balance mod (
balancemod) wrote in
balance_logs2019-08-14 09:14 pm
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Entry tags:
- ace attorney: mia fey,
- carmen sandiego: carmen sandiego,
- danganronpa: kaede akamatsu,
- danganronpa: maki harukawa,
- danganronpa: shuichi saihara,
- doki doki literature club: sayori,
- fate: leonardo da vinci,
- good omens: aziraphale,
- original: ferran gallagher,
- red vs blue: agent washington,
- rwby: blake belladonna
Lunar Interlude 5 — Part 2
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![]() 1. IN THE NOT-SO DISTANCE: A TRAIN![]() A. GET YOUR BOARDING PASSES READY As your friendly neighborhood interplanal technomancer mentioned earlier, a pocket dimension the Bureau of Balance had been using for storage got kind of ... well, infected is probably the most accurate word for it. And for a multitude of reasons, most of them for her own gain, Miss Zarves has unlocked the door and guided you toward the entrance. It's contained on one of the locked floors above your quarters on the Moon Base. And once you step through the entrance and get a load of what she's been yammering about ... boy. That is most definitely a hell of a train. It's parked at a single solitary station, the air both smells and exhudes a general sense of unease and steam, and the cars seem to stretch on into forever. Much like infected was the most accurate word earlier, "demonic" is probably what works best right now. Best steel yourself. And hang on tight to that diamond Miss Zarves told you to bring along (Dr. Tank is throwing a fit over having to dole them out, btw). You've got a director to fetch, after all. B. THE TRAIN'S CARS This bad boy (evil boy, demonic boy, whatever you're in the mood to refer to this thing that is definitely not Doomtrain (but probably is Doomtrain for those in the know)) comes equipped with the luxury status that befits its 5* Zagart rating. As you pull up to one of the many compartments, you'll notice that the landing zone is pretty much the same for every car that's currently parked at the station. Down the line, of course, you can't even make out the beginning or the end of this monstrosity, and as you touch the edifice (that is, if you're brazen enough to do so), you can can swear you feel a warm, beating sensation under the literal ton of steel facing you. The rules of this train ride of the impossible are written firmly on a neat placard across from the entrance way. Doors will remain locked until you agree to the ToS set forth by... well, who you can only assume is the Conductor. Decided to enter? Well, there's a lot to do here! Go be lazy somewhere else! ![]() ○ The Seating Cars. They're perfect for sitting in on long journeys. If you look outside the window you'll see neon lights swirling around in the distance. No matter where you go or what you do, it doesn't actually look like this train is going anywhere. You wouldn't want to go anywhere anyway, right? So just have a seat! You'll find yourself feeling pretty chill about sitting. So much so that it might be hard to get up. Thoughts just tend to slip away while you wait. And wait you will. Forever! Unless someone can snap you out of it. Lastly, if your party winds up truly lost and can't make heads or tails of the train (and even as you get to the very front, where you think the Conductor's car is, you'll eventually get sent back to the very first car on the train), you can always follow a mouse with a sign. It'll lead you on a maze of forward and back shenanigans until you find yourself... at the station where you began. Wait, was this thing ever actually moving!? C. THE OTHER SIDE OF THE MOON ![]() At some point, though, assuming you don't get lost, you will approach a painting that is a chaotic mess of bright colors splashed across a dark black canvas. This is the last stop before you reach the Engine and, presumably, whoever it is actually conducting this thing. And considering all those other paintings you probably stumbled through on your way here, you know what to do with this one. The other side of the painting, at first, is pitch black. Then, like flashlights blinking on, a splash of color. Then, another. They spread out like a web to reveal an entire second Moon Base, contoured in neon lights. You're not going to find some Other Side Garfield running the Other Side Fantasy Costco (we don't want to torture you quite that much). But you will find that the layout of the domes, of the trees, of the buildings, is correct down to the last detail. And you're not going to find any other living creatures — you are going to find nothing but monsters. Art that melts off the wall and springs at you. If you happen to wander to where your room is supposed to be, you might find that the item that's most precious to you has suddenly sprouted limbs and is attempting to shatter your bones. Yes, you can fight the moonside version of Bender (we don't particularly recommend it, however! He's stationary and tough as nails — you can bypass him easily). If you wander down to the Voidfish tank, you'll find that the Voidfish itself has been replaced by a giant violin. You'll have to fight the violin, too. While all of this is happening, though, there is a voice booming through the entire neon base; a man speaking through invisible loudspeakers. He runs through the aforementioned Terms of Service, repeatedly, before his tone suddenly shifts, presumably addressing whoever has made it this far: Get out. Get out. Get out get out get out get out |
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[Maybe if he just...doesn't turn around and pretends he didn't hear him, Kokichi will give up and turn his attention to someone else. That's a totally viable plan, right? It'll definitely work.]
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But for a few moments it may seem like it worked. Simply because...he doubts he hadn't been heard. He knows his voice carries, and who else in the room would be named "Saihara-chan". So Shuichi must just be ignoring him. Which, y'know...is fair. It's very fair that the other boy doesn't want to talk to him, even if that hurts a little bit to think about. So, for at least a minute, Kokichi doesn't move, debating on if he wants to leave him alone like he wants or not.
But eventually the detective will find Kokichi entering his vision, leaning around him with a bright grin.]
Saihara-chan!
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[At least leaning into his field of vision like that does genuinely startle Shuichi, so it's not like he has to try and pretend that he's surprised to hear 'Saihara-chan!'. He jumps, dropping his notebook and pen to the floor with a carpet-muffled thump.]
O-Oma-kun!
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Ooooo are you doing investigative work? It wasn't me, copper, I swear! I'd never steal the precious Nazda Diamond, nishishi!
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Ah...well...yes. But I know it wasn't you...and it has nothing to do with diamonds...
[Kokichi, you should KNOW what he's investigating...you should be investigating the same thing? Or at least looking into it, if not truly investigating.]
[Now that he's actually looking at Kokichi properly, though...]
...Your clothes changed to a dress as soon as you came in here too?
[It wasn't just him!? He knows Kaede's changed into a similarly fashioned dress as well but...she's a girl. It's not weird for her to be in a dress. There was still a chance that he was some kind of bizarre, embarrassing exception. But if Kokichi is ALSO wearing a dress...]
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[He strikes a couple of poses with one of his amused equine laughs before folding his hands behind his head.]
Not as great as you do though, what a shame. So if you're doing investigation stuff - [Just going to keep going as if he didn't compliment him just then.] - do you want a partner? I can interrogate your suspects!! We'll get the info out of them no matter what!
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[He's not entirely sure how to answer that questi-- wait what. Did Kokichi just compliment him rather than tease him? Or was the compliment itself meant to be teasing? Probably...there's no way Kokichi genuinely meant that, right?]
[He looks somewhat wrong-footed, but recovers quickly enough to respond to the latter part of Kokichi's comment.]
Um...I'm just trying to gather information about the Director. See if I can find anyone who has seen her on the train. S-so I don't really need to interrogate anyone...
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[Come on, it's definitely a good idea. Definitely.]
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[Could be good, could be a disaster. There's just no way of knowing.]
That's true but...if we did find the kidnapper by chance and they lied from the get-go...how would you know that you need to use your skills at all?
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[Duh. He'll know, don't you worry.]
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Alright...but let me start and handle the majority of the questioning. We don't want to potentially scare innocent people off by using interrogation tactics.
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[He can do that! Probably.]
You're the detective anyway, I'm just your partner!
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[He points to the little jello blob. Not having been to the dining car yet, Shuichi has yet to see these little creatures and can't fathom where in the world Kokichi managed to find it.]
[It's a little creepy though. Did he teach it to make that face...?]
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This is my son, Kobudo-kun! The resemblance is striking, no?
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Your...son.
[Kokichi, what?]
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[Don't judge him.]
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Ah...no, I haven't come across the dining car yet. Um... Is is all the food in there sentient, then?
[Because if so, he's not sure he WANTS to go to the dining car.]
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[Unless he missed other sentient foods. He fails to leave out the fact that it's like. Literally made of giant food though.]
And they're all harmless! Look at how cute he is.
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Err...yeah. Really cute. Um...did....you stick the feather on him or was he...like that when you found him?
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I did that! He has to look the part, after all. We match like this!
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[He is really not sure what else to say here.]