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balance_logs2020-01-03 01:32 pm
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Field Mission 7: The Queen of Hearts, Part 1
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![]() ![]() The day is met the way all others begin: the sun rises from the eastern stretch of land facing the sea, as the citizens of Emberwharf awaken to a fish market brimming with life and splendor. The same sun is seen in Ok'talar, where its warchief watches, as is tradition for its leader to be meditating under the warmth of its warm embrace. The clans of the Highlands pick up where they left off just yesterday, squabbling over minor infractions of land, marriage, or deals that have fell through. And in the cold clutches of Orrenvia to the north, people are bundling up and preparing to visit the mines at the base of the Spine of the World. The general news throughout the Kingdom of Fanelia is that today is a day of celebration. It marks the 110th anniversary of the coronation of its ruler, the Queen of Hearts. While some people around the outskirts of the citadel proper consider this as a day of mourning, many are called forth to partake in festivities, dining, and the accompaniment of the finest musicians from the far-reaching town of Peppelfen. For the last 110 years, the Queen has kept order and, somehow, relative peace throughout the kingdom she rules. Although open defiance and protest is met with swift justice and sentencing, no one can overlook how crafty and careful she is. Her manipulations resonate throughout the annals of the history of Fanelia, present in every major brokered deal throughout its vast land mass and diverse population. Her benevolent guidance is felt by all... as is her tyranny. She is a monarch of paradoxes: obsessed with control, but only acting for the betterment of the realm's self-preservation. Every passionate declaration of "OFF WITH HIS HEAD!" had been necessary up to this point; who else can steer and guide this world into prosperity than she herself? The horizon in the far off distance swirls with its usual tumultuous temper. A dark cloud surrounds the continent where Fanelia is located, known to all as "The Expanse." Every year, the border closes a little bit more inward, narrowing the lands and threatening the civilizations that reside on the fringes. Its presence encroaches, and with it, a general looming sense of fear that one day only the capital city will be left standing, protected by a magical bubble of pure radiant light that allows only those permitted by decree to enter. But none of you can remember your life before this illusion took hold. As far as you're concerned, you've been here your entire life. You don't notice that this farce, this world created by the usage of a Grand Relic, has only existed for a year. One whole year has passed since magic was cut loose from Faerun's fabric, and no one is any wiser that it's been gone at all. You look down to your wrist, noticing the same three clouded, empty colored crystals that have always been there since the day you were born. Each one bears the shape of a heart, and it makes sense to you why Lucretia is known as... 1. THE COURT OF HEARTS![]() A. ANOTHER MORNING, HOWEVER YOU SLICE IT Good morning! Where are you right now? Another day is creeping over the horizon, and your life as you know it is continuing down the path it always has. Wherever you are. However you're feeling. The crystals on your wrist, though you've managed to sort out at least one purpose for them by now, remain as dull and lifeless as they've always been. Maybe you've long since figured out that not everyone has them — and maybe today is the morning that you finally heed a call to figure out why. The harder you think about it, the more questions you seem to have. It's a wide world out there, and there are people you just might be dying to remember. Where will you go? Who will you run into? B. NETWORK Speaking of that one purpose you've stumbled upon: A series of messages that, if you choose to access them, dance across your mind as if they were your own thoughts. Over the years, the messages have ranged from confused — people on the other end wondering what this is, without really finding any answers — to just straight up sales pitches. One day, though, a message under the name of Avalon appears: Wandering fortune teller and adviser offering services. [ooc: If you'd like a randomized way for a memory to begin unraveling, feel free to hit up the RNG thread for a fortune! Note: A low roll doesn't necessarily mean a failure to nudge your character in the right direction, it will just dictate how cryptic and/or troll-y the fortune actually is. Or, feel free to come up with an unrelated fortune for a prompt.] C. AROUND THE CAPITAL One way or another, you may make your way to the capital city, the seat of the Court of Hearts. Whether you're here for answers, or whether you're here just to see the sights, here are a few ideas to get you started.
![]() D. EXPANDED WILDCARD As we mentioned in the OOC post, we highly encourage worldbuilding and creating your own scenarios to recover your character's lost memories! Outside of the capital city, the entire setting is yours to alter, and play in, as you see fit. Want to haunt the Enchanted Forest, or hunt wild boars? Want to follow your character's fairy tale story and have them work their way to leader of a clan, or of a settlement in Kingstown? Go for it! This is your story to write. If you have any questions, feel free to hit us up on the OOC post. blurb code by photosynthesis |
no subject
[She knows there are all sorts of people who study magic, but she's never taken the opportunity to do so herself, and she's seen very little up close. She's far more curious than she is wary, however, and her smile hitches a bit wider at the suggestion.]
If your magic is strong enough to bear both of us across, then this won't be a problem in the least.
[And here she'd thought this might present more of a challenge.]
Do you need me to do anything for it to work?
no subject
[She bows a little at the waist and gestures across the chasm with a motion of her arm, as if urging Blake forward. Beautiful ladies first!] So the best thing you can do is relax and wait for me on the other side, I think!
[That said, she wiggles her fingers and, assuming Blake doesn't resist the magic, she'll feel herself beginning to float off the ground.]
no subject
[So long as it doesn't deplete the poor girl of her magic and leave her stranded. Unfortunately, Blake doesn't know enough about real magic itself to know whether or not that's a reasonable risk— only what she's read in books, and while that knowledge is certainly valuable, she's not entirely sure it's always accurate when it comes to things like this.
She draws in a deep breath as she approaches the edge of the chasm, calm and collected.]
I'm ready— I trust you.
[And yes, as soon as the other girl wiggles her fingers, Blake feels herself begin to rise up— a sensation noticeable enough that she looks down to see her feet floating several inches above the ground.]
That's incredible!
no subject
[Especially when you have bad legs!
Seeing that Blake is calm enough, and confident in her trust, Sayori nods.] All right, here we go!] [And then she floats Blake gently over the chasm to where the croquet balls now sit. It's a pretty smooth ride! Blake can move around in the air if she likes and Sayori compensates for the movements so she doesn't dip around too much.]