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balance mod ([personal profile] balancemod) wrote in [community profile] balance_logs 2019-09-24 02:17 am (UTC)

Major Illusion and Thaumaturgy are one a pop for a total of +2! Darkness doesn't really do much to help you be sneaky from the monsters, since they hunt via how down in the dumps someone is feeling. Thankfully, this wouldn't have helped you all anyway, because your grand total is a 4.

The entire area around where the ride used to be is eerily silent. A few monsters skitter up and down the walls, just out of sight, but keep to their own devices. But as they walk they'll notice space gets strange. Party members bash into each other, or suddenly get too far apart. Eleanor notices this a bit too late, when she loses track of Michael, Battler, and Aziraphale. They're out of sight. Out of range of her Message.

Eventually, Michael, Battler, and Aziraphale will find themselves, alone, standing in front of some kind of... nest? Upon entering the inside, it looks like the husk of some dead thing. Eleanor and the others are nowhere to be found. Their only clue is this... thing. All three stay silent as death, climbing on top to try and see inside for their missing comrades - then black vines, tendrils, explode from the Thing, strapping them down. Inescapable. It writhes, rising in one long shudder, flesh sloughing off and repairing itself with the Tar. Underneath the glimpses between the ink it's easy to make out what it is - it is everything. Multiple parts of countless things, living and non, welded together into one monstrosity. In front of Michael, a hand with a centipede fingers taps out something on something unseen. A disgusting whirring noise, then a rip, and through the darkness a white strip of paper is pulled out from one of the mechanical sections and politely stuck to his bracer.

'Hello! Thank you for the hard work. :)'

The vines clamp down, jaws over three new entries to its Mass, when it stops. No matter the form, all of these monsters hunt negativity. So it shouldn't be surprising that the constraints loosen. Not enough to be free, but enough to not be devoured. It then bolts through a hole in the wall, taking all three with them for a joyful ride.


Change cameras! How's everyone doing at home, guys? We know our reality show's been kiiiinda boring, but we're all about that educational stuff in here! Morality! Great for the kids at home. Today's episode... an ethics-flavored logic puzzle.

Eleanor, Mia, and Crowley after being separated find themselves at the bottom of what seems to be vast cavern heading upwards. The path winds and wanes, matching up with itself in the strangest places, endless veins. As they walk, the walls themselves pulse, roots reaching for their feet. It means they have to travel at a fast clip, foregoing some of their stealth in favor of speed. At the same time, they don't have to worry about any monsters. In here is just the sound of roots growing and dying and... someone moaning.

Crowley spots them first, eyes used to Darkness as they are. There's a large crack between the roots here, their path continuing to go downwards while the one across the way veers sharply to somewhere they can't see. Seven of her elves are unconscious, strapped to the ground in various ways, eyes black. The other three are bad off, but still aware. They notice her immediately and begin screaming in panic. They don't know what happened. The Rolands took them somewhere dark and filled with people they used to know and then it was like the world melted.

She tells them to stay calm, she'll get them out. This is a lie. She goes to step and a root has wrapped up around her leg. All three are pinned in place. In the distance, something wails, wrenching deep in their chests. It oozes around a corner, as if it's made of the walls itself, and advances. Fast. Too fast. Battler's team is seemingly stuck to the nightmare's back, completely ignored in the face of the delicious despair that lies in front of it.

Thus, we are brought to our question. Eleanor, as the one with Message, is now presented with a choice. An ethical dilemma, if you will. On one track lie ten elves, petrified into place. On the other stand three people - Mia, Crowley, and Herself - rooted into place. The nightmare approaches in the distance. She can see it, but those on cannot see her. There is no way to stop it. There is no way to escape it. The only thing Battler's team can do is...

Switch rails. :)

Thaumaturgy will let Battler shine a bright enough light to change which direction the monster takes. Does she send a Message to the team, telling them to steer the beast towards their own team? Or stay silent and let ten innocents die? A real life exercise always helps with figuring out these kinds of answers, right?

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