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balance_logs2019-05-09 09:21 am
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Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- ace attorney: mia fey,
- danganronpa: gundam tanaka,
- danganronpa: kaede akamatsu,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- fate: leonardo da vinci,
- final destination: alex browning,
- fire emblem: dwyer,
- kingdom hearts: roxas,
- original: ferran gallagher,
- overwatch: soldier 76,
- persona: goro akechi,
- red vs blue: agent washington,
- rwby: blake belladonna,
- rwby: yang xiao long,
- umineko: lion ushiromiya,
- undertale: sans
Lunar Interlude 4 — corporate retreat
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![]() 1. NEW RECLAIMERSA. WELCOME WAGON For those of you who will be arriving today, the story is the same: though you may not remember it, there was a moment where you were living out your life, at home or wherever you were ... and then there was the moment the Hunger came. And amid the television static that is your memory of that moment, a hand reached out to you, beckoning your escape as the tendrils of darkness destroyed everything that ever existed about your world. "Would you hurry this up, please? Your world no longer stands a chance. Come with me, we are the last bastions of hope for all universes everywhere. And we're going to need you." And then, unceremoniously, you are dragged through the universal wringer and plopped down on the soft, though not quite cushioned, grass of the Moon Base Quad. You're not alone, either. Along with the newest members of the Bureau, in a fashion probably not unlike this, there are people waiting here for you. People who wanted to see the heroes the Director has managed to bring in this time. People who are excited to see what you're capable of. You have a few minutes to talk with each other — or maybe lob a few questions at the impromptu welcoming committee, or any of the older Reclaimers who may happen to be nearby. But before long, you're whisked away to a different area of the Moon Base. B. THE VOIDFISH You are quickly divided into four groups, and brought to the easternmost geodesic dome, to an elevator in a well maintained, but sparsely landscaped field. There's nothing particularly ominous feeling about the space — in fact, the two guards who greet you at the elevator entrance seem pleased with your arrival. You are, after all, one of the few chosen by the Director, the few who will reclaim what the Hunger has destroyed. And in a few moments, you're about to find that out for yourself. After a tightly packed elevator ride, your group is ushered out to a rather grand looking hall, banners of the Bureau of Balance adorn both sides of smooth metal walls. And inside the Voidfish's chamber stands a tank — impossibly tall, and soaked in a black ink that obscures whatever the tank may be holding. You may notice a melody, someone playing the violin. It's a bard, on his fourth round of introducing Reclaimers to the Voidfish. When he's finished, he pulls out a few pieces of paper — sheet music — opens a drawer at the bottom of the tank, drops the papers in, and shuts it. And swiftly, you feel as if there's something you can't just shake off about the melody you just heard. If you seem alarmed, the bard takes notice of it. "Yeah, man, like... don't think too hard about it, it's like that every time. I'm guessing you're here to be inoculated? Just a heads up, you might want to, like, seriously, hold your nose while you drink it down. It tastes wicked gross, man." You sort of get the sense that he's said this speech once or twice in the past. It's well rehearsed, much like the stories you'd expect a bard to be able to recite. "Anyway, I'm supposed to tell you that you have a choice. If you drink the black stuff, you'll be able to hear through the, uh... Huh, how do I describe it? Through the [TSHCSCHTSHCHSC] sound. You guys like, hear that? Anyway, it's all about knowledge or something. I don't know, I'm just here to, like, feed the thing. We call it the [TSCHHSCHSCH], by the way. So, like. You get a choice. You can drink it and understand stuff, or not drink it and then hear that crackling noise all day every day. If I were you, I'd drink it. But, hey man, I'm not like, your dad or anything." The bard takes five cups and draws liquid from a spigot connected directly to the basin of the large tank. Stormy, muddy looking ichor is drawn into them, one by one. He offers each of you a sip. Drink it (he wasn't kidding about what it tasted like), and you're inoculated to the wisdom of the Voidfish. You try to remember the song this bard played a few moments ago and the melody, the meter, every octave, all come back to you. And if you think back to your arrival, some of the things you may have heard other people in the Quad say, that simply sounded like static, are suddenly clear. Bureau of Balance. Grand Relic. Reclaimers. Yet you still can't remember the Hunger or what it had done to your world. And as you look back to the tank in front of you, the water has become clear. There's a jellyfish, as tall as a building, floating within. You look into the body of the creature and you can almost make out a beautiful, tiny universe floating within it. 2. TEST OF INITIATIONYou're given approximately 48 hours to sign up for the test of initiation. Outside the Arena is a command console where you can push your biometric signature up against the device, pick a time, and get prepare to take your entrance exam. This one is a little different than the ones before it; the Director has posed a group challenge among her hopeful Reclaimers. One slot contains blank names for four people altogether. Two of them are backlit in a blue background, two in red. It looks like you're going to be competing against other Reclaimers. At the appointed time, you'll enter the arena's chambers and fill out into one of two rooms. You and your teammate will be allowed to dress and prepare accordingly. From the window, you can see a single, solitary mountain that rises so high you can barely make odds or ends of the peak. An array of items stands before you, four in total. You can only choose two, as the second both of you claim one item, the other two become translucent and untouchable. Placing either of your items back on their pedestals makes them corporeal again. All in all, you have: ○ Booster boots - aids you in climbing and scaling the mountain, quadrupling your jump speed Both of your teams must make it to the top. What awaits you there is a wand, standing on an intricately carved, raised dais. The base is made out of stone, but written in very clear, etched letters around the bottom are the words: THE GRAND RELIC, WAND OF PLANAR DISPLACEMENT. Does it sound too good to be true? Maybe it does, maybe it doesn't. You need to get that relic back down to the entrance room. The caveat here is if you happen to be tempted, and let's face it, the easy way out is always rather appealing, you can try to use it. It'll take you back down, easily enough, but the wand will not come with you. Looks like you're going to have to trek your way back up there. Either way, the first team to make it down wins the contest. What's the prize, you ask? Gloating rights, mostly. 3. THE REAL CAMPY FUN BEGINS![]() As The Director mentioned, you will be spending this month on a corporate retreat! And she wasn't kidding when she said she said this retreat will be an exercise in working together. Shortly after the newest Reclaimers are all good and initiated, and shortly after the rest of you have packed what you can, you're all whisked away to Gwynneth — a beautifully lush forest on the Moonshae Isles. Blanketed in a canopy of lush greens and soft, comfortable grass that seems to grow even in the farthest corners where the light can't reach, the forest looks and feels like something out of a storybook. A peculiar, but not unpleasant, scent that is a blend of sweet olives and cherry blossoms wafts throughout the forest no matter where you turn. That is to say, for those of you who have been in the Bureau for the while, and are used to roughing it with your BIAS: Welcome! This should be roughly old hat for some of you. Not far from the clearing where you all land are two perfectly lined rows of cabins that are in particularly bad shape. On the door frame of each will contain some information... and you might have guessed it. "BARBARIANS," "FIGHTERS," "PALADINS," "DANCERS," "MONKS," "RANGERS & ROGUES," "BARDS," "SORCERERS," "WARLOCKS," "DRUIDS," "CLERICS," and "SMART PEOPLE." - you get the idea. Each cabin will have just the essentials (creaky bunk beds, chests at the foot of each, and a few spare desks per room). Rest assured, the Director's enchanted the cabins to reject entry to anyone who doesn't fit the proper description that's labeled above each door. You will... most likely have to clean the place up prior to habitation. Showering, toilets, and mirrors are communal, but divided into stalls in the administrative cabin, adjunct to the Bureau's cabin. And for those of you who don't fit into any of the above (hi Lucas), uh, well. There's an old shack close to where you were dropped off, but you probably don't want to stay inside for too long. It smells like something died in there — and maybe something did. And boy, does this whole trip have "campy corporate retreat" written all over it. When you arrive, you're informed that your "mission" here, so to speak, is to safely make it through the month's activities, including the penultimate task: Braving what staff is only referring to as the Tomb of Horrors. But we'll get to that later. Right now, you've got some camping activities to do. C. GET IN LOSERS WE'RE GOING CAMPING If there's a camp activity that you can think of, we guarantee that there is space set aside for it, and that a Bureau member The Director brought along to assist the Reclaimers is helping to run it. Here are a few of the more prominent activities to get you started, however: ○ Fight Club/Struggle Tourney/Whatever you want to call it: For those of you who are in clear need of more training, or simply like getting yourself into a good strife, a small arena has been squared and roped off for your said strifing convenience. You can sign up in pairs or go mano a mano against one opponent, but there's a catch. D. AN OVERNIGHT SENSATION One more thing. Something strange is happening overnight, while everyone is asleep, whether it's in their bedrolls, or holed up in the Smelly Shack. Something — or someone seems to be draping a blanket of magic over the entire camp, leaving those who were asleep rather susceptible to it. You may find yourself afflicted with any number of inconvenient status effects for the day, whether it's a burn on your arm you can't seem to heal, more, uh. Well. More sleep. You blink, and suddenly, 24 hours have passed. Maybe you enter a 2v2 in the fighting ring and suddenly realize you can't tell friend from foe — even though you'd agreed on the teams before entering. Maybe all the food suddenly loses its flavor, leaving you to marvel at how intense textures suddenly are. If you happened to be painting in blue, maybe you're suddenly compelled to blurt it out to the next unfortunate soul who passes. It's a smorgasbord of minor inconveniences. Almost like something's spotted the corporate retreat, and has decided to use its participants as their plaything. But what? blurb code by photosynthesis |
kinda suicidal stuff
Oh.
[Eloquent. He wants to reply to the joke but that's difficult so what he says stupidly is,]
I've always kind of wanted to break out of jail?
[uh]
I don't know. It always seemed like a fun thing to do.
[So it's back to an ordinary level of sounding stupid, Dirk guesses. He still hasn't processed what Dave is saying, exactly. It feels unfair to say, "Hey, I have no will to live, but I think you might be uniquely positioned to help me find some kind of motivation to dodge a pixellated abdication from existence. Do you think you could keep saying I might have some level of utility to you until I stop wanting to die?" Unfair, and also stupid and crazy.
So a comment about jailbreak goals it is.]
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[which would mean that "I'm Dirk" was apparently more surprising. it's very small, but as he pulls himself back to his feet, there's at least some tiny hint of amusement there. maybe it's somewhere in that last sentence. maybe it's in the way he carries it in his shoulders.]
[he'd probably agree to be a motivator by way of simply existing, too, if it were asked of him, but that agreement goes unsaid, too. Dave knows how much he tends to internalize things, and it's not that difficult to draw the same conclusions about Dirk, considering he kind of just. went and made it all external anyway. but yeah, all right. he'll be the grand relic sitting at the top of the mountain, something to help pull Dirk of the giant pit he's in right now.]
[Dave sort of looks like he wants to offer Dirk some help up. he pauses, second guessing himself.]
You, uh. You want a hand?
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[Did alternate universe him not give his name? Whatever. He thinks, maybe, that he reads a hint of amusement on Dave's face. It isn't like Dirk didn't spend so much of his early life trying to read the wealth of human experience on the face of another version of Dave, trying to attune himself to his hero from the distance of four hundred years.
Amusement would be nice. He'd like to think it's there.
He knows what he's supposed to say. He doesn't need anyone's help getting up. He's fine. He's always fine. He's cool, even, and a Strider knows how to pick himself back up off the ground no matter how many times he gets knocked down.
Dirk instead replies,]
If... that's cool? Sure.
[There's more hesitation to the hand he holds out than he wants there to be. But he still holds it out to let himself be helped.]
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[just like it's anybody's guess whether two Striders will really figure out this cool business, while simultaneously being the uncoolest duo on the entire Moon Base. but Dirk is asking him for help, and regardless of his own feelings on whether he's capable of giving it, Dave is, after all, a knight turned paladin. and he will always be protective over people he cares about — in Dirk's case, they aren't on brother terms, there's something of a rift between them and they need to both contribute to bridging that gap, but he'd like to try. and right now, that, and caring in general, are the same thing. he'll try his best to protect Dirk's heart, too.]
[Dave takes Dirk's hand, not quite as confident as he could be, but firm enough all the same, and pulls him to his feet.]
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Okay. So this'd be a breeze if we could actually fly, but whatever, not like we fuckin' died to get that power. Speed isn't exactly our main goal here at this point, but it's our best stat and I don't really want to be here any longer than I have to be. If we combine the booster boots with the grappling hook, one of us can grab one end of the grapping hook and take the speed boost to our flashstepping to get ahead. Every fifty meters, whoever's got the boots can anchor the grappling hook and help pull the other up.
[It's rattled off with a practical montone, but when he finishes he glances over towards Dave. Maybe it's the small age difference, or maybe it's ectobiological instinct. But Dirk is looking to Dave for approval of his ideas.]
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Boots’re gonna have to be you, dude. The only thing I managed to bring from home is the sord.....
[unfortunately, he ruins a serious moment by literally speaking in comic sans.]
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You have the sord.... with you?
[Dirk, sadly, speaks comic sans too. Then he realizes a moment later:]
Wait. You lost flashstepping?
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[ah. there's a question.]
I, uh. Never was really very good at it, so ... probably wouldn't be much help there anyway. [he only uses flashstepping for HUGS.]
Sorry about that.
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Maybe we could do this another way. I could take the speed boost, and you could take the spiked boots. I could carry you up with the amplified speed, and you could slap the shoes down to keep us from falling when I inevitably hit some loose rock or whatever?
[Another plan, another glance to Dave for approval.
But also:] Can I see the sord... later? [HE REALLY WANTS TO IT WOULD BE SO COOL...]
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Yeah, dude, right after this if you want. I actually got another one just like it, except it's an actual sword instead of a glorified and very shitty wiffle bat.
[that's ... yup, that sure is a thing he owned up to. but he just started talking about it — look, he was told he needed a weapon that wasn't a glorified and very shitty wiffle bat, so that's what he went with.]
[he's not entirely sure how he feels about being carried, but he also doesn't want to fail here, and he especially doesn't want to see Dirk give up again. and it isn't a terrible plan. so he nods, slowly, after a minute.]
But yeah, that works.
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[But it's said with a smile. Dirk loves his Bro's shitty, shitty creations. Why wouldn't he loves Dave's?
He wonders if he sees hesitation there, but he decides to set it aside for a moment. Instead, he gives a nod of affirmation. He grabs one pair of shoes and tosses them to Dave, and he slips on the others for himself.
And he just can't help himself. The words escape his mouth before he notices what he's saying.]
We're doing this, man. We're making this happen.
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[but then he tries on a small smile of his own, tentative, but sincere all the same, as he pulls on the boots.]
Right. This is what the refrance.
[he's not really sure what to do next to kick off his end of the mountain climbing business, so he'll just. kind of stand there, and wait for Dirk's direction.]
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(Only Dirk would call it a work of art.)
Dirk, however, has a mission! And so, he stands before Dave, and he
squats.]
Time to pony up, dude.
[That's right. His plan is to piggyback ride this shit. Did you expect anything less stupid from Dirk?]
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[but yeah, this is pretty much exactly nowhere on even the long list of ways Dave thought he'd be hanging out with his AU teenage Bro — literally clinging to him much like that one time he clung to Bro's face when he was an infant.]
[maybe this is actually more apt than either of them realize.]
[in any case, Dave is now the icon we're using!]
Okay, uh. Ready when you are.
[maybe it's more apt than Dave realizes, at least. because if there was ever going to be a Homestuck character who could gear up and pull off a Sonic Rainboom, it would be Dirk fucking Strider.]
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Until Dirk fucking loses his step. There's a curse and now it's up to Dave if he can rescue his pony from a terrible fall.]
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[it takes another few split seconds of scrambling and flailing, but he's more or less awkwardly got an arm wrapped tightly around Dirk, holding him in place against the mountain face while he's clinging to a small rocky bump with his other hand.]
Jesus. Shit — I did not get my fill of flying before it got universe-snatched out of my hands. Face. Pajamas? Something. God, what was I thinking just standing around when I could have been flying?
[this is a really weird way to complain about not being able to fly anymore, Dave.]
You good? M'glad I caught you.
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I'm good. Thanks for that.
[Dirk did not spend his infancy climbing the metal skeleton of an apartment building for nothing. He finds footing, bracing himself against the mountain face. And then he warns Dave,]
Okay, I'm going to bring myself up and then get you, so I need you to let me go.
[When Dave does, Dirk slides down to get better footing, then throws himself up towards a nearby ledge. Then he's crouching down, holding his hand out to Dave, and his conversation flickers back to what Dave had said earlier.]
From my perspective, flying loses a lot of its appeal after you do it for two hours straight and you find there's some absurd maximum speed set in, despite the complete lack of any logic that would clarify why or how there's a limit. There's no clear propellant or force being used, so what's the limiting factor here? Even Paradox Space's idea of flight is total bullshit.
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Yeah, I guess being a 747 gets boring after a few hours. [that's ... not. Dave.]
Couldn't really tell you a whole lot about physics though, that wasn't my kinda science. Unless you're getting into the time-specific aspects of it.
But I do know that Sburb? Dumbest fucking video game I ever played — and I say that as someone who broke the shit out of Tony Hawk's Pro Skater 4.
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Huh, never got to play it. Roxy—
[And Dirk stops. And for a moment he doesn't say or do anything. He is just silent.
Then he breathes.]
She liked her Nintendos. Anyway, hop on. We'll see how far I can get this time before you need to save our asses.
[Dirk turns around without any further comment. It's piggyback time, part two. He doesn't have time to think about his dead friends. He needs to keep going.]
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I never did have any Nintendos.
[that's all he offers to that subject. he gets it. he's been coping, or not coping, as it were, with losing his own friends the same way.]
["but, you're here now."]
[Dave doesn't hesitate this time when he hops aboard; misstep aside, the method they've chosen here seems to be working well enough.]
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Dirk pauses up there, not immediately letting Dave down. He has sort of gotten used to his human backpack at this point, and if he's honest with himself, it's comforting to have Dave there. Dirk was, in his way, always the one sending clingy texts.]
Decent view.
[Dave may actually need to tell Dirk to put him down, because otherwise, Dirk is just going to piggyback him right over to the relic.]
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[poor Houston. poor buildings on fire. poor Fuzzy's Pizza and all those Whataburgers Dave should have been taking ironic selfies in front of.]
[a few seconds pass before realization sets in, that he's still kinda clinging to Dirk like a baby clings to an ectobiology test tube.]
Uh. [uttered awkwardly. are they just stuck like this now?]
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You ready to go down?
[The implication being that he'll take his brother backpack all the way down, yes. It's no five month old vs decayed Houston apartment!]
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[he doesn't say anything at first.]
Yeah, I'm ready.
— Hang on, are you gonna try jumping?
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[Why has Dirk's entire life been dictated by absurd feats in relation to vertical structures? A question for P. Space.]