balance mod (
balancemod) wrote in
balance_logs2019-06-03 01:54 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Field Mission 4, Etude in Blue, Part One
![]()
![]() 1. ETUDE IN BLUE: WELCOME TO THE SEA OF FALLEN STARSA. A WATERY LANDING You'll be going down from the Moon Base via glass spheres, shot by the flight technician staff member Avi. As usual, each capsule can hold up to 4 people, although it does get increasingly uncomfortable the more people are crammed together. You're shot down to the planet in the most horrifying way possible, seeing the landscape violently change quickly and without remorse or guilt towards your possible motion sickness or uneasy feeling. The landing this time, is a canonball. All along the middle of the Sea of Fallen Stars, blips of orbs will be falling straight down into the water. From the Moon Base, Lucretia watches on as the majority of you land. It's quite a spectacle to see the splashes from this high up. And once you're there, you're... kind of up a creek without a paddle. Without a propulsion or engine system to move your orb forward, you don't have a lot of choices here. If you're lucky, you might find a mercantile ship out in between voyages. If you're extremely unlucky, you're going to have to swim... or maybe you can pop the sphere hatch open and find something to paddle with. Be careful of the sharks? Definitely be careful of the sharks. Your destination? Lyrabar. 2. THE LAP OF LUXURY, THE DANGERS OF LYRABARB. THE CITY OF MERCHANTS' DREAMS ![]() Let's get something out of the way first: Lyrabar is a gorgeous city — and when you step off the S.S. Codfather and onto the docks about a hundred yards from the edge of the city proper, you'll be treated to a clear view of the entire skyline: Ornate, twisting towers of marble, stone buildings and finely crafted wooden structures form the city into a neat semicircle, with the marketplace at its epicenter. At the far end of the city stands a castle, a nearly glittering, extravagant structure, a maze of hallways and towers that seems to be stretching high toward the other planes of existence themselves. Lyrabar is on an entirely new level compared to Vista Virs, New Aspen, or even the comforts of the Moon Base itself. This is by far the most luxurious corner of Faerun that you've encountered yet — even the standard-level rooms you might find in an inn around Lyrabar are well maintained, the sheets are clean, and the food is delicious. The food, though! Pretty much anything you can think of is on the menu somewhere, and, no offense to an enduring and malfunctioning robot back on the base, but his cuisine chops can't even compare to what's on offer in Lyrabar. If only the people of Lyrabar were nicer. Weren't so suspicious of anyone new who passes through those gates. There is a lot of gold passing through the city gates, after all. And the pirates who are slowly overrunning the city are well aware of that. ![]() C. THE HOBBY HORSE A lot of you strong archetype Reclaimers, and even the ones who aren't, will probably eventually find your way to The Hobby Horse, a tavern that is absolutely just a tavern, if a bit more crude compared to the other watering holes nearby and around Lyrabar, and absolutely not a place where pirates higher up on the pecking order go for a bit of Jabba-the-Hut-lair entertainment. Of course it isn't. That would be silly! In any case, maybe you've signed the waiver, paid your 20 GP, and had a go at The Death Cave — essentially a long hallway, leading from one ring to the next, with waves of aggressive monsters brought in from the ocean and beyond for you to fight through. And for some of you, those of you who have played a hand in reclaiming three Grand Relics at this point ... honestly, The Death Cave might seem a little too easy. The man taking your payments and signed waivers, a man who goes only by Old Numbers, a gruff, bearded old fart who seems to be more battle scar than human, seems to have a solution for that. He leans forward over the counter, eyeing you near suspiciously. "Oi ... if it's an actual challenge yer lookin' for, Old Numbers can whip you up somethin' more ... randomized. Y'seen those Sea Quartz around town, right? Those rainbow lookin' stars that the fancier folk keep grindin' up into shampoo. Bring me three of those, and I'll give you a fight worth yer chops." True to his word, you pay Old Numbers three SQ, he'll have you sign another waiver (essentially, you're going to have to name a next of kin — someone who's fit and willing to drag your corpse out of The Death Cave, because Old Numbers here sure as hell isn't going to do it), then he'll draw a random placard from a stack of three and affix it next to the entrance of The Death Cave. The excited energy in the crowd is palpable. Now the real battling betting begins. Your goal here isn't to defeat all the enemies: It's simply to make it to the final exit. Here's what the placards mean (As a further warning, these are highly dangerous encounters! You signed a second waiver for a very good reason.): ○ Sword: In the final room of The Death Cave, you will be pitted against a swordsman who seems to have been taken in by some sort of Faerun equivalent of malevolent corruption — and boy, is he having the time of his life. He is extremely fast, his blade is freshly sharpened, and he will not hesitate to strike down anyone who was unfortunate enough to roll him, while laughing about it. He does have what you might consider an ultimate attack: Gathering up energy into his blade, he swings it, channeling said energy into one devastating plume of magic shot directly toward you. You're going to want to find a way to avoid it. ![]() For those of you who have gold burning a hole in your pocket, the shopping available in Lyrabar is near endless. The marketplace, located at the center of the city, seems to sprawl on forever, with stalls, storefronts and eateries that seemingly cater to every fancy, whether it's fashion or weaponry. If it's souvenirs you're looking to take home, the most popular items are necklaces made out of those ever popular Sea Quartz, that are being used at The Hobby Horse and ground up into shampoo, and very sarcastic postcards: Think, "I visited Lyrabar and all I got was this crappily printed postcard" sort of sarcastic. Generally, though, as long as the item is not magical, and as long as the tech is not more advanced than what you'd find on the Moon Base, you can probably find it at the Marketplace. If you're not sure about an idea, feel free to ask right here! Some other things of note about what you'll find while shopping: ○ There are a lot of pickpockets. Maybe you shouldn't actually have a hole in your pockets. Even with the people of Lyrabar as distrusting of each other, and of you, as they are, those looking to pilfer a little extra cash off an unsuspecting visitor will find no shortage of targets. Perhaps you're one of them. Perhaps you're the sort willing to start a brawl in the middle of the Marketplace to get your most valued possessions back. Maybe, if you look close enough, you'll see that many have the same insignia branded on their arm. It seems, if you'd like to join in with, or infiltrate a pirate crew, this band of kleptos might be a good place to start off. ![]() Maybe by this point you've had something valuable snatched from you, or you can't quite figure out how nobody's put a stop to some very clear money laundering happening at the Auction House, and you feel the need to serve up some serious justice to the pirates out there who have done you wrong. Who runs the justice joint around here, anyway? That inquiry will lead you straight to the royal guard — the captain of which is going to groan in exhaustion/annoyance at you questions, or even your bid to help out. You think he hasn't heard that story before? The second a silver-tongued charlatan charms their way into the ranks of the royal guard, they're looking the other way while their visiting pirate friends rob the rest of us blind. He's got no time for this. If you want to truly help, you are going to have to prove it first. And so, with that, you will find yourself immediately thrown into an undercover operation, one the captain doesn't mind doling out, because at the end of the day he loses nothing from it except for a few disguises. That's right: you'll be given a disguise, whether it's a smelly pile of peasant rags or, if he's feeling less charitable with his budget, a pair of these (look, it's not like he actually cares about your safety here), and a piece of paper with one or two names on it. Your mission? Bring these suspects back to the captain without causing a scene. Or, well, go ahead and cause a scene. He has little shits to give, remember? Pull this off, though, and consider a private audience with the one member of the royal family who still keeps an audience nowadays, Princess Irene, secured. 3. OUT ON THE OPEN SEAF. CONGRATULATIONS, YOU'RE THE NEW OWNER OF A YACHT ![]() ○ Steal it. This is how pirating works in a place like this. You find something, you take it, and you put a nice new flag on it to make it yours. Of course, there are some complications with that. Get caught, and you're going straight to nautical prison- don't pass the Hobby Horse, don't collect $200. But the docks district of this port town is known to be rather quiet at night, when the merchant fleets are out swindling cash at the bar, drinking themselves blind, or maybe just settling home with their family after an honest day's work. There are hired guards keeping watch, but it shouldn't be that difficult to incapacitate them. When they wake up in the morning, they'll assume what it always is around here. Someone forgot to pay the red tithe. G. 20,000 LEAGUES UNDER THE SEA There's some adventuring to do out in the open sea, and treasures both vast and mighty. It's not entirely uncommon to find islands dotted along the landscape, and those are particularly good for docking and getting a sense of what's gone down around here since Captain Ferryn's taken command of the high seas. You might've gotten the sense that loose lips really do sink ships- that evidence is coming up pretty bill in your search for actual piracy going on around here. The good captain is incredibly skillful at both deception and infiltration, and with the Soul Blade helping him, there's almost nothing stopping him from completely dominating the entire sea and crowning himself the new royal in town. Mum's the word around these parts, so you're going to have to do some exploration. Pop some of those shrimp chips and head down to explore the underwater depths of the seabed. ![]() Many of the ships seem to have crates still on them- all with the official royal seal of Lyrabar stamped plainly on their lid. When popped open, you'll notice there's an abundance of sea quartz- the gems that are used to constantly provide a source of energy to the town. Hard to tell why pirates wouldn't be interested in that, when the trade is absurdly lucrative. You'll also find areas where ships aren't present. Instead, you might come across entire fields of sea quartz. But in their current state, they're pretty useless and look like the trinkets you might have found on the streets of Lyrabar. Devoid of any magical energies, they lay deep on the ocean floor, a nuisance and an eyesore to nature. You'll also notice that natural enemies like sharks and Sahuagin steer clear of these areas, for better or for worse. Good luck down there, and make sure you have a buddy system set up. Getting a glass sphere down into the water is near impossible, but Dr. Tank is on board the S.S. Codfather for emergencies. H. NOBODY KNOWS THE TROUBLES I'VE SEEN ![]() Pirates, for one, are particularly good at various ways of warfare. Many of them don't even look or appear to be like the ones you might have heard of in stories or experienced elsewhere. Some even fly under the banner of Lyrabar, cruising safely without notice by anyone that would be wise to what they're up to. Sail out for too long without a purpose or linger in an area too long, and a ship will approach, lining up side by side with you. They'll tell you that they're part of the Royal Navy, and hell, they might even be wearing the garb of the official uniformed ranks, and when they announce they're here for usual inspection, they'll request to board your ship. Protocol, you see, because of the rampant acts of piracy out in the open waters. Refusing might make you look more suspicious, but letting them on board as inspectors and tax adjudicators can be equally dangerous. Some of them are legit, and some of them will look to take command of your ship and leave you out in the ocean to drown. You're going to have to be cunning to figure out which one is which. Storms rage all over the Sea of Fallen Stars. With the encroachment of the warmer months ahead, the weather itself battles for its rightful claim to the area. The signs of a storm coming are easy enough to spot, and they're frequent. Some will last 2-3 days and make travel nearly impossible. Getting out of the water is an important step in keeping your crew safe; and spending a night on an island or in a grotto is always better than running the risk of joining the armies of The Drowned below. Maelstroms are an equal threat of immense dread. If you happen to see a swirling vortex of water, start heading in the opposite direction immediately. There's a certain magnetic pull that they have, and once you've been caught in the outer rings, it's going to take a lot of teamwork to get yourselves out. Good thing you've had a month to build upon that, or else you might be toast. For those of you who are highly less fortunate, you'll notice yourselves getting sucked in, closer, and closer. You can look over the epicenter and- good god, is that a tentacle!? What is that thing!? The Prespuran Triangle also poses a major issue while traveling across the sea. Legend has it that if you sail too close to its navigable coordinates, your ship will vanish and you'll never be heard from again. It might seem like a wives' tale, but it's absolutely true. Come too close to it and you'll notice your compass begin to spin out like there's no tomorrow. Continue inward, and, well. You'll see something, alright. It's a tower that stretches into the sky, tall and unwavering. And also, completely impregnable and without doors. You're going to have to get yourself out of there somehow, and for your sake, let's hope you know the exact coordinates you came in through or else... you mind wind up on a completely different side of the world. Last but not least, the pirates aren't the only ones looking to hop aboard your newly crowned baby. Don't forget about the Sahuagins, either. They seem to attack only during the dead of night, when the moon is ripe and full in the sky. They bring with them charming magics and are particularly good at getting people to willfully walk over the edge themselves, without even drawing a blade. 4. OOCThis is your story to write, and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread. But most importantly, Reclaimers, be amazing. blurb code by photosynthesis |
no subject
b. look at this stuff, isn't it neat
c. poor unfortunate souls (cw: bad life choices - limited to two, please.)
d. wildcard
[locked sneakprompt]
c gimme that sweet death trauma
He doesn’t know Lion very well? Really it’s just the one awkward meeting and a few brief run-ins, upon which he swiftly avoided the...young man? Wait maybe not— you know what, not important. The point is they aren’t someone Alex is in the mood to seek out. But something about this sight is...strange, and Alex takes note of strange things. Gotta trust your gut if you’re always in danger of dying, after all. So, he lingers in eyesight longer than he really intends to, and there’s we are, spotted. ]
Uhhh. [ Articulate, as usual. ]It’s a...good place to get information? What’s- what’re you doing around here?
trauma what trauma there's no trauma here
No, really, they do. It takes them a moment to place the voice, partially because they never really saw his face clearly after the whole potato-sack debacle, and partially because they are, to put it nicely, somewhat trashed, but eventually it clicks. Riiiiight, the kid with the burns. Nice to see he stuck around.
Lion's erstwhile conversation partner, meanwhile, takes the opportunity to quietly slide out of the immediate vicinity while they're distracted. Lucky bastard. ]
It is, isn't it? That's what I was doing too, talking to people, like- oh, he left. [ What a spoilsport. ] Like that fellow. It seemed like a better idea then sitting on the docks doing- doing nothing.
[ Case in point, they've actually written stuff down! It's all completely trivial, and probably won't make a lick of sense when they re-read it tomorrow, but it's the thought that counts. ]
But I'm not having much luck. They're all like... that.
no subject
But, right now they're in a fantasy tavern, so, nothing normal. The fact that someone's sneaking away seems to be unfortunate foreshadowing of how his day's about to go, but as long as he doesn't accidentally spark another bar fight... ]
Well, I can't- I can't completely blame them, you only really come to a bar to do one thing, right?
[ Except it's a little...crowded. And loud. And Alex is here talking, not drinking, and it's a little hard to hear? So he edges forward, until he's up at the bar itself. ]
You must've got something, if you're...still here? [ They look pretty settled in, after all. ]
no subject
While they can't make any promises about any bar fights, they can clear some space for Alex to sit down - they nudge their book and cup of Something aside, though the pen they had lying around threatens to escape in the process. ]
Well, technically you can go to a bar for multiple reasons- a place to sleep, and I think they also sell food here? And there is that bizarre combat thing in the basement, for those who enjoy risking their li- um, their live...lihoods for practically no reward.
[ A nearby patron chokes on his drink overhearing that, because what the fuck, don't talk about Fight Club out loud!! Lion completely ignores him. ]
I've, ah, only really overheard rumours so far. And gossip, a lot of gossip. There's apparently been a dramatic increase in brawls in here since we arrived. [ Lion. Lion he meant the drink. ]
no subject
What Alex takes special interest in that little slip of the tongue, and his eyebrows knit together for a moment in thought. That's...the kind of slip he's intimately familiar with, the kind that's settled into his bones.
Alex, without looking away from Lion, waves the bartender over. As he anticipated, Faerun is like Paris in that drinking age is a suggestion or non-existent. ] Yeah, uh...whatever's on tap.
[ He passes some gold across, and the bartender bustles away. ] Have you tried it? The [ vague sword gestures ] you know, the fantasy Fight Club?
[ That same nearby patron has only just recovered from choking, and this guy is just saying it, just SAYING IT. What a fucking asshole! ]
I really fucking haven't, seems a bit too...you know, dangerous.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
slaps a seacats spoiler tag on here just in case this goes where i think it's going
gobbles up all them spoils 1/2
2/2
hoards them spoils like a dragon
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
dunks on b, first part
[ If they thought not having enough money and running around the market like a maniac was the worst timeline? Then no. They were wrong. This is the worst timeline. A world where they turn around and see that One Fucking Smirk that means he's internally laughing himself sick. ]
get out!! menace!!
Admittedly, in a city like this, being that distracted is a very, very bad habit to fall into. But surely they've still got their wallet...? ]
You really are allergic to starting a conversation normally, aren't you? [ Grump grump. Now they've gotta fix their ponytail, fff- ] And no, I don't. I have no intention of going... too far overboard.
[ The shampoo begs to differ, Lion. ]
<3?
[ There is a very long stare here, with all the expectation of knowing they're gonna try and fire a comeback that's going to a disappointment for them, for him, to everyone overhearing it, and also every observer reading this thread. ]
<3!
[ They meet his stare, inch for inch, with one of their own. He knows what will happen. So do they. Even if they try to postpone it, the truth will eventually out itself to kick their ass regardless.
So after a few stubborn seconds, they deflate like a balloon, because- ]
...Because I already did. But it was only one of the really small bottles.
[ And nobody was surprised. It's the toothpaste all over again. ]
no subject
Course you did. [ And here there is normally a pause, giving Lion the mercy of a few seconds to gather their thoughts and prepare for a war of attrition, wherein they believe they're given countless chances to escape, but it's effectively all to drive them into a corner and derive sustenance from the inevitable defeat.
The narrative is also blatantly lying, because that entire text up there gets destroyed in less than a heartbeat. ] Don't use it.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
A!
Well, until she actually reads the sign and realizes what they're saying to her and that just brings up so many questions.]
Scare anyone off? The hell are you doing?
[She frowns at the change of tone, crossing her arms, but does take a step back. Maria has, only grudgingly, let her outfit stray a little closer to this whole Cleric business and, for once, she banks on it being enough to let her blend into the background here.]
i feel that edit reason in my soul
[ They're spending way too much time around you people, aren't they. The sarcasm's becoming a bad habit.
There's practically no chance that they'll be able to stop the questions there, so they sigh and bite the bullet - hopefully Maria's vague clericness is enough to convince any onlookers that this is a Perfectly Normal Conversation. ]
If you must know, I'm trying to help people. But the locals are... ah, rather skittish, as I'm sure you've noticed, and I'd hate for anyone to form the wrong impression.
[ "Skittish" is certainly one word for it. "Incredibly suspicious of Outsiders" is more accurate. But they try not to judge. ]
bless u
[Wait. Shit. Fuck. That's not a very Cleric thing to say. Should she be trying harder to blend in here??
And. Okay. Fine. She gets putting on an act to draw in customers. Really, she does. Just...]
They don't trust us, sure, but what wrong impression are you trying to avoid here, exactly?
it's right up there next to "shit, my icon" for top edit reasons
[ The swearing also earns her a token reprimand, though there's no heat to it beyond a raised eyebrow and more sarcasm. They're... getting used to people just being Like That here. ]
Any, for a start, but... are you familiar with the term "snake oil salesman"? If not, I can explain it, but it seems like that sort of thing might be common here. And it's hard to help people - or listen to any problems they might have - if they believe someone is about to fleece them for all they're worth.
[ Which is also why the sign says "free", even if they probably could've gotten away with putting a cap out for donations. ]
i feel extremely called out by that one too
Nope. Never heard of it, but I'm guessing there's no actual snake oil.
[...The hell do people do with snake oil??
She sighs, then pinches the bridge of her nose.]
...So you're just trying to sweet talk 'em, right?
it's the feeling that bonds us together in these trying times
:'''')
(no subject)
(no subject)
c it's a bar
What the fuck is Lion doing here.
He stares at them for a good long moment. And then.]
Shouldn't that be my line?
this surely won't be awful at all
Well. They can't really put their finger on it. But hey, they can't put their finger on anything right now, so that's progress. ]
Um, is it? [ Oh dear. ] I'm sorry if I stole your conversation opener, Qrow.
[ ... Yeah no that's not good. ]
yes this is going to be fine
You alright there, kid? You're sounding a bit... not all yourself.
[That's a common issue around here. Was Lion stabbed by the sword? That can't be right. They're not acting evil or possessed. Unless you count being in a bar willingly.]
absolutely nobody will trip over anybody else's trauma flag in here
[ There's a brief moment of hesitation. Most people would miss it, or write it off as merely an accident- but it's probably nothing. Qrow shouldn't worry so much! It's bad for your health. ]
Completely. [ We're going all in on that overly-chipper, steamrolling-past-the-problem attitude here, it seems. ] Just thought I'd have more luck eavedropping in here, that's all.
[ A nearby patron immediately wheezes into his drink. Lion doesn't notice. ]
wow
hey, for all you know they might hit his
lbr lion said 'luck' we're already there
they've had a very unfortunate week ok give them a break
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
a
[This is Will's human. Michael knows he's not supposed to just launch directly into the angel-demon thing, and really he doesn't intend to, but he's still been curious to meet the kid.
His gaze darts once to the sign. Sure. He can do that. Humans who look like him break down constantly.]
- it's my hip, you see. It's been very...bad.
no subject
-Ah, really?
[ There's a brief moment where Lion's not... sure, exactly. Mostly in themself - there's been very few actual requests so far, and most of them have been your standard dock-side injuries. "Ah, my foot, I dropped a crate!", or "oh shit, my back", or the infinitely more common "can your fancy magic fix my hangover".
(Mostly that last one. They're incredibly sick of that last one. The answer is always no.)
And, well, day-to-day healing is different then battlefield healing, and involves a different set of questions. But they're starting to get the hang of it, so surely it can't be too bad. ]
What kind of... bad? [ Nailed it. ] I don't think I can do much for, um, anything pre-existing, but if it's a sprain I can try my best.
[ And the other source of their concern: while they're reasonably certain this man is a Reclaimer, they're just as certain that he's actually injured. Oh dear. ]
no subject
Yes, that's it! A sprain. It's...
[For the first time in this conversation, he shifts his weight to one side as if the other actually hurts.]
...painful.
b. look at this stuff, isn't it neat
[He couldn't help but shrug, looking around at everything, he wasn't surprised.]
I doubt anyone would make them stop, and anyone who would try to bring the law down no doubt have surprising accidents. So, the minimalist of effort is put into the technicality of their end goal.
Rather boring.