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Field Mission 4, Etude in Blue, Part One
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![]() 1. ETUDE IN BLUE: WELCOME TO THE SEA OF FALLEN STARSA. A WATERY LANDING You'll be going down from the Moon Base via glass spheres, shot by the flight technician staff member Avi. As usual, each capsule can hold up to 4 people, although it does get increasingly uncomfortable the more people are crammed together. You're shot down to the planet in the most horrifying way possible, seeing the landscape violently change quickly and without remorse or guilt towards your possible motion sickness or uneasy feeling. The landing this time, is a canonball. All along the middle of the Sea of Fallen Stars, blips of orbs will be falling straight down into the water. From the Moon Base, Lucretia watches on as the majority of you land. It's quite a spectacle to see the splashes from this high up. And once you're there, you're... kind of up a creek without a paddle. Without a propulsion or engine system to move your orb forward, you don't have a lot of choices here. If you're lucky, you might find a mercantile ship out in between voyages. If you're extremely unlucky, you're going to have to swim... or maybe you can pop the sphere hatch open and find something to paddle with. Be careful of the sharks? Definitely be careful of the sharks. Your destination? Lyrabar. 2. THE LAP OF LUXURY, THE DANGERS OF LYRABARB. THE CITY OF MERCHANTS' DREAMS ![]() Let's get something out of the way first: Lyrabar is a gorgeous city — and when you step off the S.S. Codfather and onto the docks about a hundred yards from the edge of the city proper, you'll be treated to a clear view of the entire skyline: Ornate, twisting towers of marble, stone buildings and finely crafted wooden structures form the city into a neat semicircle, with the marketplace at its epicenter. At the far end of the city stands a castle, a nearly glittering, extravagant structure, a maze of hallways and towers that seems to be stretching high toward the other planes of existence themselves. Lyrabar is on an entirely new level compared to Vista Virs, New Aspen, or even the comforts of the Moon Base itself. This is by far the most luxurious corner of Faerun that you've encountered yet — even the standard-level rooms you might find in an inn around Lyrabar are well maintained, the sheets are clean, and the food is delicious. The food, though! Pretty much anything you can think of is on the menu somewhere, and, no offense to an enduring and malfunctioning robot back on the base, but his cuisine chops can't even compare to what's on offer in Lyrabar. If only the people of Lyrabar were nicer. Weren't so suspicious of anyone new who passes through those gates. There is a lot of gold passing through the city gates, after all. And the pirates who are slowly overrunning the city are well aware of that. ![]() C. THE HOBBY HORSE A lot of you strong archetype Reclaimers, and even the ones who aren't, will probably eventually find your way to The Hobby Horse, a tavern that is absolutely just a tavern, if a bit more crude compared to the other watering holes nearby and around Lyrabar, and absolutely not a place where pirates higher up on the pecking order go for a bit of Jabba-the-Hut-lair entertainment. Of course it isn't. That would be silly! In any case, maybe you've signed the waiver, paid your 20 GP, and had a go at The Death Cave — essentially a long hallway, leading from one ring to the next, with waves of aggressive monsters brought in from the ocean and beyond for you to fight through. And for some of you, those of you who have played a hand in reclaiming three Grand Relics at this point ... honestly, The Death Cave might seem a little too easy. The man taking your payments and signed waivers, a man who goes only by Old Numbers, a gruff, bearded old fart who seems to be more battle scar than human, seems to have a solution for that. He leans forward over the counter, eyeing you near suspiciously. "Oi ... if it's an actual challenge yer lookin' for, Old Numbers can whip you up somethin' more ... randomized. Y'seen those Sea Quartz around town, right? Those rainbow lookin' stars that the fancier folk keep grindin' up into shampoo. Bring me three of those, and I'll give you a fight worth yer chops." True to his word, you pay Old Numbers three SQ, he'll have you sign another waiver (essentially, you're going to have to name a next of kin — someone who's fit and willing to drag your corpse out of The Death Cave, because Old Numbers here sure as hell isn't going to do it), then he'll draw a random placard from a stack of three and affix it next to the entrance of The Death Cave. The excited energy in the crowd is palpable. Now the real battling betting begins. Your goal here isn't to defeat all the enemies: It's simply to make it to the final exit. Here's what the placards mean (As a further warning, these are highly dangerous encounters! You signed a second waiver for a very good reason.): ○ Sword: In the final room of The Death Cave, you will be pitted against a swordsman who seems to have been taken in by some sort of Faerun equivalent of malevolent corruption — and boy, is he having the time of his life. He is extremely fast, his blade is freshly sharpened, and he will not hesitate to strike down anyone who was unfortunate enough to roll him, while laughing about it. He does have what you might consider an ultimate attack: Gathering up energy into his blade, he swings it, channeling said energy into one devastating plume of magic shot directly toward you. You're going to want to find a way to avoid it. ![]() For those of you who have gold burning a hole in your pocket, the shopping available in Lyrabar is near endless. The marketplace, located at the center of the city, seems to sprawl on forever, with stalls, storefronts and eateries that seemingly cater to every fancy, whether it's fashion or weaponry. If it's souvenirs you're looking to take home, the most popular items are necklaces made out of those ever popular Sea Quartz, that are being used at The Hobby Horse and ground up into shampoo, and very sarcastic postcards: Think, "I visited Lyrabar and all I got was this crappily printed postcard" sort of sarcastic. Generally, though, as long as the item is not magical, and as long as the tech is not more advanced than what you'd find on the Moon Base, you can probably find it at the Marketplace. If you're not sure about an idea, feel free to ask right here! Some other things of note about what you'll find while shopping: ○ There are a lot of pickpockets. Maybe you shouldn't actually have a hole in your pockets. Even with the people of Lyrabar as distrusting of each other, and of you, as they are, those looking to pilfer a little extra cash off an unsuspecting visitor will find no shortage of targets. Perhaps you're one of them. Perhaps you're the sort willing to start a brawl in the middle of the Marketplace to get your most valued possessions back. Maybe, if you look close enough, you'll see that many have the same insignia branded on their arm. It seems, if you'd like to join in with, or infiltrate a pirate crew, this band of kleptos might be a good place to start off. ![]() Maybe by this point you've had something valuable snatched from you, or you can't quite figure out how nobody's put a stop to some very clear money laundering happening at the Auction House, and you feel the need to serve up some serious justice to the pirates out there who have done you wrong. Who runs the justice joint around here, anyway? That inquiry will lead you straight to the royal guard — the captain of which is going to groan in exhaustion/annoyance at you questions, or even your bid to help out. You think he hasn't heard that story before? The second a silver-tongued charlatan charms their way into the ranks of the royal guard, they're looking the other way while their visiting pirate friends rob the rest of us blind. He's got no time for this. If you want to truly help, you are going to have to prove it first. And so, with that, you will find yourself immediately thrown into an undercover operation, one the captain doesn't mind doling out, because at the end of the day he loses nothing from it except for a few disguises. That's right: you'll be given a disguise, whether it's a smelly pile of peasant rags or, if he's feeling less charitable with his budget, a pair of these (look, it's not like he actually cares about your safety here), and a piece of paper with one or two names on it. Your mission? Bring these suspects back to the captain without causing a scene. Or, well, go ahead and cause a scene. He has little shits to give, remember? Pull this off, though, and consider a private audience with the one member of the royal family who still keeps an audience nowadays, Princess Irene, secured. 3. OUT ON THE OPEN SEAF. CONGRATULATIONS, YOU'RE THE NEW OWNER OF A YACHT ![]() ○ Steal it. This is how pirating works in a place like this. You find something, you take it, and you put a nice new flag on it to make it yours. Of course, there are some complications with that. Get caught, and you're going straight to nautical prison- don't pass the Hobby Horse, don't collect $200. But the docks district of this port town is known to be rather quiet at night, when the merchant fleets are out swindling cash at the bar, drinking themselves blind, or maybe just settling home with their family after an honest day's work. There are hired guards keeping watch, but it shouldn't be that difficult to incapacitate them. When they wake up in the morning, they'll assume what it always is around here. Someone forgot to pay the red tithe. G. 20,000 LEAGUES UNDER THE SEA There's some adventuring to do out in the open sea, and treasures both vast and mighty. It's not entirely uncommon to find islands dotted along the landscape, and those are particularly good for docking and getting a sense of what's gone down around here since Captain Ferryn's taken command of the high seas. You might've gotten the sense that loose lips really do sink ships- that evidence is coming up pretty bill in your search for actual piracy going on around here. The good captain is incredibly skillful at both deception and infiltration, and with the Soul Blade helping him, there's almost nothing stopping him from completely dominating the entire sea and crowning himself the new royal in town. Mum's the word around these parts, so you're going to have to do some exploration. Pop some of those shrimp chips and head down to explore the underwater depths of the seabed. ![]() Many of the ships seem to have crates still on them- all with the official royal seal of Lyrabar stamped plainly on their lid. When popped open, you'll notice there's an abundance of sea quartz- the gems that are used to constantly provide a source of energy to the town. Hard to tell why pirates wouldn't be interested in that, when the trade is absurdly lucrative. You'll also find areas where ships aren't present. Instead, you might come across entire fields of sea quartz. But in their current state, they're pretty useless and look like the trinkets you might have found on the streets of Lyrabar. Devoid of any magical energies, they lay deep on the ocean floor, a nuisance and an eyesore to nature. You'll also notice that natural enemies like sharks and Sahuagin steer clear of these areas, for better or for worse. Good luck down there, and make sure you have a buddy system set up. Getting a glass sphere down into the water is near impossible, but Dr. Tank is on board the S.S. Codfather for emergencies. H. NOBODY KNOWS THE TROUBLES I'VE SEEN ![]() Pirates, for one, are particularly good at various ways of warfare. Many of them don't even look or appear to be like the ones you might have heard of in stories or experienced elsewhere. Some even fly under the banner of Lyrabar, cruising safely without notice by anyone that would be wise to what they're up to. Sail out for too long without a purpose or linger in an area too long, and a ship will approach, lining up side by side with you. They'll tell you that they're part of the Royal Navy, and hell, they might even be wearing the garb of the official uniformed ranks, and when they announce they're here for usual inspection, they'll request to board your ship. Protocol, you see, because of the rampant acts of piracy out in the open waters. Refusing might make you look more suspicious, but letting them on board as inspectors and tax adjudicators can be equally dangerous. Some of them are legit, and some of them will look to take command of your ship and leave you out in the ocean to drown. You're going to have to be cunning to figure out which one is which. Storms rage all over the Sea of Fallen Stars. With the encroachment of the warmer months ahead, the weather itself battles for its rightful claim to the area. The signs of a storm coming are easy enough to spot, and they're frequent. Some will last 2-3 days and make travel nearly impossible. Getting out of the water is an important step in keeping your crew safe; and spending a night on an island or in a grotto is always better than running the risk of joining the armies of The Drowned below. Maelstroms are an equal threat of immense dread. If you happen to see a swirling vortex of water, start heading in the opposite direction immediately. There's a certain magnetic pull that they have, and once you've been caught in the outer rings, it's going to take a lot of teamwork to get yourselves out. Good thing you've had a month to build upon that, or else you might be toast. For those of you who are highly less fortunate, you'll notice yourselves getting sucked in, closer, and closer. You can look over the epicenter and- good god, is that a tentacle!? What is that thing!? The Prespuran Triangle also poses a major issue while traveling across the sea. Legend has it that if you sail too close to its navigable coordinates, your ship will vanish and you'll never be heard from again. It might seem like a wives' tale, but it's absolutely true. Come too close to it and you'll notice your compass begin to spin out like there's no tomorrow. Continue inward, and, well. You'll see something, alright. It's a tower that stretches into the sky, tall and unwavering. And also, completely impregnable and without doors. You're going to have to get yourself out of there somehow, and for your sake, let's hope you know the exact coordinates you came in through or else... you mind wind up on a completely different side of the world. Last but not least, the pirates aren't the only ones looking to hop aboard your newly crowned baby. Don't forget about the Sahuagins, either. They seem to attack only during the dead of night, when the moon is ripe and full in the sky. They bring with them charming magics and are particularly good at getting people to willfully walk over the edge themselves, without even drawing a blade. 4. OOCThis is your story to write, and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread. But most importantly, Reclaimers, be amazing. blurb code by photosynthesis |
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[If you're wandering the streets of Lyrabar today, there's a certain scruffy teen that both fits in and stands out in a rich town overrun by pirates. It becomes clear he's a Reclaimer when you catch a look at the bracer on his wrist, but you would be forgiven for simply assuming at first glance that he's one of the pirates, or at least one of the punks and ruffians pickpocketing people around here.
Especially since he seems to be getting in a heated argument with a trio of similarly scruffy thugs....who appear to be seeking his permission to rob you. Uh. Whoops. A couple of them start to squabble over whether it was a mistake to throw their lot in with Vague-Beard and how they never get to do anything fun anymore, up until Shinjiro snaps--]
Shut up! I ain't ever told you assholes to follow me! If you're gonna hang around anyway, at least be useful and find out where Ferryn is already!
["Y-yes sir! Right away, sir!" And off they scatter, to report back with a whole lot of nothing the next day, like usual. Shinjiro sighs as he turns to you.]
Sorry 'bout those idiots.
ii. we want to see the booty
[For all having a reputation has its uses sometimes, Shinjiro is also so tired. So very tired. There's a certain contingent in town that are very persistent in their attempts to get him to go out with them, regardless of how intensely he turns up the Leave Me The Fuck Alone Or You'll Regret It vibes. He's gotten largely to the point of ignoring them, even outright turning on his heel and walking away, but you know those memes about immovable walls meeting unstoppable objects? That's what's happening right now. Two very clearly Filthy Rich girls have managed to corner him, blocking off his escape route as they try to insist he spend at least a single night of passion with each of them.
Until he locks eyes with you, anyway, and he almost appears to be pleading with you for some intervention here. Should you approach, he'll all but growl at the girls--]
I've. Got. Plans.
[Pls play along. Pls. His crops are withering. Halp.]
iii. i'm on a boat, motherfucker
[See Shinji. See Shinji at the docks, staring down a particular vessel moored there with a shiny new key in his hand. See Shinji's expression darken further and further as he suddenly realizes he has no idea how ships work. Even when you live on an island, being a scruffy street urchin in the city isn't exactly conducive to knowing how a seaworthy vehicle operates, despite Lucretia's simulated practice run of Lyrabar in the days immediately beforehand.
Perhaps you too have acquired a boat, or otherwise you're coming here to acquire one, or maybe you're here for much less pleasant reasons, such as ones involving sharks. Whatever the situation, he'll turn to you after a moment, rub at his neck as he looks off to the side, and half-grumble a question that's just barely audible.]
Yo. ...Any chance you got any ideas how to drive a damn boat?
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Nice, you've got a gang. I've always wanted to be that powerful.
[he does, however, swing his tail forward and toss over a coin pouch to Shinjiro, which happens to have the initials of someone in said gang's name on it.]
The short one needs a little work, though.
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More like that merry band of dumbasses up and decided I was their new boss and started followin' me everywhere like baby ducklings or some shit.
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What kinda training are you giving those numbskulls anyway? They're gonna get caught like that.
[or maybe Sun was just lucky enough to be paying attention, who knows?]
... You're a mama duck.
[he has to hold back a snicker. he barely knows this Reclaimer, but he's forever "mama duck" in his head now.]
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iii.
[Qrow seems cheerful about this. It's probably bad? He shouldn't be allowed to be cheerful.]
Not my domain, kid. Put me in the skies, no problem, but for the water, you're on your own.
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...I guess that makes sense.
[Since you're a birb and not a fish. Theme naming is so convenient, isn't it? But anyway Shinji doesn't look quite so cheerful. He rather looks sulkish, honestly, because he went and got a boat like Lucretia said but now he's uh. Not quite literally up the creek without a paddle, but. He has no idea how to use the metaphorical paddle. In this case. So it's not Great either.]
You think the Director's got any kinda crash course for that shit?
[u kno. Stop Dying 101, Boating for Dummies 102, same difference right.]
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[They are going to crash or explode boats and Lucretia is going to realize she has basic training to do. But not until it's too late.]
iii
[ ... Maybe his Prodigy skill would work for a boat. It worked for a motorcycle in Vista Virs. ]
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I dunno. Never paid that much attention to how they work in those old pirate movies.
[What were they again? Pirates of the Mediterranean? There was some British guy with a monkey and who could never find his rum. What a shame he can't remember!!!!]
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The sails catch the wind to move it forward. And the steering wheel... changes the direction of the sails.
[ ... Probably. ]
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ii
Hi, there.
[Michael's picked up a reputation here, too. Namely, all the pirates love him, and the townspeople absolutely do not. Maybe it's got its uses.]
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What do you want, geezer? We're like, in the middle of something.
[The other, meanwhile, is squinting at Michael. Like she's just realizing he looks familiar, too, actually. Countdown to teenage ragesplosion in 3....2....1.......]
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[This was the most annoying thing he could think of.]
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i meant to write "avoided" there, not left alone. whoopsie.
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2+wildcard - i'm almost sorry for him tbh
Alas, he's their friend, and the whole mess looks truly awful to be stuck in. So he'll get his intervention, though he might regret it afterwards. ]
Oh, there you are.
[ Thankfully Lion's an expert at looking put-together and poised on next-to-no notice, even when they're very much not feeling it. It helps that the warm smile doesn't need to be forced for a friend. ]
I've been looking all over town for you. We're all- ah, nearly ready to depart, on your orders.
[ ...He mentioned plans, they're so running with it. Sorry Shinji. ]
bless,
Shinjiro hesitates for an agonizingly long moment, before he surrenders what little dignity remains in this situation and goes with it.]
...Aye. [Pirates say aye, right.] We, uh, we...be ready. I was just. Convincing these....lasses that I, uh, can't be droppin' ...anchors. In a place like this. S-so, sorry. Gotta be uhhh, settin' sail and all.
[Literally none of that made any sense, but he tried, okay. And he's skedaddling while the girls look on in mild shock at the mysterious new dread pirate lord possibly just being a huge dork in actuality.]
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Oh yeah?? How do I know you didn't send them to get reinforcements??
[Someone failed to notice the bracer on Shinjirou's arm.]
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You're a pretty cocky kid, ain't ya. It woulda already been four-on-one. [He shrugs.]
But if you don't believe me then why not leave now? It's a huge ass city. Ain't like I'm gonna run into you again.
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[He could have totally handled it. Completely. He's tougher than he looks, thanks!!]
Who's to say you won't, huh? What if you had some hiding place where you-- wait... is that a bracer?
[He only now just noticed the familiar bracer on Shinji's wrist, similar to his own.]
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i!!!!
[Haru's... not entirely sure what just happened, actually. The ruffians seem to have been scared off...? Sent to do something else...?]
I don't think it was your fault.
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Those idiots decided I was their new pirate captain or somethin'. So I guess if they bother you again, lemme know.
[Because, as you know, he's a bad person and obviously that means he's willing to knock some heads on behalf of a perfect stranger whose name he doesn't even know. That's just logic.]
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[She has to hide a smile at that. Well, he does look like he could fit the part, if he wanted...]
Were they following you for very long, then?
[A shake of her head.] Ah! No need to worry though. I'll be all right.
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i
For a full three seconds, he watches them and his fellow Reclaimer with a puzzled look (he's right there, what do they need him for?) before it registers that oh right, it sounds the exact same as the pirate lord they're hunting down.]
Uh, it's fine. At least they're listening to you.
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Yeah, well. They know I'll kick their asses if they screw with me.
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ii
[It's okay. He can show Shinji the light soon enough. But for now, he's happy to take his cue. Strolling up casual as anything, he throws an arm around Shinjiro's shoulders and leans against him.]
What's up, babe? You make some new friends?
[u_u]
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Y-yeah. They're very...uh, friendly. But we gotta go, right? ... Babe.
[He looks like he's dying inside.]
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