balancemod: (Default)
balance mod ([personal profile] balancemod) wrote in [community profile] balance_logs2019-06-03 01:54 pm

Field Mission 4, Etude in Blue, Part One


You're not leaving until you've got this shanty memorized
NAVIGATION


Click here for the RNG thread!




1. ETUDE IN BLUE: WELCOME TO THE SEA OF FALLEN STARS


A. A WATERY LANDING

You'll be going down from the Moon Base via glass spheres, shot by the flight technician staff member Avi. As usual, each capsule can hold up to 4 people, although it does get increasingly uncomfortable the more people are crammed together. You're shot down to the planet in the most horrifying way possible, seeing the landscape violently change quickly and without remorse or guilt towards your possible motion sickness or uneasy feeling. The landing this time, is a canonball. All along the middle of the Sea of Fallen Stars, blips of orbs will be falling straight down into the water. From the Moon Base, Lucretia watches on as the majority of you land. It's quite a spectacle to see the splashes from this high up.

And once you're there, you're... kind of up a creek without a paddle. Without a propulsion or engine system to move your orb forward, you don't have a lot of choices here. If you're lucky, you might find a mercantile ship out in between voyages. If you're extremely unlucky, you're going to have to swim... or maybe you can pop the sphere hatch open and find something to paddle with. Be careful of the sharks? Definitely be careful of the sharks. Your destination? Lyrabar.



2. THE LAP OF LUXURY, THE DANGERS OF LYRABAR


B. THE CITY OF MERCHANTS' DREAMS



Let's get something out of the way first: Lyrabar is a gorgeous city — and when you step off the S.S. Codfather and onto the docks about a hundred yards from the edge of the city proper, you'll be treated to a clear view of the entire skyline: Ornate, twisting towers of marble, stone buildings and finely crafted wooden structures form the city into a neat semicircle, with the marketplace at its epicenter. At the far end of the city stands a castle, a nearly glittering, extravagant structure, a maze of hallways and towers that seems to be stretching high toward the other planes of existence themselves.

Lyrabar is on an entirely new level compared to Vista Virs, New Aspen, or even the comforts of the Moon Base itself. This is by far the most luxurious corner of Faerun that you've encountered yet — even the standard-level rooms you might find in an inn around Lyrabar are well maintained, the sheets are clean, and the food is delicious. The food, though! Pretty much anything you can think of is on the menu somewhere, and, no offense to an enduring and malfunctioning robot back on the base, but his cuisine chops can't even compare to what's on offer in Lyrabar.

If only the people of Lyrabar were nicer. Weren't so suspicious of anyone new who passes through those gates. There is a lot of gold passing through the city gates, after all.

And the pirates who are slowly overrunning the city are well aware of that.



C. THE HOBBY HORSE

A lot of you strong archetype Reclaimers, and even the ones who aren't, will probably eventually find your way to The Hobby Horse, a tavern that is absolutely just a tavern, if a bit more crude compared to the other watering holes nearby and around Lyrabar, and absolutely not a place where pirates higher up on the pecking order go for a bit of Jabba-the-Hut-lair entertainment. Of course it isn't. That would be silly!

In any case, maybe you've signed the waiver, paid your 20 GP, and had a go at The Death Cave — essentially a long hallway, leading from one ring to the next, with waves of aggressive monsters brought in from the ocean and beyond for you to fight through. And for some of you, those of you who have played a hand in reclaiming three Grand Relics at this point ... honestly, The Death Cave might seem a little too easy.

The man taking your payments and signed waivers, a man who goes only by Old Numbers, a gruff, bearded old fart who seems to be more battle scar than human, seems to have a solution for that. He leans forward over the counter, eyeing you near suspiciously.

"Oi ... if it's an actual challenge yer lookin' for, Old Numbers can whip you up somethin' more ... randomized. Y'seen those Sea Quartz around town, right? Those rainbow lookin' stars that the fancier folk keep grindin' up into shampoo. Bring me three of those, and I'll give you a fight worth yer chops."

True to his word, you pay Old Numbers three SQ, he'll have you sign another waiver (essentially, you're going to have to name a next of kin — someone who's fit and willing to drag your corpse out of The Death Cave, because Old Numbers here sure as hell isn't going to do it), then he'll draw a random placard from a stack of three and affix it next to the entrance of The Death Cave. The excited energy in the crowd is palpable. Now the real battling betting begins.

Your goal here isn't to defeat all the enemies: It's simply to make it to the final exit.

Here's what the placards mean (As a further warning, these are highly dangerous encounters! You signed a second waiver for a very good reason.):

Sword: In the final room of The Death Cave, you will be pitted against a swordsman who seems to have been taken in by some sort of Faerun equivalent of malevolent corruption — and boy, is he having the time of his life. He is extremely fast, his blade is freshly sharpened, and he will not hesitate to strike down anyone who was unfortunate enough to roll him, while laughing about it. He does have what you might consider an ultimate attack: Gathering up energy into his blade, he swings it, channeling said energy into one devastating plume of magic shot directly toward you. You're going to want to find a way to avoid it.

Bow and arrow: As you make your way through The Death Cave, you'll be pursued by the, uh. Boss of this round, a ranger whose accuracy with her bow and arrow is unrivaled. Assuming you make it to the final room without being arrow'd, you'll have to face her head-on, too. She is nimble, and now that you've reached the end, she is much less keen on missing. To make it past her, you will want to disarm her — which means closing the gap between the two of you as much as possible, to force a melee.

Wand: Woe to the Reclaimer who manages to roll the magic user course. When you step inside, you'll find that the entire cave is flooded at about knee height, meaning unless you can figure out a way across it, you'll be fighting while wading.

The Caster — sorry, I mean Wizard — at the end of the line specializes in ice and electric elemental spells. Have fun with that!


D. IN WHICH LITERALLY EVERYONE WANTS YOUR COIN

For those of you who have gold burning a hole in your pocket, the shopping available in Lyrabar is near endless. The marketplace, located at the center of the city, seems to sprawl on forever, with stalls, storefronts and eateries that seemingly cater to every fancy, whether it's fashion or weaponry. If it's souvenirs you're looking to take home, the most popular items are necklaces made out of those ever popular Sea Quartz, that are being used at The Hobby Horse and ground up into shampoo, and very sarcastic postcards: Think, "I visited Lyrabar and all I got was this crappily printed postcard" sort of sarcastic.

Generally, though, as long as the item is not magical, and as long as the tech is not more advanced than what you'd find on the Moon Base, you can probably find it at the Marketplace. If you're not sure about an idea, feel free to ask right here!

Some other things of note about what you'll find while shopping:

There are a lot of pickpockets. Maybe you shouldn't actually have a hole in your pockets. Even with the people of Lyrabar as distrusting of each other, and of you, as they are, those looking to pilfer a little extra cash off an unsuspecting visitor will find no shortage of targets. Perhaps you're one of them. Perhaps you're the sort willing to start a brawl in the middle of the Marketplace to get your most valued possessions back. Maybe, if you look close enough, you'll see that many have the same insignia branded on their arm. It seems, if you'd like to join in with, or infiltrate a pirate crew, this band of kleptos might be a good place to start off.

The Auction House is located on one of the far corners of the Marketplace. It's large, marble and a bit chilly inside, and the biddings start at around 6 p.m. each night, but it seems there's something ... a bit strange about the auctions themselves. That is to say, you'll have a seat one evening, and about halfway through selling off half of the evening's inventory, you'll watch them bring out the next item: like a pearl, or a particularly large and beautiful clamshell — nice enough trinkets, but nothing at all compared to the other goods that have hit the auction block so far.

And why are they starting the bidding at 1,000 GP? And why are the people around you actually enthusiastically going with it? Man, they can't be that blatant, can they?



E. JUSTICE

Maybe by this point you've had something valuable snatched from you, or you can't quite figure out how nobody's put a stop to some very clear money laundering happening at the Auction House, and you feel the need to serve up some serious justice to the pirates out there who have done you wrong. Who runs the justice joint around here, anyway?

That inquiry will lead you straight to the royal guard — the captain of which is going to groan in exhaustion/annoyance at you questions, or even your bid to help out. You think he hasn't heard that story before? The second a silver-tongued charlatan charms their way into the ranks of the royal guard, they're looking the other way while their visiting pirate friends rob the rest of us blind. He's got no time for this. If you want to truly help, you are going to have to prove it first.

And so, with that, you will find yourself immediately thrown into an undercover operation, one the captain doesn't mind doling out, because at the end of the day he loses nothing from it except for a few disguises. That's right: you'll be given a disguise, whether it's a smelly pile of peasant rags or, if he's feeling less charitable with his budget, a pair of these (look, it's not like he actually cares about your safety here), and a piece of paper with one or two names on it. Your mission? Bring these suspects back to the captain without causing a scene. Or, well, go ahead and cause a scene. He has little shits to give, remember?

Pull this off, though, and consider a private audience with the one member of the royal family who still keeps an audience nowadays, Princess Irene, secured.

Back to top




3. OUT ON THE OPEN SEA


F. CONGRATULATIONS, YOU'RE THE NEW OWNER OF A YACHT

Whether you've had your fill of luxury, bar fights, enforcing the long arm of the law in town, or just gorging out on incredibly tasty food, eventually you'll recall that Lucretia had actually sent you down here with a purpose. She asked everyone to find a way to obtain a ship- one that isn't the S.S. Codfather (thank you very much, Sans!)- as the investigation into the Grand Relic can only get so far within the streets of Lyrabar. To that end, there are a number of options and opportunities for you to obtain such a vessel.

Steal it. This is how pirating works in a place like this. You find something, you take it, and you put a nice new flag on it to make it yours. Of course, there are some complications with that. Get caught, and you're going straight to nautical prison- don't pass the Hobby Horse, don't collect $200. But the docks district of this port town is known to be rather quiet at night, when the merchant fleets are out swindling cash at the bar, drinking themselves blind, or maybe just settling home with their family after an honest day's work. There are hired guards keeping watch, but it shouldn't be that difficult to incapacitate them. When they wake up in the morning, they'll assume what it always is around here. Someone forgot to pay the red tithe.

Buy it. There's always the option of offering something in exchange for a rowboat. Maybe you've come across a bountifully magical item that you want to dispose of at the auction house, or maybe there's a collector out there who's willing to make a fair trade. Renting them doesn't seem to be that much an issue either; transport around the region is always done by boat. Just know that you're going to have to put a down payment and collateral down. You also... run the risk of running into some unscrupulous merchants who are working with the pirates on the down low. Be careful not to get swindled out of everything you own, only to walk up to a tiny rowboat.

Mutineer it. You could find some work on boats, but it's mainly hard labor. You'll be loading the ship up for transport, and taking a trip across the Sea of Fallen stars to destinations at other major port cities. You might not need to know that some of these ships are exchanging some rather questionable goods to get the hint that there's a fair share misconduct going on around the sea. Time to throw the captain overboard and take command of your own dreamliner.

Other. Well, depending on how crafty you are, there are a number of ways to get a hold of a boat. These were just some guiding ideas, but we think you'll find a way. You always do.


G. 20,000 LEAGUES UNDER THE SEA

There's some adventuring to do out in the open sea, and treasures both vast and mighty. It's not entirely uncommon to find islands dotted along the landscape, and those are particularly good for docking and getting a sense of what's gone down around here since Captain Ferryn's taken command of the high seas. You might've gotten the sense that loose lips really do sink ships- that evidence is coming up pretty bill in your search for actual piracy going on around here. The good captain is incredibly skillful at both deception and infiltration, and with the Soul Blade helping him, there's almost nothing stopping him from completely dominating the entire sea and crowning himself the new royal in town. Mum's the word around these parts, so you're going to have to do some exploration. Pop some of those shrimp chips and head down to explore the underwater depths of the seabed.

There are an unbelievable amount of ships that have been wrecked and forgotten under the violent chops of the aquatic basin. With a few hours' search, you're incredibly likely to find one, waiting for you to go down and pluck whatever's down there. Be careful, however, since The Drowned are fiercely protective of their death locales. Fight through them and live to the tell the tale, and you'll come back graciously rewarded.

Many of the ships seem to have crates still on them- all with the official royal seal of Lyrabar stamped plainly on their lid. When popped open, you'll notice there's an abundance of sea quartz- the gems that are used to constantly provide a source of energy to the town. Hard to tell why pirates wouldn't be interested in that, when the trade is absurdly lucrative.

You'll also find areas where ships aren't present. Instead, you might come across entire fields of sea quartz. But in their current state, they're pretty useless and look like the trinkets you might have found on the streets of Lyrabar. Devoid of any magical energies, they lay deep on the ocean floor, a nuisance and an eyesore to nature. You'll also notice that natural enemies like sharks and Sahuagin steer clear of these areas, for better or for worse.

Good luck down there, and make sure you have a buddy system set up. Getting a glass sphere down into the water is near impossible, but Dr. Tank is on board the S.S. Codfather for emergencies.

H. NOBODY KNOWS THE TROUBLES I'VE SEEN

Know that the sea is not calm in temperament or safety. There are things to be weary of at every step of the way, and it's best to ensure that you have a good, seasoned crew to man your boat in order to keep you passing through safe waters. While you're out there, though, danger truly does lurk around every corner.

Pirates, for one, are particularly good at various ways of warfare. Many of them don't even look or appear to be like the ones you might have heard of in stories or experienced elsewhere. Some even fly under the banner of Lyrabar, cruising safely without notice by anyone that would be wise to what they're up to. Sail out for too long without a purpose or linger in an area too long, and a ship will approach, lining up side by side with you. They'll tell you that they're part of the Royal Navy, and hell, they might even be wearing the garb of the official uniformed ranks, and when they announce they're here for usual inspection, they'll request to board your ship. Protocol, you see, because of the rampant acts of piracy out in the open waters. Refusing might make you look more suspicious, but letting them on board as inspectors and tax adjudicators can be equally dangerous. Some of them are legit, and some of them will look to take command of your ship and leave you out in the ocean to drown. You're going to have to be cunning to figure out which one is which.

Storms rage all over the Sea of Fallen Stars. With the encroachment of the warmer months ahead, the weather itself battles for its rightful claim to the area. The signs of a storm coming are easy enough to spot, and they're frequent. Some will last 2-3 days and make travel nearly impossible. Getting out of the water is an important step in keeping your crew safe; and spending a night on an island or in a grotto is always better than running the risk of joining the armies of The Drowned below.

Maelstroms are an equal threat of immense dread. If you happen to see a swirling vortex of water, start heading in the opposite direction immediately. There's a certain magnetic pull that they have, and once you've been caught in the outer rings, it's going to take a lot of teamwork to get yourselves out. Good thing you've had a month to build upon that, or else you might be toast. For those of you who are highly less fortunate, you'll notice yourselves getting sucked in, closer, and closer. You can look over the epicenter and- good god, is that a tentacle!? What is that thing!?

The Prespuran Triangle also poses a major issue while traveling across the sea. Legend has it that if you sail too close to its navigable coordinates, your ship will vanish and you'll never be heard from again. It might seem like a wives' tale, but it's absolutely true. Come too close to it and you'll notice your compass begin to spin out like there's no tomorrow. Continue inward, and, well. You'll see something, alright. It's a tower that stretches into the sky, tall and unwavering. And also, completely impregnable and without doors. You're going to have to get yourself out of there somehow, and for your sake, let's hope you know the exact coordinates you came in through or else... you mind wind up on a completely different side of the world.

Last but not least, the pirates aren't the only ones looking to hop aboard your newly crowned baby. Don't forget about the Sahuagins, either. They seem to attack only during the dead of night, when the moon is ripe and full in the sky. They bring with them charming magics and are particularly good at getting people to willfully walk over the edge themselves, without even drawing a blade.

Back to top




4. OOC


This is your story to write, and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread.

But most importantly, Reclaimers, be amazing.

Back to top








blurb code by photosynthesis
bromeo: (tn0lNjm)

a

[personal profile] bromeo 2019-06-09 04:43 am (UTC)(link)
[what crap. someone who had a little know-how and some blacksmithing tools might be able to turn some of this into something more manageable, but from where Sun's looking (currently: over Alex's shoulder, sorry, bro), it doesn't look like there's much to gawk at or spend a ton of attention worth appraising. his tail picks up what looks like a ring as it slips on accidentally over the tip of it, and he lulls his eyes to stare at this mess.

Sun, while attempting to remove said ring-tail, sighs.]


Gonna buy the entire stall and set up your own shop out here?
rockymountaindie: (⚡ and a world to carry on)

[personal profile] rockymountaindie 2019-06-09 05:22 am (UTC)(link)
[ He's so caught in his own thoughts that Sun actually surprises him. That's bad. He can't do that, he's gotta be aware. The small piece of metal he's holding almost drops from his hand, but he catches it. ]

What? No- no, no, just got a little distracted. [ Turns around on the tips of his toes. ] Can't a guy window shop?
bromeo: (RwHjguB)

[personal profile] bromeo 2019-06-09 01:50 pm (UTC)(link)
[he'll have to figure out how best not to give this guy a heart attack. his footsteps are nearly dead silent and he has a penchant for hanging from high places, which unfortunately, doesn't really bode well for a serial paranoiac.

he flinches a little when he drops the item, and Sun's already bounding a hand forward to help catch it for him, but Alex looks like he's got this under control when he grabs purchase right onto it and doesn't let it become the next installment loan of "you break it, you buy it" sort of ideology.]


I think you're supposed to have a window to be able to window shop.

[got him there!!! Sun is the best junior detective in all of Lyrabar.]

Find anything even remotely useful?
rockymountaindie: (there'll be one child born)

[personal profile] rockymountaindie 2019-06-09 06:56 pm (UTC)(link)
[ How not to give Alex a heart attack? ...Uhhh. Further research required!

Turning the scrap metal over in his hand, he pulls back his lips in a half-grimace. ]


Not...really. Oh, damn, how long've I even...? [ The shopkeeper looks away with a shrug. Awhile, then. ] I got a little distracted. Everything here's kind of junk.
bromeo: (3WCcMCm)

[personal profile] bromeo 2019-06-10 04:05 am (UTC)(link)
Were you daydreaming over mechanical parts?

[it doesn't come off as judging, just curious if anything. he starts to give the wares another lookover. they don't look cursed.

Sun also has no idea how cursed things work. he read it somewhere and now he's just assuming everything he comes across has been enchanted or messed with by magic. he proceeds to raise an eyebrow.]


Wait, do you have a weapon yet?
rockymountaindie: (⚡ to the place i belong)

[personal profile] rockymountaindie 2019-06-10 05:15 am (UTC)(link)
[ ...Oh jeez, he looks away really fast and can just feel his ears burning. ]

Nah. Not over the parts. [ Cough, he keeps turning the scrap metal, it's a good thing to do with his hands, thank god another question- ] Uh, no. No, I'm not- you know, I'm not really into...swords or daggers, or that kind of stuff.
bromeo: (x068Mw9)

[personal profile] bromeo 2019-06-10 12:17 pm (UTC)(link)
[rolls insight to see if he picks up Alex's mood. that's a yes, he'll circle back to it later when it makes a little more sense to do so. we hold our feelings in until we die. he leans in a tad, and keeps his voice low so that what he says doesn't get discovered immediately.]

That's kind of dangerous, y'know. We're in the middle of pirate territory and you don't even got a way to protect yourself?

[this is honest to god concern from a kid whose heart vibrantly beats for everyone else in the world he cares about. even if Alex doesn't really care for violence, Sun figures that conflict will always find the Reclaimers, regardless of intention or general pacifist feelings. he only brought up the weapon since looking at this crap reminded him of those days in his youth when they had to design and build their own weapons.]

Or, uh. I mean, you also don't look like the type to pull off the damsel in distress thingy either.
rockymountaindie: (misty taste of moonshine)

[personal profile] rockymountaindie 2019-06-10 09:43 pm (UTC)(link)
[ Why talk about your feelings!! You can focus on other things instead!!! Like the inevitability of death-- whoa no, okay there Alex slow your roll. ]

Sh- man, fuck off with that. [ It's casual enough. You've reached casual fuck off levels. The whole Aura thing helped. ...Undoubtedly Alex has sent a few "how do I turn this off" texts at two in the morning, just btw. ] I know. I just... I got spells. ...And I don't have the best luck with stuff like that, alright? Knifes and shit. So... I don't really know what'd work for me.
bromeo: (3VLIk8R)

[personal profile] bromeo 2019-06-11 03:20 am (UTC)(link)
[dude, Alex.

relax, no one has to die over junk parts. unless we're talking tetanus here? be careful out there, it's dangerous.

he does smile a little too much when Alex tells him to fuck off. he's used to this sort of treatment, although less vulgar. it's how he knows he's lost the battle but winning the long, cold war of worming his way right into people's hearts. or something like that. he's almost sure he's figured out Blake.

but that's also a sort of two-way street here and Sun has a lot of care to give when it comes to sending off ill-equipped hunters out into the world without the means to actively make sure they don't actually end up really hurt. or worse than hurt. that d word that's being avoided at the moment.]


Hm... that's okay. You don't have to fight with a knife to win a fight. What about something like a quarterstaff? Far less pointy objects to worry about, and it's about as easy as swinging a baseball bat.
rockymountaindie: (for every door)

[personal profile] rockymountaindie 2019-06-11 04:14 am (UTC)(link)
[ Everything can kill you, Sun. Everything. That's what he's learned. From a random piece of metal to a clothesline.

Alex shrugs and frowns for a moment. ]


A quarterstaff? What like...a really big stick? How do I carry that around?
bromeo: (Qk2zeRl)

[personal profile] bromeo 2019-06-12 01:02 am (UTC)(link)
Well, it's not really that big. It's like... a smaller staff. Like. The quarter of a size of a regular staff.

[that's absolutely not how this works and he should be called out for this. either way, he nods across the way from the tinkerer's stand and reaches back behind him, pulling out his two weapons.

it's not a particularly crowded street, so his level of caution is currently kept under monitored status by his passive Aura. connecting the two halves of ruyi band and jingu bang into a bojutsu staff.]


Wanna give this one a whirl? I'm sure we could find something to hit that won't.... end up in collateral damage. Mostly to you, I'm assumin'.
rockymountaindie: (miner's lady‚ strange to blue water)

[personal profile] rockymountaindie 2019-06-12 06:15 am (UTC)(link)
[ See, Sun says this and Alex just goes with it. Of course. Quarterstaff, makes sense.

But he watches with a certain kind of awe, a little wariness because anything that could be considered a weapon is something he's wary around. ]


Are they all like that? Like...broken in half, connected? [ Because honestly he could really use something like that. ]
bromeo: (810lr7Z)

[personal profile] bromeo 2019-06-12 02:27 pm (UTC)(link)
Huh?

[that's such a weird question, but it's only weird to him since... everyone builds their own back where they come from. he decides it's for the best that he makes sure that the safety on this thing is on; no explosions today, please.]

Oh! Nah. We make our own weapons back home. It's part of the huntsman training experience! These work as nunchaku apart, and when together, a staff. Lets you be a little more versatile in battle.

[it's cool, if Alex is at least interested in something like this, then maybe Sun can sleep a little bit better at night.]

I know we're in the middle of a mission, but if you want to learn a little, it's not that hard. If I learned it, anyone can. [self-DUNK]

At least it beats getting sentimental over scrap heaps.

[DOUBLE-DUNK]
rockymountaindie: (⚡ to the place i belong)

[personal profile] rockymountaindie 2019-06-12 09:24 pm (UTC)(link)
Hey. It's not the scrap I'm sentimental about.

[ Just, you know, FIRST OF ALL. He takes some offense, it seems, but he's mostly embarrassed. ]

A-anyway, sure. Like... I'd love to learn. It's like...a big stick, I can do that. Probably.
bromeo: (6Gk8D7A)

[personal profile] bromeo 2019-06-15 03:20 pm (UTC)(link)
Okay, uh. Then why do you look like you're about to lose your screws over some screws?

[sun, god, don't call Alex out on his embarrassment, that's just rude. and like getting an idea in his head is a surefire way to make him follow through on anything, he actually takes a look at the heap of stuff there.]

You got any long metal poles?

[it'd make a beginner's rod, for sure- but nothing of the sort fits. Sun can probably chain a few pieces together and fasten them with a washer. don't look at him like that, merchant. he's an excellent weapon maker.

either way, he trades silver pieces for some pieces made of... not silver, he's guessing, and he looks around for a place that would be good and proper not to whack someone in the face if you swung a weapon. the docks district might work.]


Give me... like... maybe ten minutes and I'll have something here.
rockymountaindie: (⚡ to the place i belong)

[personal profile] rockymountaindie 2019-06-15 10:06 pm (UTC)(link)
[ He's never died to embarrassment or even almost died to embarrassment but there's a first time for everything. ]

Jes- just forget about it. [ While Sun obtains him a pole, Alex is going to try and stop feeling like his face is burning. ...Oh, unpleasant memories, oops-

And when he checks back in, he starts hastily reaching around for some gold. ]


H-hey, I've got...some money, you didn't have to buy that for me.
bromeo: (U2j6mT6)

[personal profile] bromeo 2019-06-16 02:35 am (UTC)(link)
[he has to choke back a smirk at how close he is to one-hit ko'ing him. he can't possibly know what's running through Alex's head, but if he's this tilted over it, well.

yeah, it's probably girl troubles? or something like that.

he's not judging.]


Huh? I'm not buying this for you.

[he rattles the metal o-rings and bolts in his hand, cocky as ever in his endeavors.]

This one's for me. You're gonna practice on the real deal. Mine.

[Sun can put together a staff easily enough, but he is going to need a toolkit. or at least, some tinkerer's tools. oh, there. Alex can pull his weight in that regard. besides, if he does end up with this staff, he should learn how to enhance it and take care of it. make it better as he gets better. it's the Huntsman way.]

Buuuut. If you wanna help out, you can buy a screwdriver. And maybe a wrench. You good for that?
rockymountaindie: (✈ west virginia‚ mountain mama)

[personal profile] rockymountaindie 2019-06-16 03:34 am (UTC)(link)
Huh?

[ Well. Okay, then, he's officially confused. Alex looks from Sun's to the not-silver pieces. ]

So...you're making something new? And letting me borrow your...quarterstaff.

[ While looking for a wrench and screwdriver, yeah, he's good for that. ]

To see if it works...for me...? Am I following?
bromeo: (w2cPy83)

[personal profile] bromeo 2019-06-16 03:58 am (UTC)(link)
[yeah. he's got it pretty solidly, even though he's confused over it. Sun just wanted to try and avoid the circular argument about how he shouldn't pay for something on behalf of someone else. the way he sees it, Alex can learn and earn a decent weapon. it's dumb, for sure, but it's not like he was really splurging on any of this junk shop materiel.]

Yep. Well, I mean.

[he scratches the back of his head, looking a little sheepish and straying from his usually cocky sort of stance at life.]

If I made something for you and it ends up being crap and breaking on you in combat, I wouldn't be able to sleep at night, y'know? So... I'll test it out first.

What, that doesn't make sense?

[...]

No complaints!
rockymountaindie: (dark and dusty‚ painted on the sky)

[personal profile] rockymountaindie 2019-06-16 06:59 am (UTC)(link)
So you're making me something, now? Man, I thought we were just gonna...buy and modify.

[ He's not complaining! Really! ]

Seriously, you were just talking about how I couldn't walk around without a weapon. Hypocrite, much?
bromeo: (ShB3wUb)

[personal profile] bromeo 2019-06-17 02:31 am (UTC)(link)
That's what I'm doing! Buying. And modifying! Invention is the mother of necessity, dude. And it's like... 94% perspiration? How does that saying go...

[he's flat out ruining any semblance of cool he was trying to pull off here so maybe it would be better to open his mouth and insert tail, but Alex has a point.

to which Sun laughs openly at him.]


Maybe I'm just secretly waiting for you to get ambushed so I can tease you about the damsel thing again. [he holds his hand out for a screwdriver, and stops in his tracks as he starts putting stuff together instead of talking about putting stuff together.]
rockymountaindie: (now he walks in quiet solitude)

[personal profile] rockymountaindie 2019-06-17 05:20 am (UTC)(link)
Man, fuck off. [ He'll hand him that screwdriver, but he'll also shove him lightly with a huff. ] Just because I'm not used to hardcore fighting like you doesn't mean I'm a damsel.

[ A rather dramatic roll of the eyes. ]

It's 99%, by the way. [ nerd ]
bromeo: (VFnqOaw)

[personal profile] bromeo 2019-06-18 02:37 am (UTC)(link)
[Sun's always a huge fan of friendly shoves, and he gives one right back at him.]

Hey, I might've been born with this killer six pack, but I wasn't born with a staff in my hand. Just like you weren't born sarcastic. Or... maybe you were? Yeah, I can see it.

[seems like practice for either of them to have gotten the way that they are. Sun gives off another abnormally cheery smile at Alex as he starts to get to work on the weapon he's going to use when he teaches him how to brawl.]

Eh, seems lazy. Why not go the extra 1%?

[how Alex even puts up with this much dumb.

either way, he's almost done putting the pieces together and tightening them up. he doesn't tell him that he can probably figure out a way to turn it into a gun; that seems like it might send him spiraling in the wrong direction.]
rockymountaindie: (⚡ and a world to carry on)

[personal profile] rockymountaindie 2019-06-18 05:26 am (UTC)(link)
[ Alex puts up with all this dumb because his best friend of many years was this dumb. It's comforting, kind of. However, Tod never made his own weapon, so despite rolling his eyes and mumbling: ] It's just a saying-

[ ...he's still watching with rapt attention, only looking away to look over Sun's own weapon. Which he's apparently going to use, for the moment.

(He probably shouldn't know this is also a gun. Please don't, by any means, turn this new weapon into a gun.) ]


...So...is this like, a thing, where you're from? Making weapons?