balancemod: (Default)
balance mod ([personal profile] balancemod) wrote in [community profile] balance_logs2019-09-02 04:13 pm

Field Mission 5: Il Prigioniero, Part 1


There was a theme park in Caleb Cleveland, Kid Cop #7: The Carnival Caper. Sirs, I gotta say, I liked that one a whole lot better.
NAVIGATION


Click here for the RNG thread!




1. IL PRIGIONIERO: WELCOME TO CORMANTHOR


A. A CRASH BETWEEN TWO FERNS

Lucretia has given the orders and locale for the next Grand Relic to be reclaimed and destroyed, a task that will present itself with many new and weird dangers that the Reclaimers haven't come across before. For anyone looking to brush up on their history of Myth Drannor, the Netheril, and the forest of Cormanthor, some of you have already learned a great deal of what occurred here, in bits and pieces. Leon, the Artificer of the Bureau of Balance, had described the tale of a very unfortunate city facing a major energy crisis that was bleeding out the land. You've already met the culprit behind one of the worst decisions humanity has ever made (Spoiler: it's Karsus, a god-tier shit wizard who sacrificed himself to get some of you out of dodge back in Lyrabar), and seen the destruction, first hand, of what happened to the Netheril via the events of Vista Virs. Phew, that's a lot of lore to take in all at once.

But as history would have it, there are always a few sides to every story, and the fall of the Netheril wasn't the only mass of land that had been affected deeply by its twisted magical decay. The forested region of Cormanthor, not far from the source of corruption, did as well. Cormanthor was once home to capital of High Elves. They had resided in a city deep within, warded carefully from the outside world, known as Myth Drannor. Today, it lay in shambles, lost forever and protected by the sickened forest that surrounds it. You see, over 200 years ago, a floating city of Netherese fashion had appeared over the vicinity of Vista Virs. A battle raged on between heroic paladins and the cult that had raised it into this plane of existence. The result of that war sent the planar magics that bound the raised city into turmoil. Its target? Myth Drannor. And what didn't destroy the city from impact damage left a far deeper, darker problem among the elves that lived there. A twisted sickness, a dark corruption, it seeped deeply into the hearts of all that dwelt there. Legend has it that the Tree of Life itself, Yggdrasil, is at the heart of Myth Drannor.

But that's all ancient history at this point. No one's been able to make it deep enough into the woods to find out what really happened. Most often, they find the city of Shadowdale instead, and with that... Wonderland.

Speaking of which, you'll be blasted down to the outskirts of the forest. The entire balance of magic in this area is highly off kilter, which isn't entirely new to some of you veteran Reclaimers. When a Grand Relic is used, it often leaves behind a very distinct path of destruction that makes even the most learned scholars scratch their head. Magical interference runs nigh high throughout all of Cormanthor, which makes this mission particularly dangerous. Bubbles are not able to penetrate the canopy of Cormanthor or land directly at Wonderland. As Lucretia had said a few months ago, these missions are going to get harder and come with higher consequences. She has faith in all of you to make better decisions. You're the most amazing and stalwart people she's ever met, after all.

Blasted down to Cormanthor in parties no more than 4, you land somewhere near the outskirts of the forest. Look behind you, and you can see the yellow-hued mountains of the Netheril behind you, boasting a land of pure desert and its own uniquely cursed roster of flora and fauna.

Pitter patter, Reclaimers.

Watching a coast as it slips by the ship is like thinking about an enigma. There it is before you, smiling, frowning, inviting, grand, mean, insipid, or savage, and always mute with an air of whispering, "Come and find out."



Joseph Conrad, Heart of Darkness

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2. THROUGH THE LOOKING GLASS


B. EMPTY WOODS

The woods of Cormanthor were stunningly beautiful once. Before most people who walk among these trees were born, sure — but once upon a time, this was a beautiful place. A living, thriving forest, like any other great wood.

When the Reclaimers enter, however, the first thing they'll notice is the silence. Unnatural, ubiquitous, and oppressive, silence is the single unifying factor throughout these woods. The trees themselves shift, first sparse pines, then white ash and beech, and finally towering oaks, maples, and hickory. The silence doesn't change. There is no noise but the wind rustling the leaves on the trees — and as you get further in, even that begins to fall away.

It will become quickly apparent that there's no animal life here. This is a forest in stasis, certainly, but it's utterly devoid of birds flying overhead, four-legged creatures scurrying through the leaf debris. No deer, no wolves, no bears. No monsters. No insects, even, if you're paying attention. Those with the ability to speak with animals will notice very quickly that life simply doesn't seem to exist here. Those with the ability to speak to plants may be even more alarmed, because while the trees and other plants do respond, their replies are sluggish and distant, somewhat reminiscent of speaking to someone suffering with a severe fever, drifting in and out of consciousness.

Travel through Cormanthor's forest takes a few days' time, and so much time spent in silence begins to take a toll. Never mind the fact that no matter your Boy Scout badges, you can't forage for anything useful out here: nothing from the forest that is eaten provides any sustenance. Eat a bucket full of berries, and you'll still be as hungry as if you hadn't eaten a thing. The trees press in on all sides, and you know each one is different from the last, but after a while they all start to look the same.

Some will be more affected than others. Those with a madness effect (RNG'd or chosen from the list on this mission's dossier) will begin to feel it by the end of the second day. There are infinite options of how to play with this in the frozen forest, but here are a few possibilities:
○ If you have forgotten something important to you (1), it can happen quickly or slowly. Perhaps you're camping with your bubblemates, talking about someone from home. That Greg Grimaldis, was he really that bad? the Reclaimer to your right asks. Who, you ask, perplexed, brow furrowing, is Greg Grimaldis?

○ If reality is beginning to distort (2) for you, you might become abruptly certain that you're going the wrong way. Wonderland is back the way you came. Anyone trying to convince you otherwise is absolutely up to something — trying to make you look bad? Trying to hurt you? Who knows, but they're definitely up to something.

○ If you've lost valuable skills (3), they might drop out from under you at the worst possible moment. Even a forest in stasis has its hazards: pitfalls, roots that disguise holes and twist ankles, flimsy bridges that collapse and leave you hanging perilously over ravines, et cetera. Design peril to fit the skills you've lost. When you reach for your tried-and-tested knowledge, what do you know? It isn't there. You have to figure out another way out of this.

○ If you're feeling unlucky (4), guess what? The one person/thing in this whole realm that was keeping you safe isn't here right now. Everything around you is a portent of awful luck. Is that tree telling you to go die? It probably is! Paranoia creeps up on you from everywhere. Even your teammates. There's something about them that makes you certain everything's going to go to hell any minute now.

C. EMPTY CITY

Before you enter, you can see a town and only a town. Step across the border and you'll feel a barrier, something invisible and not quite permeable. After a pause, it seems to accept you, and your foot touches down in Shadowdale.

Then you look up. You can't help but look up. Stretching so high you've got to crane your neck to see to the top is a great gold tree sprung from the center of town. You couldn't see any of it from outside of Shadowdale's borders, but the town, it seems, wants you here. It wants you to see Wonderland. This could be paradise for a while, a place to stay safe from prying eyes and protected by the vastness of the forest as the Reclaimers track down this latest relic.

Except, not to put too fine a point on it, it's kind of creepy here. The whole place is empty — not everyone-got-up-and-left-in-a-rush empty, but ghost-town empty. Nobody wants to stay here, it seems. Maybe there's somewhere else they'd rather be. Regardless, it leaves you with plenty of lodgings to choose from. If you don't mind making your own fun, there's plenty to do, too: bookshops to visit, bakeries to use, butcher shops to — okay, maybe not that one. There's a courthouse, though. Who wants to play Judge Judy? Consider any shop or government building one might find in a small town to be fair game.

After a few hours, though, it becomes clear that this place isn't quite empty after all. You aren't the only ones investigating.

D. A FAMILIAR FACE (OR TWO)
○ The first face you see is a friendly one. Upon seeing the bracer on your wrist, Matthew Hollyweather walks right up to you, all the more readily if he remembers your face from New New Aspen. Despite the setting, he's clearly and genuinely pleased to see Reclaimers here. To those he's met before, he's eager to share all the positive change going on in New New Aspen: the newfound peace, the booming economy, pictures of one bajillion bouncing new spider-nieces-and-nephews. To those new to him, he introduces himself as Mayor Hollyweather of New New Aspen with just enough good-natured self-derision in his tone that he comes off as authoritative but kind of embarrassed about it.

It becomes obvious pretty quickly that he's been here a while — a few weeks, perhaps, more than long enough to get kind of lonely. Matthew's only company so far has been that kid, who's nice enough, but only showed up a couple days ago. And why is Matthew here? Well, that's where he stops being quite so much of an open book. He's looking for something, that's what he tells you. Something he's missing . . . and that's all. If you want to know more, you're going to roll for it. Everyone can get information from Matthew, but if you were present for the New Aspen mission, you'll get +2 on any DC on top of your existing class or skill bonuses.

○ The kid Matthew is talking about makes himself known soon enough. Perhaps you catch him perusing the bookstore in his fancy-boy suit and spiffy fancy cap, nose deep in a tome his thin arms tremble to hold, clearly paying no attention to you. Or maybe he's chowing down on some truly unusual-looking fried concoction (where did he get that?) in the town square by the fountain, clearly paying no attention to you. Wherever you first see him, he is clearly paying no attention to you.

Once addressed, he will brightly greet you and introduce himself as "Angus McDonald! I'm a little boy, I'm ten years old! Who are you? How did you get here? It's a really nice day, isn't it? It's nice to meet you!" Angus says a lot, actually. But other than giving off a strong vibe of needing to be noogied, nurtured, or both, he doesn't actually tell you much. Asking him anything is a good way to get the question turned right back on you. But then, nothing ventured, nothing gained, right? If you can stand listening to him extoll the virtues of Caleb Cleveland, Kid Cop for a few minutes, you might level up enough to actually learn something.

Of course, you can't stay in Shadowdale forever. Literally: you can't. Every Reclaimer's feet are inexorably pulled to the entrance to Wonderland after not very long at all. The golden tree at the center of town is impossible to ignore. Step into the elevator at its base, and you might very well find yourself elbow-to-elbow with Matthew or Angus, staring as the numbers tick up . . . up . . .

Carrying you to Wonderland.

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3. WELCOME TO WONDERLAND


E. A BEARY GOOD TIME

You arrive in Terminal Square, where you can sign up for a membership with Roland and find out more about this larger-than-life amusement park. The entire theme park city seems to run on a currency known as Wunderbux- directly inscribed via magic into a stone you're handed after filling out a small precursory screening by the giant anthropomorphic bear. Gifted with some starting credits and maybe a really gaudy Roland-eared hat, depending on how much of a good Wonderperson you've been so far, he explains that certain actions in the park will add credits or remove them. He advises against owing Wonderbux to Wonderland, if you can help it. "Wouldn't it be unbearable not to be able to ride the rides!?"

Yeah. You know what this guy is all about.

Chutes and ladders will take you all over the various places of the park, all branching out from Terminal Square. The entirety of the complex is, at scale, ridiculously large. All throughout Wonderland, you'll be treated like a king if you let yourself be pampered. The sheer amount of gilded perfection that went into crafting this place is at a scale even larger than the Moon Base. Gorgeous fountains spouting golden water are not infrequent, stands selling food of every type imaginable pepper anywhere there's space, and often as you pass by, you can hear people having the time of their lives here.

F. PLAY WITH ME IN THE SPACE!

There's so much to do in Wonderland. So much. Honestly, you wouldn't be the first to say it's overwhelming. That's part of the fun! Wonderland sweeps you away with all of the fun it brings. We could fill pages with the wonders in Wonderland, but why don't we stick with a few highlights and let you fill in the rest?
Wonder Square: When you first enter the confines of Wonder Square, you'll notice it looks and feels sort of like a casino... minus the strong and pungent smells that usually accompany those types of areas, typically. The wide birth of the room overlooks a beautiful vantage point of the top of Cormanthor's forest; pale greens look out into a sea of leaves for miles on end, as if the rest of the world doesn't exist outside of Wonderland itself. And why would you think it does, when you're here?

Tables are set up for games, games, and- you guessed it- more games. Arm wrestle against a machine to test your strength. Shoot hoops into a basketball for 60 seconds. Engage in a few games of chance: Queen's Call is particularly abundant in this area. You'll notice this is where Maria can most likely be found, surveying the area like a snake mother, carefully winding herself around the pit and ensuring that no one is up to anything less than pure, unadulterated fun around these parts.

You can do you best to scam a few extra Wonderbux here, either through legitimate play at any number of the machines present, or otherwise through less than scrupulous means. Don't get caught, though... it never ends up quite well.

Dodging in and out of the crowds of Wonder Square, often charging forward and giving his best at a VR simulation of as snowboarding game, you might find Niel here as well. He's awfully energetic, a typical cornerstone of youth in the midst of a truly killer arcade.

One thing you might notice, or might... not notice? Every now and then you might look at someone one moment, enjoying themselves thoroughly or getting a little deep into the game they play. You blink, and suddenly they're gone. And so is the recollection of events that've happened the entire last hour of your life. Something tells you not to question it, deep down. If you could only remember what they looked like... or the fact that they were even here to begin with.

Oh well, there are games to be had. Might want to head on over somewhere else. We hear Event Square has a ton of live entertainment for you to check out. Some people are even saying that there's a cactus like creature performing Jazz tonight! Now that's something you've never seen before!

Round Square: How did you end up in this luxurious tram? It's truly fantastic. Wheeling around the entirety of Wonderland as night falls, you're swept away with the romance of it all. Look at those stars! Look at that moon! You gaze fondly at the person sharing this ride with you, and—

Wait, who's that? How did they get in here? For that matter, how did you get in here? You don't remember getting on this ride. But here you are, with a fellow Reclaimer and, if you're particularly (un)lucky, a native elf, too. In the latter case, it might be a good time to ask them some questions. In the former case . . . snuggle? We're not your boss or mom.

Speed Square: Upon entering the speed square for the first time, another Roland will ask if you got your Roland Racing Registration! Then you'll have a stamp card shoved in your hands. Going on each roller coaster gives you one stamp on your card, which you can then hand in to a friendly Roland for a beary special reward.

Ghost Square: While the Ghost Square has many options to take some years off your life — from haunted houses to fortune tellers to wandering workers done up in bedsheets — the main attraction here is the Hall of Mirrors. It boasts of the "longest mirror maze in Faerun!*". Inside, all the mirrors are kept polished to perfection via magic, varying between normal reflections and wavy funhouse style, but some of the mirrors might reflect something... weird. Either a friend from your home world, or a version of you from your past, or even a reflection of the person's soul. It's a fun ghost story everyone shares.

*: The poster has the tiniest print of 'that we know of'. Whoever runs Wonderland has a good lawyer.

Reeducation Ride™: Not everyone's the funloving sort we want here in Wonderland, but there are ways to deal with that. For anyone who cheats, is rude to carnival workers, or is a persistent curmudgeon, party pooper, or fun sponge, it's time for the Reeducation Ride™. On this disciplinary ride, you are strapped into a cart that wheels in a wide circle for three hours, during which you are hugged and complimented by a slew of Roland Replicas™. Begone, sour face! Elevate, low self-esteem! Be snuggled! Be huggled! Be happy.

Everyone gets in on the fun here in Wonderland. No matter how reticent one might normally be to do so, something about this place just puts pep in everyone's step. Nine times out of ten you might be the kind of person who finds rides, games, and having fun to be childish or beneath you, but guess what? Here in Wonderland, you're at least a little into it.

So are the few non-natives you see. Angus is here, trying to figure out the rules of all these arcade games. Matthew is here, getting lost in Ghost Square and wandering the food court. A couple of other faces, too. Anything in the dossier is fair game for your use.

But keep in mind, Reclaimers: those madness effects? They're still very much in effect. You're still in Cormanthor forest, after all. The longer you stay, the more you play, the worse it gets. Little by little, hour by hour, day by day.

Have fun, kids. Be yourselves. Don't do anything Lucretia wouldn't do.



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4. OOC

In order to keep to our goal of providing the most personalized Wonderland experience for all of you, we're setting a limit of 3 RNG attempts per character this log. Additionally, please be aware that while more mundane rolls will have standard-level DCs (for this log, anyway), any RNG with the potential to uncover plot information is high-risk high-reward and will have a very high DC along with steep penalties for failure. As always, we will let you know of this before we roll, and you have the option to decline any roll at any time.

Other than that, this is your story to write and your setting to play with! Anything on the OOC post is fair game, and if there's something you'd like to try, please don't hesitate to let us know on the RNG thread.

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blurb code by photosynthesis
mccreehaw: (gunslinger)

mccree | ota, will match brackets or prose

[personal profile] mccreehaw 2019-09-03 02:24 am (UTC)(link)
{ c. empty city }
If you think McCree doesn't immediately track down a bar, you're boo boo the fool. Forget bookshops and courthouses, this is where he's at home. Helping himself to a fine whiskey, he stands behind the bar, pouring himself a drink. Looking up as he hears the door open, he says, "If you're old enough to drink where you're from, pull up a stool. If not, I only got one good eye, so stay on my left side, and I won't see anything."

{ f. play with me in the space }
wonder square
Giving him money for nothing is a dangerous thing. It's not long before McCree is sucked in to all the entertainment. He tries to get away with using his cybernetic arm against the arm wrestling machine, and if no one rats him out, he gets away cleanly with a darker green gem.

Later on, he appears beside you to say with an amused smirk, "I hear a cactus is performing jazz tonight. Sound like someone we might know?"

round square
He's humming to himself as the ride goes on, staring down at his Wonderbux gem that's still in the green, but only just. After a few solid minutes of that, he seems to notice someone else, or maybe that person notices him first. Whatever the case, he's seated beside a fellow Reclaimer.

"Hey, there. You know how long this ride is?"

speed square
He has to squash his hat between his knees to keep from losing it, but McCree is having a blast with all these roller coasters. He feels like a kid again, if all his whooping and hollering are anything to go by. As he exits one ride, he immediately heads for another.

"How many you got left to go on your card?"
doubledsofjustice: (icon_011)

Speed Square

[personal profile] doubledsofjustice 2019-09-05 11:15 pm (UTC)(link)
Probably more than you do.

[There's a smiling reclaimer waiting as McCree dismounts from his ride, quite entertained with how much fun he seems to be having. Actually, it is nice to see the other reclaimers seeming to have a good time- it distracts from the looming dread.]

Almost looks like you're having fun out there! [Half sarcastic, and paired with a sly grin.] You're really out to finish the card?
mccreehaw: (blackwatch)

[personal profile] mccreehaw 2019-09-06 01:53 am (UTC)(link)
I am. Never really got to do this as a kid.

[ He nods, looking down at his card. ]

Sure; why not? I wanna see what the prize is.
doubledsofjustice: confident but gentle smile toward the gamera (new02)

[personal profile] doubledsofjustice 2019-09-06 02:07 am (UTC)(link)
Mm, me either.

[Actually, it's her first time in a park like this.]

That's right, there is one, isn't there... How far off are you from it?

[She's gotta admit, she's curious about what it is, too.]
mccreehaw: (blackwatch)

[personal profile] mccreehaw 2019-09-06 02:14 am (UTC)(link)
Just one more.

[ A sly grin. ]

Wanna go on this next one with me?
doubledsofjustice: (icon_012)

[personal profile] doubledsofjustice 2019-09-06 02:30 am (UTC)(link)
I--

[Mia stops, giving a short laugh and looking around at the rides nearby. She raises a brow, and sighs good-naturedly.]

Well, it can't be worse than falling from the moon, can it?

[With another, more resigned laugh, she shakes her head even as she says--]

Sure.
mccreehaw: (uprising)

[personal profile] mccreehaw 2019-09-06 02:32 am (UTC)(link)
That's the spirit.

[ He looks around them at the bright lights and welcoming signs. ]

Why don't you pick this one?
doubledsofjustice: confident but gentle smile toward the gamera (new02)

[personal profile] doubledsofjustice 2019-09-06 04:12 am (UTC)(link)
[With a 'well, alright' under her breath, Mia looks around-- considering very quickly things like line-length and how audible the screams are from the coasters. With just a moment of thinking she decides-]

That one.

[And points at one whose line starts not too far away and doesn't look too busy, but. It's a rollercoaster nonetheless, and Mia's been on approximately None of those. Whichever coaster she picks, it's gonna be... an experience.]

That doesn't look so bad, hm?
mccreehaw: (america)

[personal profile] mccreehaw 2019-09-06 04:22 am (UTC)(link)
Not too bad at all.

[ He gestures for her to go first, but will be right behind her to get in line. ]

So what else have you been doing here so far?

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snyaiper: (whatever you say buddy)

C

[personal profile] snyaiper 2019-09-06 01:42 am (UTC)(link)
Ogata isn't much of a drinker, and had only planned to swipe some stronger alcohols for medical purposes, feeling like injuries were inevitable on this mission, already. But then he is met with the most outrageously American man he's ever laid eyes on. He's certainly no expert, but this is a cowboy, isn't it? He's seen illustrations of them. That's a cowboy hat, for sure. Plenty of expert marksman in the american west, he's told.

So he sits down. "We've only just arrived and you're already taking a break?" he asks, sounding more bemused than anything else.
mccreehaw: (america)

[personal profile] mccreehaw 2019-09-06 01:56 am (UTC)(link)
"More like 'settling in.'" He pours the man a drink before returning to his own.

"Lot to take in when you come to an abandoned city, but it's not going anywhere. The booze might though, if I don't get to it first. Name's McCree."
snyaiper: (THAT'S A CAT)

[personal profile] snyaiper 2019-09-06 02:45 am (UTC)(link)
Ogata sniffs at the brown liquor in a slightly reproachful manner, starkly reminiscent of a cat. With some trepidation, he takes a small sip. Can’t lose face in fromt of this cowboy, after all. It’s as strong as it smelled, and he wonders if all Americans drink this stuff.

But he won’t complain. “Ogata. I suppose I can’t argue. Though I was looking for something more unadulterated that could be used for antiseptic in a pinch. I have a feeling we’re going to need it.”
mccreehaw: (gunslinger)

[personal profile] mccreehaw 2019-09-06 02:51 am (UTC)(link)
Only the rootin' tootinest Americans drink the stuff.

"You think? Well, look around and see what catches your eye. No one's around to lay claim to it." He turns to lean an elbow on the bar and points at the bottles.

"See anything you like?"
snyaiper: (do I look like I know how to read)

[personal profile] snyaiper 2019-09-08 06:14 pm (UTC)(link)
There are far more options than Ogata is used to having, half of them with names he doesn't even recognize. He scans the bottles until he spots the blessedly familiar cyrillic letters of a Russian bottle of vodka. He tries not to think too much on how and why there's Russian in a universe where the country presumably doesn't exist.

"That one should do," he finally responds, pointing it out. He could get it himself, of course, but McCree seems like he's playing bartender, so why not. "you don't seem concerned about how eerily deserted this city is. Have you been on one of these field missions before?"
mccreehaw: (gunslinger)

[personal profile] mccreehaw 2019-09-08 10:01 pm (UTC)(link)
McCree spots the bottle in question and places it in front of the man with a nod.

"More'n one, actually. And all of them have had something weird going on. Or a lot of somethings. Way I see it, we may as well settle in and investigate, especially after getting out of that forest."
snyaiper: (you want me to do what?)

[personal profile] snyaiper 2019-09-10 01:30 am (UTC)(link)
Ogata manages another sip of the whiskey before offering a sharp laugh, "I'd say we just had a month's off from working but that strange train wasn't exactly a walk in the park."

But the news that this cowboy's been here a while is worth exploring. An untapped source of information. "But you've been here a while. What do you think of the Director?"
mccreehaw: (vigilante)

[personal profile] mccreehaw 2019-09-11 07:09 pm (UTC)(link)
"Well now, that's a loaded question. Never really have gotten close enough to her to dig up any dirt, but she's probably not telling us everything. It took her months to come clean about the Hunger and tell us there was a chance our worlds weren't gone for good."

He pauses to sip at his drink.

"Probably because people were grumbling about what the point of all this is. Still not sure I believe her when she says our worlds can still be saved."

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mylawn: (pic#12074765)

c

[personal profile] mylawn 2019-09-07 07:43 pm (UTC)(link)
For once, Jack is here by accident, having wandered into the bar while exploring the rest of the abandoned town. He's not one to sit down and drink on missions, preferring to keep a clear head, even if it takes an inhuman amount of alcohol to have any real affect on him. Ordinarily, he might use a bar as a place to gather information, but there's no one here to get information from, unless McCree knows something that he doesn't.

As far as enjoying some free alcohol goes, McCree, it seems, has no such compunctions. As per his instructions, Jack seats himself on McCree's good side, not that he'd need to see who's entered the bar when he can surely recognize Jack's voice.

"I'm pretty sure this isn't what you had in mind when you said we should get a drink."
mccreehaw: (calaveras)

[personal profile] mccreehaw 2019-09-08 05:38 pm (UTC)(link)
The response he gets is a huffed out laugh before McCree slides a glass of whiskey over to him.

"Not really. Least it's empty in here." He takes a glance around, but everything about the place says it's completely ordinary. "It's a weird town; that's for sure. Nothing ransacked or knocked over. Everybody just up and left."
mylawn: (pic#12935700)

[personal profile] mylawn 2019-09-13 01:39 am (UTC)(link)
“Nobody just up and leaves.”

Or, at least, they don’t up and leave without leaving things this pristine. There’s no sign of a hurried exit, nothing that would indicate the populace did any preparation before taking off.

“Not without a sign they did it.”
mccreehaw: (america)

[personal profile] mccreehaw 2019-09-14 05:53 pm (UTC)(link)
"I'd think you'd've learned by now that magic can always throw a wrench in the works. The way people act when they get near these relics means they're never like you expect." And hey, he's not saying he likes that, but he can at least recognize it's a thing.

"But if you're right in this case, then exploring the town might turn something up." He has a feeling Jack will do so no matter what.
mylawn: (pic#10436342)

[personal profile] mylawn 2019-09-15 07:32 pm (UTC)(link)
Well, yes, of course, magic can throw a wrench into things, but even after so long here, Jack is still taking some time to get used to it. He'll always fall back on his own experience and skills, even when the answer to something like this is simply "the towns people vanished into an alternate plane of existence".

He frowns, considering. His own skillset doesn't really lend itself to sniffing out the invisible signs of a spell, or something.

"Might as well finish your drink, first."

Then they can get to work.
mccreehaw: (blackwatch)

[personal profile] mccreehaw 2019-09-18 10:04 pm (UTC)(link)
"Right." He takes a long sip and before you know it, the glass is drained and set back on the counter. There's no need to clean up since this isn't his place.

"Ready when you are."
mylawn: (pic#10981865)

[personal profile] mylawn 2019-09-20 01:11 am (UTC)(link)
Jack gives McCree a nod and drains his own glass, even though he just poured it. One shot isn’t going to hinder his abilities, but there are more important things to do on this mission than enjoy a drink.

“See anything else on your way in?”

A lead, perhaps?

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mycrosstobear: (57)

C

[personal profile] mycrosstobear 2019-09-16 07:31 pm (UTC)(link)
"There are rules about how old you have to be to drink, now?" Where he came from, it just depended on the parent. Or guardian, or institution. In any case, Wolfwood's clearly old enough to drink. Just look at him, he has to be at least twenty-six, right? Right.

He does, in fact, pull up a stool, resting his elbows on the bar. "So, what've we got?"