balance mod (
balancemod) wrote in
balance_logs2019-09-02 04:13 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- ace attorney: maya fey,
- ace attorney: mia fey,
- carmen sandiego: carmen sandiego,
- danganronpa: kaede akamatsu,
- danganronpa: kokichi oma,
- danganronpa: shuichi saihara,
- doki doki literature club: sayori,
- final destination: alex browning,
- good omens: aziraphale,
- jjba: guido mista,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: minato arisato,
- red vs blue: agent washington,
- sailor moon: minako aino,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 5: Il Prigioniero, Part 1
![]()
![]() 1. IL PRIGIONIERO: WELCOME TO CORMANTHORA. A CRASH BETWEEN TWO FERNS Lucretia has given the orders and locale for the next Grand Relic to be reclaimed and destroyed, a task that will present itself with many new and weird dangers that the Reclaimers haven't come across before. For anyone looking to brush up on their history of Myth Drannor, the Netheril, and the forest of Cormanthor, some of you have already learned a great deal of what occurred here, in bits and pieces. Leon, the Artificer of the Bureau of Balance, had described the tale of a very unfortunate city facing a major energy crisis that was bleeding out the land. You've already met the culprit behind one of the worst decisions humanity has ever made (Spoiler: it's Karsus, a god-tier shit wizard who sacrificed himself to get some of you out of dodge back in Lyrabar), and seen the destruction, first hand, of what happened to the Netheril via the events of Vista Virs. Phew, that's a lot of lore to take in all at once. ![]() But that's all ancient history at this point. No one's been able to make it deep enough into the woods to find out what really happened. Most often, they find the city of Shadowdale instead, and with that... Wonderland. Speaking of which, you'll be blasted down to the outskirts of the forest. The entire balance of magic in this area is highly off kilter, which isn't entirely new to some of you veteran Reclaimers. When a Grand Relic is used, it often leaves behind a very distinct path of destruction that makes even the most learned scholars scratch their head. Magical interference runs nigh high throughout all of Cormanthor, which makes this mission particularly dangerous. Bubbles are not able to penetrate the canopy of Cormanthor or land directly at Wonderland. As Lucretia had said a few months ago, these missions are going to get harder and come with higher consequences. She has faith in all of you to make better decisions. You're the most amazing and stalwart people she's ever met, after all. Blasted down to Cormanthor in parties no more than 4, you land somewhere near the outskirts of the forest. Look behind you, and you can see the yellow-hued mountains of the Netheril behind you, boasting a land of pure desert and its own uniquely cursed roster of flora and fauna. Pitter patter, Reclaimers.
2. THROUGH THE LOOKING GLASSB. EMPTY WOODS The woods of Cormanthor were stunningly beautiful once. Before most people who walk among these trees were born, sure — but once upon a time, this was a beautiful place. A living, thriving forest, like any other great wood. When the Reclaimers enter, however, the first thing they'll notice is the silence. Unnatural, ubiquitous, and oppressive, silence is the single unifying factor throughout these woods. The trees themselves shift, first sparse pines, then white ash and beech, and finally towering oaks, maples, and hickory. The silence doesn't change. There is no noise but the wind rustling the leaves on the trees — and as you get further in, even that begins to fall away. It will become quickly apparent that there's no animal life here. This is a forest in stasis, certainly, but it's utterly devoid of birds flying overhead, four-legged creatures scurrying through the leaf debris. No deer, no wolves, no bears. No monsters. No insects, even, if you're paying attention. Those with the ability to speak with animals will notice very quickly that life simply doesn't seem to exist here. Those with the ability to speak to plants may be even more alarmed, because while the trees and other plants do respond, their replies are sluggish and distant, somewhat reminiscent of speaking to someone suffering with a severe fever, drifting in and out of consciousness. Travel through Cormanthor's forest takes a few days' time, and so much time spent in silence begins to take a toll. Never mind the fact that no matter your Boy Scout badges, you can't forage for anything useful out here: nothing from the forest that is eaten provides any sustenance. Eat a bucket full of berries, and you'll still be as hungry as if you hadn't eaten a thing. The trees press in on all sides, and you know each one is different from the last, but after a while they all start to look the same. Some will be more affected than others. Those with a madness effect (RNG'd or chosen from the list on this mission's dossier) will begin to feel it by the end of the second day. There are infinite options of how to play with this in the frozen forest, but here are a few possibilities: ○ If you have forgotten something important to you (1), it can happen quickly or slowly. Perhaps you're camping with your bubblemates, talking about someone from home. That Greg Grimaldis, was he really that bad? the Reclaimer to your right asks. Who, you ask, perplexed, brow furrowing, is Greg Grimaldis? C. EMPTY CITY ![]() Then you look up. You can't help but look up. Stretching so high you've got to crane your neck to see to the top is a great gold tree sprung from the center of town. You couldn't see any of it from outside of Shadowdale's borders, but the town, it seems, wants you here. It wants you to see Wonderland. This could be paradise for a while, a place to stay safe from prying eyes and protected by the vastness of the forest as the Reclaimers track down this latest relic. Except, not to put too fine a point on it, it's kind of creepy here. The whole place is empty — not everyone-got-up-and-left-in-a-rush empty, but ghost-town empty. Nobody wants to stay here, it seems. Maybe there's somewhere else they'd rather be. Regardless, it leaves you with plenty of lodgings to choose from. If you don't mind making your own fun, there's plenty to do, too: bookshops to visit, bakeries to use, butcher shops to — okay, maybe not that one. There's a courthouse, though. Who wants to play Judge Judy? Consider any shop or government building one might find in a small town to be fair game. After a few hours, though, it becomes clear that this place isn't quite empty after all. You aren't the only ones investigating. D. A FAMILIAR FACE (OR TWO) ○ The first face you see is a friendly one. Upon seeing the bracer on your wrist, Matthew Hollyweather walks right up to you, all the more readily if he remembers your face from New New Aspen. Despite the setting, he's clearly and genuinely pleased to see Reclaimers here. To those he's met before, he's eager to share all the positive change going on in New New Aspen: the newfound peace, the booming economy, pictures of one bajillion bouncing new spider-nieces-and-nephews. To those new to him, he introduces himself as Mayor Hollyweather of New New Aspen with just enough good-natured self-derision in his tone that he comes off as authoritative but kind of embarrassed about it. Of course, you can't stay in Shadowdale forever. Literally: you can't. Every Reclaimer's feet are inexorably pulled to the entrance to Wonderland after not very long at all. The golden tree at the center of town is impossible to ignore. Step into the elevator at its base, and you might very well find yourself elbow-to-elbow with Matthew or Angus, staring as the numbers tick up . . . up . . . Carrying you to Wonderland. 3. WELCOME TO WONDERLANDE. A BEARY GOOD TIME ![]() Yeah. You know what this guy is all about. Chutes and ladders will take you all over the various places of the park, all branching out from Terminal Square. The entirety of the complex is, at scale, ridiculously large. All throughout Wonderland, you'll be treated like a king if you let yourself be pampered. The sheer amount of gilded perfection that went into crafting this place is at a scale even larger than the Moon Base. Gorgeous fountains spouting golden water are not infrequent, stands selling food of every type imaginable pepper anywhere there's space, and often as you pass by, you can hear people having the time of their lives here. F. PLAY WITH ME IN THE SPACE! There's so much to do in Wonderland. So much. Honestly, you wouldn't be the first to say it's overwhelming. That's part of the fun! Wonderland sweeps you away with all of the fun it brings. We could fill pages with the wonders in Wonderland, but why don't we stick with a few highlights and let you fill in the rest? ○ Wonder Square: When you first enter the confines of Wonder Square, you'll notice it looks and feels sort of like a casino... minus the strong and pungent smells that usually accompany those types of areas, typically. The wide birth of the room overlooks a beautiful vantage point of the top of Cormanthor's forest; pale greens look out into a sea of leaves for miles on end, as if the rest of the world doesn't exist outside of Wonderland itself. And why would you think it does, when you're here? Everyone gets in on the fun here in Wonderland. No matter how reticent one might normally be to do so, something about this place just puts pep in everyone's step. Nine times out of ten you might be the kind of person who finds rides, games, and having fun to be childish or beneath you, but guess what? Here in Wonderland, you're at least a little into it. So are the few non-natives you see. Angus is here, trying to figure out the rules of all these arcade games. Matthew is here, getting lost in Ghost Square and wandering the food court. A couple of other faces, too. Anything in the dossier is fair game for your use. But keep in mind, Reclaimers: those madness effects? They're still very much in effect. You're still in Cormanthor forest, after all. The longer you stay, the more you play, the worse it gets. Little by little, hour by hour, day by day. Have fun, kids. Be yourselves. Don't do anything Lucretia wouldn't do. ![]() ![]() ![]() 4. OOCIn order to keep to our goal of providing the most personalized Wonderland experience for all of you, we're setting a limit of 3 RNG attempts per character this log. Additionally, please be aware that while more mundane rolls will have standard-level DCs (for this log, anyway), any RNG with the potential to uncover plot information is high-risk high-reward and will have a very high DC along with steep penalties for failure. As always, we will let you know of this before we roll, and you have the option to decline any roll at any time. Other than that, this is your story to write and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread. blurb code by photosynthesis |
no subject
There is no punishment for trying out, even if Maria squints at them from behind her roulette table. Until they start playing. What a wonderful duet. The squint turns into a lovely Ominous Smile that stays in place for the entire exercise, but once it ends, Maria is surprisingly nice. Resting bitch face is a terrible problem for her, pls forgive.
It's not the kind of music the night hours prefer, but as long as they learn the proper song there should be no problem with the atmosphere. As long as both of them sign a work contract, she'll let Minato in as an employee. The paper is pulled out from a filing cabinet behind her, and placed on a desk they don't remember sitting at, and the terms are simple.
1. Show is at 9pm to midnight every day. Be here by 8:45.
2. No gambling or drinking alcohol during your shift. (Minato's will just say 'No gambling or drinking alcohol. Period.'
3. The opening and closing song are mandatory choices, but the rest of the show is up to them.
4. Friends receive free entry; underage friends will need written permission first.
5. 20 Wonderbux a show for each of them - they keep any and all tips, split between themselves as they please.
6. You are not allowed to discuss this contract or its terms with non-employees.
"You'll be fired if you break the terms, obviously." Two black calligraphy pens are offered, one in each hand, one to each face. "In addition, your shifts would start the fifth. Give you time to learn the new song."
Do you accept?
no subject
She glances to Minato as if expecting input, and just gets a nod. Thanks, Minato.
"Well... what's the song?" she'll ask, tapping her finger against her lips. "Like, if it's something we can't play, that could be a problem... Oh, and, um, what if one of us gets sick?"
Kaede does sound genuinely upset by the idea that they could get fired for just not showing up once. Also she does have Paladin Insight just. you know. in case that's relevant.
no subject
"You'll know the song. You won't get sick, either. The only way you will miss a shift is if you choose to."
And Kaede is better than every Paladin, her Insight flicking to light in a room of darkness, trying to find the motive behind the answer, and only bouncing up against smooth obsidian glass. There is no lie. Lying is against the rules in the Casino. It does not know how to lie.
no subject
"O-oh... if you're sure. As long as we don't have to wear those awful bear suits."
But the payment is tempting, and more than that, maybe by taking this position and playing for the casino, she can try to befriend Maria? Or at the very least, maybe get to talk to some of the regulars here to get the information the other elves weren't so willing to part with.
So she'll look to Minato one more time before reaching for the pen. As long as they don't have to wear Roland costumes, "Then... I guess we'll look forward to working with you, Maria-san! I hope we don't let you down."
Minato will sign the contract also. They're now officially married.
no subject
Maria's smile turns brighter, all the happiness of someone who just hired some new musicians. Wonderful. She'll keep these. She taps to the same papers again. There's sheet music here. Ah, yes, that's right, they know this song. Practice it. They cannot describe the song, but they know it. That's all that matters. Be here by tomorrow kids. They have a job, steady income, and a way to make friends and information in the casino.
With.... some caveats.
Here's the non-prose catch. From now on, leading up to 8:45pm, both Kaede and Minato will have a visceral compulsion to get to the Casino. They have work. They must be there to work. Maria is an excellent boss, a bit absent-minded sometimes, but Fair. During the duration of this time there, they are surely working, and are surely paid, and 100% had a WONDERFUL time. Everyone was nice, and they had great tips and their show was wonderful. The opening and closing song in particular is now a masterwork. They should play it more often!
They can't remember anything else.
There is no physical compulsion stopping them from talking about the Contract, but should they start to consider it? Roll on the madness d100 d&d chart, short term. The effects will only last as long as they consider talking, or for one hour after saying something. I trust you both with this power, so go nuts. Trying to remember what happens during the Night Show runs against a mental wall of Nothing. Trying to force it further - like with Zone of Truth - will cause migraines, nosebleeds, and fits of uncontrollable emotion. The emotion in question is up to you. Should you continue to try remembering past that...
We have an RNG thread for a reason. :)
no subject
no subject
Don't remember what the song is though. Or anything between.
no subject
Would we be able to roll for any information they could get from Maria/patrons, either after the show, or before it if they showed up early for shifts? Kaede (with Minato in tow) would want to chat with people, ask if they're staying to see the show, etc. Hey, have they seen this guy (Henrik) with a big beard and a grumpy face?
Also, because Kaede is nosy, she'd want to know how Maria got her job at the casino! How long has she worked here? Does she like it?
Also... when was this flyer printed?
no subject
2. Maria loves it here. This is where she belongs after all. Asking her how long she's been here just gets that same smooth smile, a head tilting to one side. That's a strange question. She's always been here.
3. Honestly? Jay did the flyer so I don't have exact months, but it was definitely printed before they/the Bureau arrived here. Long before. A literal impossibility given form.
no subject
no subject
Only one person from the Night Show seems to remember, looking extremely lost and confused as they do. Like quoting a dream. It's hard to say. The description is pretty vague, and his memory is vague-r, but he remembers one guy being a regular at the roulette table, a gem so dark it was Black. But seriously, don't quote him on that, the guy hasn't been around for weeks. Last he saw him was-
uh
?????
He doesn't know who you're talking about.
(Maria smiles, waves from across the room, draws one line across her lips, then leaves to go manage other Customers.)
no subject