balance mod (
balancemod) wrote in
balance_logs2019-03-17 11:42 am
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Entry tags:
- blazblue: hibiki kohaku,
- danganronpa: gundam tanaka,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- kingdom hearts: roxas,
- legend of zelda: zelda,
- original: ferran gallagher,
- overwatch: jesse mccree,
- persona: goro akechi,
- persona: minato arisato,
- red vs blue: agent washington,
- rwby: blake belladonna,
- rwby: qrow branwen,
- undertale: sans
Lunar Interlude 3
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![]() ![]() 1. NEW RECLAIMERSA. WELCOME WAGON For the 14 of you who will be arriving today, the story is the same: though you may not remember it, there was a moment where you were living out your life, at home or wherever you were ... and then there was the moment the Hunger came. And amid the television static that is your memory of that moment, a hand reached out to you, beckoning your escape as the tendrils of darkness destroyed everything that ever existed about your world. "Would you hurry this up, please? Your world no longer stands a chance. Come with me, we are the last bastions of hope for all universes everywhere. And we're going to need you." And then, unceremoniously, you are dragged through the universal wringer and plopped down on the soft, though not quite cushioned, grass of the Moon Base Quad. You're not alone, either. Along with the newest members of the Bureau, in a fashion probably not unlike this, there are people waiting here for you. People who wanted to see the heroes the Director has managed to bring in this time. People who are excited to see what you're capable of. You have a few minutes to talk with each other — or maybe lob a few questions at the impromptu welcoming committee, or any of the older Reclaimers who may happen to be nearby. But before long, you're whisked away to a different area of the Moon Base. B. THE VOIDFISH ![]() And in a few moments, you're about to find that out for yourself. After a tightly packed elevator ride, your group is ushered out to a rather grand looking hall, banners of the Bureau of Balance adorn both sides of smooth metal walls. And inside the Voidfish's chamber stands a tank — impossibly tall, and soaked in a black ink that obscures whatever the tank may be holding. You may notice a melody, someone playing the violin. It's a bard, on his third round of introducing Reclaimers to the Voidfish. When he's finished, he pulls out a few pieces of paper — sheet music — opens a drawer at the bottom of the tank, drops the papers in, and shuts it. And suddenly, it seems you've forgotten everything that may have been ironic about that melody. If you seem alarmed, the bard takes notice of it. "Yeah, man, like... don't think too hard about it, it's like that every time. I'm guessing you're here to be inoculated? Just a heads up, you might want to, like, seriously, hold your nose while you drink it down. It tastes wicked gross, man." You sort of get the sense that he's said this speech once or twice in the past. It's well rehearsed, much like the stories you'd expect a bard to be able to recite. "Anyway, I'm supposed to tell you that you have a choice. If you drink the black stuff, you'll be able to hear through the, uh... Huh, how do I describe it? Through the [TSHCSCHTSHCHSC] sound. You guys like, hear that? Anyway, it's all about knowledge or something. I don't know, I'm just here to, like, feed the thing. We call it the [TSCHHSCHSCH], by the way. So, like. You get a choice. You can drink it and understand stuff, or not drink it and then hear that crackling noise all day every day. If I were you, I'd drink it. But, hey man, I'm not like, your dad or anything." The bard takes five cups and draws liquid from a spigot connected directly to the basin of the large tank. Stormy, muddy looking ichor is drawn into them, one by one. He offers each of you a sip. Drink it (he wasn't kidding about what it tasted like), and you're inoculated to the wisdom of the Voidfish. You try to remember the song this bard played a few moments ago and the melody, the meter, every octave, all come back to you. And if you think back to your arrival, some of the things you may have heard other people in the Quad say, that simply sounded like static, are suddenly clear. Bureau of Balance. Grand Relic. Reclaimers. Yet you still can't remember the Hunger or what it had done to your world. And as you look back to the tank in front of you, the water has become clear. There's a jellyfish, as tall as a building, floating within. You look into the body of the creature and you can almost make out a beautiful, tiny universe floating within it. 2. THE TEST OF INITIATION![]() With your new knowledge on the Bureau of Balance and your purpose here in tow, you are led without hesitation to the Arena, where the final phase of your initiation into the Bureau will be held. You are partnered up, whether it is with someone you drank the ichor of the Voidfish with, or perhaps even a veteran Reclaimer, who either stopped by to help, or simply out of curiosity. After the proctor confiscates your weapons for the test, the room you are placed in is stark white — it sort of gives off the vibe that it was supposed to do something other than look so sterile once upon a time, but for whatever reason, that function is lost. With a sound similar to an airlock, the door is shut behind you, and the outline disappears, the lines of the door frame magically filled in with the rest of the wall. Your task here is to escape. You are provided with the following tools: ○ A small flatware set from the café. Two forks, two spoons, two butter knives Seriously, don't use the crowbar — the purpose of this test is to assess your ability to find a solution outside of the most obvious one. The purpose of this test is to determine if you are capable of resisting the call of a Grand Relic. Use your wits. Use the path actions granted to you when you arrived. Use any ideas your partner has. But do not use the crowbar. 3. NEWBIES AND VETERANS, AROUND THE MOONBASEA. I'M YOUR BIGGEST FAN The Reclaimers were already sort of elevated to a certain level in the Bureau, as The Director's chosen few, the ones who were ultimately tasked with saving everyone, and the ones the rest of the Moon base is charged with assisting. And now that the Reclaimers have successfully brought home two Grand Relics, they're ... starting to become something of household names. Moon Base names? The next time you wander into town — an old Reclaimer veteran or a brand new face — you may very well be accosted by a well-meaning, if curious admirer. And they have questions: Did you get to hold the Grand Relic? Is it true that you took out a sandworm by tricking it into tying itself in a knot? Can they see your weapon? Would you spar with them sometime? Maybe they're not quite this annoying. But still annoying. You may need the assistance of another Reclaimer to escape from this wholesome new Adoring Fan of yours. B. MALFUNCTION Resting on the Moon Base is your time to catch up. Maybe there's someone you didn't spend a lot of time with in the Netheril. Maybe you're new, and you're still working on meeting as many of your fellow Reclaimers as possible. Which is fair. These are the people you will have to cooperate with for the foreseeable future, so it's best that you get to know them as well as possible, right? And then, one day, your Bracer buzzes with a message: Hello! Not all that curiously, the message appears to come from a username that you recognize. Whoever it is, it's another Reclaimer — one that you know well. Much more curiously, the message is followed by an odd beeping, and a perhaps familiar two-toned sound of something shutting down. And when you try to message your friend back, you may find that: For the next 24 hours, your bracer's translator feature is broken. You will not be able to understand Common — and when you speak, you won't be translated into Common. Have fun with that! And yeah, that probably wasn't actually your friend messaging you. Add another mystery to your list of weird phenomena that needs addressing. C. POWERING DOWN This is meant to be a few weeks of rest while the rest of the Bureau prepares for your next mission. The Director, however, believes that this free time should be used to better oneself however they might see fit, and she certainly won't stop anybody who'd like to spend time in the areas they've visited previously — and any new Reclaimers who would like to learn a little more about Faerun. Grab a pal and try these options, both on the Moon Base and beyond, on for size: ![]() ○ Stop Dying 101: Also known as Fatalistic Fauna, and Danger Sense to channel your inner barbarian. This is a class that was introduced after the first field mission that offers instruction on basic survival strategies when up against the more inhospitable areas of Faerun. The class is open to everyone, but if you have died at least once during the course of Balance, attendance is mandatory (Unless you're an old bird who was talked into teaching a class instead). Yes, that means you, Komaeda! D. THE MOON IS YOUR SPACE OYSTER (WILDCARD) There are plenty of other locations around the Moon Base that you can explore at your own discretion. Feel free to refer to the Settings page for more ideas on what shenanigans you can get into. Additionally, we'll be fielding Bender rolls again this month! If a food item was destroyed in a failed roll previously, you may roll to try to fix it. Bear in mind, of course, that you may make it worse. Successful food rolls will stay in place at this time, and can be utilized how you like. Keep in mind that only one magical effect can be in place at a time. blurb code by photosynthesis |
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That would be harder to show your friends, huh? A stranger probably wouldn't know what it means at all if they don't know anything else about you.
[With this perspective, his opinion on sharing poetry makes sense.]
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That's correct. Well, depending on how it looks, maybe strangers could make guesses but in the grand scheme, they wouldn't know compared to someone who knows you. Even if you act differently in front of them, no one has a perfect act. It's a powerful asset but also one that requires... certain strengths, I suppose.
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What legend is your Persona? [A beat.] Wait, is that too personal? You don't have to tell me if you don't want to!
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Interesting. Sayori files it away in the part of her brain people think she doesn't use, and smiles on.] Yeah, I've heard of Robin Hood! Take from the rich and give to the poor, right? [She does not say "superhero" again, thankfully for all of us. But there is a small teasing lilt to her voice.]
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As for my other one, that would be Loki. [He doesn't know if she'll know him but if she doesn't, he'll have to think of a nice way to describe him.] I can actually summon him here, though his abilities are mostly locked for some reason.
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Loki is a Trickster God of Norse legend. He was a famous shape-shifter who played quite the variety of roles depending on what story you read.
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[Figuratively, not literally. Though maybe literally? Do shapeshifters have to be flexible to shapeshift?]
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I like to think I am, yes.
[And now it's time to show-off, because that is just who he is as a person, so he takes a very short run forward and rolls into a handspring off the ground to land perfectly on his feet.]
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[Sayori claps excitedly. A proper round of applause!] That was so cool! Can you do other stuff like that?
[This is not the best time or place for this but Akechi started it and now he must commit.]
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Thank you! [He straightens up with a smile.] Haha, naturally I can do more, too. Do you have any requests? I'd be happy to try.
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Yes, of course. Let's see...
[Hopping back twice gives him enough push to jump off the ground and flip back, sticking the landing.]
Well? Did it meet your expectations?
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Did you learn all that when you were training with your sword?
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I did, yes. I always thought swords were elegant but cool. Although, I prefer less conventional swords to Japanese ones. But any sword will do ultimately, as long as it feels light enough. I really can't do two-handed ones.
[Well. He would try his best to if he had to but no thanks.]
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[A pause.] Am I going to have to learn how to use a sword? [Bards seem like they're supposed to be helpers, but it seems like a lot of people here expected her to be able to fight.]
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Only if you want to learn it. Bards aren't usually frontline fighters. You have more of a support role. But, naturally, battle can be unpredictable. It's important to be able to defend yourself, so you'll need to at least be able to do that.
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Does Fantasy Costco sell big shields?
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They do. There are entire disciplines that can be learned surrounding just the shield. It isn't as absurd as you might think to use a shield and only a shield.
[But he pauses them outside of Fantasy Costco.] Ah, forgive me if this is a little rude but... you're probably a pretty normal person, right? I don't mean it as a bad thing but I mean that... this must be a great deal to take in. It's... overwhelming, when your world changes into something supernatural. I've been in your shoes before.
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[Hm. Too sad. She brightens her smile and gently knocks a fist against her own head.] I can't even do my homework on time, ahaha!
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Smiling, he offers his hand to her.]
Then stay near me, all right? After all, I am a paladin. It is my duty to protect and assist. I still remember what it was like when I first awoke my powers. I promise I was painfully average before then. And certainly you aren't the only one here who was 'normal' before all of this. You'll figure things out with time.
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After a moment, she smiles softly and takes his hand, giving it a squeeze.] Goro... Thanks. I'll try not to get in your way, ahaha.
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Now then. Do you want to shield shop first or clothing shop?
[He really was serious about the shield thing.]
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For a moment, she's captivated by the size of the...warehouse? That is the concept she links most closely with the experience of this place, but wow, it seems big even for that.] Whooooa.
[Wait, he asked her a question.] Um! Maybe clothes first? I know more about clothes than shields!
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