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balance_logs2020-01-03 01:32 pm
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Field Mission 7: The Queen of Hearts, Part 1
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![]() ![]() The day is met the way all others begin: the sun rises from the eastern stretch of land facing the sea, as the citizens of Emberwharf awaken to a fish market brimming with life and splendor. The same sun is seen in Ok'talar, where its warchief watches, as is tradition for its leader to be meditating under the warmth of its warm embrace. The clans of the Highlands pick up where they left off just yesterday, squabbling over minor infractions of land, marriage, or deals that have fell through. And in the cold clutches of Orrenvia to the north, people are bundling up and preparing to visit the mines at the base of the Spine of the World. The general news throughout the Kingdom of Fanelia is that today is a day of celebration. It marks the 110th anniversary of the coronation of its ruler, the Queen of Hearts. While some people around the outskirts of the citadel proper consider this as a day of mourning, many are called forth to partake in festivities, dining, and the accompaniment of the finest musicians from the far-reaching town of Peppelfen. For the last 110 years, the Queen has kept order and, somehow, relative peace throughout the kingdom she rules. Although open defiance and protest is met with swift justice and sentencing, no one can overlook how crafty and careful she is. Her manipulations resonate throughout the annals of the history of Fanelia, present in every major brokered deal throughout its vast land mass and diverse population. Her benevolent guidance is felt by all... as is her tyranny. She is a monarch of paradoxes: obsessed with control, but only acting for the betterment of the realm's self-preservation. Every passionate declaration of "OFF WITH HIS HEAD!" had been necessary up to this point; who else can steer and guide this world into prosperity than she herself? The horizon in the far off distance swirls with its usual tumultuous temper. A dark cloud surrounds the continent where Fanelia is located, known to all as "The Expanse." Every year, the border closes a little bit more inward, narrowing the lands and threatening the civilizations that reside on the fringes. Its presence encroaches, and with it, a general looming sense of fear that one day only the capital city will be left standing, protected by a magical bubble of pure radiant light that allows only those permitted by decree to enter. But none of you can remember your life before this illusion took hold. As far as you're concerned, you've been here your entire life. You don't notice that this farce, this world created by the usage of a Grand Relic, has only existed for a year. One whole year has passed since magic was cut loose from Faerun's fabric, and no one is any wiser that it's been gone at all. You look down to your wrist, noticing the same three clouded, empty colored crystals that have always been there since the day you were born. Each one bears the shape of a heart, and it makes sense to you why Lucretia is known as... 1. THE COURT OF HEARTS![]() A. ANOTHER MORNING, HOWEVER YOU SLICE IT Good morning! Where are you right now? Another day is creeping over the horizon, and your life as you know it is continuing down the path it always has. Wherever you are. However you're feeling. The crystals on your wrist, though you've managed to sort out at least one purpose for them by now, remain as dull and lifeless as they've always been. Maybe you've long since figured out that not everyone has them — and maybe today is the morning that you finally heed a call to figure out why. The harder you think about it, the more questions you seem to have. It's a wide world out there, and there are people you just might be dying to remember. Where will you go? Who will you run into? B. NETWORK Speaking of that one purpose you've stumbled upon: A series of messages that, if you choose to access them, dance across your mind as if they were your own thoughts. Over the years, the messages have ranged from confused — people on the other end wondering what this is, without really finding any answers — to just straight up sales pitches. One day, though, a message under the name of Avalon appears: Wandering fortune teller and adviser offering services. [ooc: If you'd like a randomized way for a memory to begin unraveling, feel free to hit up the RNG thread for a fortune! Note: A low roll doesn't necessarily mean a failure to nudge your character in the right direction, it will just dictate how cryptic and/or troll-y the fortune actually is. Or, feel free to come up with an unrelated fortune for a prompt.] C. AROUND THE CAPITAL One way or another, you may make your way to the capital city, the seat of the Court of Hearts. Whether you're here for answers, or whether you're here just to see the sights, here are a few ideas to get you started.
![]() D. EXPANDED WILDCARD As we mentioned in the OOC post, we highly encourage worldbuilding and creating your own scenarios to recover your character's lost memories! Outside of the capital city, the entire setting is yours to alter, and play in, as you see fit. Want to haunt the Enchanted Forest, or hunt wild boars? Want to follow your character's fairy tale story and have them work their way to leader of a clan, or of a settlement in Kingstown? Go for it! This is your story to write. If you have any questions, feel free to hit us up on the OOC post. blurb code by photosynthesis |
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So, when someone calls out to him, he's always a little wary. It could be a call for help, but it could also be someone looking for an autograph.
A friend, however, is always welcome. Even if they've only met once.]
Yeah, no kidding. Did you just get into town?
No more giants on the way?
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Nope, no giants on the way, thank goodness!
[He grins.]
Yeah, I just got in town recently. What about you?
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[Before he heads back into the world for more heroing.]
Might be adventures to pick up, things like that.
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But man, adventures sound like fun! Not sure if I'm up for another one after visiting that giant in the clouds...
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[That's rule #50 after all. ]
They usually go a bit smoother if you've got a party. But I'd think coming to a big city like this would count as one.
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Big's definitely a way to describe it. You, uh, found a place to stay and everything?
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[Aka when he traded the family cow for those pesky beans.]
No, not yet. I was just looking into that.
[However, he perks up.]
Hey, if you need help affording a place to stay, we could room together!
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[You have to work your way up to the big time. Which is now.]
Well, I have a room at the local tavern, which I think has an extra bed. It's mostly until I can find some more adventuring work.
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If you need a roommate, I'll take that spare bed! I'll even help pay the rooming costs! [He does have a pile of golden eggs he can use as payment.]
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But I'd appreciate the company. It's just been me and Pegasus on the road.
You don't snore, do you?
[Asked more in jest than anything else.]
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Only if people ask if I do. [also said in jest.]
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You've got a good sense of humour, man! Not just a hero, are you?
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I don't know. I haven't really considered any other careers.
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[He'll throw an arm around Roxas's shoulders.]
Hey, c'mon. We should check out the city together!
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But yeah, we can do that.
[He'll go to untangle himself from Hayner's arm, and pause for a moment, looking at the hearts.]
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[Hayner blinks when Roxas looks at the hearts.]
Huh, guess even heroes have those things, huh..?
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[And he'll show his to Hayner.]
Do you...do you know where you got them?
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Nope, no clue. Never thought to hard on them, really. What about you?
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It's usually when I can hear other thoughts and stuff like that. I've tried reaching out once or twice, but nothing really came of it.
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[It's an honest question, since he's still puzzling over his as well.]
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Which doesn't really make sense. I mean, swords don't really talk.
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Do you, even have a sword?
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