1. Unfortunately for Honoka, she'll be chilling out at the hostel in some not-amazing living conditions (that's a 6 total on that roll). In the middle of the night, when she wakes up in the morning, she'll find something small of hers lifted from her possessions. With a roll that bad (greater than 5), there's definitely some drawbacks to her housing situation. Of course, the SS Codfather has ample rooms that are a bit nicer, if she's more inclined to start staying there.
But this puts her on a chase! She wants to get her belongings (up to you what was stolen) back and tracks the case through the city. And with a 17, she'll find what she's looking for... albeit, not the stolen goods. After questioning the citizens, she starts attracting some... unfavorable attention, and a sort of surly looking man in his mid 20's will wave her over as discreetly as he possibly can. He's not here to threaten her, but he does offer a warning, telling her knock it off or else she'll be discovered. This one, you see, is a bonafide pirate, but it doesn't sit well with him having to silence someone so young. With that roll, he'll see that she's determined as hell and begs her to stop- but he'll answer one question. Use it wisely, Honoka. What does she ask him?
2. Unfortunately, very poorly. Such is the life of a merchant hopeful; with a 4, you get very clearly into the deep before ringing a few chunks of the dumped SQ that's currently littering the sea. It's definitely the real deal, though- it's just.... ding dong dead and doesn't give off any energy at all. It does look very pretty as a necklace or a gemstone, however! And with that 4, you're lucky that you have the sleep spell, because it's not long thereafter that you're very much besieged upon by a rogue group of Sahuagin. You manage to escape, but barely.
3. With a roll of 8 on the pearl, you're not going to find much there either. The auction house gives out information on a need-to-know basis, so unless she had some serious cash or an amazing bribe, she's not going to get anywhere with this attempt.
no subject
But this puts her on a chase! She wants to get her belongings (up to you what was stolen) back and tracks the case through the city. And with a 17, she'll find what she's looking for... albeit, not the stolen goods. After questioning the citizens, she starts attracting some... unfavorable attention, and a sort of surly looking man in his mid 20's will wave her over as discreetly as he possibly can. He's not here to threaten her, but he does offer a warning, telling her knock it off or else she'll be discovered. This one, you see, is a bonafide pirate, but it doesn't sit well with him having to silence someone so young. With that roll, he'll see that she's determined as hell and begs her to stop- but he'll answer one question. Use it wisely, Honoka. What does she ask him?
2. Unfortunately, very poorly. Such is the life of a merchant hopeful; with a 4, you get very clearly into the deep before ringing a few chunks of the dumped SQ that's currently littering the sea. It's definitely the real deal, though- it's just.... ding dong dead and doesn't give off any energy at all. It does look very pretty as a necklace or a gemstone, however! And with that 4, you're lucky that you have the sleep spell, because it's not long thereafter that you're very much besieged upon by a rogue group of Sahuagin. You manage to escape, but barely.
3. With a roll of 8 on the pearl, you're not going to find much there either. The auction house gives out information on a need-to-know basis, so unless she had some serious cash or an amazing bribe, she's not going to get anywhere with this attempt.