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balance_logs2019-05-09 09:21 am
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Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- ace attorney: mia fey,
- danganronpa: gundam tanaka,
- danganronpa: kaede akamatsu,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- fate: leonardo da vinci,
- final destination: alex browning,
- fire emblem: dwyer,
- kingdom hearts: roxas,
- original: ferran gallagher,
- overwatch: soldier 76,
- persona: goro akechi,
- red vs blue: agent washington,
- rwby: blake belladonna,
- rwby: yang xiao long,
- umineko: lion ushiromiya,
- undertale: sans
Lunar Interlude 4 — corporate retreat
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![]() 1. NEW RECLAIMERSA. WELCOME WAGON For those of you who will be arriving today, the story is the same: though you may not remember it, there was a moment where you were living out your life, at home or wherever you were ... and then there was the moment the Hunger came. And amid the television static that is your memory of that moment, a hand reached out to you, beckoning your escape as the tendrils of darkness destroyed everything that ever existed about your world. "Would you hurry this up, please? Your world no longer stands a chance. Come with me, we are the last bastions of hope for all universes everywhere. And we're going to need you." And then, unceremoniously, you are dragged through the universal wringer and plopped down on the soft, though not quite cushioned, grass of the Moon Base Quad. You're not alone, either. Along with the newest members of the Bureau, in a fashion probably not unlike this, there are people waiting here for you. People who wanted to see the heroes the Director has managed to bring in this time. People who are excited to see what you're capable of. You have a few minutes to talk with each other — or maybe lob a few questions at the impromptu welcoming committee, or any of the older Reclaimers who may happen to be nearby. But before long, you're whisked away to a different area of the Moon Base. B. THE VOIDFISH You are quickly divided into four groups, and brought to the easternmost geodesic dome, to an elevator in a well maintained, but sparsely landscaped field. There's nothing particularly ominous feeling about the space — in fact, the two guards who greet you at the elevator entrance seem pleased with your arrival. You are, after all, one of the few chosen by the Director, the few who will reclaim what the Hunger has destroyed. And in a few moments, you're about to find that out for yourself. After a tightly packed elevator ride, your group is ushered out to a rather grand looking hall, banners of the Bureau of Balance adorn both sides of smooth metal walls. And inside the Voidfish's chamber stands a tank — impossibly tall, and soaked in a black ink that obscures whatever the tank may be holding. You may notice a melody, someone playing the violin. It's a bard, on his fourth round of introducing Reclaimers to the Voidfish. When he's finished, he pulls out a few pieces of paper — sheet music — opens a drawer at the bottom of the tank, drops the papers in, and shuts it. And swiftly, you feel as if there's something you can't just shake off about the melody you just heard. If you seem alarmed, the bard takes notice of it. "Yeah, man, like... don't think too hard about it, it's like that every time. I'm guessing you're here to be inoculated? Just a heads up, you might want to, like, seriously, hold your nose while you drink it down. It tastes wicked gross, man." You sort of get the sense that he's said this speech once or twice in the past. It's well rehearsed, much like the stories you'd expect a bard to be able to recite. "Anyway, I'm supposed to tell you that you have a choice. If you drink the black stuff, you'll be able to hear through the, uh... Huh, how do I describe it? Through the [TSHCSCHTSHCHSC] sound. You guys like, hear that? Anyway, it's all about knowledge or something. I don't know, I'm just here to, like, feed the thing. We call it the [TSCHHSCHSCH], by the way. So, like. You get a choice. You can drink it and understand stuff, or not drink it and then hear that crackling noise all day every day. If I were you, I'd drink it. But, hey man, I'm not like, your dad or anything." The bard takes five cups and draws liquid from a spigot connected directly to the basin of the large tank. Stormy, muddy looking ichor is drawn into them, one by one. He offers each of you a sip. Drink it (he wasn't kidding about what it tasted like), and you're inoculated to the wisdom of the Voidfish. You try to remember the song this bard played a few moments ago and the melody, the meter, every octave, all come back to you. And if you think back to your arrival, some of the things you may have heard other people in the Quad say, that simply sounded like static, are suddenly clear. Bureau of Balance. Grand Relic. Reclaimers. Yet you still can't remember the Hunger or what it had done to your world. And as you look back to the tank in front of you, the water has become clear. There's a jellyfish, as tall as a building, floating within. You look into the body of the creature and you can almost make out a beautiful, tiny universe floating within it. 2. TEST OF INITIATIONYou're given approximately 48 hours to sign up for the test of initiation. Outside the Arena is a command console where you can push your biometric signature up against the device, pick a time, and get prepare to take your entrance exam. This one is a little different than the ones before it; the Director has posed a group challenge among her hopeful Reclaimers. One slot contains blank names for four people altogether. Two of them are backlit in a blue background, two in red. It looks like you're going to be competing against other Reclaimers. At the appointed time, you'll enter the arena's chambers and fill out into one of two rooms. You and your teammate will be allowed to dress and prepare accordingly. From the window, you can see a single, solitary mountain that rises so high you can barely make odds or ends of the peak. An array of items stands before you, four in total. You can only choose two, as the second both of you claim one item, the other two become translucent and untouchable. Placing either of your items back on their pedestals makes them corporeal again. All in all, you have: ○ Booster boots - aids you in climbing and scaling the mountain, quadrupling your jump speed Both of your teams must make it to the top. What awaits you there is a wand, standing on an intricately carved, raised dais. The base is made out of stone, but written in very clear, etched letters around the bottom are the words: THE GRAND RELIC, WAND OF PLANAR DISPLACEMENT. Does it sound too good to be true? Maybe it does, maybe it doesn't. You need to get that relic back down to the entrance room. The caveat here is if you happen to be tempted, and let's face it, the easy way out is always rather appealing, you can try to use it. It'll take you back down, easily enough, but the wand will not come with you. Looks like you're going to have to trek your way back up there. Either way, the first team to make it down wins the contest. What's the prize, you ask? Gloating rights, mostly. 3. THE REAL CAMPY FUN BEGINS![]() As The Director mentioned, you will be spending this month on a corporate retreat! And she wasn't kidding when she said she said this retreat will be an exercise in working together. Shortly after the newest Reclaimers are all good and initiated, and shortly after the rest of you have packed what you can, you're all whisked away to Gwynneth — a beautifully lush forest on the Moonshae Isles. Blanketed in a canopy of lush greens and soft, comfortable grass that seems to grow even in the farthest corners where the light can't reach, the forest looks and feels like something out of a storybook. A peculiar, but not unpleasant, scent that is a blend of sweet olives and cherry blossoms wafts throughout the forest no matter where you turn. That is to say, for those of you who have been in the Bureau for the while, and are used to roughing it with your BIAS: Welcome! This should be roughly old hat for some of you. Not far from the clearing where you all land are two perfectly lined rows of cabins that are in particularly bad shape. On the door frame of each will contain some information... and you might have guessed it. "BARBARIANS," "FIGHTERS," "PALADINS," "DANCERS," "MONKS," "RANGERS & ROGUES," "BARDS," "SORCERERS," "WARLOCKS," "DRUIDS," "CLERICS," and "SMART PEOPLE." - you get the idea. Each cabin will have just the essentials (creaky bunk beds, chests at the foot of each, and a few spare desks per room). Rest assured, the Director's enchanted the cabins to reject entry to anyone who doesn't fit the proper description that's labeled above each door. You will... most likely have to clean the place up prior to habitation. Showering, toilets, and mirrors are communal, but divided into stalls in the administrative cabin, adjunct to the Bureau's cabin. And for those of you who don't fit into any of the above (hi Lucas), uh, well. There's an old shack close to where you were dropped off, but you probably don't want to stay inside for too long. It smells like something died in there — and maybe something did. And boy, does this whole trip have "campy corporate retreat" written all over it. When you arrive, you're informed that your "mission" here, so to speak, is to safely make it through the month's activities, including the penultimate task: Braving what staff is only referring to as the Tomb of Horrors. But we'll get to that later. Right now, you've got some camping activities to do. C. GET IN LOSERS WE'RE GOING CAMPING If there's a camp activity that you can think of, we guarantee that there is space set aside for it, and that a Bureau member The Director brought along to assist the Reclaimers is helping to run it. Here are a few of the more prominent activities to get you started, however: ○ Fight Club/Struggle Tourney/Whatever you want to call it: For those of you who are in clear need of more training, or simply like getting yourself into a good strife, a small arena has been squared and roped off for your said strifing convenience. You can sign up in pairs or go mano a mano against one opponent, but there's a catch. D. AN OVERNIGHT SENSATION One more thing. Something strange is happening overnight, while everyone is asleep, whether it's in their bedrolls, or holed up in the Smelly Shack. Something — or someone seems to be draping a blanket of magic over the entire camp, leaving those who were asleep rather susceptible to it. You may find yourself afflicted with any number of inconvenient status effects for the day, whether it's a burn on your arm you can't seem to heal, more, uh. Well. More sleep. You blink, and suddenly, 24 hours have passed. Maybe you enter a 2v2 in the fighting ring and suddenly realize you can't tell friend from foe — even though you'd agreed on the teams before entering. Maybe all the food suddenly loses its flavor, leaving you to marvel at how intense textures suddenly are. If you happened to be painting in blue, maybe you're suddenly compelled to blurt it out to the next unfortunate soul who passes. It's a smorgasbord of minor inconveniences. Almost like something's spotted the corporate retreat, and has decided to use its participants as their plaything. But what? blurb code by photosynthesis |
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[ Despite saying that Hibiki offers Haru a reassuring smile; a giant pile of rocks also known as a mountain won't be enough to stop them from winning this! ]
We can do this. What would you like to wear for our adventure?
[ The boots seem useful, but he's intrigued by the cloth... ]
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[Haru lets out a soft, barely there laugh. All right. He's right. They can do this. An adventure is a much nicer way to think of it, too.
She nods at him, then moves to get a closer look at the spiked boots.]
I suppose I might do best with one of these pairs of boots. I don't know much about grappling hooks like this...
[She's not sure what that cloth is supposed to do either.]
Have you ever used anything like any of these before?
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[ A brutally honest answer sprinkled with a smile. This is going to be fine. This new batch of Reclaimers looks so promising. ]
Maybe it's a parachute? A parachute would be cool and it would be like in all those action movies. It's missing the backpack, but...
[ This room isn't the best place to try it out, but he unfolds it anyway to check it out. ]
We're probably going to be pretty worn out after we reach the top, it would be so nice if we could get down fairly quick.
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Haru's distracted quickly enough anyway.
Her eyes practically light up at the mention of a parachute and she leans in closer to get a better look as he unfolds the cloth.]
You're right. [Another laugh.] A parachute would be a pretty exciting way to finish this task.
I suppose we could use the trip up to figure out how it works?
[She really wants it to be a parachute now, actually.]
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[ It's always good to know that he's teaming up with someone extra—this should make things even more fun. ]
If you're taking the boots, I think that you'll have to bridal carry me to the top...
[ Is he joking? Is he not joking?? ]
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Bridal carry? Uhhhhh... Well, he does have a point, if she's the one who's taking the boots, but...
Oh, he's taller than she is... Would the boots help?]
I... could certainly try? If you're the one who'll be responsible for how we come down, I should do my part for going up!
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[ There's a code name for it already, apparently. ]
I just don't think that just one of us doing all the hard work would be fair.
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Hmmm, she wouldn't want to take the parachute away from him either, but...]
Ah, yes, of course! The more each of us can contribute, the better.
[She nods, squaring her shoulders, and holds up the boots. Right, right. Teamwork!]
Hmmm... It might be difficult to carry me as well... But we could always try switching during it!
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Okay, the sooner we start the sooner we can get back here—oh?
[ He finally notices that something isn't quite right with the grappling hook and the other pair of boots. His hand goes right through them when he tries to pick them up. ]
Well played, Bureau. Well played.
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[She knows they might not have been able to carry more things anyway, but it would've been so nice if they could've just taken those, too.
Haru has to muffle a laugh just then though, when it hits her that... Wow, this really is like some kind of action movie.
So she shakes her head and turns toward the exit, still carrying the boots in her arms.]
We'd best get going, then.
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[ This doesn't look like an easy task especially when they reach the base of the mountain. It doesn't bring Hibiki's mood down, though. He wants to make sure it's the same for Haru as well. ]
Before we start, do you think we should make up code names for ourselves for the sake of this mission?
[ This is the least important thing and yet he needs to bring it up. ]
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But she's distracted from that soon enough.
Haru nods right along with the suggestion. No, no, this is very important! She's glad he brought it up!]
Oh, that's a wonderful idea! Especially if we're not the only ones here. [She grins.] I'd like to be Noir!
[It's fine if she uses the same code name again, right? Right?]
Is there any name you like best?
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[ Matching code names? Matching code names. Besides, Noir and Blanc does sound somewhat badass.
While the mountain seems overwhelmingly high from here, at least the path doesn't look too steep. Hibiki has no idea how long it's going to keep up, but it's a good start nonetheless. If this is a test for them, there have to be some tricky spots. ]
I wonder what's on the top. Well, save from the great view.
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[She claps her hands together once. Yes! She loves this! Even more exciting!
Even the mountain doesn't seem quite so insurmountable like this.
She keeps walking toward the path now, though she makes sure to keep him in her sights as she does.]
Maybe something to prove we made it all the way up? Somebody from the Bureau could be there, too, I suppose.
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If that's true and somebody's waiting for us, then it's going to be the most exhausting high five I ever gave in my life.
[ They'll see when the time comes! Surprisingly not, the path becomes a bit more tricky and sometimes climbing up a rock wall is absolutely necessary to get higher up. ]
Let's see how far my noodly arms are going to take me. I'm counting on you, Noir.
[ That's when he realizes that they never had a proper introduction...oh well. ]
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For the moment, she busies herself with testing the closest handholds, then testing her weight on the rock. This should... work. Yes, she can definitely start climbing for real now.]
Don't worry, Blanc! I can probably give you a boost if you need it!
[Swinging her axe around in the metaverse has to have helped her prepare for this kind of thing, right??]
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[ He's definitely going to need her help sooner or later, especially if the mountain remains this unfriendly and steep. ]
It looks much cooler in the movies...definitely not as exhausting. I shouldn't have slacked off in Tokyo all my youth.
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[This probably isn't the best time to be focusing on that, but... It's surprisingly nice to hear something like this.
She lets out a breathless laugh, needing to steady herself against the rock before she can speak again.]
Sorry, it's just that... So am I! It's a little exciting.
But, ah, you're right. This seemed much easier in the movies as well.
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[ Maybe it isn't, but on the other hand, it's much better than climbing in silence. Not to mention that talking so casually makes it easier to shut down other, less pleasant thoughts. ]
Really? Our alternative team name can be Team Tokyo if you'd like.
[ Never enough code names/team names. ]
Who knows, maybe we have passed each other on the street?
[ Ha, ha. ]
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Whoa! To think they could have been so close to each other this whole time...]
So was mine! [She shakes her head slightly, smiling.] Team Tokyo, indeed.
[In a hushed tone,] We really shouldn't let the other team beat us now, then.
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[ Which makes him wonder if the other team even knows what Tokyo is since there are all kinds of people here on the Moon Base.
Gradually running out of stamina, Hibiki slows down significantly sometime later. It happens to be a more difficult spot for climbers, too. ]
This is embarrassing...do you think you could give me a hand here, Noir?
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Y-yes, of course! Oh, please don't be embarrassed, I'm glad to help!
Do you, ah... Need that boost now? Because I'll help you go up for as long as I can!
[She thinks... she might be able to go for a little while like that, even if she has to help him hold on. She thinks!!]
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[ Not that it made him gain a few pounds, but he's not as light as a feather either. ]
Maybe it'll be easier if I hold onto your back just for a while? I promise I'm more reliable when I'm not in the mountains. We can take a break somewhere safe and change, too.
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Maybe we can... [She pauses to catch her breath.] We can have mochi as a reward instead. Once we're done.
[A nod and she holds herself very, very still then, at least until he holds on.]
Go ahead. I'll... keep an eye out for somewhere big enough for us to rest?
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[ It needs to be said out loud. Since there's no chance for getting some rest for at least a while, Hibiki keeps climbing, albeit slowly. He's choosing the risky paths to make sure to make up for that glacial speed. ]
I hope we're at least halfway through.
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