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balancemod) wrote in
balance_logs2019-09-02 04:13 pm
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Entry tags:
- ace attorney: maya fey,
- ace attorney: mia fey,
- carmen sandiego: carmen sandiego,
- danganronpa: kaede akamatsu,
- danganronpa: kokichi oma,
- danganronpa: shuichi saihara,
- doki doki literature club: sayori,
- final destination: alex browning,
- good omens: aziraphale,
- jjba: guido mista,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: minato arisato,
- red vs blue: agent washington,
- sailor moon: minako aino,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 5: Il Prigioniero, Part 1
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![]() 1. IL PRIGIONIERO: WELCOME TO CORMANTHORA. A CRASH BETWEEN TWO FERNS Lucretia has given the orders and locale for the next Grand Relic to be reclaimed and destroyed, a task that will present itself with many new and weird dangers that the Reclaimers haven't come across before. For anyone looking to brush up on their history of Myth Drannor, the Netheril, and the forest of Cormanthor, some of you have already learned a great deal of what occurred here, in bits and pieces. Leon, the Artificer of the Bureau of Balance, had described the tale of a very unfortunate city facing a major energy crisis that was bleeding out the land. You've already met the culprit behind one of the worst decisions humanity has ever made (Spoiler: it's Karsus, a god-tier shit wizard who sacrificed himself to get some of you out of dodge back in Lyrabar), and seen the destruction, first hand, of what happened to the Netheril via the events of Vista Virs. Phew, that's a lot of lore to take in all at once. ![]() But that's all ancient history at this point. No one's been able to make it deep enough into the woods to find out what really happened. Most often, they find the city of Shadowdale instead, and with that... Wonderland. Speaking of which, you'll be blasted down to the outskirts of the forest. The entire balance of magic in this area is highly off kilter, which isn't entirely new to some of you veteran Reclaimers. When a Grand Relic is used, it often leaves behind a very distinct path of destruction that makes even the most learned scholars scratch their head. Magical interference runs nigh high throughout all of Cormanthor, which makes this mission particularly dangerous. Bubbles are not able to penetrate the canopy of Cormanthor or land directly at Wonderland. As Lucretia had said a few months ago, these missions are going to get harder and come with higher consequences. She has faith in all of you to make better decisions. You're the most amazing and stalwart people she's ever met, after all. Blasted down to Cormanthor in parties no more than 4, you land somewhere near the outskirts of the forest. Look behind you, and you can see the yellow-hued mountains of the Netheril behind you, boasting a land of pure desert and its own uniquely cursed roster of flora and fauna. Pitter patter, Reclaimers.
2. THROUGH THE LOOKING GLASSB. EMPTY WOODS The woods of Cormanthor were stunningly beautiful once. Before most people who walk among these trees were born, sure — but once upon a time, this was a beautiful place. A living, thriving forest, like any other great wood. When the Reclaimers enter, however, the first thing they'll notice is the silence. Unnatural, ubiquitous, and oppressive, silence is the single unifying factor throughout these woods. The trees themselves shift, first sparse pines, then white ash and beech, and finally towering oaks, maples, and hickory. The silence doesn't change. There is no noise but the wind rustling the leaves on the trees — and as you get further in, even that begins to fall away. It will become quickly apparent that there's no animal life here. This is a forest in stasis, certainly, but it's utterly devoid of birds flying overhead, four-legged creatures scurrying through the leaf debris. No deer, no wolves, no bears. No monsters. No insects, even, if you're paying attention. Those with the ability to speak with animals will notice very quickly that life simply doesn't seem to exist here. Those with the ability to speak to plants may be even more alarmed, because while the trees and other plants do respond, their replies are sluggish and distant, somewhat reminiscent of speaking to someone suffering with a severe fever, drifting in and out of consciousness. Travel through Cormanthor's forest takes a few days' time, and so much time spent in silence begins to take a toll. Never mind the fact that no matter your Boy Scout badges, you can't forage for anything useful out here: nothing from the forest that is eaten provides any sustenance. Eat a bucket full of berries, and you'll still be as hungry as if you hadn't eaten a thing. The trees press in on all sides, and you know each one is different from the last, but after a while they all start to look the same. Some will be more affected than others. Those with a madness effect (RNG'd or chosen from the list on this mission's dossier) will begin to feel it by the end of the second day. There are infinite options of how to play with this in the frozen forest, but here are a few possibilities: ○ If you have forgotten something important to you (1), it can happen quickly or slowly. Perhaps you're camping with your bubblemates, talking about someone from home. That Greg Grimaldis, was he really that bad? the Reclaimer to your right asks. Who, you ask, perplexed, brow furrowing, is Greg Grimaldis? C. EMPTY CITY ![]() Then you look up. You can't help but look up. Stretching so high you've got to crane your neck to see to the top is a great gold tree sprung from the center of town. You couldn't see any of it from outside of Shadowdale's borders, but the town, it seems, wants you here. It wants you to see Wonderland. This could be paradise for a while, a place to stay safe from prying eyes and protected by the vastness of the forest as the Reclaimers track down this latest relic. Except, not to put too fine a point on it, it's kind of creepy here. The whole place is empty — not everyone-got-up-and-left-in-a-rush empty, but ghost-town empty. Nobody wants to stay here, it seems. Maybe there's somewhere else they'd rather be. Regardless, it leaves you with plenty of lodgings to choose from. If you don't mind making your own fun, there's plenty to do, too: bookshops to visit, bakeries to use, butcher shops to — okay, maybe not that one. There's a courthouse, though. Who wants to play Judge Judy? Consider any shop or government building one might find in a small town to be fair game. After a few hours, though, it becomes clear that this place isn't quite empty after all. You aren't the only ones investigating. D. A FAMILIAR FACE (OR TWO) ○ The first face you see is a friendly one. Upon seeing the bracer on your wrist, Matthew Hollyweather walks right up to you, all the more readily if he remembers your face from New New Aspen. Despite the setting, he's clearly and genuinely pleased to see Reclaimers here. To those he's met before, he's eager to share all the positive change going on in New New Aspen: the newfound peace, the booming economy, pictures of one bajillion bouncing new spider-nieces-and-nephews. To those new to him, he introduces himself as Mayor Hollyweather of New New Aspen with just enough good-natured self-derision in his tone that he comes off as authoritative but kind of embarrassed about it. Of course, you can't stay in Shadowdale forever. Literally: you can't. Every Reclaimer's feet are inexorably pulled to the entrance to Wonderland after not very long at all. The golden tree at the center of town is impossible to ignore. Step into the elevator at its base, and you might very well find yourself elbow-to-elbow with Matthew or Angus, staring as the numbers tick up . . . up . . . Carrying you to Wonderland. 3. WELCOME TO WONDERLANDE. A BEARY GOOD TIME ![]() Yeah. You know what this guy is all about. Chutes and ladders will take you all over the various places of the park, all branching out from Terminal Square. The entirety of the complex is, at scale, ridiculously large. All throughout Wonderland, you'll be treated like a king if you let yourself be pampered. The sheer amount of gilded perfection that went into crafting this place is at a scale even larger than the Moon Base. Gorgeous fountains spouting golden water are not infrequent, stands selling food of every type imaginable pepper anywhere there's space, and often as you pass by, you can hear people having the time of their lives here. F. PLAY WITH ME IN THE SPACE! There's so much to do in Wonderland. So much. Honestly, you wouldn't be the first to say it's overwhelming. That's part of the fun! Wonderland sweeps you away with all of the fun it brings. We could fill pages with the wonders in Wonderland, but why don't we stick with a few highlights and let you fill in the rest? ○ Wonder Square: When you first enter the confines of Wonder Square, you'll notice it looks and feels sort of like a casino... minus the strong and pungent smells that usually accompany those types of areas, typically. The wide birth of the room overlooks a beautiful vantage point of the top of Cormanthor's forest; pale greens look out into a sea of leaves for miles on end, as if the rest of the world doesn't exist outside of Wonderland itself. And why would you think it does, when you're here? Everyone gets in on the fun here in Wonderland. No matter how reticent one might normally be to do so, something about this place just puts pep in everyone's step. Nine times out of ten you might be the kind of person who finds rides, games, and having fun to be childish or beneath you, but guess what? Here in Wonderland, you're at least a little into it. So are the few non-natives you see. Angus is here, trying to figure out the rules of all these arcade games. Matthew is here, getting lost in Ghost Square and wandering the food court. A couple of other faces, too. Anything in the dossier is fair game for your use. But keep in mind, Reclaimers: those madness effects? They're still very much in effect. You're still in Cormanthor forest, after all. The longer you stay, the more you play, the worse it gets. Little by little, hour by hour, day by day. Have fun, kids. Be yourselves. Don't do anything Lucretia wouldn't do. ![]() ![]() ![]() 4. OOCIn order to keep to our goal of providing the most personalized Wonderland experience for all of you, we're setting a limit of 3 RNG attempts per character this log. Additionally, please be aware that while more mundane rolls will have standard-level DCs (for this log, anyway), any RNG with the potential to uncover plot information is high-risk high-reward and will have a very high DC along with steep penalties for failure. As always, we will let you know of this before we roll, and you have the option to decline any roll at any time. Other than that, this is your story to write and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread. blurb code by photosynthesis |
no subject
I don't think I want to get my hopes up... but maybe.
[He can at least manage that much.]
no subject
[She knows from experience that sometimes, that's the best you can give. For now, she reaches out to lay a hand over his on the table, hoping to offer some small amount of comfort or reassurance.]
Can you at least accept that there are people here you mean a lot to? Whether or not you value yourself, we do.
no subject
Sorry.
[Although he returns the grip on her hand, he lays his head face down on the table. It's kind of a shield to help him at least explain why that's his answer.]
I have a hard time... connecting to people like that anymore. I can't trust anything, least of all myself... so I just don't let myself believe in anything good.
no subject
[She can accept that answer, at least. She gets it.]
I know it can seem impossible, sometimes.
[She frowns as he lays his head on the table, despite the fact that he takes her hand in turn. A step in the right direction, maybe, but it's hard to see a friend so down on themselves, unable to accept comfort.]
It's a tall order, I know... but I'd like to help change your mind, if I can.
no subject
He looks at her out of the corner of his eye, his reply quiet like he's trying to hold back any more expressions of emotion.]
Thanks.
[Even if it doesn't work out, the effort does mean a lot to him.]
no subject
In the end, that may be all any of them have.]
You don't have to thank me.
[Friends don't need to be thanked for being who they are.]
Is there anything I can get for you that might help you relax? You really should be resting.
no subject
I want to.
[Ferran sits up again, eye contact officially avoided while expressing feelings. He lets out a sigh.]
If I knew I'd tell you. [He thinks for a moment.] What about some tea?
[Without waiting for an answer, he copies a small box from his cupboard back home. He can be lazy and make it himself with some magic if Blake doesn't want any.]
no subject
I don't think I've ever said no to tea.
[Even as he reaches for the box, she moves to push herself away from the table, getting to her feet. He may be able to make it for himself with magic, but it's not the same as doing it the old-fashioned way— not to mention she wants to do something for him so he can relax while he's taking some time to recover.]
You pick the leaves, I'll put the water on?
no subject
[Perfect. He doesn't have to worry about... non-modern heating methods, let's say. He manages a small smile, then sets aside the box of tea and gets to leisurely looking for things in the cupboards with his Mage Hand. Agate ends up hopping onto the table, shoving her beak into his hair and against his shoulder. Aggressive snugs.
He'll be okay, for a little while.]
no subject
For a few moments, she disappears into the kitchen, and there's the distinct sound of rummaging through pots and pans the owners had left behind while she searches for a kettle. Once the water is on to boil, she returns to the doorway and leans against its frame, folding her arms across her chest.]
Looks like Agate isn't shy when it comes to fussing.
[Familiars have a lot more personality than she first thought they might, in fact.]
Does it—
[She frowns, getting another glimpse of the ends of some of his scars as Agate shoves his hair with her beak.]
... does it still hurt?
no subject
Yeah, she... I guess I got a familiar who doesn't care about personal space.
[When Blake refers back to his injury, Agate calms for the moment, a sharp eye watching Ferran as his expression turns deliberately neutral. He brings a hand to his face, tracing the web of scars briefly.]
... Just my pride.
[It's almost embarrassing to admit that much, but he's always put a lot of stock into his appearance.]
no subject
[And doesn't mind aggressively reminding him of the fact. Honestly, Blake thinks it's nice.
She watches as his fingers move over the tracks left on his face, trying not to react by frowning deeper, her expression instead transitioning back to something more neutral.]
Your pride?
[Not like she's never heard the expression before, but she's not sure it applies here. Unless—]
Because of... how you think you look?
no subject
It's stupid. Forget I said anything.
[He's self-aware enough to recognize he can be shallow, and to typically keep it to himself. Agate, meanwhile, rests her head on top of Ferran's.]
no subject
[She frowns, and she has to wonder if this is how her friends back home would feel whenever she disparaged herself.]
It's a change. It's natural to feel something about it, but... for what it's worth, you're still handsome.
[She smiles wryly.]
Just a little more rugged now. A lot of girls like that, you know.
no subject
He's heard compliments on his appearance no small number of times, so why is it different now that Blake is saying it? His heart is thudding in his chest. Maybe he's still just working through all of this.]
Th-thanks.
no subject
The pattern of the carpet in here is really interesting.]
I just mean— ah, objectively, you're— not that I don't think—!
[Hmm.]
N-nevermind.
no subject
You don't have to...
[Justify, clarify? Explain how she doesn't feel that way? Or does??? Oh no, now he's thinking about it. Should he return the compliment? Or would that make it worse?
They're saved by the sound of the kettle whistling in the kitchen. He simply leaves off with a helpless:]
Uh.
no subject
[She's not what? Her answer to that is about as good as his at this point, but the kettle whistling behind her offers the excuse she needs to step away from the situation— whatever good that will do, considering he'll still be waiting here for her when she gets back.
She clears her throat, her face still flushed with color.]
I'll just— I'll go get that.
[She disappears into the kitchen a little too quickly. Tea Quest!]
no subject
I—
[And then she's out of the room. He heaves a sigh and starts talking to Agate quietly, which is basically the same as talking to himself.]
Right. Just... worry about that later. Relic first... then the rest.
[If he gets too deep into questioning feelings, he knows he won't be able to stop himself and turn them off appropriately. That's the only way he can handle these missions.]