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balance_logs2019-09-02 04:13 pm
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Entry tags:
- ace attorney: maya fey,
- ace attorney: mia fey,
- carmen sandiego: carmen sandiego,
- danganronpa: kaede akamatsu,
- danganronpa: kokichi oma,
- danganronpa: shuichi saihara,
- doki doki literature club: sayori,
- final destination: alex browning,
- good omens: aziraphale,
- jjba: guido mista,
- original: ferran gallagher,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- persona: minato arisato,
- red vs blue: agent washington,
- sailor moon: minako aino,
- umineko: lion ushiromiya,
- umineko: willard wright,
- undertale: sans
Field Mission 5: Il Prigioniero, Part 1
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![]() 1. IL PRIGIONIERO: WELCOME TO CORMANTHORA. A CRASH BETWEEN TWO FERNS Lucretia has given the orders and locale for the next Grand Relic to be reclaimed and destroyed, a task that will present itself with many new and weird dangers that the Reclaimers haven't come across before. For anyone looking to brush up on their history of Myth Drannor, the Netheril, and the forest of Cormanthor, some of you have already learned a great deal of what occurred here, in bits and pieces. Leon, the Artificer of the Bureau of Balance, had described the tale of a very unfortunate city facing a major energy crisis that was bleeding out the land. You've already met the culprit behind one of the worst decisions humanity has ever made (Spoiler: it's Karsus, a god-tier shit wizard who sacrificed himself to get some of you out of dodge back in Lyrabar), and seen the destruction, first hand, of what happened to the Netheril via the events of Vista Virs. Phew, that's a lot of lore to take in all at once. ![]() But that's all ancient history at this point. No one's been able to make it deep enough into the woods to find out what really happened. Most often, they find the city of Shadowdale instead, and with that... Wonderland. Speaking of which, you'll be blasted down to the outskirts of the forest. The entire balance of magic in this area is highly off kilter, which isn't entirely new to some of you veteran Reclaimers. When a Grand Relic is used, it often leaves behind a very distinct path of destruction that makes even the most learned scholars scratch their head. Magical interference runs nigh high throughout all of Cormanthor, which makes this mission particularly dangerous. Bubbles are not able to penetrate the canopy of Cormanthor or land directly at Wonderland. As Lucretia had said a few months ago, these missions are going to get harder and come with higher consequences. She has faith in all of you to make better decisions. You're the most amazing and stalwart people she's ever met, after all. Blasted down to Cormanthor in parties no more than 4, you land somewhere near the outskirts of the forest. Look behind you, and you can see the yellow-hued mountains of the Netheril behind you, boasting a land of pure desert and its own uniquely cursed roster of flora and fauna. Pitter patter, Reclaimers.
2. THROUGH THE LOOKING GLASSB. EMPTY WOODS The woods of Cormanthor were stunningly beautiful once. Before most people who walk among these trees were born, sure — but once upon a time, this was a beautiful place. A living, thriving forest, like any other great wood. When the Reclaimers enter, however, the first thing they'll notice is the silence. Unnatural, ubiquitous, and oppressive, silence is the single unifying factor throughout these woods. The trees themselves shift, first sparse pines, then white ash and beech, and finally towering oaks, maples, and hickory. The silence doesn't change. There is no noise but the wind rustling the leaves on the trees — and as you get further in, even that begins to fall away. It will become quickly apparent that there's no animal life here. This is a forest in stasis, certainly, but it's utterly devoid of birds flying overhead, four-legged creatures scurrying through the leaf debris. No deer, no wolves, no bears. No monsters. No insects, even, if you're paying attention. Those with the ability to speak with animals will notice very quickly that life simply doesn't seem to exist here. Those with the ability to speak to plants may be even more alarmed, because while the trees and other plants do respond, their replies are sluggish and distant, somewhat reminiscent of speaking to someone suffering with a severe fever, drifting in and out of consciousness. Travel through Cormanthor's forest takes a few days' time, and so much time spent in silence begins to take a toll. Never mind the fact that no matter your Boy Scout badges, you can't forage for anything useful out here: nothing from the forest that is eaten provides any sustenance. Eat a bucket full of berries, and you'll still be as hungry as if you hadn't eaten a thing. The trees press in on all sides, and you know each one is different from the last, but after a while they all start to look the same. Some will be more affected than others. Those with a madness effect (RNG'd or chosen from the list on this mission's dossier) will begin to feel it by the end of the second day. There are infinite options of how to play with this in the frozen forest, but here are a few possibilities: ○ If you have forgotten something important to you (1), it can happen quickly or slowly. Perhaps you're camping with your bubblemates, talking about someone from home. That Greg Grimaldis, was he really that bad? the Reclaimer to your right asks. Who, you ask, perplexed, brow furrowing, is Greg Grimaldis? C. EMPTY CITY ![]() Then you look up. You can't help but look up. Stretching so high you've got to crane your neck to see to the top is a great gold tree sprung from the center of town. You couldn't see any of it from outside of Shadowdale's borders, but the town, it seems, wants you here. It wants you to see Wonderland. This could be paradise for a while, a place to stay safe from prying eyes and protected by the vastness of the forest as the Reclaimers track down this latest relic. Except, not to put too fine a point on it, it's kind of creepy here. The whole place is empty — not everyone-got-up-and-left-in-a-rush empty, but ghost-town empty. Nobody wants to stay here, it seems. Maybe there's somewhere else they'd rather be. Regardless, it leaves you with plenty of lodgings to choose from. If you don't mind making your own fun, there's plenty to do, too: bookshops to visit, bakeries to use, butcher shops to — okay, maybe not that one. There's a courthouse, though. Who wants to play Judge Judy? Consider any shop or government building one might find in a small town to be fair game. After a few hours, though, it becomes clear that this place isn't quite empty after all. You aren't the only ones investigating. D. A FAMILIAR FACE (OR TWO) ○ The first face you see is a friendly one. Upon seeing the bracer on your wrist, Matthew Hollyweather walks right up to you, all the more readily if he remembers your face from New New Aspen. Despite the setting, he's clearly and genuinely pleased to see Reclaimers here. To those he's met before, he's eager to share all the positive change going on in New New Aspen: the newfound peace, the booming economy, pictures of one bajillion bouncing new spider-nieces-and-nephews. To those new to him, he introduces himself as Mayor Hollyweather of New New Aspen with just enough good-natured self-derision in his tone that he comes off as authoritative but kind of embarrassed about it. Of course, you can't stay in Shadowdale forever. Literally: you can't. Every Reclaimer's feet are inexorably pulled to the entrance to Wonderland after not very long at all. The golden tree at the center of town is impossible to ignore. Step into the elevator at its base, and you might very well find yourself elbow-to-elbow with Matthew or Angus, staring as the numbers tick up . . . up . . . Carrying you to Wonderland. 3. WELCOME TO WONDERLANDE. A BEARY GOOD TIME ![]() Yeah. You know what this guy is all about. Chutes and ladders will take you all over the various places of the park, all branching out from Terminal Square. The entirety of the complex is, at scale, ridiculously large. All throughout Wonderland, you'll be treated like a king if you let yourself be pampered. The sheer amount of gilded perfection that went into crafting this place is at a scale even larger than the Moon Base. Gorgeous fountains spouting golden water are not infrequent, stands selling food of every type imaginable pepper anywhere there's space, and often as you pass by, you can hear people having the time of their lives here. F. PLAY WITH ME IN THE SPACE! There's so much to do in Wonderland. So much. Honestly, you wouldn't be the first to say it's overwhelming. That's part of the fun! Wonderland sweeps you away with all of the fun it brings. We could fill pages with the wonders in Wonderland, but why don't we stick with a few highlights and let you fill in the rest? ○ Wonder Square: When you first enter the confines of Wonder Square, you'll notice it looks and feels sort of like a casino... minus the strong and pungent smells that usually accompany those types of areas, typically. The wide birth of the room overlooks a beautiful vantage point of the top of Cormanthor's forest; pale greens look out into a sea of leaves for miles on end, as if the rest of the world doesn't exist outside of Wonderland itself. And why would you think it does, when you're here? Everyone gets in on the fun here in Wonderland. No matter how reticent one might normally be to do so, something about this place just puts pep in everyone's step. Nine times out of ten you might be the kind of person who finds rides, games, and having fun to be childish or beneath you, but guess what? Here in Wonderland, you're at least a little into it. So are the few non-natives you see. Angus is here, trying to figure out the rules of all these arcade games. Matthew is here, getting lost in Ghost Square and wandering the food court. A couple of other faces, too. Anything in the dossier is fair game for your use. But keep in mind, Reclaimers: those madness effects? They're still very much in effect. You're still in Cormanthor forest, after all. The longer you stay, the more you play, the worse it gets. Little by little, hour by hour, day by day. Have fun, kids. Be yourselves. Don't do anything Lucretia wouldn't do. ![]() ![]() ![]() 4. OOCIn order to keep to our goal of providing the most personalized Wonderland experience for all of you, we're setting a limit of 3 RNG attempts per character this log. Additionally, please be aware that while more mundane rolls will have standard-level DCs (for this log, anyway), any RNG with the potential to uncover plot information is high-risk high-reward and will have a very high DC along with steep penalties for failure. As always, we will let you know of this before we roll, and you have the option to decline any roll at any time. Other than that, this is your story to write and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread. blurb code by photosynthesis |
CW: some blood & gore (involving broken glass)
She doesn't give voice to the thought until she's confident that Roland is out of earshot. Even then, she whispers.] Did you notice that?
fun times here in wonderland!! already!!!
But they've got work to do, so the thought is put aside, and Sayori gets an ever-so-slight nod while the bear is still nearby. ]
I did. [ Matching her whisper, because paranoia loves company. ] Can't say I liked it much.
[ And then back at their normal volume, to Ferran, as soon as he's off the ride. ] .... You really weren't kidding about the glass, were you.
this is why i opted out of body horror. :D
There's no mistaking that he's gotten cut up badly enough to leave a mark—there are lacerations all across the left side of his face radiating up from his jaw, as well as in the palm of his left hand and a few stray cuts on the right. He's holding his hands away from his sides pretty gingerly, but the blood on his fingertips where there aren't any cuts and suggests he may have... decided to not wait for everything. There's still plenty there, though.]
You th-think?
[No shit is what he wants to say, but he'd rather not risk being shoved back onto the ride again. He shouldn't forget his manners, though.]
... s-sorry for the trouble.
probably a good idea, upon reflection ;)
[She pulls her hands back, and then gestures them towards the closest surface to sit on that isn't the ground.] Um, we should probably sit down for this. C'mon.
can't have anyone cracking under the strain!
[ That's... certainly something, alright. Not the worst thing they've seen so far - that awful mess with the kipine still takes the cake, hands down - but uniquely horrifying in that it's so... normal of an injury. Not something fantastical or heroic, just a regular ol' bad thing that happened and greviously hurt somebody.
Rather then immediately leaping forward to fuss and worry, they can't help but watch the retreating Roland with a frown, just to be sure that it's leaving. ]
... Though it might be prudent to, ah, wander a little bit further away from the ride before we begin. [ Just in case the bear changes it's- his?- mind. ] But sitting down would be a good idea afterwards. This... might take a while.
finger guns
Mm.
[He'll let the two of them lead the way. Whatever needs to happen for healing to start, they'll hear no argument from him. Especially if it means being further away from those nightmare bears.
Nightbears.]no subject
Once they're (hopefully) out of bear range, Sayori unclasps her cloak and drapes it over a bench, then gestures for Ferran to sit down. Her lips press together for a moment before she speaks again.] ...we're gonna have to pick all that glass out, so, um...
[They don't really have a carrot or stick to bite down on, do they...
She pulls up her long sleeves.]
and then my inbox ate the notif
While Sayori sets up her cloak and helps Ferran get settled, Lion goes rooting through the smaller, non-BIAS bag they bought for when they're being discreet on missions. There's only the essentials in there, for the most part, but the important one at present is the incredibly basic first aid kit they threw together at Fantasy Costco - because even if you've got magic glowy healing hands, it never hurts to be prepared. ]
I don't have a pair of tweezers or anything, unfortunately. [ And a knife would be a bit Much. ] But I do have this.
[ And the first aid kit gets set down next to Ferran so they can get a better look at the damage. ]
Um, Sayori-san, did you...
[ How exactly do you ask if someone's prepared to pull glass out of someone else's face. ]
Did you want to be the one who heals first? It might be easier if we take it in turns. [ #nailed it. ]
rude, inbox! >:0
They don't have a pair of tweezers. For this, at the very least, Ferran can be of some use; he's visited the med bay, browsed wares at Fantasy Costco, looked through places with cosmetics. He doesn't remember and doesn't care where the copy comes from, just that he can do it—and he lifts a finger to conjure up a pair of them on top of Lion's kit.
He has to close his left eye to keep the cut on his brow from dripping into it after that, which limits his ability to watch what's going on around them, and it's not great for his state of mind right now. It's a miracle he didn't just lose the eye from how he was holding the mirror, and he'll appreciate that later (maybe), but there's at least a dozen pieces of glass to get out of him first. ... he's not about to rush them, though. He'll have to think about how to pay them back later...]
no subject
It vanishes, though her expression remains uncharacteristically serious. Though her cheeks are pale with fear, her eyes are set in determination.] You're a cleric, right? Your healing is stronger than mine, so I should do this part until you get tired.
[How very pragmatic of her! But she was technically in a position of leadership back home.
She reaches for the tweezers and nods to Ferran in thanks.]
no subject
This means they see the split-second shift and have absolutely no idea what to do with it. Okay so all genkis are secretly just terrifying, they should.... learn to expect that from now on. ]
That works for me. [ And they try on their best reasurring smile before calling Cure Wounds to mind, a soft golden glow starting around their outstretched hand. Best to save the bigger heal for if they really need it. ] I'm ready when you are, then.
[ This is gonna suck, Ferran, and they're so sorry. ]
no subject
With his eyes half closed, he couldn't catch the look exchanged between the two of them, although he can tell they're taking it as seriously as he is. It's reassuring enough that he can calm his shaking hands, close his eyes, grit his teeth and bear it silently. He just thinks back to the last time this happened to him, where he had a worse wound, no access to healing magic, heavy smoke instead of breathable air, and no time to rest before pushing himself forward. This should be a walk in the (theme) park, compared to that.
A lot of trauma is being reinforced here, thanks Wonderland.He probably needs to be reminded to breathe at a few points, though.]
no subject
Okay Ferran, I'm gonna start. [She places a knee next to him on the bench to get down closer to his face and braces her other hand on his shoulder.] Deep breaths, okay?
[She's directing herself as much as she is Ferran.
With a self-reminded deep breath, she steadies her hand and starts to, as delicately as possible, use the tweezers to pull the shards out from his skin.]
no subject
In this single, exact instance, there's something kind to be said about the soothing aura of Wonderland. It's stopping them from being more afraid then they normally might be.
Once Sayori pauses - or otherwise indicates that a patch is free of glass - they cautiously reach out and wave a healing hand over the wound. ]
That... should do something for the pain, at least. [ Even if only for that section. ] ... How are you faring?
[ It's a stupid question, but a necessary one. They'd rather offer him the break then go too far and get punched or something. ]
no subject
Sayori's hand on his shoulder is definitely helping to anchor him, along with the quick healing. He's immensely grateful. His answer is a bit winded, but it's nonetheless true:]
Already better.
[He'd be more likely to hurt himself trying to be stoic than lash out at his allies. Whether that's a good thing is up for debate. That said, as long as he's not pushing them, he'd like to get this done as quickly as possible.]
I really owe you...