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balance_logs2019-09-02 04:13 pm
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Entry tags:
- ace attorney: maya fey,
- ace attorney: mia fey,
- carmen sandiego: carmen sandiego,
- danganronpa: kaede akamatsu,
- danganronpa: kokichi oma,
- danganronpa: shuichi saihara,
- doki doki literature club: sayori,
- final destination: alex browning,
- good omens: aziraphale,
- jjba: guido mista,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: minato arisato,
- red vs blue: agent washington,
- sailor moon: minako aino,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 5: Il Prigioniero, Part 1
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![]() 1. IL PRIGIONIERO: WELCOME TO CORMANTHORA. A CRASH BETWEEN TWO FERNS Lucretia has given the orders and locale for the next Grand Relic to be reclaimed and destroyed, a task that will present itself with many new and weird dangers that the Reclaimers haven't come across before. For anyone looking to brush up on their history of Myth Drannor, the Netheril, and the forest of Cormanthor, some of you have already learned a great deal of what occurred here, in bits and pieces. Leon, the Artificer of the Bureau of Balance, had described the tale of a very unfortunate city facing a major energy crisis that was bleeding out the land. You've already met the culprit behind one of the worst decisions humanity has ever made (Spoiler: it's Karsus, a god-tier shit wizard who sacrificed himself to get some of you out of dodge back in Lyrabar), and seen the destruction, first hand, of what happened to the Netheril via the events of Vista Virs. Phew, that's a lot of lore to take in all at once. ![]() But that's all ancient history at this point. No one's been able to make it deep enough into the woods to find out what really happened. Most often, they find the city of Shadowdale instead, and with that... Wonderland. Speaking of which, you'll be blasted down to the outskirts of the forest. The entire balance of magic in this area is highly off kilter, which isn't entirely new to some of you veteran Reclaimers. When a Grand Relic is used, it often leaves behind a very distinct path of destruction that makes even the most learned scholars scratch their head. Magical interference runs nigh high throughout all of Cormanthor, which makes this mission particularly dangerous. Bubbles are not able to penetrate the canopy of Cormanthor or land directly at Wonderland. As Lucretia had said a few months ago, these missions are going to get harder and come with higher consequences. She has faith in all of you to make better decisions. You're the most amazing and stalwart people she's ever met, after all. Blasted down to Cormanthor in parties no more than 4, you land somewhere near the outskirts of the forest. Look behind you, and you can see the yellow-hued mountains of the Netheril behind you, boasting a land of pure desert and its own uniquely cursed roster of flora and fauna. Pitter patter, Reclaimers.
2. THROUGH THE LOOKING GLASSB. EMPTY WOODS The woods of Cormanthor were stunningly beautiful once. Before most people who walk among these trees were born, sure — but once upon a time, this was a beautiful place. A living, thriving forest, like any other great wood. When the Reclaimers enter, however, the first thing they'll notice is the silence. Unnatural, ubiquitous, and oppressive, silence is the single unifying factor throughout these woods. The trees themselves shift, first sparse pines, then white ash and beech, and finally towering oaks, maples, and hickory. The silence doesn't change. There is no noise but the wind rustling the leaves on the trees — and as you get further in, even that begins to fall away. It will become quickly apparent that there's no animal life here. This is a forest in stasis, certainly, but it's utterly devoid of birds flying overhead, four-legged creatures scurrying through the leaf debris. No deer, no wolves, no bears. No monsters. No insects, even, if you're paying attention. Those with the ability to speak with animals will notice very quickly that life simply doesn't seem to exist here. Those with the ability to speak to plants may be even more alarmed, because while the trees and other plants do respond, their replies are sluggish and distant, somewhat reminiscent of speaking to someone suffering with a severe fever, drifting in and out of consciousness. Travel through Cormanthor's forest takes a few days' time, and so much time spent in silence begins to take a toll. Never mind the fact that no matter your Boy Scout badges, you can't forage for anything useful out here: nothing from the forest that is eaten provides any sustenance. Eat a bucket full of berries, and you'll still be as hungry as if you hadn't eaten a thing. The trees press in on all sides, and you know each one is different from the last, but after a while they all start to look the same. Some will be more affected than others. Those with a madness effect (RNG'd or chosen from the list on this mission's dossier) will begin to feel it by the end of the second day. There are infinite options of how to play with this in the frozen forest, but here are a few possibilities: ○ If you have forgotten something important to you (1), it can happen quickly or slowly. Perhaps you're camping with your bubblemates, talking about someone from home. That Greg Grimaldis, was he really that bad? the Reclaimer to your right asks. Who, you ask, perplexed, brow furrowing, is Greg Grimaldis? C. EMPTY CITY ![]() Then you look up. You can't help but look up. Stretching so high you've got to crane your neck to see to the top is a great gold tree sprung from the center of town. You couldn't see any of it from outside of Shadowdale's borders, but the town, it seems, wants you here. It wants you to see Wonderland. This could be paradise for a while, a place to stay safe from prying eyes and protected by the vastness of the forest as the Reclaimers track down this latest relic. Except, not to put too fine a point on it, it's kind of creepy here. The whole place is empty — not everyone-got-up-and-left-in-a-rush empty, but ghost-town empty. Nobody wants to stay here, it seems. Maybe there's somewhere else they'd rather be. Regardless, it leaves you with plenty of lodgings to choose from. If you don't mind making your own fun, there's plenty to do, too: bookshops to visit, bakeries to use, butcher shops to — okay, maybe not that one. There's a courthouse, though. Who wants to play Judge Judy? Consider any shop or government building one might find in a small town to be fair game. After a few hours, though, it becomes clear that this place isn't quite empty after all. You aren't the only ones investigating. D. A FAMILIAR FACE (OR TWO) ○ The first face you see is a friendly one. Upon seeing the bracer on your wrist, Matthew Hollyweather walks right up to you, all the more readily if he remembers your face from New New Aspen. Despite the setting, he's clearly and genuinely pleased to see Reclaimers here. To those he's met before, he's eager to share all the positive change going on in New New Aspen: the newfound peace, the booming economy, pictures of one bajillion bouncing new spider-nieces-and-nephews. To those new to him, he introduces himself as Mayor Hollyweather of New New Aspen with just enough good-natured self-derision in his tone that he comes off as authoritative but kind of embarrassed about it. Of course, you can't stay in Shadowdale forever. Literally: you can't. Every Reclaimer's feet are inexorably pulled to the entrance to Wonderland after not very long at all. The golden tree at the center of town is impossible to ignore. Step into the elevator at its base, and you might very well find yourself elbow-to-elbow with Matthew or Angus, staring as the numbers tick up . . . up . . . Carrying you to Wonderland. 3. WELCOME TO WONDERLANDE. A BEARY GOOD TIME ![]() Yeah. You know what this guy is all about. Chutes and ladders will take you all over the various places of the park, all branching out from Terminal Square. The entirety of the complex is, at scale, ridiculously large. All throughout Wonderland, you'll be treated like a king if you let yourself be pampered. The sheer amount of gilded perfection that went into crafting this place is at a scale even larger than the Moon Base. Gorgeous fountains spouting golden water are not infrequent, stands selling food of every type imaginable pepper anywhere there's space, and often as you pass by, you can hear people having the time of their lives here. F. PLAY WITH ME IN THE SPACE! There's so much to do in Wonderland. So much. Honestly, you wouldn't be the first to say it's overwhelming. That's part of the fun! Wonderland sweeps you away with all of the fun it brings. We could fill pages with the wonders in Wonderland, but why don't we stick with a few highlights and let you fill in the rest? ○ Wonder Square: When you first enter the confines of Wonder Square, you'll notice it looks and feels sort of like a casino... minus the strong and pungent smells that usually accompany those types of areas, typically. The wide birth of the room overlooks a beautiful vantage point of the top of Cormanthor's forest; pale greens look out into a sea of leaves for miles on end, as if the rest of the world doesn't exist outside of Wonderland itself. And why would you think it does, when you're here? Everyone gets in on the fun here in Wonderland. No matter how reticent one might normally be to do so, something about this place just puts pep in everyone's step. Nine times out of ten you might be the kind of person who finds rides, games, and having fun to be childish or beneath you, but guess what? Here in Wonderland, you're at least a little into it. So are the few non-natives you see. Angus is here, trying to figure out the rules of all these arcade games. Matthew is here, getting lost in Ghost Square and wandering the food court. A couple of other faces, too. Anything in the dossier is fair game for your use. But keep in mind, Reclaimers: those madness effects? They're still very much in effect. You're still in Cormanthor forest, after all. The longer you stay, the more you play, the worse it gets. Little by little, hour by hour, day by day. Have fun, kids. Be yourselves. Don't do anything Lucretia wouldn't do. ![]() ![]() ![]() 4. OOCIn order to keep to our goal of providing the most personalized Wonderland experience for all of you, we're setting a limit of 3 RNG attempts per character this log. Additionally, please be aware that while more mundane rolls will have standard-level DCs (for this log, anyway), any RNG with the potential to uncover plot information is high-risk high-reward and will have a very high DC along with steep penalties for failure. As always, we will let you know of this before we roll, and you have the option to decline any roll at any time. Other than that, this is your story to write and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread. blurb code by photosynthesis |
UMINEKO SPOILERS THROUGH EPISODE FOUR/FIVE and possibly further in threads
[Well, okay. That was a creepy forest, sure, but the worst is behind them, right? I mean, look how nice and inviting that golden themepark in the huge golden tree looks, the town must be equally inviting. Surely golden things have never been ominous or foreboding and there is absolutely no symbolism he should be super concerned about right now or anything. What Could Possibly Go Wrong.
Battler starts scoping out the town with Optimism, intending to chat up the people around here and see what they know in terms of strange happenings that Might Or Might Not Be Magic. He's a bit more open to the former these days, especially under the circumstances but also in general due to uh, recent life events. But as building after building turns out to be abandoned, and even houses turn out to be unlocked and silent, Battler starts feeling a chill down his spine.
He slumps down on a stoop in front of yet another dead (ha) silent house, chin pillowed against his arms, and grumbles.]
Phewww, okay. This place is officially creepy.
ii. it's all fun and games...
a.
[So here's the thing. Battler's understood some things since the first game. If he has an inkling of suspicion that maybe he's a little more excited to spend time here than he should be, under the circumstances, or that he loses track of time every so often, that's okay, right? It's just an embellishment, to make the experience more beautiful and fun.
Maybe in honor of a certain witch that's not here with him, he suspects the magic....but lets it seep into his bones anyway. He's weirdly good at some of the carnival games, like the crane machines--did you have your eye on a tiny Roland keychain? Or something significantly less cursed? Maybe Battler can win it for you. Or maybe you're peering at one of the leaderboards on a co-op style video game, considering potential Wonderbux rewards for a high score. A redheaded teen might approach you out of the blue, all bright grins and sunshine--]
Man that looks fun, wanna play together?
b.
[Okay but here's the other thing, though. Battler really. Really really really. Really hates vehicles. Anything that is not a car firmly planted on the ground is No Buenos, and Battler, who does not tend to think his life choices through when he isn't being influenced by magic, definitely got into a line for a roller coaster without realizing he got in a line for a roller coaster, and is now either 1) trying desperately to talk his way out of line against the Rolands who are insisting that he'll have a beary good time 2) actually on the roller coaster, possibly next to you, and screaming absolute bloody murder in fear, especially on the loop de loops.]
Oh god--Oh no, oh shiiiiiit, I'm gonna fall, I'm gonna fall!! Why is it shaking so much?! AaaauuuggHHHHHHHhhHh noooo not upside down, make it stoooooop, I'm gonna fall!!!!
iii. until there's people in your impossible whopper
CW FOR LINKED DESCRIPTION OF GORE, AND UMINEKO EPISODE FOUR SPOILERS
[Really, he should've seen this coming. Make a wrong move in a magic game, and everything goes to shit. He'd only meant to look around casually, an exploratory advance of his first pawn. He'd miscalculated.
In some twisted form of perpetual check, he hears it in the distance every so often. Onii-chan, it calls, and Battler takes off at a run every time, trying to reach the voice before it crumbles into a pile of meat.]
Ange! I didn't forget, I'm coming, I promise, I'm going to beat this Hunger thing and save everyone, just wait for me--
[One of these times, he might be found collapsing to his knees, punching his fist against the ground and sort of. angry-sobbing.]
Just who the hell are you?! Why are you doing this? I won't forgive you for using magic this way! I'm gonna find you, and I'll beat your face in!
[Uh-huh. Just like you were totally going to kill Beato. That's super believable. Especially when you're seemingly screaming at nothing in the middle of Wonder Square. Someone should probably, uh, fetch him before a Roland drags him onto the Reeducation Ride....]
iv. mirror mirror on the wall, who do you miss most of all
[Are you wandering this terrible mirror maze too, fellow Reclaimer? Are you currently staring down your own demons and/or lost loved ones? Well then, you're probably not entirely prepared to get bowled over by a redheaded teen with a somewhat frantic look in his eyes, huh. Sorry about that.]
--Beato?! Where did you....hey, have you seen a blonde lady with....with big boobs in a big frilly dress??? I was sure she went this way...
[And that.]
iii
But logic can only do so much. It's certainly escaped this guy. Ogata isn't exactly a kind or charitable person, but somewhere deep down in his bitter little heart he understands. These illusions suck ass. He stops near Battler with his retinue of ill fated little brothers, dripping blood onto the ground by the other mans feet.]
You're not going to accomplish anything by yelling at a wall, you know.
[See, if questioned, he will claim the noise was simply irritating. He's resolving that situation.]
iv-ish, definitely spoilers in this one for reasons
But they can't leave, can they. They tried that already.
They're sharp enough to feel the fuzz being draped over their thoughts, smoothing away concerns and caution, but not enough to stop it. But they can't really complain, because it's almost exactly what they needed. A relief from the tension and fear that's been building over the past ten months. Almost. But nevermind all that now. The scene is this: Lion, lost in the maze, ignoring the itch along their spine and the butterflies in their chest, debating at a distance about approaching their cousin after he went and said that.
... Ugh. Loaded topic or not, they can't let him face this place alone. ]
.... Battler-san? Is that you over there?
[ They can't tell who he's talking to, if it's anyone at all, but like hell they're walking over with that topic hanging in the air. Best to check in first. ]
no subject
Lion? It's me, yeah. Where are you?
[Did...he just mistake Lion for Beato, in the mirror? But there's no way they would be wearing that dress, right? This place is a pain in the ass.]
no subject
[ That's- um. We don't have time to unpack all that, so let's just. Not. And move past it.
They haven't spotted him yet, or at least they think they haven't - it's hard to tell, given every other mirror reflects people who aren't here, and that means highly uncomfortable jumpscares from family every ten paces. Not-family. Whatever. ]
I'm... not sure? I think I took a left when I should have taken a right. The mirrors are making it annoyingly hard to keep my bearings.
[ A beat, and quietly: ]
... Ughhh, now I'm doing it.
no subject
Okay, stay put--I'll follow your voice.
[What a nice, reasonable suggestion. Maybe their cousin really did get mellowed out by those Rolands, huh. For the best, even, maybe.]
We should stick together so it's easier to make our way out. [...] It'd be unbearable if we got separated and trapped.
[
He definitely did that on purpose. It's probably an offense worthy of pinching tbh.]
no subject
Oh, don't you dare start that too. I refuse to bear the weight of puns from you ontop of everything else.
[ -aaand that was another pun. Fantastic. There's a muffled thump, almost like someone in particular opted to rest their head against a mirror in shame. ]
Why are the puns contageous- [ It's awful and they hate it!! ] I- meeting up is a good idea, yes. Travelling alone in here can't be safe.
[ Y'know, says the person who wandered in here on their own. Don't judge. ]
no subject
[Perhaps more than one pinch is in order. Sorry your cousin is like this, Lion. That's the last one, at least, before he starts trying to follow Lion's voice to make his way to them in earnest. He may or may not have gotten kind of frustrated and levitated over one of the mirrors when he got stuck in a dead end while close, too.
Except cheating is not allowed in Wonderland, so as if to punish him for his arrogance, there's a new blonde in the mirror they're both facing. Actually, it's one he faces when he whirls around in alarm, too.]
What the hell????
[Oh, there's her laugh, the one she always does with Bernkastel . . .
Hm. Unfortunate.]
no subject
Cautiously, they peek behind them, checking that- yes, there's a frame, it's a mirror. Hopefully. ]
.... Of course it picks her. Of course.
[ Lambdadelta by herself doesn't worry them. This is only a reflection, an image, so there's nothing to be scared of, but. But. Where one goes, a certain other always follows. 'The sea is tiny to a pair who love each other.' Seeing that other Witch would be-
Best not worry about it until it happens. They take a deep, steadying breath, and spin around to face Battler, ignoring the illusion (hopefully, what if it's her, what if-) as best they can. ]
It's- it's just a mirror like everything else in here, right? There's nothing to be worried about.
[ Despite their attempt at confidence, they... don't sound all that certain when saying it out loud.
ayyyy]