balance mod (
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balance_logs2019-09-02 04:13 pm
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Entry tags:
- ace attorney: maya fey,
- ace attorney: mia fey,
- carmen sandiego: carmen sandiego,
- danganronpa: kaede akamatsu,
- danganronpa: kokichi oma,
- danganronpa: shuichi saihara,
- doki doki literature club: sayori,
- final destination: alex browning,
- good omens: aziraphale,
- jjba: guido mista,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: minato arisato,
- red vs blue: agent washington,
- sailor moon: minako aino,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 5: Il Prigioniero, Part 1
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![]() 1. IL PRIGIONIERO: WELCOME TO CORMANTHORA. A CRASH BETWEEN TWO FERNS Lucretia has given the orders and locale for the next Grand Relic to be reclaimed and destroyed, a task that will present itself with many new and weird dangers that the Reclaimers haven't come across before. For anyone looking to brush up on their history of Myth Drannor, the Netheril, and the forest of Cormanthor, some of you have already learned a great deal of what occurred here, in bits and pieces. Leon, the Artificer of the Bureau of Balance, had described the tale of a very unfortunate city facing a major energy crisis that was bleeding out the land. You've already met the culprit behind one of the worst decisions humanity has ever made (Spoiler: it's Karsus, a god-tier shit wizard who sacrificed himself to get some of you out of dodge back in Lyrabar), and seen the destruction, first hand, of what happened to the Netheril via the events of Vista Virs. Phew, that's a lot of lore to take in all at once. ![]() But that's all ancient history at this point. No one's been able to make it deep enough into the woods to find out what really happened. Most often, they find the city of Shadowdale instead, and with that... Wonderland. Speaking of which, you'll be blasted down to the outskirts of the forest. The entire balance of magic in this area is highly off kilter, which isn't entirely new to some of you veteran Reclaimers. When a Grand Relic is used, it often leaves behind a very distinct path of destruction that makes even the most learned scholars scratch their head. Magical interference runs nigh high throughout all of Cormanthor, which makes this mission particularly dangerous. Bubbles are not able to penetrate the canopy of Cormanthor or land directly at Wonderland. As Lucretia had said a few months ago, these missions are going to get harder and come with higher consequences. She has faith in all of you to make better decisions. You're the most amazing and stalwart people she's ever met, after all. Blasted down to Cormanthor in parties no more than 4, you land somewhere near the outskirts of the forest. Look behind you, and you can see the yellow-hued mountains of the Netheril behind you, boasting a land of pure desert and its own uniquely cursed roster of flora and fauna. Pitter patter, Reclaimers.
2. THROUGH THE LOOKING GLASSB. EMPTY WOODS The woods of Cormanthor were stunningly beautiful once. Before most people who walk among these trees were born, sure — but once upon a time, this was a beautiful place. A living, thriving forest, like any other great wood. When the Reclaimers enter, however, the first thing they'll notice is the silence. Unnatural, ubiquitous, and oppressive, silence is the single unifying factor throughout these woods. The trees themselves shift, first sparse pines, then white ash and beech, and finally towering oaks, maples, and hickory. The silence doesn't change. There is no noise but the wind rustling the leaves on the trees — and as you get further in, even that begins to fall away. It will become quickly apparent that there's no animal life here. This is a forest in stasis, certainly, but it's utterly devoid of birds flying overhead, four-legged creatures scurrying through the leaf debris. No deer, no wolves, no bears. No monsters. No insects, even, if you're paying attention. Those with the ability to speak with animals will notice very quickly that life simply doesn't seem to exist here. Those with the ability to speak to plants may be even more alarmed, because while the trees and other plants do respond, their replies are sluggish and distant, somewhat reminiscent of speaking to someone suffering with a severe fever, drifting in and out of consciousness. Travel through Cormanthor's forest takes a few days' time, and so much time spent in silence begins to take a toll. Never mind the fact that no matter your Boy Scout badges, you can't forage for anything useful out here: nothing from the forest that is eaten provides any sustenance. Eat a bucket full of berries, and you'll still be as hungry as if you hadn't eaten a thing. The trees press in on all sides, and you know each one is different from the last, but after a while they all start to look the same. Some will be more affected than others. Those with a madness effect (RNG'd or chosen from the list on this mission's dossier) will begin to feel it by the end of the second day. There are infinite options of how to play with this in the frozen forest, but here are a few possibilities: ○ If you have forgotten something important to you (1), it can happen quickly or slowly. Perhaps you're camping with your bubblemates, talking about someone from home. That Greg Grimaldis, was he really that bad? the Reclaimer to your right asks. Who, you ask, perplexed, brow furrowing, is Greg Grimaldis? C. EMPTY CITY ![]() Then you look up. You can't help but look up. Stretching so high you've got to crane your neck to see to the top is a great gold tree sprung from the center of town. You couldn't see any of it from outside of Shadowdale's borders, but the town, it seems, wants you here. It wants you to see Wonderland. This could be paradise for a while, a place to stay safe from prying eyes and protected by the vastness of the forest as the Reclaimers track down this latest relic. Except, not to put too fine a point on it, it's kind of creepy here. The whole place is empty — not everyone-got-up-and-left-in-a-rush empty, but ghost-town empty. Nobody wants to stay here, it seems. Maybe there's somewhere else they'd rather be. Regardless, it leaves you with plenty of lodgings to choose from. If you don't mind making your own fun, there's plenty to do, too: bookshops to visit, bakeries to use, butcher shops to — okay, maybe not that one. There's a courthouse, though. Who wants to play Judge Judy? Consider any shop or government building one might find in a small town to be fair game. After a few hours, though, it becomes clear that this place isn't quite empty after all. You aren't the only ones investigating. D. A FAMILIAR FACE (OR TWO) ○ The first face you see is a friendly one. Upon seeing the bracer on your wrist, Matthew Hollyweather walks right up to you, all the more readily if he remembers your face from New New Aspen. Despite the setting, he's clearly and genuinely pleased to see Reclaimers here. To those he's met before, he's eager to share all the positive change going on in New New Aspen: the newfound peace, the booming economy, pictures of one bajillion bouncing new spider-nieces-and-nephews. To those new to him, he introduces himself as Mayor Hollyweather of New New Aspen with just enough good-natured self-derision in his tone that he comes off as authoritative but kind of embarrassed about it. Of course, you can't stay in Shadowdale forever. Literally: you can't. Every Reclaimer's feet are inexorably pulled to the entrance to Wonderland after not very long at all. The golden tree at the center of town is impossible to ignore. Step into the elevator at its base, and you might very well find yourself elbow-to-elbow with Matthew or Angus, staring as the numbers tick up . . . up . . . Carrying you to Wonderland. 3. WELCOME TO WONDERLANDE. A BEARY GOOD TIME ![]() Yeah. You know what this guy is all about. Chutes and ladders will take you all over the various places of the park, all branching out from Terminal Square. The entirety of the complex is, at scale, ridiculously large. All throughout Wonderland, you'll be treated like a king if you let yourself be pampered. The sheer amount of gilded perfection that went into crafting this place is at a scale even larger than the Moon Base. Gorgeous fountains spouting golden water are not infrequent, stands selling food of every type imaginable pepper anywhere there's space, and often as you pass by, you can hear people having the time of their lives here. F. PLAY WITH ME IN THE SPACE! There's so much to do in Wonderland. So much. Honestly, you wouldn't be the first to say it's overwhelming. That's part of the fun! Wonderland sweeps you away with all of the fun it brings. We could fill pages with the wonders in Wonderland, but why don't we stick with a few highlights and let you fill in the rest? ○ Wonder Square: When you first enter the confines of Wonder Square, you'll notice it looks and feels sort of like a casino... minus the strong and pungent smells that usually accompany those types of areas, typically. The wide birth of the room overlooks a beautiful vantage point of the top of Cormanthor's forest; pale greens look out into a sea of leaves for miles on end, as if the rest of the world doesn't exist outside of Wonderland itself. And why would you think it does, when you're here? Everyone gets in on the fun here in Wonderland. No matter how reticent one might normally be to do so, something about this place just puts pep in everyone's step. Nine times out of ten you might be the kind of person who finds rides, games, and having fun to be childish or beneath you, but guess what? Here in Wonderland, you're at least a little into it. So are the few non-natives you see. Angus is here, trying to figure out the rules of all these arcade games. Matthew is here, getting lost in Ghost Square and wandering the food court. A couple of other faces, too. Anything in the dossier is fair game for your use. But keep in mind, Reclaimers: those madness effects? They're still very much in effect. You're still in Cormanthor forest, after all. The longer you stay, the more you play, the worse it gets. Little by little, hour by hour, day by day. Have fun, kids. Be yourselves. Don't do anything Lucretia wouldn't do. ![]() ![]() ![]() 4. OOCIn order to keep to our goal of providing the most personalized Wonderland experience for all of you, we're setting a limit of 3 RNG attempts per character this log. Additionally, please be aware that while more mundane rolls will have standard-level DCs (for this log, anyway), any RNG with the potential to uncover plot information is high-risk high-reward and will have a very high DC along with steep penalties for failure. As always, we will let you know of this before we roll, and you have the option to decline any roll at any time. Other than that, this is your story to write and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread. blurb code by photosynthesis |
guido mista | ota
ii. there’s a storm coming down ( wonder square )
iii. you aren’t safe ( round square )
iv. under the earth ( ghost square | max 3 )
v. wildcard
( closed | bubble drop )
B. THAT’S A FACT ( TRAVELING + MADNESS EFFECTS )
A;
Yeah, it's just kind of creepy around here. And, well...
[ her gaze goes back to the trees. ]
I don't know... I wish I knew what was making them so sick.
[ this doesn't have much to do with what he originally asked her, oh well. ]
no subject
[Still, that's Maya. And it's a valid worry, even if it's not his top priority. He scoots over to sit next to her.]
I can't feel 'em. What're you feeling from them? Are they sad?
no subject
... I talked to them.... it's hard, 'cause they're so sick, they talk really slowly and it's hard to follow them.
[ this conversation would sound insane to anyone else ]
no subject
Like talking to an old person.
[What??? Mista that's rude.]
(no subject)
after ten thousand years, A
He's so focused on that, all of it, that he's a little surprised by the question. ]
Huh? ...Yeah. I mean...nothing new. Just camping.
[ That's probably not what he meant. ]
no subject
From the open end of the mirror chamber, Mia watches with her mouth ajar for a moment until it occurs to her Mista's talking. He sees something, something to-- okay, you know what, Mia can't stand to watch this anymore. She marches in, hurrying to Mista's side to grasp his shoulder, speaking as she does in an attempt to at least announce her presence.]
I'm right here-- what are you doing? Can you hear me?
[She tries not to sound panicky about it, but hey this is like grade a weird dude]
no subject
[Almost.]
[Eyes watering, he hisses and tries to close them, not quite able because — because there's something holding them open, isn't there? Isn't there? Don't shoot your fucking gun if you can't fucking see. He drops it, arms folding tight and protective across his chest, not-touching.]
I hear you. Don't yell.
[He. Doesn't sound as old as he likes to act, right now.]
I gotta get out. It hurts, isn't that hurting you? [He tries to twist out of her grip into that same pattern. Left, left, left.]
no subject
Whatever is hurting Mista isn't hurting Mia, so if all she has to to is bear through Mista... well, she'll take the possibility of being hurt by a reclaimer over watching them get hurt themselves. So, despite his earlier reaction, Mia grabs Mista again-- this time by his upper arms, with the intent to tug at him.]
Just follow me, alright? [She asks, in an almost hushed voice. Was she really yelling, or was Mista hearing her louder? She doesn't know, mostly doesn't care about anything past getting Mista out.]
This way.
[An urgent tug at his arm. If she has to drag him she will do it]
no subject
'M coming.
[And he is, but — it's weird. Even as he follows her, kind of, his feet keep trying to continue that movement. One-two-three-four around in a square, all left turns. She tries to pull him forward, and he goes, mostly, but his feet try to disobey. Even when they do what he wants them to, he keeps glancing back over his shoulder. That sound.]
You hear him?
[The sound.]
He's beatboxing.
[His fingers tap, one by one, against his thumb. One-two-three-four. 4/4. He's heavier than he looks, dense with muscle. Even mostly cooperating, he's tough to move.]
no subject
Just focus on me.
[She isn't answering his question just yet, unsure if lying or telling the truth will help more than the other, or if either will help at all. Better to change the topic for now, as she tries to keep forcing him against those turns. It's definitely not easy, and neither is talking during it, but she needs to give him something else to hear.]
We're going to keep... going forward-- okay? [who even makes teens this difficult to move]
We're going to get out of here, one- step- at a- time.
III
A bear?
[Bears are officially On Notice.]
no subject
Yeah, I mean. Yeah.
[Unconsciously, he rubs his face in response.]
That looks bad, dude. You hurting?
no subject
[... if not for the literal words he just said, it would sound like he was talking about how much it ached. Hm.]
I've had worse, and that had to heal the long way. [From how long they've been roommates, Mista has probably seen the scar on his right arm by this point, stretching from his elbow to the back of his shoulder. It looks like the ones on his face on a larger scale, so he might be able to guess it was from a similar injury.]
no subject
[He rubs his chin, anxious and unsure.]
That's . . . good, I guess. Yeah. I'm—
[The last time he got hurt, before this place, anyway, his scars healed up like magic. Better than magic. He doesn't mention that.]
This thing hasn't fucked anybody up yet. I kind of wanna sleep here. [He laughs again, but it's not really a joke.]
(no subject)
(no subject)
(no subject)
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round square
Oh–! Oh jeez, I didn't even notice you getting on! [ she laughs, but it's sort of high pitched and nervous. ] Um, it's just us on here, right?
no subject
[Kind of a pathetic laugh. He's Trying, rip. Rubbing a hand through his hair, he ducks his head in a nervous nod.]
Just us. They didn't throw any of the locals on. [Or Rolands. Thankfully.] How long have you — how long have you been here?
no subject
[ That's a very good question, isn't it? What a shame Honoka doesn't exactly have a good answer. Even when she casts her mind back, she can't quite remember the how and when of getting on the train – she vaguely knows what she was doing before she got on here but the connecting thread between that and the train seems to spiral off somewhere Honoka can't regain hold of it.
She blinks once or twice and then realizes that her silence is quite telling – she could try and cover this up and pretend that everything's just fine, instead, she shrugs a bit listlessly. ]
A while? I can't really remember exactly how long.
1
[ Aziraphale had accepted Mista's offer readily. His roommate is nowhere to be seen, and it's not as if he knows anyone else well enough to ask to share living space (at least, not that he remembers currently). Surely "bunking" with a fellow Reclaimer, even a near-stranger, has to be better than staying all alone in this strange place.
Or so he'd thought. After watching his new (temporary, thank Someone) roommate prowl through the house, arranging everything in meticulous little trios that Aziraphale doesn't dare touch, he's starting to have second thoughts. ]
I'm very glad to hear it. Just, ah. [ He clears his throat, looking warily down at the broken glass scattered across the floor. ] Just - just wondering - what exactly did the glass do wrong?
no subject
[Let it be known: Aziraphale is not the lunatic here.]
It was the fourth one.
[In the key of duh. He frowns down at the glass on the floor and then steps over it to fetch a broom.]
Shoulda gotten this before, sorry. You didn't get any on you*, did you?
[*I didn't get any on you, did I? Jesus, Mista.]
no subject
[ This explains nothing. Aziraphale's quick to reassure him anyway. ]
No, of course not. I'm perfectly fine.
[ He'd had to use up his daily miracle to make sure of it, but neither of them had been cut as the wineglass exploded against the floor, so it had been well spent, as far as he's concerned. He tenses as Mista steps over the glass, reaching out a useless hand as if to help. ]
Oh, do be careful, please, it's just everywhere...
under the earth.
Every now and then, the mirrors flash black and white at her. Her thumb flutters in a rhythm like annoyance. Her voice doesn't flutter. Status? How's it going? What do you see? I'm standing here. I see you.
He turns left.
And again.]
Um. So, what do you s-
[He yells. She gasps and staggers, hand wrenched off his arm, and for a moment sees whirling monochrome again and feels fear like cold blankness.
Grabs for him again, almost frantically. Almost trips over him, or gets tripped over, in that little square he's wearing into the ground.]
I'm here! [Gasp argh don't step on me.] I'm right - here. You're in front of me, I'm still touching you. And I don't...know...what you're doing? [She follows him around that little square, voice lifting in concern.]
wonder square
He is not sure what this is yet, or if his talents are needed, but it seems kind of wrong to walk past Mista and his robotic arm-wrestling opponent without checking in, at least.]
This looks like it's going well.
[Mostly winning is pretty good.]
iii
Is that why he got on this ride? He...can't seem to remember now.
Wolfwood, with no regard for anyone else on the tram, takes out a cigarette and a lighter.]