balance mod (
balancemod) wrote in
balance_logs2019-08-14 09:14 pm
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Entry tags:
- ace attorney: mia fey,
- carmen sandiego: carmen sandiego,
- danganronpa: kaede akamatsu,
- danganronpa: maki harukawa,
- danganronpa: shuichi saihara,
- doki doki literature club: sayori,
- fate: leonardo da vinci,
- good omens: aziraphale,
- original: ferran gallagher,
- red vs blue: agent washington,
- rwby: blake belladonna
Lunar Interlude 5 — Part 2
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![]() 1. IN THE NOT-SO DISTANCE: A TRAIN![]() A. GET YOUR BOARDING PASSES READY As your friendly neighborhood interplanal technomancer mentioned earlier, a pocket dimension the Bureau of Balance had been using for storage got kind of ... well, infected is probably the most accurate word for it. And for a multitude of reasons, most of them for her own gain, Miss Zarves has unlocked the door and guided you toward the entrance. It's contained on one of the locked floors above your quarters on the Moon Base. And once you step through the entrance and get a load of what she's been yammering about ... boy. That is most definitely a hell of a train. It's parked at a single solitary station, the air both smells and exhudes a general sense of unease and steam, and the cars seem to stretch on into forever. Much like infected was the most accurate word earlier, "demonic" is probably what works best right now. Best steel yourself. And hang on tight to that diamond Miss Zarves told you to bring along (Dr. Tank is throwing a fit over having to dole them out, btw). You've got a director to fetch, after all. B. THE TRAIN'S CARS This bad boy (evil boy, demonic boy, whatever you're in the mood to refer to this thing that is definitely not Doomtrain (but probably is Doomtrain for those in the know)) comes equipped with the luxury status that befits its 5* Zagart rating. As you pull up to one of the many compartments, you'll notice that the landing zone is pretty much the same for every car that's currently parked at the station. Down the line, of course, you can't even make out the beginning or the end of this monstrosity, and as you touch the edifice (that is, if you're brazen enough to do so), you can can swear you feel a warm, beating sensation under the literal ton of steel facing you. The rules of this train ride of the impossible are written firmly on a neat placard across from the entrance way. Doors will remain locked until you agree to the ToS set forth by... well, who you can only assume is the Conductor. Decided to enter? Well, there's a lot to do here! Go be lazy somewhere else! ![]() ○ The Seating Cars. They're perfect for sitting in on long journeys. If you look outside the window you'll see neon lights swirling around in the distance. No matter where you go or what you do, it doesn't actually look like this train is going anywhere. You wouldn't want to go anywhere anyway, right? So just have a seat! You'll find yourself feeling pretty chill about sitting. So much so that it might be hard to get up. Thoughts just tend to slip away while you wait. And wait you will. Forever! Unless someone can snap you out of it. Lastly, if your party winds up truly lost and can't make heads or tails of the train (and even as you get to the very front, where you think the Conductor's car is, you'll eventually get sent back to the very first car on the train), you can always follow a mouse with a sign. It'll lead you on a maze of forward and back shenanigans until you find yourself... at the station where you began. Wait, was this thing ever actually moving!? C. THE OTHER SIDE OF THE MOON ![]() At some point, though, assuming you don't get lost, you will approach a painting that is a chaotic mess of bright colors splashed across a dark black canvas. This is the last stop before you reach the Engine and, presumably, whoever it is actually conducting this thing. And considering all those other paintings you probably stumbled through on your way here, you know what to do with this one. The other side of the painting, at first, is pitch black. Then, like flashlights blinking on, a splash of color. Then, another. They spread out like a web to reveal an entire second Moon Base, contoured in neon lights. You're not going to find some Other Side Garfield running the Other Side Fantasy Costco (we don't want to torture you quite that much). But you will find that the layout of the domes, of the trees, of the buildings, is correct down to the last detail. And you're not going to find any other living creatures — you are going to find nothing but monsters. Art that melts off the wall and springs at you. If you happen to wander to where your room is supposed to be, you might find that the item that's most precious to you has suddenly sprouted limbs and is attempting to shatter your bones. Yes, you can fight the moonside version of Bender (we don't particularly recommend it, however! He's stationary and tough as nails — you can bypass him easily). If you wander down to the Voidfish tank, you'll find that the Voidfish itself has been replaced by a giant violin. You'll have to fight the violin, too. While all of this is happening, though, there is a voice booming through the entire neon base; a man speaking through invisible loudspeakers. He runs through the aforementioned Terms of Service, repeatedly, before his tone suddenly shifts, presumably addressing whoever has made it this far: Get out. Get out. Get out get out get out get out |
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[But then...she seems to pass out for seemingly no reason at all and that's more than a little concerning. He moves across the car and kneels down next to her chair, gently shaking one of her shoulders.]
S-Sayori-san? Are you okay?
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Sayori-san...can you hear me?
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[She lets her hand fall and opens her eyes. Slowly, she looks around, and then stands up from the comfy chair--when she does, the sparkle returns to her gaze almost immediately, and she frowns apologetically.] Geez, sorry. As soon as I sat down I got really sleepy!
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It's okay, you don't need to apologize. I'm just glad you're okay. You just sort of...passed out without warning.
[He glances back over at the chair she just vacated, casting it a wary look.]
But all you did was sit down? [Weird and ominous.] Did anything odd happen once you fell asleep?
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[He frowns, still looking warily at the innocent-looking chair.]
Well...I'm sure it goes without saying, but I think you should avoid sitting down in this car again. [He gets to his feet.] I honestly don't know anything about all this...supernatural...stuff, so I can't even guess what caused it or what would have happened if you'd remained asleep. but... I can't imagine it would have been anything good.
[What if she just...never woke up? And they all just left her on the train forever after they found the Director and went back downstairs?]
Especially since you seemed more like you were coming out of a coma than waking up from a nap, despite the fact that you weren't unconscious for very long...
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I get wanting to take a nap, but geez, you have to wake up sometime. [This is something she tells herself very, very often...]
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I wouldn't be surprised if that was the case... [Why enchant just one chair? He knew this train was bad news!] I guess whoever trapped the Director up here really doesn't want us finding her...if they're putting up obstacles to delay us like this.
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Either way, Sayori seems...rather unbothered about the idea that some things are just death traps by nature. She smiles at Shuichi.] Thanks for waking me up. It would've been pretty bad if I got stuck there, huh?
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[So, yeah, probably pretty bad.]