kristin "kristy" amanda thomas, club president (
blodsvorr) wrote in
balance_logs2019-01-05 05:09 pm
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Entry tags:
- ace attorney: maya fey,
- danganronpa: kaede akamatsu,
- danganronpa: komaeda nagito,
- digimon: erika mishima,
- fate: chiron,
- fire emblem: dwyer,
- haikyuu!!: shouyou hinata,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- kingdom hearts: roxas,
- persona: akira kurusu,
- persona: goro akechi,
- persona: minato arisato,
- persona: ryuji sakamoto,
- red vs blue: agent washington,
- rwby: qrow branwen,
- umineko: lion ushiromiya,
- undertale: sans
[Open] Qombat Qlass with Uncle Qrow
Who: [OPEN] Qrow Branwen (
blodsvorr) and anyone who wants to come to class
Where: Moon Base: the Academy, Dojo, & Arena
When: Throughout the month
What: Mingle post for combat class with Qrow! Tag teacher or form teams and pairs for lessons. Have fun!
Content Warning: References to someone trying to control their alcohol use/dependency to only partial success.
NETWORK POST
[On Saturday, a post is made to the network from username eight.span, Qrow Branwen. It reads as follows:]
So Schimmrigk isn’t coming back. Apparently, the guy enjoyed his sabbatical. That means I’m taking over combat classes. Show up or don’t, but for the love of whatever you buy into, make sure you’re ready for the next field mission. We’ve got shopkeepers and blacksmiths for weapons, and we’ve got the Academy and other Reclaimers for training. No one needs to go into the field unarmed this time.
If you're coming to my class, you should know I don’t do rubrics or homework. Don’t show up expecting any of that crud.
COURSE MATERIAL (i.e., mingle prompts)
So you want to get an education! Or maybe you just want to see how the hell Qrow got this job. Qrow’s educational practices can be described as "direct," at best. He follows the methods he knows from back home and is sticking to the philosophy of education that turned him into a Huntsman. That means all students are basically being trained the way he was trained at Beacon. Fun!
Some basic lessons:
However, the majority of class time will be made up of the following two components:
MISC. FACTS ABOUT CLASS
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Where: Moon Base: the Academy, Dojo, & Arena
When: Throughout the month
What: Mingle post for combat class with Qrow! Tag teacher or form teams and pairs for lessons. Have fun!
Content Warning: References to someone trying to control their alcohol use/dependency to only partial success.
NETWORK POST
[On Saturday, a post is made to the network from username eight.span, Qrow Branwen. It reads as follows:]
So Schimmrigk isn’t coming back. Apparently, the guy enjoyed his sabbatical. That means I’m taking over combat classes. Show up or don’t, but for the love of whatever you buy into, make sure you’re ready for the next field mission. We’ve got shopkeepers and blacksmiths for weapons, and we’ve got the Academy and other Reclaimers for training. No one needs to go into the field unarmed this time.
If you're coming to my class, you should know I don’t do rubrics or homework. Don’t show up expecting any of that crud.
COURSE MATERIAL (i.e., mingle prompts)
So you want to get an education! Or maybe you just want to see how the hell Qrow got this job. Qrow’s educational practices can be described as "direct," at best. He follows the methods he knows from back home and is sticking to the philosophy of education that turned him into a Huntsman. That means all students are basically being trained the way he was trained at Beacon. Fun!
Some basic lessons:
WEAPON DESIGN: Design your weapon with Uncle Qrow! Weapons are, in the Remnant school of thought, a way of channeling your Aura, which is itself your soul. In other words, a weapon is an extension of who you are as a person. Thus, weapon design. Students are encouraged to come up with their own weapon, whether it be an axe that is also a blunderbuss, a scythe that is also a sniper rifle, or a revolver that is also a pistol. (Remnant likes guns.) You can also design a boring and normal weapon like a war hammer or a chainsaw. Whatever works! Qrow has experience with designing weapons, so he can help people figure their outs, but students are also free to discuss options with their peers.
Obviously, all weapons should be personalized. Paint it to match your colour scheme! Engrave some swirly lines on it! Come up with a symbol to represent your entire personality and slap that bad boy on your weapon! That’s what individuality means.
(Note that most normal weapons take 1 week for a blacksmith to craft, while weird combo weapons probably take longer, with a revolver-rapier set at 3 weeks. You may want to check with the mods to be sure of the time.)
WEAPON MAINTENANCE: The follow-up to weapon design. If you know how your weapon is structured, you can better maintain and even sometimes fix it. Whatever you made should, in theory, be able to last you your whole life if you take care of it properly. A person must always treat their weapon with respect. Qrow will not be letting any of his students fail to learn how to do everything they possibly can do to maintain a weapon in the field.
FIELD MEDICINE: How not to die when you're stabbed. These are all the basics of how to stop bleeding from a major artery or set a broken bone well enough that you can get back to base. Students get to practice on dummies, but more importantly, they get to practice on each other and themselves. Have fun pairing up and cutting off a friend's blood flow! (Not with actual broken bones or nicked arteries though, because Qrow doesn't believe in teaching methods as extreme as some people here.)
However, the majority of class time will be made up of the following two components:
COMBAT PRACTICE: The thing this course is supposed to be about. Sparring matches are mostly between students, although Qrow will also spar individually with every student to test their skills and abilities, so he can better help them going forward. There are also just drills and routines against dummies, targets, holographs, etc. There will be a lot of this. It's the point of being here. Well, sort of, because then there's the other thing Qrow wants to drill them on.
TEAM TRAINING: Making liberal use of simulators in the arena, this is a combination of terrain education (helping students learn how to handle different terrain, including how to use it to your advantage, avoid its dangers, and track a target through it), monster education, training in improvisational thinking, a crash course on field medicine, and, most importantly, general education in how to work things out and fight in teams. Groups are usually two or four people in size.
(Teams of four should follow the Remnant Team Naming Rule, which means an acronym from one initial of every team member that forms a word evocative of colour, with the team leader getting the first letter. Please make up stupid team names. I beg of you.)
Some training missions
- Escape rooms
- Obstacle Courses
- Huntsman Missions: Missions modelled after the kind of missions that Huntsmen and Huntresses are assigned on Remnant, adapted to tasks they may encounter as Reclaimers.
- search-and-retrieve (having to make your way through through monster-infested terrain, retrieve supplies or some random object, and come back)
- escort (escorting another student through monster terrain. This student is given the choice to be helpful or to be ‘obliviously sabotaging’ with the rescue attempt. Qrow encourages the escorted student to have fun, because escort missions always suck, and so should the training for it.)
- search-and-destroy (tracking down and destroying a monster’s nest)
- perimeter defence/village security (holding an “inhabited” area against a monster attack or inclement weather)
- bounty (tracking down and retrieving a wanted person alive. As with escort missions, the “wanted person” is a student, but this time, they get to actively and deliberately mess with the team sent in)
MISC. FACTS ABOUT CLASS
- NO HOMEWORK EVER because he doesn’t want to grade it
- Akechi, however, may assign some and grade it. Akechi is a weird kid. He isn't actually the TA, but he keeps acting like he is.
- Generally it’s a non-standardized approach. He does better at one-on-one teaching than anything, so he avoids lectures like the plague and sets people off to work in teams and pairs while he moves between students to teach them all personally.
- He ends up just keeping wrapped sandwiches and other foods in his desk to throw at children who have shown up without eating
- He is notably softer with children than adults. For example, adults who have not eaten do not get free food from Qrow; they get told to leave and come back when they’re ready for combat.
- He minces his curses in class even when it’s really obvious he wants to swear. There are too many children.
- He is trying to be good, so he can frequently be spotted drinking from a coffee mug. A mug which he openly spikes in front of the class. But still. He’s trying.
- He has literally never showed up for class on time, not even once. But at least he has never been more than fourteen minutes late?
- The times he has shown up hungover have shown that being hungover has had literally no effect on his teaching or combat ability; he just pinches the bridge of his nose more and complains about noise without actually stopping people from being loud.
here comes the bad yellboy
He didn't even really plan on seeing Qrow about it yet, especially since he had no idea how to find him but he saw an add for combat training and was curious. Not that he thinks he needs it, but he'll get rusty if he doesn't practice so it might not be a bad idea signing up for something like that. And that's... where he found Qrow as the teacher. He stands in the doorway with a shocked expression and exclaims loudly:]
Why the fuck didn't you give me your name, Gramps?! I've been looking for you all week!
[yeah that's what he's settled on calling him since he didnt get a name attached to his face... not that he'd use it anyway]
*GOOD yellboy
Hey, watch it. I'm not that old.
[Priorities.]
*WORST yellboy
[Like he even cares. You're old enough to be his dad at least but he's not calling you dad, that's weird.]
I came 'cuz I was interested in your stupid class but since it's run by you I guess we should talk about the weapon thing first.
[He walks into the classroom further, but moves to lean against a wall rather than go up and talk to Qrow himself.]
Hurry and finish up whatever you're doing there.
no subject
[Since Qrow is, indeed, finishing up what he is doing, and that happens to be talking a kid through her stance and then giving her the chance to practice before he lets her pair up. What does Bakugo do while Qrow is helping this student? He has a minute, maybe two. It's now a Choose Your Own Adventure story. I'll even put in the command prompt for Bakugo.
>]
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>Curiously walk over to Qrow's desk to snoop??]
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Bakugo will find, on the surface of the desk, a mess of papers. One of them seems to suggest that today is supposed to be for field medicine. A quick glance around indicates that literally no one is doing field medicine. There are about fifteen pens, several of which have been snapped and most of which no longer work, and there is also something that looks like a Christmas ornament, with a crane and a crow painted on it.
There is also a desk drawer. It is unlocked.
>]
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Bakugo has an urge to at least toss all those broken pens because dude what the fuck, but instead of acting on that he's of course going to.....
>Open the desk drawer.]
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There's also a very large bottle of whiskey at the back of the drawer. It's half empty. Probably, that's related to the coffee mug that's definitely on the desk and that I absolutely did not forget to mention.
One more action available before Qrow shows up. No narrative direction pointing Bakugo where to go. What does he do with Absolute Freedom??
>]
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>Grab a fuckin' sandwich because he forgot breakfast today. What a maniac.]
no subject
So you got some ideas for your weapon?
no subject
[A desk sandwich definitely doesn't sound appetizing, but he's going to munch on it anyway as he takes the chair since Qrow took the desk.
He'll put his feet up on the desk next to Qrow, he don't abide by no rules.]
I didn't have the money to buy all the weapons I picked out, but I wrote a list of their names and how useful they'd be.
[He fishes into his pocket for a second, before pulling out a folded piece of paper and he tosses it onto the table.
The list isn't huge, thank god, but it's got a few interesting ideas and combos written down:
Bo-Staff: Good for short and long range. Probably the easiest for me to use, but can break easily and isn't very strong. Not sure if it could knock someone out.
Brass Knuckles: Best suited for my fighting style, but useless against someone with magic or a gun. Better for an emergency than to focus on for a main weapon.
Sword: Good for short range, can easily handle with my strength but not sure if I can master how to use one in a short amount of time.
Gun: Useful for any kind of combat, looks and sounds cool and I have a basic understanding of how to make a bullet on short notice. Don't like the idea of using one though, since it seems like an easy and cheap way to win in a battle against someone else especially against someone with a strong Quirk. Never really liked them. But if I have to use one here, I will.
Grenade/Rocket launcher: There wasn't one as far as I could find but I fucking want one.
Possible combinations:
Bo-staff and a blade of some kind: The ends could pull off with a button to switch into sharp knives. Or maybe the ends could become spiked like a Morning Star? If they're hidden the enemy won't be expecting them, and will underestimate me when I swing the staff towards them but if I can activate them at the right time I can do some serious damage. Maybe making the staff out of metal instead of wood would improve the strength but it might slow me down with the weight.
Gun that shoots grenades: It's literally a grenade launcher but compact so it's easy for me to use.
Gun fingers: Metal gloves that can act as brass knuckles for hand-to-hand, but the fingers open and shoot bullets. I've seen a few Quirks like this before, they're cool as shit when the right guy uses them. ]
no subject
Qrow reads it over, getting an impression both of Bakugo's combat style and his personality. The amount of work put into this confirms some intuitions he had about Bakugo, both about, well, the parts that go "I fucking want one" about a rocket launcher and also about his sense that this kid has drive. Bakugo really looked at the weapons, thought out reasons behind his choices, and then started considering combinations. Qrow sets the paper down, but not away, and turns his attention back to Bakugo.]
First question. Would you toss out any of these if you could get your Quirk working again?
[It's a biological ability, and while it has been suppressed, it can surely be restored. Whenever that might happen, Qrow wants to make sure that it's a weapon that works with how he fights with his Quirk.]
no subject
[Bakugo answers that plainly and simply, through a mouthful though he does stop to think for a second about his answer.]
...only if it'll come back at 100%. At the beginning, before those assholes hosed me down it was like I was stuck using it at 5%.
no subject
Alright, what about with it running at about 5%? I'm wondering about gloves getting in the way or anything like that. Since you can't show me how you fight with it, I need to ask to make sure we're covering our bases.
no subject
...yeah, I'd still use it. Gloves are definitely outta the picture, unless we make an attachment for the ones with my costume. They're the only ones out there that can take the heat from my Quirk.
[Which he left at his dorm because why bother running around a normal ass town in a hero costume.]
no subject
[So it isn't off the table, but it would require some more design work. It's Bakugo's call if he wants to go there.]
A compact grenade launcher's not a bad idea, but the ammo might be a bit tougher to carry around. You'd also need to make a choice on how you'd handle melee combat with it.
no subject
[Bakugo says that immediately and Dead Seriously, though he does keep what Qrow said about the gauntlets in mind. It's definitely an idea to work with.]
no subject
Really? That's what you want as your endgame for the cool mashup weapon you're designing?
[tfw the guy you have workplace arguments with is dead, but you still are having workplace arguments with him in your own head]
no subject
[HE WANTS BOMBS]
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[Come on, Bakugo! Be reasonable! Make a HAMMER GRENADE LAUNCHER!]
no subject
[YOURE KEEPING ALL THE COOL IDEAS TO YOURSELF]
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Look. Decide what you want to fight with as a melee weapon, and we can figure out how to shove a grenade launcher into it. It'd be tough with something like a bo staff, sure, but if the staff hooked up to a cartridge in a supplies case, a shield—hell, even a drum—then you'd be able to convert it into the barrel and launch the grenades stored in the secondary component.
[There are people with hoverboard blade guns so a drum rocket launcher really isn't that weird.]
no subject
[Qrow you're winning a lot of points right now.]
I'm a Bard, right? So using something like a drum for that would work out. All I can play is drums and apparently using instruments is important for this stupid class, so I could destroy my enemies with music and grenades at the same time!
no subject
That could work, sure. You'd need someone who knows enough about instrument structure to make sure the design of the drum will be able to still play music, maybe Leo, but it should be doable.
Okay, so what are you settled on for melee? Like I said, we can adapt most of those weapons to this idea, you've just gotta pick what you want at that range.
no subject
[Bakugo says that before he continues with his sandwich, chewing thoughtfully for a few seconds and then going on with that thought.]
It's lightweight enough that I can get hits in easily, and if we made one out of a light metal it'd really pack a punch.
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