balance mod (
balancemod) wrote in
balance_logs2019-05-09 09:21 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- ace attorney: mia fey,
- danganronpa: gundam tanaka,
- danganronpa: kaede akamatsu,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- fate: leonardo da vinci,
- final destination: alex browning,
- fire emblem: dwyer,
- kingdom hearts: roxas,
- original: ferran gallagher,
- overwatch: soldier 76,
- persona: goro akechi,
- red vs blue: agent washington,
- rwby: blake belladonna,
- rwby: yang xiao long,
- umineko: lion ushiromiya,
- undertale: sans
Lunar Interlude 4 — corporate retreat
![]()
![]() 1. NEW RECLAIMERSA. WELCOME WAGON For those of you who will be arriving today, the story is the same: though you may not remember it, there was a moment where you were living out your life, at home or wherever you were ... and then there was the moment the Hunger came. And amid the television static that is your memory of that moment, a hand reached out to you, beckoning your escape as the tendrils of darkness destroyed everything that ever existed about your world. "Would you hurry this up, please? Your world no longer stands a chance. Come with me, we are the last bastions of hope for all universes everywhere. And we're going to need you." And then, unceremoniously, you are dragged through the universal wringer and plopped down on the soft, though not quite cushioned, grass of the Moon Base Quad. You're not alone, either. Along with the newest members of the Bureau, in a fashion probably not unlike this, there are people waiting here for you. People who wanted to see the heroes the Director has managed to bring in this time. People who are excited to see what you're capable of. You have a few minutes to talk with each other — or maybe lob a few questions at the impromptu welcoming committee, or any of the older Reclaimers who may happen to be nearby. But before long, you're whisked away to a different area of the Moon Base. B. THE VOIDFISH You are quickly divided into four groups, and brought to the easternmost geodesic dome, to an elevator in a well maintained, but sparsely landscaped field. There's nothing particularly ominous feeling about the space — in fact, the two guards who greet you at the elevator entrance seem pleased with your arrival. You are, after all, one of the few chosen by the Director, the few who will reclaim what the Hunger has destroyed. And in a few moments, you're about to find that out for yourself. After a tightly packed elevator ride, your group is ushered out to a rather grand looking hall, banners of the Bureau of Balance adorn both sides of smooth metal walls. And inside the Voidfish's chamber stands a tank — impossibly tall, and soaked in a black ink that obscures whatever the tank may be holding. You may notice a melody, someone playing the violin. It's a bard, on his fourth round of introducing Reclaimers to the Voidfish. When he's finished, he pulls out a few pieces of paper — sheet music — opens a drawer at the bottom of the tank, drops the papers in, and shuts it. And swiftly, you feel as if there's something you can't just shake off about the melody you just heard. If you seem alarmed, the bard takes notice of it. "Yeah, man, like... don't think too hard about it, it's like that every time. I'm guessing you're here to be inoculated? Just a heads up, you might want to, like, seriously, hold your nose while you drink it down. It tastes wicked gross, man." You sort of get the sense that he's said this speech once or twice in the past. It's well rehearsed, much like the stories you'd expect a bard to be able to recite. "Anyway, I'm supposed to tell you that you have a choice. If you drink the black stuff, you'll be able to hear through the, uh... Huh, how do I describe it? Through the [TSHCSCHTSHCHSC] sound. You guys like, hear that? Anyway, it's all about knowledge or something. I don't know, I'm just here to, like, feed the thing. We call it the [TSCHHSCHSCH], by the way. So, like. You get a choice. You can drink it and understand stuff, or not drink it and then hear that crackling noise all day every day. If I were you, I'd drink it. But, hey man, I'm not like, your dad or anything." The bard takes five cups and draws liquid from a spigot connected directly to the basin of the large tank. Stormy, muddy looking ichor is drawn into them, one by one. He offers each of you a sip. Drink it (he wasn't kidding about what it tasted like), and you're inoculated to the wisdom of the Voidfish. You try to remember the song this bard played a few moments ago and the melody, the meter, every octave, all come back to you. And if you think back to your arrival, some of the things you may have heard other people in the Quad say, that simply sounded like static, are suddenly clear. Bureau of Balance. Grand Relic. Reclaimers. Yet you still can't remember the Hunger or what it had done to your world. And as you look back to the tank in front of you, the water has become clear. There's a jellyfish, as tall as a building, floating within. You look into the body of the creature and you can almost make out a beautiful, tiny universe floating within it. 2. TEST OF INITIATIONYou're given approximately 48 hours to sign up for the test of initiation. Outside the Arena is a command console where you can push your biometric signature up against the device, pick a time, and get prepare to take your entrance exam. This one is a little different than the ones before it; the Director has posed a group challenge among her hopeful Reclaimers. One slot contains blank names for four people altogether. Two of them are backlit in a blue background, two in red. It looks like you're going to be competing against other Reclaimers. At the appointed time, you'll enter the arena's chambers and fill out into one of two rooms. You and your teammate will be allowed to dress and prepare accordingly. From the window, you can see a single, solitary mountain that rises so high you can barely make odds or ends of the peak. An array of items stands before you, four in total. You can only choose two, as the second both of you claim one item, the other two become translucent and untouchable. Placing either of your items back on their pedestals makes them corporeal again. All in all, you have: ○ Booster boots - aids you in climbing and scaling the mountain, quadrupling your jump speed Both of your teams must make it to the top. What awaits you there is a wand, standing on an intricately carved, raised dais. The base is made out of stone, but written in very clear, etched letters around the bottom are the words: THE GRAND RELIC, WAND OF PLANAR DISPLACEMENT. Does it sound too good to be true? Maybe it does, maybe it doesn't. You need to get that relic back down to the entrance room. The caveat here is if you happen to be tempted, and let's face it, the easy way out is always rather appealing, you can try to use it. It'll take you back down, easily enough, but the wand will not come with you. Looks like you're going to have to trek your way back up there. Either way, the first team to make it down wins the contest. What's the prize, you ask? Gloating rights, mostly. 3. THE REAL CAMPY FUN BEGINS![]() As The Director mentioned, you will be spending this month on a corporate retreat! And she wasn't kidding when she said she said this retreat will be an exercise in working together. Shortly after the newest Reclaimers are all good and initiated, and shortly after the rest of you have packed what you can, you're all whisked away to Gwynneth — a beautifully lush forest on the Moonshae Isles. Blanketed in a canopy of lush greens and soft, comfortable grass that seems to grow even in the farthest corners where the light can't reach, the forest looks and feels like something out of a storybook. A peculiar, but not unpleasant, scent that is a blend of sweet olives and cherry blossoms wafts throughout the forest no matter where you turn. That is to say, for those of you who have been in the Bureau for the while, and are used to roughing it with your BIAS: Welcome! This should be roughly old hat for some of you. Not far from the clearing where you all land are two perfectly lined rows of cabins that are in particularly bad shape. On the door frame of each will contain some information... and you might have guessed it. "BARBARIANS," "FIGHTERS," "PALADINS," "DANCERS," "MONKS," "RANGERS & ROGUES," "BARDS," "SORCERERS," "WARLOCKS," "DRUIDS," "CLERICS," and "SMART PEOPLE." - you get the idea. Each cabin will have just the essentials (creaky bunk beds, chests at the foot of each, and a few spare desks per room). Rest assured, the Director's enchanted the cabins to reject entry to anyone who doesn't fit the proper description that's labeled above each door. You will... most likely have to clean the place up prior to habitation. Showering, toilets, and mirrors are communal, but divided into stalls in the administrative cabin, adjunct to the Bureau's cabin. And for those of you who don't fit into any of the above (hi Lucas), uh, well. There's an old shack close to where you were dropped off, but you probably don't want to stay inside for too long. It smells like something died in there — and maybe something did. And boy, does this whole trip have "campy corporate retreat" written all over it. When you arrive, you're informed that your "mission" here, so to speak, is to safely make it through the month's activities, including the penultimate task: Braving what staff is only referring to as the Tomb of Horrors. But we'll get to that later. Right now, you've got some camping activities to do. C. GET IN LOSERS WE'RE GOING CAMPING If there's a camp activity that you can think of, we guarantee that there is space set aside for it, and that a Bureau member The Director brought along to assist the Reclaimers is helping to run it. Here are a few of the more prominent activities to get you started, however: ○ Fight Club/Struggle Tourney/Whatever you want to call it: For those of you who are in clear need of more training, or simply like getting yourself into a good strife, a small arena has been squared and roped off for your said strifing convenience. You can sign up in pairs or go mano a mano against one opponent, but there's a catch. D. AN OVERNIGHT SENSATION One more thing. Something strange is happening overnight, while everyone is asleep, whether it's in their bedrolls, or holed up in the Smelly Shack. Something — or someone seems to be draping a blanket of magic over the entire camp, leaving those who were asleep rather susceptible to it. You may find yourself afflicted with any number of inconvenient status effects for the day, whether it's a burn on your arm you can't seem to heal, more, uh. Well. More sleep. You blink, and suddenly, 24 hours have passed. Maybe you enter a 2v2 in the fighting ring and suddenly realize you can't tell friend from foe — even though you'd agreed on the teams before entering. Maybe all the food suddenly loses its flavor, leaving you to marvel at how intense textures suddenly are. If you happened to be painting in blue, maybe you're suddenly compelled to blurt it out to the next unfortunate soul who passes. It's a smorgasbord of minor inconveniences. Almost like something's spotted the corporate retreat, and has decided to use its participants as their plaything. But what? blurb code by photosynthesis |
no subject
[ If Roxas is being honest, which he usually is, he's actually kind of excited for the corporate retreat. He's never been on one before and, well, camping for fun sounds fun. It's not like the Organization was about bonding after all. And as fond as he is of the Moonbase, he's eager to see more of Faerun.
He's eager to explore the camp but figures he should drop off his bag first. Though he approaches the cabin with more and more trepidation as he gets closer. Is this all part of the camping experience?]
It, uh...looks a little rickety. Is it safe?
[He'll be giving one of the beds a tentative push as if testing it.]
[ B - Struggle; And Fights and Ghosts ]
[ Roxas's weapon of choice for this match is pretty much a foam sword. Struggle means Struggle right, and it's nice to have something familiar, even if it amounts to a spar. Besides, he does have a title to defend if a tournament kicks up.
Or he's got the boppers on and looks a little ridiculous with them. He's been practicing his close combat, but this just seems awkward.
Regardless, he's ready.]
Okay! Bring it on!
[ C - Paint; And Paints and Snakes ]
[As much as Roxas is trying with the painting activity, he is struggling. He doesn't have a lot of artistic ability to begin with, resulting in most of his attempts coming out as crudely drawn stick people or something just as indistinguishable.
He's been trying to paint a sunset for a while now. He knows sunsets, has an idea of what they should look like, and it's mostly just colour so it's easy, right? Unfortunately most of the paint from his brush is coming out in different shades of yellow. He's managed to get some reds and oranges in there, but yellow still seems to dominate.]
[ D - We'll Swim in lakes and climb up trees]
[The arrival of Hayner has brought a lot of questions up for Roxas. While he's glad to see his friend again, it's still a wonder that Hayner knows him. And knows Axel to for that matter. It's a lot to take in and he's still not sure what any of means. He's scared to ask, if he's being honest.
He compensates for that by going for walks in the woods. It's nice and quiet and gives him enough room to think. Even if he's not doing it alone, having been joined by a chubby pony that Roxas saved from an unfortunate pinecone incident. He tends to follow Roxas everywhere now so Fighter House might have a new pet.
His wanderings bright him a secondary reward in the form of a cenote. It's quiet, peaceful and rather rejuvenating, even if all Roxas does is float along the edges, not trusting his swimming ability. He probably doesn't tell anyone at first, but you might notice him slipping off at the end of the day. But eventually, he'll probably come clean with the information.
He just needed a place to himself for a bit.]
[ E - Campe Diem; Camp Gwynneth is a Place for You and Me]
[ Wildcard option! Roxas can be found exploring all aspects of the camp whether it's hiking or eating s'mores by the campfire or learning about hunting from Carrey and Killian. He's just being a kid enjoying his life for once and it kind of shows.]
D
[Though, he's noticed that Roxas doesn't seem to stick around very often, and after a couple of days, he really notices Roxas not hanging around. He frowns at this; their talk during his Trial of Initiation had ended on an awkward note, but wouldn't Roxas be stoked to have his friend here? He just doesn't get it.]
[One day, Hayner decides to go explore the woods for himself, take a look around the campgrounds on his own. Out on one of these explorations, he hears some rustling in the foliage, and when he goes to investigate, he's surprised to find a familiar face.]
Roxas?
[And he's not alone, if that chubby pony is any indication.]
no subject
It's probably not the best that he keeps wandering off on his own, but the quiet of the woods and the pool that he found have been nice. It's been easier to relax, and at least sort out his thoughts even if he doesn't delve deeper than that.
And it's easy to lose that train of that when he has a pony constantly bugging him for apples.
He freezes when he hears Hayner. He'd been hoping to slink off for a bit. As big as the woods are, he guesses they aren't that big.]
Uh, yeah?
no subject
[Not that he's accusing Roxas of running off, but... well, he's noticed that Roxas has been keeping his distance since their talk.]
[He'd ask him what he's doing, but then he perks up, seeing the pony.]
Woah, where'd this guy come from??
no subject
Just went for a walk, is all.
[And maybe to escape and think for a bit. Not that his thoughts have really helped. He'll deflect to the pony.]
He just started following me. He had a pinecone in his mane that I took out and I guess that means we're friends now.
[The wonders of Find Steed.]
no subject
Hey, if it works for cats, then why not for horses too?
[He holds out a hand. Can he pet the pony??]
no subject
I guess. I just don't really know what to do with him.
no subject
Free pet, I guess?
no subject
[Does the No Dogs on the Moon rule apply to ponies? He might have to ask.
There's a quiet moment, and Roxas scuffs his feet on the ground. He feels like he should say something, but he's not sure what.]
no subject
...hey man. So, uh... I think we should talk.
no subject
Yeah. I. I guess we should.
Here, come with me.
[And he'll lead Hayner to the cenote he's found. They'll at least be able to sit here.]
We can talk here.
no subject
[Hayner follows him, and once they get to the cenote he lets out a marveled 'woah'. How did Roxas even find this place?? He turns to Roxas and nods]
Yeah, sure.
[Though... he pauses. How to begin this??]
no subject
Roxas sits down on one of the ledges as Pinecone the Pony goes off to find a place to drink. Or eat. Pony stuff.
He's quiet for a bit, before finally taking a breath.]
...
I'm sorry.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
c
[He appears to genuinely like Roxas's, too, though, if the approving hum he lets out as he peers sideways at it is any indication.]
That looks sick. What is it, like, modern art?
[You rude bastard.]
no subject
[He'll take approval where he can get it, but it's still a little frustrating that his vision isn't coming through.]
I can't seem to make the yellow stop. What are you painting?
PONY PALS
Hm.]
Her name is Muddyhoof.
[Yes. This is what will help the situation. This information.]
no subject
I've been calling him Pinecone...
[But that alludes to a previous shame so he's not quite satisfied.]
no subject
[Dirk likes it? Muddyhoof watches Pinecone, and then approaches slowly. Dirk has a hand on her mane, ready to guide her away as necessary.]
no subject
[Pinecone seems to sigh, but doesn't seem to ward off Muddyhoof.]
I guess you just found her in the woods?
no subject
[And the best path action to try, naturally, was the one that involved getting a pony.
Muddyhoof is now going to inspect Pinecone's neck. Maybe she wants to horse groom him? Maybe it looks delicious.]
no subject
Have you tried any of the other ones?
'Can't say I recommend Tavern Brawler.
[He's had. Bad experiences with that one.]
no subject
Not yet. I've been wanting to give Know Your Enemy a go, but there hasn't really been an opportunity.
no subject
Yeah, this place is kind of low on that. Though you'll probably get a chance on the next mission.
no subject
[Dirk is new to most of this. The ones that seem odder to him are ones he'd like to get a sense of.]
no subject
But Sonic Blade and Athletics have been really helpful.