balance mod (
balancemod) wrote in
balance_logs2019-11-08 03:54 pm
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Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- ace attorney: mia fey,
- ace attorney: phoenix wright,
- cowboy bebop: spike spiegel,
- danganronpa: kokichi oma,
- danganronpa: maki harukawa,
- digimon: erika mishima,
- doki doki literature club: monika,
- doki doki literature club: natsuki,
- doki doki literature club: sayori,
- doki doki literature club: yuri,
- final destination: alex browning,
- fire emblem: flayn,
- good omens: aziraphale,
- good omens: crowley,
- homestuck: dave strider,
- jjba: guido mista,
- kingdom hearts: hayner,
- kingdom hearts: roxas,
- legend of zelda: zelda,
- love live: honoka kousaka,
- marvel: loki,
- my hero academia: izuku midoriya,
- nier: 2b,
- original: christine delacroix,
- original: ferran gallagher,
- original: mira delacroix,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- percy jackson: piper mclean,
- persona: minato arisato,
- persona: ryuji sakamoto,
- persona: shinjiro aragaki,
- red vs blue: agent washington,
- red vs blue: leonard church,
- rwby: blake belladonna,
- rwby: ruby rose,
- the good place: chidi anagonye,
- the good place: eleanor shellstrop,
- the good place: michael,
- the idolm@ster: nana abe,
- trigun: nicholas wolfwood
Field Mission 6: A Day in Thay, Part 1
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![]() ![]() Ready or not, rested or not, it's time to get moving, Reclaimers. You've got a very, very long day ahead of you. And another one. And another one. And, you get the joke. Early Friday morning, with the Director there to see them off, the Reclaimers load up into the Bureau's transportation orbs for the sixth time since this whole ordeal began, and make their way to about a mile or two outside of Thay. It's important to try to stick to the story, at least — that you're all visitors from a faraway school, here to spend some time with the students and faculty of Boarbumps. As much as Lucretia would have liked to join you, she can't. None of the other leading members of the Bureau of Balance can. Whoever enters Thay, after all, is entering a bubble, after all. A time trap. Nobody will be able to leave until the Relic, the Lamp of Undoing, is either retrieved or destroyed. Someone needs to be able to continue if you all can't. 1. SEVEN O'CLOCK ALREADYAs we noted in the OOC post, prompts on this log will be a quick few sentences of specific things happening during each hour. It's expected that Reclaimers will be seeing all of these events multiple times! So feel free to play with them as you see fit. If you're not sure if something you want to do would warrant a roll, please ask us in the RNG thread. ![]() ○ The Reclaimers have arrived in Thay, much to the curiosity of the highly intelligent, occasionally highly ... suspicious ... residents. Nevertheless, they recognize you as visiting, esteemed students, and, though perhaps still suspicious, welcome you into their fold. Also, as a note: Every time the relic is used, time is reset to this moment. ![]() ○ Afternoon classes at Boarbumps begin, starting with a lecture on the magical circuits of the common toad. If you happen to sit in on this one, as a visitor from another school, you may be asked to assist in the dissection. You will be heckled by the rest of the class as deemed fit. ![]() ○ The second afternoon class at Boarbumps begins. Are you three or four time loops in and in desperate need of a nap? This class, The History of Boarbumps, is for you. You will be treated to a long and droning lecture about how the students attending during Boarbumps' very first semester banded together to stop a particularly plucky troll. Which you'd think would be an interesting tale. It is not. ![]() ○ The third and final afternoon class at Boarbumps — Fighting with Fire — begins. The professor, known to be slightly more unorthodox in her teaching methods, will recruit any Reclaimer who happens to be there to defend themselves from the students' incoming fireball spells. The potency of the fireballs themselves range from the tickle of a candle, to that one time you ate a ghost pepper, to one particularly fiery spell that might actually hurt you. ![]() ○ There's a slight catastrophe over in the Town Square. That is to say, a giant spider seems to have escaped from Boarbumps and is terrorizing the vendors, to everyone's surprise. Subdue or dispatch it, it's up to you. ![]() ○ Cleanup of whatever damage the spider did is underway. In the meantime, the faculty of Boarbumps and the Hermetic Order of Red Wizards invite the Reclaimers to a small dinner in one of the public meeting rooms at the Red Keep. Every member of the Red Wizards are present, aside from Onerion Wyvernspur and Brian Darling. ![]() ○ No matter where you are in Thay, you'll feel the ground rumble underneath your feet. The residents largely pass it off as an earthquake, but will note that they have become much more frequent lately. ![]() ○ With a sudden loud roar, the ground of the town square suddenly begins to split. People, shops, and everything else begin to drop into the chasm, despite the Red Wizards, and everyone else's, attempts to save them. 2. OOC: A SPECIAL SHOUTOUTYou are welcome to keep track of how your character experiences these time loops as much or as little as you're comfortable with — we'll also be tracking what you all are doing! Our Minato player Kel came up with some extremely snazzy coding if you would like to track how each loop plays out for your character more closely. Thank you, Kel! Of course, this is completely optional. Keep up with as much as you'd like, have fun as you see fit, and we hope you enjoy this mission! |
no subject
They'll wait until about 3:10 before making their move; Battler has Levitate and Mira has Telekinesis, and their story if they get caught is that they were fetching it for Professor Gladys' class; Mira will be using Allure and Master of Faces to try to convince anyone hassling them that they Definitely Are Supposed To Be Out Here Nothing Suspicious Going On At All. If all else fails, Battler will be using Mage Hand to trip them and knock some things in their path before he and Mira try to beat a VERY hasty retreat.
If they manage to get the mirror without anyone stopping them, they're going to try to hide with it in the forest, keeping up levitate/telekinesis to shove it in a tree. One of them will stay with it /hold onto it in the hopes it will reset with them, while the other keeps watch to see if anyone comes after them.
no subject
1. DC 14 to move the mirror to begin with. It's kind of enchanted, as you can imagine, and it'll take some effort to get it to move in the first place.
2. You're going to need to avoid being detected if that doesn't work out (DC 13), and then another DC 14 for getting your way out of it. We'll give a +2 to the latter attempt considering your mixture of skills.
Sound good?
no subject
no subject
The problem arrives when Onerion finds the lot of you (4, just casually vandalizing and stealing Boarbumps' property without a seemingly good enough reason. And while you do well enough at weaseling your way out of encouraging his ire (16), you can't quite seem to feel as if you're being watched, even after you've left his countenance and proceeded to Get Out of Dodge.
Near the end of the loop, you're confronted by Onerion himself, who's used a scrying spell on you to determine what the hell you were actually up to.
He'll confront your party, and with arms crossed, wants to know what's really going on.
no subject
Once they're caught again by Onerion, Battler and Mira figure the jig is pretty much up so they decide to just come clean. After all, the reset is coming soon so even if it goes bad there's always next loop to try again.
They'll tell Onerion that there's strange things going on in Thay; the city is repeating the same day over and over again, and at the end of it every evening a giant black dragon destroys everything before it all resets. In this, they have reason to suspect Casariel's involvement; Mira saw Casariel causing the ruckus with the books that afternoon, and found this journal. Shortly thereafter, Battler knows Casariel puts out this mirror. Their fellows have seen Rainer and Casariel arguing in the dragon's chamber before everything reset. So...basically, their plan was to see if she came after them for stealing it, or if anything would change if they did.
If Onerion catches up to them before the 6:18 earthquake, they can further try to prove they're not lying by mentioning it will happen and asking him to wait until then and see.
no subject
He's flabbergasted. As someone who is insanely to the letter about proper ordinance and following the laws of the school down to a T (he was, after all, scolding the shit out of Brian for unleashing a spider, as discovered by another Reclaimer), he takes a look at the journal that you guys have. His eyebrows furrow.
"What in the world... did you steal that from the library?"
Two mage hands appear out of nowhere and tug on both of their ears, reprimanding them.
"This has gone on long enough. Regent Rainer and Headmistress Casariel, I'll have you know, are incredibly close friends who have a sacred bond between them. Their relationship is the pinnacle of what this town stands for: a handshake of ideals between governance and scholasticism."
God, Onerion is such a blow hard, no-fun piece of work, ain't he?
The earthquake strikes right on queue, and with he doesn't look terribly impressed, but understands that he has a duty to protect the school and the students, and sighs.
"I don't need to tell you this twice, young man. Young lady. Return the mirror to the hall and don't disrupt Divination class again. I need to go check on the students. That earthquake seems dangerous.
I'll be watching you, you better follow through with what I told you to do or else I'll have to contact your headmistress myself."
no subject
Since Onerion is leaving to go deal with the earthquake, will anything interesting happen if they remain with the mirror until the reset as they’d originally planned?
no subject
Are you committing?
no subject
no subject
We rolled a percentile dice to see if Onerion would wander back into the scene to check in on you ruffians. We had about a 40% chance in mind that would happen, but as luck would have it, you passed on it.
You stay with the mirror up to the point when the world starts to shatter from under your feet. You think this is going just swimmingly; that you've found a way to break the cycle in a meaningful way, but--- unfortunately, when you come to at noon there's no mirror in sight.
You can surmise that there's something else going on here.
Comparing notes with other Reclaimers might help, but we'll also be happy to tell you that while Casariel is attuned to the mirror, it has no chance of not being stuck in the time loops as well.