balance mod (
balancemod) wrote in
balance_logs2019-11-08 03:54 pm
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Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- ace attorney: mia fey,
- ace attorney: phoenix wright,
- cowboy bebop: spike spiegel,
- danganronpa: kokichi oma,
- danganronpa: maki harukawa,
- digimon: erika mishima,
- doki doki literature club: monika,
- doki doki literature club: natsuki,
- doki doki literature club: sayori,
- doki doki literature club: yuri,
- final destination: alex browning,
- fire emblem: flayn,
- good omens: aziraphale,
- good omens: crowley,
- homestuck: dave strider,
- jjba: guido mista,
- kingdom hearts: hayner,
- kingdom hearts: roxas,
- legend of zelda: zelda,
- love live: honoka kousaka,
- marvel: loki,
- my hero academia: izuku midoriya,
- nier: 2b,
- original: christine delacroix,
- original: ferran gallagher,
- original: mira delacroix,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- percy jackson: piper mclean,
- persona: minato arisato,
- persona: ryuji sakamoto,
- persona: shinjiro aragaki,
- red vs blue: agent washington,
- red vs blue: leonard church,
- rwby: blake belladonna,
- rwby: ruby rose,
- the good place: chidi anagonye,
- the good place: eleanor shellstrop,
- the good place: michael,
- the idolm@ster: nana abe,
- trigun: nicholas wolfwood
Field Mission 6: A Day in Thay, Part 1
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![]() ![]() Ready or not, rested or not, it's time to get moving, Reclaimers. You've got a very, very long day ahead of you. And another one. And another one. And, you get the joke. Early Friday morning, with the Director there to see them off, the Reclaimers load up into the Bureau's transportation orbs for the sixth time since this whole ordeal began, and make their way to about a mile or two outside of Thay. It's important to try to stick to the story, at least — that you're all visitors from a faraway school, here to spend some time with the students and faculty of Boarbumps. As much as Lucretia would have liked to join you, she can't. None of the other leading members of the Bureau of Balance can. Whoever enters Thay, after all, is entering a bubble, after all. A time trap. Nobody will be able to leave until the Relic, the Lamp of Undoing, is either retrieved or destroyed. Someone needs to be able to continue if you all can't. 1. SEVEN O'CLOCK ALREADYAs we noted in the OOC post, prompts on this log will be a quick few sentences of specific things happening during each hour. It's expected that Reclaimers will be seeing all of these events multiple times! So feel free to play with them as you see fit. If you're not sure if something you want to do would warrant a roll, please ask us in the RNG thread. ![]() ○ The Reclaimers have arrived in Thay, much to the curiosity of the highly intelligent, occasionally highly ... suspicious ... residents. Nevertheless, they recognize you as visiting, esteemed students, and, though perhaps still suspicious, welcome you into their fold. Also, as a note: Every time the relic is used, time is reset to this moment. ![]() ○ Afternoon classes at Boarbumps begin, starting with a lecture on the magical circuits of the common toad. If you happen to sit in on this one, as a visitor from another school, you may be asked to assist in the dissection. You will be heckled by the rest of the class as deemed fit. ![]() ○ The second afternoon class at Boarbumps begins. Are you three or four time loops in and in desperate need of a nap? This class, The History of Boarbumps, is for you. You will be treated to a long and droning lecture about how the students attending during Boarbumps' very first semester banded together to stop a particularly plucky troll. Which you'd think would be an interesting tale. It is not. ![]() ○ The third and final afternoon class at Boarbumps — Fighting with Fire — begins. The professor, known to be slightly more unorthodox in her teaching methods, will recruit any Reclaimer who happens to be there to defend themselves from the students' incoming fireball spells. The potency of the fireballs themselves range from the tickle of a candle, to that one time you ate a ghost pepper, to one particularly fiery spell that might actually hurt you. ![]() ○ There's a slight catastrophe over in the Town Square. That is to say, a giant spider seems to have escaped from Boarbumps and is terrorizing the vendors, to everyone's surprise. Subdue or dispatch it, it's up to you. ![]() ○ Cleanup of whatever damage the spider did is underway. In the meantime, the faculty of Boarbumps and the Hermetic Order of Red Wizards invite the Reclaimers to a small dinner in one of the public meeting rooms at the Red Keep. Every member of the Red Wizards are present, aside from Onerion Wyvernspur and Brian Darling. ![]() ○ No matter where you are in Thay, you'll feel the ground rumble underneath your feet. The residents largely pass it off as an earthquake, but will note that they have become much more frequent lately. ![]() ○ With a sudden loud roar, the ground of the town square suddenly begins to split. People, shops, and everything else begin to drop into the chasm, despite the Red Wizards, and everyone else's, attempts to save them. 2. OOC: A SPECIAL SHOUTOUTYou are welcome to keep track of how your character experiences these time loops as much or as little as you're comfortable with — we'll also be tracking what you all are doing! Our Minato player Kel came up with some extremely snazzy coding if you would like to track how each loop plays out for your character more closely. Thank you, Kel! Of course, this is completely optional. Keep up with as much as you'd like, have fun as you see fit, and we hope you enjoy this mission! |
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An hourglass? No, wait. A lava lamp.
She quickly tucks it in a pocket in her robes, startled to see Sans.
"Oh," she says. "Oh, boar's toes, this is awkward. Um. Hello! Can I help you with something?"
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Sans definitely makes a note of this weird lava lamp hourglass thing. He's mostly focused on Rainer, though, since this is potentially a dangerous situation and all.
"Sorry for burstin' in on you, but I was definitely seeing double out in the hall." Sans's tone is casual, but he's definitely watching Rainer closely. "What was that about?"
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Rainer furrows her brow in thought, before seemingly settling on something. She's been watching you, Sans, and maybe it's her natural inclination toward fascinating skeletons, or maybe it's something a lot more straightforward then that, but if he says that he was seeing double, then.
Well, she trusts him.
"I might have an answer for you there. Do you think you could help me with something first?"
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"And you're perfect — you aren't going to raise any suspicion, except for yourself, which would perpetuate this to begin with ... but would you be willing to do some recon work for me?"
And then, Rainer just goes ahead and drops her cards on the table.
"Some recon work about ... a few hours ago, that is. Technically."
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So, Sans hates time loops. But anyway.
"If it's going to get us out of this whole situation faster, I'll give it a shot."
Especially since he was basically already wandering around pretending to be one of the other skeletons to gather info until this whole thing happened.
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But there's no stopping now.
"I need you to go to the shrines for me — or rather, I will send you there! There's a shrine that's sort of run down, hidden by a bunch of foliage. I think something happened there at around noon today."
This request might seem simple enough. Rainer intends to send him back to noon for a stakeout at the shrines.
"Just make sure you're walking through this door when the clocks hit about ... 2:30. You can tell me what you saw whenever you get a chance. Sound good?"
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"Sounds easy enough." Even if it's not and he dies or something, that doesn't matter here. Alright, he's ready. Hopefully he doesn't have to lie about what he sees or anything.
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She pulls the lamp out of her robes again, and it seems to resonate in her hands. It's instantaneous — like flipping through the world's scene selection and selecting an earlier moment to watch again. To relive again.
And suddenly, Sans is by himself in Rainer's quarters. Nearby, a clock strikes 12.
If he decides to heed Rainer's request and head to the shrines, he'll find someone there, all right — someone who curiously keeps showing up in awfully suspicions situations, doing ... awfully suspicious things.
It's Casariel.
Standing next to a shrine that's seen better days, one that's slowly being reclaimed by the elements, she doesn't pay Sans much heed, if she notices him at all. She likely thinks he's simply one of the cleaning crew, and not much for talking anyway. And after a few moments, she pauses.
And with a casual snap of her fingers, Casariel commits the crime of blasphemy against Istus, and her shrine crumbles to rubble. Wordlessly, she turns, and leaves, her ... whatever point she was trying to make with that maneuver completed.
This is likely what Rainer wanted him to see — to tell her about. And she'll reward him if he follows through.
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