat to play off how you're cackling at someone internally' and then apathy resumes. Even if it is obvious to literally everyone, from the Narrative to Observers to Alex himself, the schadenfreude is still there. ]


Keep a hand on the left side. Helps solve mazes easier. [ Yeah thanks- ] An' not walk into walls like a moron.

[ ...Yeah. Thanks. ]
rockymountaindie: (don't want to go by satan)

[personal profile] rockymountaindie 2019-09-21 07:31 pm (UTC)(link)
[ Oh, of course. The concern is just radiating off him, in droves, in waves, obviously concerned. Thanks Will. Thanks.

That oh-so-nurturing attitude evokes a sneer from Alex, who's rubbing his sore nose and making sure he didn't just break something. ]


You're a dick. Hey, asshole, I only- [ ow ] 'cause the thing in the- behind you, what the hell is that?!

[ Gesturing, wildly, with one hand, the other- eegh, his nose is bleeding. Awesome, that's so fun for him. ]
alethiological: (Elizabeth Butchill (d. 1780))

[personal profile] alethiological 2019-09-22 12:55 am (UTC)(link)
[ Don't be a baby. Which he'd say if autopilot didn't kick in. One hand pinches the bridge of Alex's nose, pulling his head forward just enough to help the blood run down his face. It's a picture straight out of a medical text. There's a glance up at the mirror Alex is on, endless reflections bouncing back and forth showing only two bodies.

Is he nuts? Yes. Alex went nuts. The actually eldritch reflection changes colors, sunrise to sunset, somehow getting across the boundless love a really tired uncle has for their obnoxious short-sighted nephews. ]
A mirror, dumbass. Don't tilt your head back.

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