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balance_logs2019-05-09 09:21 am
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Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- ace attorney: mia fey,
- danganronpa: gundam tanaka,
- danganronpa: kaede akamatsu,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- fate: leonardo da vinci,
- final destination: alex browning,
- fire emblem: dwyer,
- kingdom hearts: roxas,
- original: ferran gallagher,
- overwatch: soldier 76,
- persona: goro akechi,
- red vs blue: agent washington,
- rwby: blake belladonna,
- rwby: yang xiao long,
- umineko: lion ushiromiya,
- undertale: sans
Lunar Interlude 4 — corporate retreat
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![]() 1. NEW RECLAIMERSA. WELCOME WAGON For those of you who will be arriving today, the story is the same: though you may not remember it, there was a moment where you were living out your life, at home or wherever you were ... and then there was the moment the Hunger came. And amid the television static that is your memory of that moment, a hand reached out to you, beckoning your escape as the tendrils of darkness destroyed everything that ever existed about your world. "Would you hurry this up, please? Your world no longer stands a chance. Come with me, we are the last bastions of hope for all universes everywhere. And we're going to need you." And then, unceremoniously, you are dragged through the universal wringer and plopped down on the soft, though not quite cushioned, grass of the Moon Base Quad. You're not alone, either. Along with the newest members of the Bureau, in a fashion probably not unlike this, there are people waiting here for you. People who wanted to see the heroes the Director has managed to bring in this time. People who are excited to see what you're capable of. You have a few minutes to talk with each other — or maybe lob a few questions at the impromptu welcoming committee, or any of the older Reclaimers who may happen to be nearby. But before long, you're whisked away to a different area of the Moon Base. B. THE VOIDFISH You are quickly divided into four groups, and brought to the easternmost geodesic dome, to an elevator in a well maintained, but sparsely landscaped field. There's nothing particularly ominous feeling about the space — in fact, the two guards who greet you at the elevator entrance seem pleased with your arrival. You are, after all, one of the few chosen by the Director, the few who will reclaim what the Hunger has destroyed. And in a few moments, you're about to find that out for yourself. After a tightly packed elevator ride, your group is ushered out to a rather grand looking hall, banners of the Bureau of Balance adorn both sides of smooth metal walls. And inside the Voidfish's chamber stands a tank — impossibly tall, and soaked in a black ink that obscures whatever the tank may be holding. You may notice a melody, someone playing the violin. It's a bard, on his fourth round of introducing Reclaimers to the Voidfish. When he's finished, he pulls out a few pieces of paper — sheet music — opens a drawer at the bottom of the tank, drops the papers in, and shuts it. And swiftly, you feel as if there's something you can't just shake off about the melody you just heard. If you seem alarmed, the bard takes notice of it. "Yeah, man, like... don't think too hard about it, it's like that every time. I'm guessing you're here to be inoculated? Just a heads up, you might want to, like, seriously, hold your nose while you drink it down. It tastes wicked gross, man." You sort of get the sense that he's said this speech once or twice in the past. It's well rehearsed, much like the stories you'd expect a bard to be able to recite. "Anyway, I'm supposed to tell you that you have a choice. If you drink the black stuff, you'll be able to hear through the, uh... Huh, how do I describe it? Through the [TSHCSCHTSHCHSC] sound. You guys like, hear that? Anyway, it's all about knowledge or something. I don't know, I'm just here to, like, feed the thing. We call it the [TSCHHSCHSCH], by the way. So, like. You get a choice. You can drink it and understand stuff, or not drink it and then hear that crackling noise all day every day. If I were you, I'd drink it. But, hey man, I'm not like, your dad or anything." The bard takes five cups and draws liquid from a spigot connected directly to the basin of the large tank. Stormy, muddy looking ichor is drawn into them, one by one. He offers each of you a sip. Drink it (he wasn't kidding about what it tasted like), and you're inoculated to the wisdom of the Voidfish. You try to remember the song this bard played a few moments ago and the melody, the meter, every octave, all come back to you. And if you think back to your arrival, some of the things you may have heard other people in the Quad say, that simply sounded like static, are suddenly clear. Bureau of Balance. Grand Relic. Reclaimers. Yet you still can't remember the Hunger or what it had done to your world. And as you look back to the tank in front of you, the water has become clear. There's a jellyfish, as tall as a building, floating within. You look into the body of the creature and you can almost make out a beautiful, tiny universe floating within it. 2. TEST OF INITIATIONYou're given approximately 48 hours to sign up for the test of initiation. Outside the Arena is a command console where you can push your biometric signature up against the device, pick a time, and get prepare to take your entrance exam. This one is a little different than the ones before it; the Director has posed a group challenge among her hopeful Reclaimers. One slot contains blank names for four people altogether. Two of them are backlit in a blue background, two in red. It looks like you're going to be competing against other Reclaimers. At the appointed time, you'll enter the arena's chambers and fill out into one of two rooms. You and your teammate will be allowed to dress and prepare accordingly. From the window, you can see a single, solitary mountain that rises so high you can barely make odds or ends of the peak. An array of items stands before you, four in total. You can only choose two, as the second both of you claim one item, the other two become translucent and untouchable. Placing either of your items back on their pedestals makes them corporeal again. All in all, you have: ○ Booster boots - aids you in climbing and scaling the mountain, quadrupling your jump speed Both of your teams must make it to the top. What awaits you there is a wand, standing on an intricately carved, raised dais. The base is made out of stone, but written in very clear, etched letters around the bottom are the words: THE GRAND RELIC, WAND OF PLANAR DISPLACEMENT. Does it sound too good to be true? Maybe it does, maybe it doesn't. You need to get that relic back down to the entrance room. The caveat here is if you happen to be tempted, and let's face it, the easy way out is always rather appealing, you can try to use it. It'll take you back down, easily enough, but the wand will not come with you. Looks like you're going to have to trek your way back up there. Either way, the first team to make it down wins the contest. What's the prize, you ask? Gloating rights, mostly. 3. THE REAL CAMPY FUN BEGINS![]() As The Director mentioned, you will be spending this month on a corporate retreat! And she wasn't kidding when she said she said this retreat will be an exercise in working together. Shortly after the newest Reclaimers are all good and initiated, and shortly after the rest of you have packed what you can, you're all whisked away to Gwynneth — a beautifully lush forest on the Moonshae Isles. Blanketed in a canopy of lush greens and soft, comfortable grass that seems to grow even in the farthest corners where the light can't reach, the forest looks and feels like something out of a storybook. A peculiar, but not unpleasant, scent that is a blend of sweet olives and cherry blossoms wafts throughout the forest no matter where you turn. That is to say, for those of you who have been in the Bureau for the while, and are used to roughing it with your BIAS: Welcome! This should be roughly old hat for some of you. Not far from the clearing where you all land are two perfectly lined rows of cabins that are in particularly bad shape. On the door frame of each will contain some information... and you might have guessed it. "BARBARIANS," "FIGHTERS," "PALADINS," "DANCERS," "MONKS," "RANGERS & ROGUES," "BARDS," "SORCERERS," "WARLOCKS," "DRUIDS," "CLERICS," and "SMART PEOPLE." - you get the idea. Each cabin will have just the essentials (creaky bunk beds, chests at the foot of each, and a few spare desks per room). Rest assured, the Director's enchanted the cabins to reject entry to anyone who doesn't fit the proper description that's labeled above each door. You will... most likely have to clean the place up prior to habitation. Showering, toilets, and mirrors are communal, but divided into stalls in the administrative cabin, adjunct to the Bureau's cabin. And for those of you who don't fit into any of the above (hi Lucas), uh, well. There's an old shack close to where you were dropped off, but you probably don't want to stay inside for too long. It smells like something died in there — and maybe something did. And boy, does this whole trip have "campy corporate retreat" written all over it. When you arrive, you're informed that your "mission" here, so to speak, is to safely make it through the month's activities, including the penultimate task: Braving what staff is only referring to as the Tomb of Horrors. But we'll get to that later. Right now, you've got some camping activities to do. C. GET IN LOSERS WE'RE GOING CAMPING If there's a camp activity that you can think of, we guarantee that there is space set aside for it, and that a Bureau member The Director brought along to assist the Reclaimers is helping to run it. Here are a few of the more prominent activities to get you started, however: ○ Fight Club/Struggle Tourney/Whatever you want to call it: For those of you who are in clear need of more training, or simply like getting yourself into a good strife, a small arena has been squared and roped off for your said strifing convenience. You can sign up in pairs or go mano a mano against one opponent, but there's a catch. D. AN OVERNIGHT SENSATION One more thing. Something strange is happening overnight, while everyone is asleep, whether it's in their bedrolls, or holed up in the Smelly Shack. Something — or someone seems to be draping a blanket of magic over the entire camp, leaving those who were asleep rather susceptible to it. You may find yourself afflicted with any number of inconvenient status effects for the day, whether it's a burn on your arm you can't seem to heal, more, uh. Well. More sleep. You blink, and suddenly, 24 hours have passed. Maybe you enter a 2v2 in the fighting ring and suddenly realize you can't tell friend from foe — even though you'd agreed on the teams before entering. Maybe all the food suddenly loses its flavor, leaving you to marvel at how intense textures suddenly are. If you happened to be painting in blue, maybe you're suddenly compelled to blurt it out to the next unfortunate soul who passes. It's a smorgasbord of minor inconveniences. Almost like something's spotted the corporate retreat, and has decided to use its participants as their plaything. But what? blurb code by photosynthesis |
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[He’s seen strange, white squiggly monsters. He’s seen a tornado of shadowy blobs. He’s seen shadowy people and secret computer labs. Hayner likes to think he’s seen all sorts of strange things. But seeing the world-eating, shadowy darkness consume Twilight Town? That’s something he’s never seen before.]
[It all happens at a pace that’s almost too fast to keep track of. People panicking, all-consuming darkness… and then, a hand, and light. Really, he’s got no other choice but to grab it. When he does, he’s overcome with a sense of vertigo as he’s suddenly pulled through some sort of portal or something, and then he’s falling…]
[…right onto a patch of grass in an ungraceful heap. Soft grass, yes, but still an ungraceful heap.]
[It takes him a minute to get his bearings, but when he does, all he can do is stare in awe. He slowly gets to his feet, looking around at his new and unfamiliar surroundings.]
Woah… [He marvels for a minute, before tensing, remembering what happened. Then, he begins looking through the crowds.]
Pence? Olette! Hey, where is everyone?!
Test of Initiation – Closed to Roxas (KH3 Spoilers!)
W-Wait, you want us to do what??
[That’s Hayner’s first reaction when he’s told about his apparent test, which has him gaping. Climb a whole mountain?? That’s pretty intense, especially for a kid. But after his initial shock, he punches his fist into his open palm. He can totally do this. After all, it’s just a little mountain climbing, right? It doesn’t sound too hard, when he thinks about it. They mentioned there will be more instructions when he starts, but still, mountain climbing wasn’t too bad. Plus, he’ll apparently have help on this test.]
[He’s led to the room where he’s meant to wait for his test to start, still marveling at all of the crazy moon base architecture. But when he’s led into the waiting room, the door closing behind him, he’s quick to notice a telling, familiar mop of blonde spikes. Instantly, a smile spreads on his face as he beams.]
No way..! You’re kidding me!
Camping Prompts
Fighter House
[Camping seemed like a fun time, for sure, but when he gets to the camp house he’s designated to stay in, he makes a face. It’s… pretty disgusting, even by teenaged boy standards. For a few beats he just sort of stands in the entryway, a grossed-out expression on his face. Finally, he turns to the nearest fellow Fighter.]
Dibs out on cleaning up this place.
Fight Club/Field Day
[Aw man, Hayner hasn’t gone camping in ages. After the camp’s activities are listed and they’re free to do their own thing, it doesn’t take Hayner long to make his way to the sparring arena. Ever the eager fighter, he’s one of the first who arrives, and is often found here challenging opponents.]
[He’s more used to Struggle bats than foam boxing gloves, but he still bounces on his feet when his opponent enters the fray, a confident smirk on his face.]
C’mon, bring it on! Don’t even think about going easy on me!
[If he’s not at the sparring arena, Hayner can also be found taking part in other camp activities, like the potato-sack race, capture the flag game, eating s’mores, hiking, and taking his shot at the dunk tank. It might be childish, sure, but he’s a 16-year-old kid at summer camp. Why wouldn’t he have fun?]
Overnight Sensations
[After a relatively fun day (and some mild cleaning of his area of the cabins), it’s time to head to sleep. At least, that’s the plan, when Hayner settles into bed, drifting off to sleep…]
[…except, when he wakes up, he starts to feel the magical effects. It starts off as a mild, irritating itch on his arms, but then it quickly spreads to his chest, and increases in irritation. By midday he’s scratching at his back, arms, and wherever he can reach.]
Aagh! I think I stepped in poison ivy or something!
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He looks up when he hears the door open and freezes. He'd almost given up on seeing anyone from his world, and even then, he was expecting someone like Sora to show up. Not Hayner, of all people. He knows he should be worried, should be wary but he can't help the look of surprise on his face and the brief, shining moment of hope.]
H=Hayner?
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[Hayner beams, relief and happiness flooding him as he enters the room. He's all smiles as he approaches, throwing an arm around Roxas's shoulders.]
You made it out of that crazy darkness, too? Nothing knocks you down forever, huh?
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With what is probably practiced ease he extricates himself from Hayner.]
Y-you know who I am?
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[He's a bit confused by the question, but his relief of seeing a familiar face is quick to overshadow that confusion.]
Did you just get here, too? Have you seen Pence, or Olette anywhere? What about that Axel guy and his friend, or Xion?
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Because...because the real you doesn't know who I am. And you wouldn't know about the digital version...
Unless that's who you are.
[That probably makes no sense.]
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[He remembers hearing that, for a time, the alternate Twilight Town had been Roxas's home. He shakes his head.]
Of course I know who you are. Pence, Olette and I helped Sora find clues about how to find you. And it worked!
[He pauses, tilting his head.]
Don't you remember that?
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Because that's not how it played out for him at all. (Not that it sounds like a bad thing but he can't focus on that right now).]
No. No, I don't. The last thing I remember is finding Sora asleep...the world ended after that.
[In more ways than one, he supposes.]
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[Hayner frowns, bringing a hand up to run his chin.]
But that's so weird... I mean, we all got to hang out in Twilight Town after you came back... I mean, we even got to go to the beach! And not just any beach, a beach on another world!
[He looks quizzically at Roxas.]
You really don't remember any of that?
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I...I really don't. I haven't even really met you, just a digital version.
[Brief encounters from his time in the Organization probably don't count a whole lot.]
I'm sorry.
[It's at this point that an automated voice comes over the intercom, telling them to start the test. The voice sounds annoyed, somehow.]
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[Well... they could always talk about this later.]
So, uh... what are we supposed to do, anyway?
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I think we have to climb the mountain.
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[Yes it is, Hayner, it's climbigng a mountain. He looks at the equipment.]
I guess this is what we have to use?
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Fighter House
[Dry as the desert. Sorry, Hayner, you're going to have to try a lot harder than that.]
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Wh-- come on! Can't we get one of the camp counselors to clean it up or something? It's not like we made the mess!
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You want the broom, the mop, or the hand duster? [Guess who found cleaning supplies.]
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Fine, fine. I'll take the broom.
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For whatever it's worth, you can also get spiderwebs out of the ceiling corners with that.
[Read: make sure you check the ceiling corners.]
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Geez what are you, my mom? Even Olette's not this naggy...
[Though he gripes about the chores, he pauses as he thinks of Olette. Olette, and the rest of his friends that weren't here. It's enough to make him pause, his grip on the broom tightening briefly as he lets out a small sigh.]
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Do you want to talk about it, or do you want to argue about cleaning instead?
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What's it matter to you??
[He says it in a rather indignant tone, and stubbornly goes quiet as he sweeps the corner he's in. After a couple of minutes, though, his shoulders sag as he sighs.]
I just... miss my friends, okay?
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[Though it's not too long until that silence gets broken, and honestly, he's not surprised. People either want to talk about trauma or repress the hell out of it - there was a 50/50 chance here.]
Yeah, I get that. I think everyone here does. [His tone is quiet, pensive.] You just keep expecting them to be around the next corner, and they never are.
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[The frown is still on his face, but his tone is less harsh than it was a second ago.]
I have a friend here from Twilight Town, but Pence and Olette... [Not to mention his parents, or the other residents of Twilight Town. He falls silent for a moment, then turns to Wash.]
Do you think they ended up on another world somewhere?