balance mod (
balancemod) wrote in
balance_logs2019-05-09 09:21 am
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Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- ace attorney: mia fey,
- danganronpa: gundam tanaka,
- danganronpa: kaede akamatsu,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- fate: leonardo da vinci,
- final destination: alex browning,
- fire emblem: dwyer,
- kingdom hearts: roxas,
- original: ferran gallagher,
- overwatch: soldier 76,
- persona: goro akechi,
- red vs blue: agent washington,
- rwby: blake belladonna,
- rwby: yang xiao long,
- umineko: lion ushiromiya,
- undertale: sans
Lunar Interlude 4 — corporate retreat
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![]() 1. NEW RECLAIMERSA. WELCOME WAGON For those of you who will be arriving today, the story is the same: though you may not remember it, there was a moment where you were living out your life, at home or wherever you were ... and then there was the moment the Hunger came. And amid the television static that is your memory of that moment, a hand reached out to you, beckoning your escape as the tendrils of darkness destroyed everything that ever existed about your world. "Would you hurry this up, please? Your world no longer stands a chance. Come with me, we are the last bastions of hope for all universes everywhere. And we're going to need you." And then, unceremoniously, you are dragged through the universal wringer and plopped down on the soft, though not quite cushioned, grass of the Moon Base Quad. You're not alone, either. Along with the newest members of the Bureau, in a fashion probably not unlike this, there are people waiting here for you. People who wanted to see the heroes the Director has managed to bring in this time. People who are excited to see what you're capable of. You have a few minutes to talk with each other — or maybe lob a few questions at the impromptu welcoming committee, or any of the older Reclaimers who may happen to be nearby. But before long, you're whisked away to a different area of the Moon Base. B. THE VOIDFISH You are quickly divided into four groups, and brought to the easternmost geodesic dome, to an elevator in a well maintained, but sparsely landscaped field. There's nothing particularly ominous feeling about the space — in fact, the two guards who greet you at the elevator entrance seem pleased with your arrival. You are, after all, one of the few chosen by the Director, the few who will reclaim what the Hunger has destroyed. And in a few moments, you're about to find that out for yourself. After a tightly packed elevator ride, your group is ushered out to a rather grand looking hall, banners of the Bureau of Balance adorn both sides of smooth metal walls. And inside the Voidfish's chamber stands a tank — impossibly tall, and soaked in a black ink that obscures whatever the tank may be holding. You may notice a melody, someone playing the violin. It's a bard, on his fourth round of introducing Reclaimers to the Voidfish. When he's finished, he pulls out a few pieces of paper — sheet music — opens a drawer at the bottom of the tank, drops the papers in, and shuts it. And swiftly, you feel as if there's something you can't just shake off about the melody you just heard. If you seem alarmed, the bard takes notice of it. "Yeah, man, like... don't think too hard about it, it's like that every time. I'm guessing you're here to be inoculated? Just a heads up, you might want to, like, seriously, hold your nose while you drink it down. It tastes wicked gross, man." You sort of get the sense that he's said this speech once or twice in the past. It's well rehearsed, much like the stories you'd expect a bard to be able to recite. "Anyway, I'm supposed to tell you that you have a choice. If you drink the black stuff, you'll be able to hear through the, uh... Huh, how do I describe it? Through the [TSHCSCHTSHCHSC] sound. You guys like, hear that? Anyway, it's all about knowledge or something. I don't know, I'm just here to, like, feed the thing. We call it the [TSCHHSCHSCH], by the way. So, like. You get a choice. You can drink it and understand stuff, or not drink it and then hear that crackling noise all day every day. If I were you, I'd drink it. But, hey man, I'm not like, your dad or anything." The bard takes five cups and draws liquid from a spigot connected directly to the basin of the large tank. Stormy, muddy looking ichor is drawn into them, one by one. He offers each of you a sip. Drink it (he wasn't kidding about what it tasted like), and you're inoculated to the wisdom of the Voidfish. You try to remember the song this bard played a few moments ago and the melody, the meter, every octave, all come back to you. And if you think back to your arrival, some of the things you may have heard other people in the Quad say, that simply sounded like static, are suddenly clear. Bureau of Balance. Grand Relic. Reclaimers. Yet you still can't remember the Hunger or what it had done to your world. And as you look back to the tank in front of you, the water has become clear. There's a jellyfish, as tall as a building, floating within. You look into the body of the creature and you can almost make out a beautiful, tiny universe floating within it. 2. TEST OF INITIATIONYou're given approximately 48 hours to sign up for the test of initiation. Outside the Arena is a command console where you can push your biometric signature up against the device, pick a time, and get prepare to take your entrance exam. This one is a little different than the ones before it; the Director has posed a group challenge among her hopeful Reclaimers. One slot contains blank names for four people altogether. Two of them are backlit in a blue background, two in red. It looks like you're going to be competing against other Reclaimers. At the appointed time, you'll enter the arena's chambers and fill out into one of two rooms. You and your teammate will be allowed to dress and prepare accordingly. From the window, you can see a single, solitary mountain that rises so high you can barely make odds or ends of the peak. An array of items stands before you, four in total. You can only choose two, as the second both of you claim one item, the other two become translucent and untouchable. Placing either of your items back on their pedestals makes them corporeal again. All in all, you have: ○ Booster boots - aids you in climbing and scaling the mountain, quadrupling your jump speed Both of your teams must make it to the top. What awaits you there is a wand, standing on an intricately carved, raised dais. The base is made out of stone, but written in very clear, etched letters around the bottom are the words: THE GRAND RELIC, WAND OF PLANAR DISPLACEMENT. Does it sound too good to be true? Maybe it does, maybe it doesn't. You need to get that relic back down to the entrance room. The caveat here is if you happen to be tempted, and let's face it, the easy way out is always rather appealing, you can try to use it. It'll take you back down, easily enough, but the wand will not come with you. Looks like you're going to have to trek your way back up there. Either way, the first team to make it down wins the contest. What's the prize, you ask? Gloating rights, mostly. 3. THE REAL CAMPY FUN BEGINS![]() As The Director mentioned, you will be spending this month on a corporate retreat! And she wasn't kidding when she said she said this retreat will be an exercise in working together. Shortly after the newest Reclaimers are all good and initiated, and shortly after the rest of you have packed what you can, you're all whisked away to Gwynneth — a beautifully lush forest on the Moonshae Isles. Blanketed in a canopy of lush greens and soft, comfortable grass that seems to grow even in the farthest corners where the light can't reach, the forest looks and feels like something out of a storybook. A peculiar, but not unpleasant, scent that is a blend of sweet olives and cherry blossoms wafts throughout the forest no matter where you turn. That is to say, for those of you who have been in the Bureau for the while, and are used to roughing it with your BIAS: Welcome! This should be roughly old hat for some of you. Not far from the clearing where you all land are two perfectly lined rows of cabins that are in particularly bad shape. On the door frame of each will contain some information... and you might have guessed it. "BARBARIANS," "FIGHTERS," "PALADINS," "DANCERS," "MONKS," "RANGERS & ROGUES," "BARDS," "SORCERERS," "WARLOCKS," "DRUIDS," "CLERICS," and "SMART PEOPLE." - you get the idea. Each cabin will have just the essentials (creaky bunk beds, chests at the foot of each, and a few spare desks per room). Rest assured, the Director's enchanted the cabins to reject entry to anyone who doesn't fit the proper description that's labeled above each door. You will... most likely have to clean the place up prior to habitation. Showering, toilets, and mirrors are communal, but divided into stalls in the administrative cabin, adjunct to the Bureau's cabin. And for those of you who don't fit into any of the above (hi Lucas), uh, well. There's an old shack close to where you were dropped off, but you probably don't want to stay inside for too long. It smells like something died in there — and maybe something did. And boy, does this whole trip have "campy corporate retreat" written all over it. When you arrive, you're informed that your "mission" here, so to speak, is to safely make it through the month's activities, including the penultimate task: Braving what staff is only referring to as the Tomb of Horrors. But we'll get to that later. Right now, you've got some camping activities to do. C. GET IN LOSERS WE'RE GOING CAMPING If there's a camp activity that you can think of, we guarantee that there is space set aside for it, and that a Bureau member The Director brought along to assist the Reclaimers is helping to run it. Here are a few of the more prominent activities to get you started, however: ○ Fight Club/Struggle Tourney/Whatever you want to call it: For those of you who are in clear need of more training, or simply like getting yourself into a good strife, a small arena has been squared and roped off for your said strifing convenience. You can sign up in pairs or go mano a mano against one opponent, but there's a catch. D. AN OVERNIGHT SENSATION One more thing. Something strange is happening overnight, while everyone is asleep, whether it's in their bedrolls, or holed up in the Smelly Shack. Something — or someone seems to be draping a blanket of magic over the entire camp, leaving those who were asleep rather susceptible to it. You may find yourself afflicted with any number of inconvenient status effects for the day, whether it's a burn on your arm you can't seem to heal, more, uh. Well. More sleep. You blink, and suddenly, 24 hours have passed. Maybe you enter a 2v2 in the fighting ring and suddenly realize you can't tell friend from foe — even though you'd agreed on the teams before entering. Maybe all the food suddenly loses its flavor, leaving you to marvel at how intense textures suddenly are. If you happened to be painting in blue, maybe you're suddenly compelled to blurt it out to the next unfortunate soul who passes. It's a smorgasbord of minor inconveniences. Almost like something's spotted the corporate retreat, and has decided to use its participants as their plaything. But what? blurb code by photosynthesis |
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[This is terrible he has to allow the Tooth Fairy to exist.]
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We're too old to check it anyway. [ He covers his mouth with his hand and chuckles. ] You looked really terrified for a moment.
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He groans, putting a hand to his forehead.]
Ah, the real horror are the logical fallacies we met along the way, I see.
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[ With a tooth fairy story, no less. Hibiki holds up his cupped hands again, hoping for another snack. Feed him, stranger. ]
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[He drops another melon pan into Hibiki's hands anyway.]
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[ Even such things as magic. That's actually impressive. ]
You can't say this and not explain, though.
[ Except he can. ]
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Aha, well, there existed a sort of layer of reality that I and some others had access to called the Metaverse. Monsters called Shadows existed there and took the forms of beings in human mythology, such as Gods and demons and supernatural beings. [And also fucking Mothman.] These were also beings we could call forth from ourselves. But again, it's all rooted in human cognition, so it has more of a science bend, I suppose.
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Are you basically trying to tell me that there's a demon within you? [ He's such a pleasant boy, though??? Even if he's a bit too rational for Hibiki's tastes. ] But keeping them inside of you...that saves you the trouble of charging your phone, I suppose...
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But wait.]
Um. Well, there is a phone app involved...
[He swears if there is yet another Persona user— well, he won't have a breakdown and try to kill him at least but he will feel put out.]
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If there's a phone app then why keep demons sealed inside you? That doesn't make any sense.
[ Yes, because summoning demons makes sense. ]
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He isn't a demon. [Pause. He thinks about Loki.] He looks like a demon but he's Loki, not—
[Wait no this isn't the important part.]
The phone app gives access to the Metaverse. It looks like a sort of creepy eye.
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[ Hibiki vaguely remembers that it belongs to the Tyrant class, but maybe it's better if he keeps that information to himself for now. ]
I don't know about that Metaverse place. I thought your app allows you to summon demons.
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[He is frankly kind of relieved because being a Persona user at least still has some status.]
So you use a phone app to store and summon beings you call 'demons'... Interesting.
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[ Wait a second... ]
Isn't Loki the god of mischief? You don't look like a trickster or anything...
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Fusion... is apparently something that is possible with Personas. I have no idea about it myself, as it was not something I did personally.
[Because apparently some people get attendants or something. And others are just arrested on Persona crimes. He still needs to ask Akira about that.
He does not acknowledge the trickster comment, though he did scoff.]
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[ Hopefully Akechi won't mind this little call-out mixed with a bad joke. ]
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I'm not sure which is more offensive: the pun or the rudeness. [Still, he supposes he might have sounded a little irritable about it but he hasn't really talked about it before, either.] I suppose I am a bit. I don't really like being left in the dark. [Or left out.] But it's more of an annoyance than anything.
[Even after everything, his abilities had still been a point of pride for such a long time that it's a difficult feeling to ride himself of completely.]
Don't worry. I'm actually rather curious about it, more than any kneejerk reactions.
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Maybe you'd be too powerful if you had access to it, just think about it.
[ Admittedly, maybe he took teasing Akechi a bit too far. ]
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I've had it rather good now that God isn't in the equation, so perhaps.
[More importantly:] What sort of demons did you have?
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See? God has to stop you.
[ Or, in other words, nerf him. ]
Oh, a lot. Demon Summoning App is rather convenient, you can get a whole bunch. But Byakko's here with me now. [ A pause. ] Can I see your Loki sometime? I wonder if it looks the same.
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I could let you meet him now if you like. I'd just prefer to be a little distance from the fire for it. He's not huge but he's big enough.
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[ Honestly, he didn't expect Akechi to agree right away even if he was the one to ask. ]
I can show you Byakko too. Unless you want to be the only one with a cool demon tonight.
[ Hibiki remembers that they're called personas, but he just wants to tease Akechi a little. ]
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Besides, he's a show-off.]
Oh no, I'd love to see your Persona, too.
[He caught that word usage and decided to throw it back for fun. He stands, closing his pack and hoisting it up.]
Come on then. I don't know how big this Byakko of yours is, so please let me know when you think there is enough space for it.
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Oh, I think that if we go over here it should be okay.
[ Pointing to a secluded spot not too far away, he turns his attention back to Akechi to check on him if that place is any good. ]
I hope that upon summoning you call out your Persona's name at least.
[ You know, just to be more extra. ]
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I assume you do?
[He does of course but hey.]
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