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balance_logs2019-09-02 04:13 pm
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Entry tags:
- ace attorney: maya fey,
- ace attorney: mia fey,
- carmen sandiego: carmen sandiego,
- danganronpa: kaede akamatsu,
- danganronpa: kokichi oma,
- danganronpa: shuichi saihara,
- doki doki literature club: sayori,
- final destination: alex browning,
- good omens: aziraphale,
- jjba: guido mista,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: minato arisato,
- red vs blue: agent washington,
- sailor moon: minako aino,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 5: Il Prigioniero, Part 1
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![]() 1. IL PRIGIONIERO: WELCOME TO CORMANTHORA. A CRASH BETWEEN TWO FERNS Lucretia has given the orders and locale for the next Grand Relic to be reclaimed and destroyed, a task that will present itself with many new and weird dangers that the Reclaimers haven't come across before. For anyone looking to brush up on their history of Myth Drannor, the Netheril, and the forest of Cormanthor, some of you have already learned a great deal of what occurred here, in bits and pieces. Leon, the Artificer of the Bureau of Balance, had described the tale of a very unfortunate city facing a major energy crisis that was bleeding out the land. You've already met the culprit behind one of the worst decisions humanity has ever made (Spoiler: it's Karsus, a god-tier shit wizard who sacrificed himself to get some of you out of dodge back in Lyrabar), and seen the destruction, first hand, of what happened to the Netheril via the events of Vista Virs. Phew, that's a lot of lore to take in all at once. ![]() But that's all ancient history at this point. No one's been able to make it deep enough into the woods to find out what really happened. Most often, they find the city of Shadowdale instead, and with that... Wonderland. Speaking of which, you'll be blasted down to the outskirts of the forest. The entire balance of magic in this area is highly off kilter, which isn't entirely new to some of you veteran Reclaimers. When a Grand Relic is used, it often leaves behind a very distinct path of destruction that makes even the most learned scholars scratch their head. Magical interference runs nigh high throughout all of Cormanthor, which makes this mission particularly dangerous. Bubbles are not able to penetrate the canopy of Cormanthor or land directly at Wonderland. As Lucretia had said a few months ago, these missions are going to get harder and come with higher consequences. She has faith in all of you to make better decisions. You're the most amazing and stalwart people she's ever met, after all. Blasted down to Cormanthor in parties no more than 4, you land somewhere near the outskirts of the forest. Look behind you, and you can see the yellow-hued mountains of the Netheril behind you, boasting a land of pure desert and its own uniquely cursed roster of flora and fauna. Pitter patter, Reclaimers.
2. THROUGH THE LOOKING GLASSB. EMPTY WOODS The woods of Cormanthor were stunningly beautiful once. Before most people who walk among these trees were born, sure — but once upon a time, this was a beautiful place. A living, thriving forest, like any other great wood. When the Reclaimers enter, however, the first thing they'll notice is the silence. Unnatural, ubiquitous, and oppressive, silence is the single unifying factor throughout these woods. The trees themselves shift, first sparse pines, then white ash and beech, and finally towering oaks, maples, and hickory. The silence doesn't change. There is no noise but the wind rustling the leaves on the trees — and as you get further in, even that begins to fall away. It will become quickly apparent that there's no animal life here. This is a forest in stasis, certainly, but it's utterly devoid of birds flying overhead, four-legged creatures scurrying through the leaf debris. No deer, no wolves, no bears. No monsters. No insects, even, if you're paying attention. Those with the ability to speak with animals will notice very quickly that life simply doesn't seem to exist here. Those with the ability to speak to plants may be even more alarmed, because while the trees and other plants do respond, their replies are sluggish and distant, somewhat reminiscent of speaking to someone suffering with a severe fever, drifting in and out of consciousness. Travel through Cormanthor's forest takes a few days' time, and so much time spent in silence begins to take a toll. Never mind the fact that no matter your Boy Scout badges, you can't forage for anything useful out here: nothing from the forest that is eaten provides any sustenance. Eat a bucket full of berries, and you'll still be as hungry as if you hadn't eaten a thing. The trees press in on all sides, and you know each one is different from the last, but after a while they all start to look the same. Some will be more affected than others. Those with a madness effect (RNG'd or chosen from the list on this mission's dossier) will begin to feel it by the end of the second day. There are infinite options of how to play with this in the frozen forest, but here are a few possibilities: ○ If you have forgotten something important to you (1), it can happen quickly or slowly. Perhaps you're camping with your bubblemates, talking about someone from home. That Greg Grimaldis, was he really that bad? the Reclaimer to your right asks. Who, you ask, perplexed, brow furrowing, is Greg Grimaldis? C. EMPTY CITY ![]() Then you look up. You can't help but look up. Stretching so high you've got to crane your neck to see to the top is a great gold tree sprung from the center of town. You couldn't see any of it from outside of Shadowdale's borders, but the town, it seems, wants you here. It wants you to see Wonderland. This could be paradise for a while, a place to stay safe from prying eyes and protected by the vastness of the forest as the Reclaimers track down this latest relic. Except, not to put too fine a point on it, it's kind of creepy here. The whole place is empty — not everyone-got-up-and-left-in-a-rush empty, but ghost-town empty. Nobody wants to stay here, it seems. Maybe there's somewhere else they'd rather be. Regardless, it leaves you with plenty of lodgings to choose from. If you don't mind making your own fun, there's plenty to do, too: bookshops to visit, bakeries to use, butcher shops to — okay, maybe not that one. There's a courthouse, though. Who wants to play Judge Judy? Consider any shop or government building one might find in a small town to be fair game. After a few hours, though, it becomes clear that this place isn't quite empty after all. You aren't the only ones investigating. D. A FAMILIAR FACE (OR TWO) ○ The first face you see is a friendly one. Upon seeing the bracer on your wrist, Matthew Hollyweather walks right up to you, all the more readily if he remembers your face from New New Aspen. Despite the setting, he's clearly and genuinely pleased to see Reclaimers here. To those he's met before, he's eager to share all the positive change going on in New New Aspen: the newfound peace, the booming economy, pictures of one bajillion bouncing new spider-nieces-and-nephews. To those new to him, he introduces himself as Mayor Hollyweather of New New Aspen with just enough good-natured self-derision in his tone that he comes off as authoritative but kind of embarrassed about it. Of course, you can't stay in Shadowdale forever. Literally: you can't. Every Reclaimer's feet are inexorably pulled to the entrance to Wonderland after not very long at all. The golden tree at the center of town is impossible to ignore. Step into the elevator at its base, and you might very well find yourself elbow-to-elbow with Matthew or Angus, staring as the numbers tick up . . . up . . . Carrying you to Wonderland. 3. WELCOME TO WONDERLANDE. A BEARY GOOD TIME ![]() Yeah. You know what this guy is all about. Chutes and ladders will take you all over the various places of the park, all branching out from Terminal Square. The entirety of the complex is, at scale, ridiculously large. All throughout Wonderland, you'll be treated like a king if you let yourself be pampered. The sheer amount of gilded perfection that went into crafting this place is at a scale even larger than the Moon Base. Gorgeous fountains spouting golden water are not infrequent, stands selling food of every type imaginable pepper anywhere there's space, and often as you pass by, you can hear people having the time of their lives here. F. PLAY WITH ME IN THE SPACE! There's so much to do in Wonderland. So much. Honestly, you wouldn't be the first to say it's overwhelming. That's part of the fun! Wonderland sweeps you away with all of the fun it brings. We could fill pages with the wonders in Wonderland, but why don't we stick with a few highlights and let you fill in the rest? ○ Wonder Square: When you first enter the confines of Wonder Square, you'll notice it looks and feels sort of like a casino... minus the strong and pungent smells that usually accompany those types of areas, typically. The wide birth of the room overlooks a beautiful vantage point of the top of Cormanthor's forest; pale greens look out into a sea of leaves for miles on end, as if the rest of the world doesn't exist outside of Wonderland itself. And why would you think it does, when you're here? Everyone gets in on the fun here in Wonderland. No matter how reticent one might normally be to do so, something about this place just puts pep in everyone's step. Nine times out of ten you might be the kind of person who finds rides, games, and having fun to be childish or beneath you, but guess what? Here in Wonderland, you're at least a little into it. So are the few non-natives you see. Angus is here, trying to figure out the rules of all these arcade games. Matthew is here, getting lost in Ghost Square and wandering the food court. A couple of other faces, too. Anything in the dossier is fair game for your use. But keep in mind, Reclaimers: those madness effects? They're still very much in effect. You're still in Cormanthor forest, after all. The longer you stay, the more you play, the worse it gets. Little by little, hour by hour, day by day. Have fun, kids. Be yourselves. Don't do anything Lucretia wouldn't do. ![]() ![]() ![]() 4. OOCIn order to keep to our goal of providing the most personalized Wonderland experience for all of you, we're setting a limit of 3 RNG attempts per character this log. Additionally, please be aware that while more mundane rolls will have standard-level DCs (for this log, anyway), any RNG with the potential to uncover plot information is high-risk high-reward and will have a very high DC along with steep penalties for failure. As always, we will let you know of this before we roll, and you have the option to decline any roll at any time. Other than that, this is your story to write and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread. blurb code by photosynthesis |
WHAT ANGUS MCDONALD KNOWS
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With rapport established, Roxas would also probably want to know what Angus is doing here? If he came with anyone? If yes, where are they? Questions like that.
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If they ever meet again once they get out of this place, assuming they get out of this place, he'll lend Roxas the first book! But only the first one. The rest, Roxas has to get himself. Support the author.
Personal questions about himself are met with much less involved answers. No, he didn't come with anyone. What is he doing here? He likes theme parks. He's a little boy! Little boys love theme parks.
It's not a terribly believable answer, given that he's demonstrated a complete aversion to all of the rides, but it sure is the answer he gives. You're gonna have to try harder than that, sir.
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And then after that, she'll just sit with him awhile and talk about Caleb Cleveland. She'll ask if that's what he's reading here, and say since he's already ruined his appetite with fried food, he may as well have some of the brownies or cookies she made (she'll be taking over a bakery and making some goodies while here).
At night, she'll want to make sure he's staying someplace safe where he has enough blankets.
When up in Wonderland, in those moments when she can think straight, she'll try to talk to Angus if she sees him. Depending on what he tells her down below in town, she'll ask for an update on what he's finding out.
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Some of the Professional Lad Behavior loosens up a little after he's encountered her a few times. The brownies help, although he does watch her make them before he'll eat them, in a way that reads more as interest in the process than anything else. Angus McDonald loves brownies. He'll tell her this, but also let her know that Caleb Cleveland, Kid Cop, does not love brownies, and in this one matter they disagree. He opens up a little, in other words. Not much, but a little. Once she reminds him, he always remembers to bring along an extra blanket.
In Wonderland, he checks on her. There's a frown line between his tiny serious eyebrows when he asks her if she's all right, ma'am, and how many fingers is he holding up. He won't have told her down in town what he's actually doing here, but up in Wonderland he'll tell her this much:
He's here to solve a mystery.
"What are you finding out, ma'am?"
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Weaving his way through the conversation, though, Akira will ask a few other questions. What is he doing here? Does he have any friends or family around? How did he wind up in such a weird place? And, most importantly, where's the exit? He knows how he got here, but how Angus got here is a mystery.
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"What do you think about vigilante justice, sir?"
Well, Joker?
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Sans approaches Angus in a similar way to approaching the other kids, which is to say with jokes and teasing and cookies.
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All that said, he takes the cookies with a polite thank-you and wraps them in a napkin because he's full just now, but he will definitely eat them later. He's perplexingly bad at knock-knock jokes for such a smart kid. Sans will have to explain the concept to him, and he will listen. And take notes.
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That said - after spotting him/talking to him a few times, once they realise he's actually been here for a while (and once they've been into Wonderland and felt the fine/not fine weirdness for themself), they'd like to approach him and offer a question swap! Namely, they'll ask if he's noticed anything particularly strange about the rides in Wonder Square.
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Well, Angus likes Lion okay. He's asked them for help once already, in fact, because he needed at a book on a high shelf in Shadowdale and he is just so damn short, Lion, he is a shrimp. A small favor asked by a small boy.
He's also tempted by the question swap. It seems pretty fair. First, though, he wants to know. How many questions do they get each?
For you, we'd like to know how you feel about a DC of 15.
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After pestering him + snack sharing a few times she'll ask him if he's investigating the park and if so ask to team up because she thinks it's fishy too
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While he seems kind of intimidated by Maya’s exuberance at first, he ends up kind of getting it after a while. She even manages to get a couple smiles out of him! She gains his trust enough that, when she asks if he’s investigating Wonderland, he feels comfortable admitting it. He does ask her why she thinks it’s fishy, though. He’s interested in her perspective.
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holy tl;dr batman
He introduces himself as Anthony (pron. Antony) Crowley, which is an honest answer. He answers any questions about why he's wearing sunglasses inside with a "medical condition" which is a very well-practiced fib in case you're bothering with things like opposed deception vs perception tests.
He does try to outright lie about why he's there if Angus asks. He starts with trying to say that he's there on vacation, and then if Angus calls him on it his fallback is closer to the truth - he's on a work trip. When that's followed up with "who do you work for" or something like, he leans hard into dramatics. He checks to make sure they're alone, then leans in close and makes Angus swear on his boy detective novels that he won't tell a soul, and then tells him that he's an agent on a top secret mission to investigate what's going on, so if Angus sees anything out of the ordinary Crowley could use the help of his keen mind to make sure he doesn't miss anything.
And I mean, it's not technically a lie, just a truth that hopefully sounds exciting and secretive enough to not get him to probe with questions that'll result in [Kkkkgghshgkkkhh].
The second time he meets Angus he has a snack for him and asks what he's been up to. This time he's going to try and wiggle out a little more information - did you have to travel far to get here, did you come here by yourself, etc. He is soft on kids* and after Lucretia talked about how dangerous this mission was going to be, he wants to make sure this kid isn't completely alone in the world.
*He is not above using a couple of his daily miracles on little things to make Angus' life more convenient/to make him happy.
By the time he gets drawn to Wonderland proper, the environment and its bullshit are starting to wear him down and he seems like he has an even shoddier grasp on the passage of time than normal. He's not getting any madness effects for now (chalk it up to a natural resistance due to the HR nightmare he comes from), so he still recognizes him and everything, he just. Thinks he just saw him yesterday, or last week, when it was the opposite. Things like that.
...I'm so sorry for the tl;dr, mods
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All the same, he doesn’t go completely cold. He keeps talking with Crowley and is honest with him: he did have to travel far, but it was a pretty nice journey until that super cursed forest back there. He did travel alone; he always does. Don’t worry about him, though, sir! He’s used to it.
And here we find ourselves in Wonderland, Crowley obviously disoriented and worse for wear, Angus getting more and more worried with every passing hour. He looks from Crowley to his bracer and frowns, frustrated and disapproving like a tiny judgmental grandpa.
“You know, whoever sent all of you people here — they really didn’t do their research at all, sir! I’d register a complaint later if I were you!”
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At some point in these convos he'll "casually" (read: it won't actually be casual, at all) bring up the subject of Shadowdale/Wonderland and try to pry into what the kid's doing all the way out here. If at any point Angus self-describes as a detective, Battler will probably get a bit cranky and try to grill him about what kind of crime he's expecting to investigate because certain blue-haired girls have made him Suspicious.
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Feel free to call him on it, though. His willingness to sass Battler is a sign of growing rapport due to book club.
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though a bit of a quicker detective than them somehowso all of her compliments on Angus's manner of speech & clear intelligence will be genuine- and so is her interest in Kid Cop, juuuust in the same way she made sure to know the names of all the Steel Samurai characters for her sister rather than wanting to keep up with Kid Cop's adventures for her own sake. Good big sisters care about what their little siblings like- and Good Big Sis is definitely the approach Mia's taking.When she catches him again in Wonderland, she'll ask if he has any favorite rides, and maybe even where he thinks Caleb Cleveland would go first in a place like this.
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Congratulations, Mia. You have added +1 to all of Angus McDonald’s self-esteem rolls for the future.
As to the answers to her questions: Caleb Cleveland, Kid Cop, does not help attorneys. To be honest, a regulated court system is pretty hit-or-miss in Faerun, so attorneys aren’t as stable a profession as one might hope. Caleb Cleveland does help apprehend criminals, though. It’s very important to him. The way Angus says it, it’s pretty obvious that’s true of him, too.
His favorite rides? None of them. What would Caleb do here?
. . .
“He wouldn’t place any bets. I’ll tell you that for free.”
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After a long chat about that, he brings up that he knows a real life detective. A high schooler, like him! "He's a pretty good guy! Even though he's taken on murder cases, he still makes time to help people find their missing pets and everything. I'm his apprentice though, so I guueeeesss I'm a little biased."
He'll explain that he's there to do some investigating even, and will ask Angus for tips about the area, since this is his first visit.
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So much so that when Kokichi mentions being a detective’s apprentice, Angus’s curiosity outpaces his wariness. He asks who Kokichi’s friend is, the detective friend. As for tips— “Look into the Rolands. I don’t know what they have to do with this place yet, but they’re important. And don’t owe Wonderland anything!”
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Oh and u know Ango is gonna get a magically warm chocochip cookie. This is the established Sayori Gesture of Friendship.
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Honestly, what ends up happening here is that they just hang out on bean bag chairs and read together. Angus is very interested in Sayori’s poetry because he doesn’t really know much about poetry; he tends to read nonfiction with one very obvious exception. He is very quiet and focused when he reads it and then asks her a lot of questions about it — how do you get good at writing poetry? What kind is her favorite to write? Is it hard?
Probably he falls asleep on her shoulder at one point, after lots of cookies and book talk. How precious.
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At some random point after Angus is used to getting in book conversations with some tall dude with a metal arm, friendship let's drop the tact. Kid's been here long enough to do a detective flex and start being cagey at literally everyone, right?
Wanna good cop bad cop some of the workers, kid?
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