balance mod (
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balance_logs2019-03-17 11:42 am
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Entry tags:
- blazblue: hibiki kohaku,
- danganronpa: gundam tanaka,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- kingdom hearts: roxas,
- legend of zelda: zelda,
- original: ferran gallagher,
- overwatch: jesse mccree,
- persona: goro akechi,
- persona: minato arisato,
- red vs blue: agent washington,
- rwby: blake belladonna,
- rwby: qrow branwen,
- undertale: sans
Lunar Interlude 3
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![]() ![]() 1. NEW RECLAIMERSA. WELCOME WAGON For the 14 of you who will be arriving today, the story is the same: though you may not remember it, there was a moment where you were living out your life, at home or wherever you were ... and then there was the moment the Hunger came. And amid the television static that is your memory of that moment, a hand reached out to you, beckoning your escape as the tendrils of darkness destroyed everything that ever existed about your world. "Would you hurry this up, please? Your world no longer stands a chance. Come with me, we are the last bastions of hope for all universes everywhere. And we're going to need you." And then, unceremoniously, you are dragged through the universal wringer and plopped down on the soft, though not quite cushioned, grass of the Moon Base Quad. You're not alone, either. Along with the newest members of the Bureau, in a fashion probably not unlike this, there are people waiting here for you. People who wanted to see the heroes the Director has managed to bring in this time. People who are excited to see what you're capable of. You have a few minutes to talk with each other — or maybe lob a few questions at the impromptu welcoming committee, or any of the older Reclaimers who may happen to be nearby. But before long, you're whisked away to a different area of the Moon Base. B. THE VOIDFISH ![]() And in a few moments, you're about to find that out for yourself. After a tightly packed elevator ride, your group is ushered out to a rather grand looking hall, banners of the Bureau of Balance adorn both sides of smooth metal walls. And inside the Voidfish's chamber stands a tank — impossibly tall, and soaked in a black ink that obscures whatever the tank may be holding. You may notice a melody, someone playing the violin. It's a bard, on his third round of introducing Reclaimers to the Voidfish. When he's finished, he pulls out a few pieces of paper — sheet music — opens a drawer at the bottom of the tank, drops the papers in, and shuts it. And suddenly, it seems you've forgotten everything that may have been ironic about that melody. If you seem alarmed, the bard takes notice of it. "Yeah, man, like... don't think too hard about it, it's like that every time. I'm guessing you're here to be inoculated? Just a heads up, you might want to, like, seriously, hold your nose while you drink it down. It tastes wicked gross, man." You sort of get the sense that he's said this speech once or twice in the past. It's well rehearsed, much like the stories you'd expect a bard to be able to recite. "Anyway, I'm supposed to tell you that you have a choice. If you drink the black stuff, you'll be able to hear through the, uh... Huh, how do I describe it? Through the [TSHCSCHTSHCHSC] sound. You guys like, hear that? Anyway, it's all about knowledge or something. I don't know, I'm just here to, like, feed the thing. We call it the [TSCHHSCHSCH], by the way. So, like. You get a choice. You can drink it and understand stuff, or not drink it and then hear that crackling noise all day every day. If I were you, I'd drink it. But, hey man, I'm not like, your dad or anything." The bard takes five cups and draws liquid from a spigot connected directly to the basin of the large tank. Stormy, muddy looking ichor is drawn into them, one by one. He offers each of you a sip. Drink it (he wasn't kidding about what it tasted like), and you're inoculated to the wisdom of the Voidfish. You try to remember the song this bard played a few moments ago and the melody, the meter, every octave, all come back to you. And if you think back to your arrival, some of the things you may have heard other people in the Quad say, that simply sounded like static, are suddenly clear. Bureau of Balance. Grand Relic. Reclaimers. Yet you still can't remember the Hunger or what it had done to your world. And as you look back to the tank in front of you, the water has become clear. There's a jellyfish, as tall as a building, floating within. You look into the body of the creature and you can almost make out a beautiful, tiny universe floating within it. 2. THE TEST OF INITIATION![]() With your new knowledge on the Bureau of Balance and your purpose here in tow, you are led without hesitation to the Arena, where the final phase of your initiation into the Bureau will be held. You are partnered up, whether it is with someone you drank the ichor of the Voidfish with, or perhaps even a veteran Reclaimer, who either stopped by to help, or simply out of curiosity. After the proctor confiscates your weapons for the test, the room you are placed in is stark white — it sort of gives off the vibe that it was supposed to do something other than look so sterile once upon a time, but for whatever reason, that function is lost. With a sound similar to an airlock, the door is shut behind you, and the outline disappears, the lines of the door frame magically filled in with the rest of the wall. Your task here is to escape. You are provided with the following tools: ○ A small flatware set from the café. Two forks, two spoons, two butter knives Seriously, don't use the crowbar — the purpose of this test is to assess your ability to find a solution outside of the most obvious one. The purpose of this test is to determine if you are capable of resisting the call of a Grand Relic. Use your wits. Use the path actions granted to you when you arrived. Use any ideas your partner has. But do not use the crowbar. 3. NEWBIES AND VETERANS, AROUND THE MOONBASEA. I'M YOUR BIGGEST FAN The Reclaimers were already sort of elevated to a certain level in the Bureau, as The Director's chosen few, the ones who were ultimately tasked with saving everyone, and the ones the rest of the Moon base is charged with assisting. And now that the Reclaimers have successfully brought home two Grand Relics, they're ... starting to become something of household names. Moon Base names? The next time you wander into town — an old Reclaimer veteran or a brand new face — you may very well be accosted by a well-meaning, if curious admirer. And they have questions: Did you get to hold the Grand Relic? Is it true that you took out a sandworm by tricking it into tying itself in a knot? Can they see your weapon? Would you spar with them sometime? Maybe they're not quite this annoying. But still annoying. You may need the assistance of another Reclaimer to escape from this wholesome new Adoring Fan of yours. B. MALFUNCTION Resting on the Moon Base is your time to catch up. Maybe there's someone you didn't spend a lot of time with in the Netheril. Maybe you're new, and you're still working on meeting as many of your fellow Reclaimers as possible. Which is fair. These are the people you will have to cooperate with for the foreseeable future, so it's best that you get to know them as well as possible, right? And then, one day, your Bracer buzzes with a message: Hello! Not all that curiously, the message appears to come from a username that you recognize. Whoever it is, it's another Reclaimer — one that you know well. Much more curiously, the message is followed by an odd beeping, and a perhaps familiar two-toned sound of something shutting down. And when you try to message your friend back, you may find that: For the next 24 hours, your bracer's translator feature is broken. You will not be able to understand Common — and when you speak, you won't be translated into Common. Have fun with that! And yeah, that probably wasn't actually your friend messaging you. Add another mystery to your list of weird phenomena that needs addressing. C. POWERING DOWN This is meant to be a few weeks of rest while the rest of the Bureau prepares for your next mission. The Director, however, believes that this free time should be used to better oneself however they might see fit, and she certainly won't stop anybody who'd like to spend time in the areas they've visited previously — and any new Reclaimers who would like to learn a little more about Faerun. Grab a pal and try these options, both on the Moon Base and beyond, on for size: ![]() ○ Stop Dying 101: Also known as Fatalistic Fauna, and Danger Sense to channel your inner barbarian. This is a class that was introduced after the first field mission that offers instruction on basic survival strategies when up against the more inhospitable areas of Faerun. The class is open to everyone, but if you have died at least once during the course of Balance, attendance is mandatory (Unless you're an old bird who was talked into teaching a class instead). Yes, that means you, Komaeda! D. THE MOON IS YOUR SPACE OYSTER (WILDCARD) There are plenty of other locations around the Moon Base that you can explore at your own discretion. Feel free to refer to the Settings page for more ideas on what shenanigans you can get into. Additionally, we'll be fielding Bender rolls again this month! If a food item was destroyed in a failed roll previously, you may roll to try to fix it. Bear in mind, of course, that you may make it worse. Successful food rolls will stay in place at this time, and can be utilized how you like. Keep in mind that only one magical effect can be in place at a time. blurb code by photosynthesis |
B - Study Buddies
Ah. As the kids say, #relatable.
Dwyer tucks his own selection for the day under his arm, a volume on dragonborn and a record of oral history regarding a couple of pantheons, and sits down nearby, cracking the first book open and sputtering a little as dust rises up. He was going to say something like, "Did you find anything interesting?" but no one has touched this particular tome in decads and gods it smells like musty something-or-other.]
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That thought gets put on hold though, as the dust tickles his nose and he sneezes.]
Where did you find that book?
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[He sniffs. Good Gods, would it kill anyone to dust in here? Don't make him do it, it'll take weeks and he won't stop until it's done.]
Um, a bit deeper in the stacks. I guess dragonborn don't like recording themselves too much.
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[He'll just rub at his nose a bit.]
Dragonborn? Like Carey?
Or maybe this library just doesn't have a lot of books on them?
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[He hasn't talked to Carey, but her name's familiar enough around the moonbase for him to recognize it.]
They remind me of some of my family, actually.
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Yeah?
You're not...scaly though.
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No, neither is Mother or Kana. But they can turn into dragons.
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Really? That's kind of cool...so, can you turn into one?
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[He shrugs casually.]
I never tried it before...it just never happened. And you need a special stone to do it without losing control of yourself. I don't think any of those exist here.
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I know there's a bunch of different magic types now, but maybe there's some sort of similar thing? But I guess you wouldn't want to go berserk either...
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[You like more than the grass, Dwyer, be nice.]
It's sort of magic. We just call them Dragonstones. I don't know where they come from, though...
[He pauses to think about it. Mother had said her stone came from Lady Azura...and then, when Kana joined the group, Lady Azura had given him a stone as well. Did she just have all these rare and powerful stones on her person?
Maybe it's a Valla thing.]
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[But he can agree about the grass.]
But Dragonstones, huh? They sound cool...and if you had one, you could turn into a dragon?
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[Classes in Fire Emblem are very rigid, even if you know how to manipulate relationships enough to change them.]
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[Which brings up another question.]
So, is that why you're looking into the dragonborn here? To see the differences?
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[He pauses, turns a page. Oh, this one is all words, okay. No fun diagrams.]
That, and I suppose I ought to know something about the dragons and dragon-people of this realm.
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[Because, yeah, that's a thing they can do here. The only dragon he really knows of is Maleficent, and even then, only distantly.]
There's still so much I don't know about this place.
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You're not the only one...I feel like I'm just at the start of what I'm looking for, and then there's all the stuff besides that...it's probably impossible to totally know your own home to start with, but a whole different realm entirely is a lot to take in...
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Yeah...but at least this world is just one world. So, it's a bit more focused.
[He spent a lot of his days going to many, which meant a lot of things to keep track of. Avoid the card soldiers, or the furniture, or the kids.]
Except when you add the whole planar system.
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[He really hadn't been able to make complete heads or tails of any planar information that came his way, so thinking of it in terms he understood was basically how Dwyer could rationalize it.]
Is that something that's even possible? Going to other realms from here? Besides how we got here to begin with...
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[He's still wrapping his head around it because it's big.]
But it should...the book I was reading said there were spells for it. At least the other planes.
I don't know if we can get back to our own worlds...or any others like that.
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[It's said as flatly and as tiredly as Dwyer says anything, but also, there's a hint of sadness in there. He really doesn't like thinking about not being able to go home. This place is fine and nice, but he misses it.]
Still...I guess other planes could be interesting.
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I don't know about the Astral plane though.
[Based on his reading, he'd rather stay away from the Raven Queen for the time being.]
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[All he can think about is all them ghosts coming out of the topaz...]
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[The gods here sound a bit more intense than the gods on Olympus...but then Hades is the one he knows the most about and he's some fire but mostly smoke.]
And if Legion's still there...yeah, it wouldn't be good.
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[Share what you have learned, Roxas]
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