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Field Mission 4, Etude in Blue, Part One
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![]() 1. ETUDE IN BLUE: WELCOME TO THE SEA OF FALLEN STARSA. A WATERY LANDING You'll be going down from the Moon Base via glass spheres, shot by the flight technician staff member Avi. As usual, each capsule can hold up to 4 people, although it does get increasingly uncomfortable the more people are crammed together. You're shot down to the planet in the most horrifying way possible, seeing the landscape violently change quickly and without remorse or guilt towards your possible motion sickness or uneasy feeling. The landing this time, is a canonball. All along the middle of the Sea of Fallen Stars, blips of orbs will be falling straight down into the water. From the Moon Base, Lucretia watches on as the majority of you land. It's quite a spectacle to see the splashes from this high up. And once you're there, you're... kind of up a creek without a paddle. Without a propulsion or engine system to move your orb forward, you don't have a lot of choices here. If you're lucky, you might find a mercantile ship out in between voyages. If you're extremely unlucky, you're going to have to swim... or maybe you can pop the sphere hatch open and find something to paddle with. Be careful of the sharks? Definitely be careful of the sharks. Your destination? Lyrabar. 2. THE LAP OF LUXURY, THE DANGERS OF LYRABARB. THE CITY OF MERCHANTS' DREAMS ![]() Let's get something out of the way first: Lyrabar is a gorgeous city — and when you step off the S.S. Codfather and onto the docks about a hundred yards from the edge of the city proper, you'll be treated to a clear view of the entire skyline: Ornate, twisting towers of marble, stone buildings and finely crafted wooden structures form the city into a neat semicircle, with the marketplace at its epicenter. At the far end of the city stands a castle, a nearly glittering, extravagant structure, a maze of hallways and towers that seems to be stretching high toward the other planes of existence themselves. Lyrabar is on an entirely new level compared to Vista Virs, New Aspen, or even the comforts of the Moon Base itself. This is by far the most luxurious corner of Faerun that you've encountered yet — even the standard-level rooms you might find in an inn around Lyrabar are well maintained, the sheets are clean, and the food is delicious. The food, though! Pretty much anything you can think of is on the menu somewhere, and, no offense to an enduring and malfunctioning robot back on the base, but his cuisine chops can't even compare to what's on offer in Lyrabar. If only the people of Lyrabar were nicer. Weren't so suspicious of anyone new who passes through those gates. There is a lot of gold passing through the city gates, after all. And the pirates who are slowly overrunning the city are well aware of that. ![]() C. THE HOBBY HORSE A lot of you strong archetype Reclaimers, and even the ones who aren't, will probably eventually find your way to The Hobby Horse, a tavern that is absolutely just a tavern, if a bit more crude compared to the other watering holes nearby and around Lyrabar, and absolutely not a place where pirates higher up on the pecking order go for a bit of Jabba-the-Hut-lair entertainment. Of course it isn't. That would be silly! In any case, maybe you've signed the waiver, paid your 20 GP, and had a go at The Death Cave — essentially a long hallway, leading from one ring to the next, with waves of aggressive monsters brought in from the ocean and beyond for you to fight through. And for some of you, those of you who have played a hand in reclaiming three Grand Relics at this point ... honestly, The Death Cave might seem a little too easy. The man taking your payments and signed waivers, a man who goes only by Old Numbers, a gruff, bearded old fart who seems to be more battle scar than human, seems to have a solution for that. He leans forward over the counter, eyeing you near suspiciously. "Oi ... if it's an actual challenge yer lookin' for, Old Numbers can whip you up somethin' more ... randomized. Y'seen those Sea Quartz around town, right? Those rainbow lookin' stars that the fancier folk keep grindin' up into shampoo. Bring me three of those, and I'll give you a fight worth yer chops." True to his word, you pay Old Numbers three SQ, he'll have you sign another waiver (essentially, you're going to have to name a next of kin — someone who's fit and willing to drag your corpse out of The Death Cave, because Old Numbers here sure as hell isn't going to do it), then he'll draw a random placard from a stack of three and affix it next to the entrance of The Death Cave. The excited energy in the crowd is palpable. Now the real battling betting begins. Your goal here isn't to defeat all the enemies: It's simply to make it to the final exit. Here's what the placards mean (As a further warning, these are highly dangerous encounters! You signed a second waiver for a very good reason.): ○ Sword: In the final room of The Death Cave, you will be pitted against a swordsman who seems to have been taken in by some sort of Faerun equivalent of malevolent corruption — and boy, is he having the time of his life. He is extremely fast, his blade is freshly sharpened, and he will not hesitate to strike down anyone who was unfortunate enough to roll him, while laughing about it. He does have what you might consider an ultimate attack: Gathering up energy into his blade, he swings it, channeling said energy into one devastating plume of magic shot directly toward you. You're going to want to find a way to avoid it. ![]() For those of you who have gold burning a hole in your pocket, the shopping available in Lyrabar is near endless. The marketplace, located at the center of the city, seems to sprawl on forever, with stalls, storefronts and eateries that seemingly cater to every fancy, whether it's fashion or weaponry. If it's souvenirs you're looking to take home, the most popular items are necklaces made out of those ever popular Sea Quartz, that are being used at The Hobby Horse and ground up into shampoo, and very sarcastic postcards: Think, "I visited Lyrabar and all I got was this crappily printed postcard" sort of sarcastic. Generally, though, as long as the item is not magical, and as long as the tech is not more advanced than what you'd find on the Moon Base, you can probably find it at the Marketplace. If you're not sure about an idea, feel free to ask right here! Some other things of note about what you'll find while shopping: ○ There are a lot of pickpockets. Maybe you shouldn't actually have a hole in your pockets. Even with the people of Lyrabar as distrusting of each other, and of you, as they are, those looking to pilfer a little extra cash off an unsuspecting visitor will find no shortage of targets. Perhaps you're one of them. Perhaps you're the sort willing to start a brawl in the middle of the Marketplace to get your most valued possessions back. Maybe, if you look close enough, you'll see that many have the same insignia branded on their arm. It seems, if you'd like to join in with, or infiltrate a pirate crew, this band of kleptos might be a good place to start off. ![]() Maybe by this point you've had something valuable snatched from you, or you can't quite figure out how nobody's put a stop to some very clear money laundering happening at the Auction House, and you feel the need to serve up some serious justice to the pirates out there who have done you wrong. Who runs the justice joint around here, anyway? That inquiry will lead you straight to the royal guard — the captain of which is going to groan in exhaustion/annoyance at you questions, or even your bid to help out. You think he hasn't heard that story before? The second a silver-tongued charlatan charms their way into the ranks of the royal guard, they're looking the other way while their visiting pirate friends rob the rest of us blind. He's got no time for this. If you want to truly help, you are going to have to prove it first. And so, with that, you will find yourself immediately thrown into an undercover operation, one the captain doesn't mind doling out, because at the end of the day he loses nothing from it except for a few disguises. That's right: you'll be given a disguise, whether it's a smelly pile of peasant rags or, if he's feeling less charitable with his budget, a pair of these (look, it's not like he actually cares about your safety here), and a piece of paper with one or two names on it. Your mission? Bring these suspects back to the captain without causing a scene. Or, well, go ahead and cause a scene. He has little shits to give, remember? Pull this off, though, and consider a private audience with the one member of the royal family who still keeps an audience nowadays, Princess Irene, secured. 3. OUT ON THE OPEN SEAF. CONGRATULATIONS, YOU'RE THE NEW OWNER OF A YACHT ![]() ○ Steal it. This is how pirating works in a place like this. You find something, you take it, and you put a nice new flag on it to make it yours. Of course, there are some complications with that. Get caught, and you're going straight to nautical prison- don't pass the Hobby Horse, don't collect $200. But the docks district of this port town is known to be rather quiet at night, when the merchant fleets are out swindling cash at the bar, drinking themselves blind, or maybe just settling home with their family after an honest day's work. There are hired guards keeping watch, but it shouldn't be that difficult to incapacitate them. When they wake up in the morning, they'll assume what it always is around here. Someone forgot to pay the red tithe. G. 20,000 LEAGUES UNDER THE SEA There's some adventuring to do out in the open sea, and treasures both vast and mighty. It's not entirely uncommon to find islands dotted along the landscape, and those are particularly good for docking and getting a sense of what's gone down around here since Captain Ferryn's taken command of the high seas. You might've gotten the sense that loose lips really do sink ships- that evidence is coming up pretty bill in your search for actual piracy going on around here. The good captain is incredibly skillful at both deception and infiltration, and with the Soul Blade helping him, there's almost nothing stopping him from completely dominating the entire sea and crowning himself the new royal in town. Mum's the word around these parts, so you're going to have to do some exploration. Pop some of those shrimp chips and head down to explore the underwater depths of the seabed. ![]() Many of the ships seem to have crates still on them- all with the official royal seal of Lyrabar stamped plainly on their lid. When popped open, you'll notice there's an abundance of sea quartz- the gems that are used to constantly provide a source of energy to the town. Hard to tell why pirates wouldn't be interested in that, when the trade is absurdly lucrative. You'll also find areas where ships aren't present. Instead, you might come across entire fields of sea quartz. But in their current state, they're pretty useless and look like the trinkets you might have found on the streets of Lyrabar. Devoid of any magical energies, they lay deep on the ocean floor, a nuisance and an eyesore to nature. You'll also notice that natural enemies like sharks and Sahuagin steer clear of these areas, for better or for worse. Good luck down there, and make sure you have a buddy system set up. Getting a glass sphere down into the water is near impossible, but Dr. Tank is on board the S.S. Codfather for emergencies. H. NOBODY KNOWS THE TROUBLES I'VE SEEN ![]() Pirates, for one, are particularly good at various ways of warfare. Many of them don't even look or appear to be like the ones you might have heard of in stories or experienced elsewhere. Some even fly under the banner of Lyrabar, cruising safely without notice by anyone that would be wise to what they're up to. Sail out for too long without a purpose or linger in an area too long, and a ship will approach, lining up side by side with you. They'll tell you that they're part of the Royal Navy, and hell, they might even be wearing the garb of the official uniformed ranks, and when they announce they're here for usual inspection, they'll request to board your ship. Protocol, you see, because of the rampant acts of piracy out in the open waters. Refusing might make you look more suspicious, but letting them on board as inspectors and tax adjudicators can be equally dangerous. Some of them are legit, and some of them will look to take command of your ship and leave you out in the ocean to drown. You're going to have to be cunning to figure out which one is which. Storms rage all over the Sea of Fallen Stars. With the encroachment of the warmer months ahead, the weather itself battles for its rightful claim to the area. The signs of a storm coming are easy enough to spot, and they're frequent. Some will last 2-3 days and make travel nearly impossible. Getting out of the water is an important step in keeping your crew safe; and spending a night on an island or in a grotto is always better than running the risk of joining the armies of The Drowned below. Maelstroms are an equal threat of immense dread. If you happen to see a swirling vortex of water, start heading in the opposite direction immediately. There's a certain magnetic pull that they have, and once you've been caught in the outer rings, it's going to take a lot of teamwork to get yourselves out. Good thing you've had a month to build upon that, or else you might be toast. For those of you who are highly less fortunate, you'll notice yourselves getting sucked in, closer, and closer. You can look over the epicenter and- good god, is that a tentacle!? What is that thing!? The Prespuran Triangle also poses a major issue while traveling across the sea. Legend has it that if you sail too close to its navigable coordinates, your ship will vanish and you'll never be heard from again. It might seem like a wives' tale, but it's absolutely true. Come too close to it and you'll notice your compass begin to spin out like there's no tomorrow. Continue inward, and, well. You'll see something, alright. It's a tower that stretches into the sky, tall and unwavering. And also, completely impregnable and without doors. You're going to have to get yourself out of there somehow, and for your sake, let's hope you know the exact coordinates you came in through or else... you mind wind up on a completely different side of the world. Last but not least, the pirates aren't the only ones looking to hop aboard your newly crowned baby. Don't forget about the Sahuagins, either. They seem to attack only during the dead of night, when the moon is ripe and full in the sky. They bring with them charming magics and are particularly good at getting people to willfully walk over the edge themselves, without even drawing a blade. 4. OOCThis is your story to write, and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread. But most importantly, Reclaimers, be amazing. blurb code by photosynthesis |
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[Kaede pumps her fists in the air. She's a little nervous, but she refuses to let the others see that. After all, they're doing something to help restore order to the city, even if it's a little, well, unorthodox. But isn't that just like music in a way? Taken separately, the creative process can seem pretty chaotic. But she's confident it'll all work out in the end to create a masterpiece!]
You can leave it to me and Blake-san. We'll be able to scout out whatever you need!
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[Blake is confident, at least, in their ability to gather vital information, and she offers a reserved smile as she props a hand against her hip.]
We'll take care to not draw attention to ourselves. I think all of Kaede's stealth lessons are about to pay off— we just have to blend in.
[Easy enough. Act like they belong there, and people will believe that they do.]
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So, he smiles at both Kaede and Blake, and he does look encouraging, even though it's definitely no Captain America level of reassurance.]
I believe in the both of you. No one's gonna look twice.
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You guys have been at this for a while, so I trust you.
[The girls are the more experienced Reclaimers here. If anyone can do it, it's them.]
We'll be nearby if anything happens, and I'll be watching through Jet from above.
[The crow familiar standing on his shoulder lets out a short caw. There should be windows high enough for him to get (heh) a bird's eye view of sorts to make sure everything is going well, and Steve can watch out for trouble while Ferran's own senses are compromised.]
Let's go.
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[Kaede flashes a smile to the rest of the group, then closes her eyes and hums quietly to herself. A snap of her fingers, and for a moment, her whole outline shifts, going fuzzy and indistinct at the edges. When she comes back into focus, her rather-fashionable pirate garb has shifted to the kind of long dress a noblewoman might wear, adorned with embroidery and baubles. Her bright blonde hair is now a deep blue-black, her eyes a striking blue, and her face a little rounder. Black glasses complete the new disguise, and she covers the lower half of her face with a fan that definitely doesn't actually exist.]
Well? How do I look?
[She giggles again and snaps her illusionary fan away into her sleeve. Her voice is still unmistakably Kaede, but she's at least achieved her goal of looking different! And looking like someone who belongs at a sketchy auction full of people with money.]
Let's go, Blake-san!
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[There's a faint note of startlement in Blake's voice; her own disguise is the more practical sort, limited to clothing and a scarf over her hair to hide her ears for the time being, but Kaede's is a complete transformation. Her smile pulls to one side.]
Even people who know you would never guess.
[Except for the voice, but that shouldn't matter too much here— they won't be doing much talking.
Blake reaches up to ensure that the scarf over her hair is firmly in place, her own clothes simple and helping her to look the part of a typical household servant. Nobody should look at them twice, at least not for the wrong reasons.]
Lead the way, 'mistress.'
[It wouldn't do to be seen walking ahead of her employer, but she's prepared to play her part.]
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But for now, he nods and sticks by Ferran. It's time for him to focus on his own job here.]
Ready when you are.
time to split the party...........
He nods towards the girls, then turns to accompany Steve along a different path to make their way towards the Auction House. Without any specialized skills for disguising themselves, they'll have to rely on the basics to stay unnoticed, but he doesn't expect it'll be too hard...]
time to get party a started......
...Okay, he hasn't done this before, but he can show some self-restraint. He's confident about that.
For the most part, Steve just walks normally and stays close with Ferran. Whenever he's ready to use his Familiar, Steve wants to be sure that he's next to him.]
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He keeps his bitterness to himself, opting for a mildly optimistic smile towards Steve.]
If everything goes right, you won't even have to lift a finger.
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So, he's genuinely more positive about this, even though he's nervous as well. The latter is how anyone would feel on their first big mission though.]
In that case, hope that things go just a little wrong. [He may not be fully joking here, but he's still smiling at least.]
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I guess it's good to stay on your toes so you don't get rusty. Have you ever done anything like this before?
[It's a broad question, but that's partly intentional. He doesn't know a lot about Steve yet, and seeing how he'll interpret it will give Ferran a better idea of the guy.]
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If you mean sneaking into a place and busting a major money launderer? Nope.
[Real encouraging here. He'll pull off the Captain America charm someday.]
And yourself?
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Not at this kind of scale. Just some sneaking around... but the kinds of things I did were easy to hide. Magic didn't stick in people's minds if they saw it, for whatever reason.
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[Steve just stay focused on the mission.]
Can't say I've had much experience with it at all before this. Used to be impressed by a fella pulling a rabbit out of a hat, but now it's changin' clothes and tricking people. Not complaining though.
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It took a while for me to get used to. I didn't think magic was a thing, and then all of a sudden it was. At least this world has a lot more information about it... but it's easier to be discovered, too.
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[IF ONLY STEVE KNEW...]
But overall it's made things a little easier to adjust to. Going on these missions, working with others... trying to find a shady fella around here.
the cuter half of the party starts here!!
[Meanwhile as they walk, Kaede a few steps in front of her "servant," she's chattering through the Message spell. She's a little nervous! It feels like a lot is relying on her.]
I performed Chopin's Three Waltzes in front of a king once... his speech and mannerisms were totally not of this era! Maybe I should talk like that?
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Music is certainly a hot topic with these types, although they won't know the same composers you will.
[Hmm. How to approach this situation? Really, it has the potential to be an extended game of 'what would Weiss do.']
The biggest thing is to blend in. Listen to the way other people talk, watch their mannerisms, and subtly try to mimic them. You don't want to go too over the top. Politeness counts, too. You definitely look the part, that's going to go a long way.
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[Maybe they'd let her perform if there's a piano there...? No, no! Focus! Don't get distracted!
Kaede marches right for the door of the auction house, ready to open it, before realizing that things like that are probably what servants do? She pauses and looks back to Blake expectantly. Open the door for her!]
Please!
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[But time to focus on the task at hand, rather than letting herself get distracted wondering about universal parallels. She hesitates for a moment before she realizes that Kaede is referring to the door, and makes an effort to cover that particular flub by moving forward with a purposeful stride, opening the door with one hand and then gesturing to usher Kaede through.]
By all means, 'my lady.'