balance mod (
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balance_logs2019-03-17 11:42 am
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Entry tags:
- blazblue: hibiki kohaku,
- danganronpa: gundam tanaka,
- danganronpa: komaeda nagito,
- doki doki literature club: sayori,
- kingdom hearts: roxas,
- legend of zelda: zelda,
- original: ferran gallagher,
- overwatch: jesse mccree,
- persona: goro akechi,
- persona: minato arisato,
- red vs blue: agent washington,
- rwby: blake belladonna,
- rwby: qrow branwen,
- undertale: sans
Lunar Interlude 3
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![]() ![]() 1. NEW RECLAIMERSA. WELCOME WAGON For the 14 of you who will be arriving today, the story is the same: though you may not remember it, there was a moment where you were living out your life, at home or wherever you were ... and then there was the moment the Hunger came. And amid the television static that is your memory of that moment, a hand reached out to you, beckoning your escape as the tendrils of darkness destroyed everything that ever existed about your world. "Would you hurry this up, please? Your world no longer stands a chance. Come with me, we are the last bastions of hope for all universes everywhere. And we're going to need you." And then, unceremoniously, you are dragged through the universal wringer and plopped down on the soft, though not quite cushioned, grass of the Moon Base Quad. You're not alone, either. Along with the newest members of the Bureau, in a fashion probably not unlike this, there are people waiting here for you. People who wanted to see the heroes the Director has managed to bring in this time. People who are excited to see what you're capable of. You have a few minutes to talk with each other — or maybe lob a few questions at the impromptu welcoming committee, or any of the older Reclaimers who may happen to be nearby. But before long, you're whisked away to a different area of the Moon Base. B. THE VOIDFISH ![]() And in a few moments, you're about to find that out for yourself. After a tightly packed elevator ride, your group is ushered out to a rather grand looking hall, banners of the Bureau of Balance adorn both sides of smooth metal walls. And inside the Voidfish's chamber stands a tank — impossibly tall, and soaked in a black ink that obscures whatever the tank may be holding. You may notice a melody, someone playing the violin. It's a bard, on his third round of introducing Reclaimers to the Voidfish. When he's finished, he pulls out a few pieces of paper — sheet music — opens a drawer at the bottom of the tank, drops the papers in, and shuts it. And suddenly, it seems you've forgotten everything that may have been ironic about that melody. If you seem alarmed, the bard takes notice of it. "Yeah, man, like... don't think too hard about it, it's like that every time. I'm guessing you're here to be inoculated? Just a heads up, you might want to, like, seriously, hold your nose while you drink it down. It tastes wicked gross, man." You sort of get the sense that he's said this speech once or twice in the past. It's well rehearsed, much like the stories you'd expect a bard to be able to recite. "Anyway, I'm supposed to tell you that you have a choice. If you drink the black stuff, you'll be able to hear through the, uh... Huh, how do I describe it? Through the [TSHCSCHTSHCHSC] sound. You guys like, hear that? Anyway, it's all about knowledge or something. I don't know, I'm just here to, like, feed the thing. We call it the [TSCHHSCHSCH], by the way. So, like. You get a choice. You can drink it and understand stuff, or not drink it and then hear that crackling noise all day every day. If I were you, I'd drink it. But, hey man, I'm not like, your dad or anything." The bard takes five cups and draws liquid from a spigot connected directly to the basin of the large tank. Stormy, muddy looking ichor is drawn into them, one by one. He offers each of you a sip. Drink it (he wasn't kidding about what it tasted like), and you're inoculated to the wisdom of the Voidfish. You try to remember the song this bard played a few moments ago and the melody, the meter, every octave, all come back to you. And if you think back to your arrival, some of the things you may have heard other people in the Quad say, that simply sounded like static, are suddenly clear. Bureau of Balance. Grand Relic. Reclaimers. Yet you still can't remember the Hunger or what it had done to your world. And as you look back to the tank in front of you, the water has become clear. There's a jellyfish, as tall as a building, floating within. You look into the body of the creature and you can almost make out a beautiful, tiny universe floating within it. 2. THE TEST OF INITIATION![]() With your new knowledge on the Bureau of Balance and your purpose here in tow, you are led without hesitation to the Arena, where the final phase of your initiation into the Bureau will be held. You are partnered up, whether it is with someone you drank the ichor of the Voidfish with, or perhaps even a veteran Reclaimer, who either stopped by to help, or simply out of curiosity. After the proctor confiscates your weapons for the test, the room you are placed in is stark white — it sort of gives off the vibe that it was supposed to do something other than look so sterile once upon a time, but for whatever reason, that function is lost. With a sound similar to an airlock, the door is shut behind you, and the outline disappears, the lines of the door frame magically filled in with the rest of the wall. Your task here is to escape. You are provided with the following tools: ○ A small flatware set from the café. Two forks, two spoons, two butter knives Seriously, don't use the crowbar — the purpose of this test is to assess your ability to find a solution outside of the most obvious one. The purpose of this test is to determine if you are capable of resisting the call of a Grand Relic. Use your wits. Use the path actions granted to you when you arrived. Use any ideas your partner has. But do not use the crowbar. 3. NEWBIES AND VETERANS, AROUND THE MOONBASEA. I'M YOUR BIGGEST FAN The Reclaimers were already sort of elevated to a certain level in the Bureau, as The Director's chosen few, the ones who were ultimately tasked with saving everyone, and the ones the rest of the Moon base is charged with assisting. And now that the Reclaimers have successfully brought home two Grand Relics, they're ... starting to become something of household names. Moon Base names? The next time you wander into town — an old Reclaimer veteran or a brand new face — you may very well be accosted by a well-meaning, if curious admirer. And they have questions: Did you get to hold the Grand Relic? Is it true that you took out a sandworm by tricking it into tying itself in a knot? Can they see your weapon? Would you spar with them sometime? Maybe they're not quite this annoying. But still annoying. You may need the assistance of another Reclaimer to escape from this wholesome new Adoring Fan of yours. B. MALFUNCTION Resting on the Moon Base is your time to catch up. Maybe there's someone you didn't spend a lot of time with in the Netheril. Maybe you're new, and you're still working on meeting as many of your fellow Reclaimers as possible. Which is fair. These are the people you will have to cooperate with for the foreseeable future, so it's best that you get to know them as well as possible, right? And then, one day, your Bracer buzzes with a message: Hello! Not all that curiously, the message appears to come from a username that you recognize. Whoever it is, it's another Reclaimer — one that you know well. Much more curiously, the message is followed by an odd beeping, and a perhaps familiar two-toned sound of something shutting down. And when you try to message your friend back, you may find that: For the next 24 hours, your bracer's translator feature is broken. You will not be able to understand Common — and when you speak, you won't be translated into Common. Have fun with that! And yeah, that probably wasn't actually your friend messaging you. Add another mystery to your list of weird phenomena that needs addressing. C. POWERING DOWN This is meant to be a few weeks of rest while the rest of the Bureau prepares for your next mission. The Director, however, believes that this free time should be used to better oneself however they might see fit, and she certainly won't stop anybody who'd like to spend time in the areas they've visited previously — and any new Reclaimers who would like to learn a little more about Faerun. Grab a pal and try these options, both on the Moon Base and beyond, on for size: ![]() ○ Stop Dying 101: Also known as Fatalistic Fauna, and Danger Sense to channel your inner barbarian. This is a class that was introduced after the first field mission that offers instruction on basic survival strategies when up against the more inhospitable areas of Faerun. The class is open to everyone, but if you have died at least once during the course of Balance, attendance is mandatory (Unless you're an old bird who was talked into teaching a class instead). Yes, that means you, Komaeda! D. THE MOON IS YOUR SPACE OYSTER (WILDCARD) There are plenty of other locations around the Moon Base that you can explore at your own discretion. Feel free to refer to the Settings page for more ideas on what shenanigans you can get into. Additionally, we'll be fielding Bender rolls again this month! If a food item was destroyed in a failed roll previously, you may roll to try to fix it. Bear in mind, of course, that you may make it worse. Successful food rolls will stay in place at this time, and can be utilized how you like. Keep in mind that only one magical effect can be in place at a time. blurb code by photosynthesis |
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[Mia isn't entirely sure what she expected out of her first few hours of being alive again, but it wasn't really getting shoved around bystanders and given some foreign liquids to drink. Actually, drinking strange liquids that someone tells you quite straightforwardly are disgusting isn't exactly a logical practice. But the bard has promised information, and now that Mia's alive again information is more important than air or food or bad beverage. Mia wastes little time deciding and drinks the offering quickly.]
Eugh.
[Ah. Taste. Did she miss that sense? Not currently. Mia makes a face for a moment (despite forcing out a courteous 'thanks' to the bard), collects herself, and realises all at once that the crackling static patches around her have faded. Nearby is that voidfish and its universe, and before she can process anything else, her attention is wrapped in it. She takes a few steps closer and cranes her neck up to see, eyes wide and mouth just slightly hanging open. Knowledge, it would seem, couldn't usurp awe.]
I've never seen anything like this...
Test of Initiation - Locked to Shinjiro
(They don't exactly scream useful...)
[Mia notes, crossing her arms and lifting one hand to her chin as she thinks.]
(There's no telling how thick these walls are, but all of these seem aimed at either trying to tear them down or trying to make a fool of yourself.)
[Not one to make decisions just yet, Mia turns to her counsel, Shinjiro, and offers a polite smile.]
So, Mr. Araki.
[That is definitely not what anyone said Shinjiro Aragaki's name was, but okay.]
Are things... usually like this?
[Logic puzzles with... no logic?]
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The test room itself is....weird. The stark white with a bunch of children's toys inside is not really what he was expecting at all, but it's better than the one he had to deal with. He shrugs.]
I only been through one, but if this is all there is to this one, it's basically a walk in the park in comparison.
[If he's honest, he's not sure he'd have offered if the simulators weren't busted.]
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[Mia raises a brow, eying Shinjiro.]
What did you go through, exactly?
[Perhaps she can glean some insight from his experience to apply to their current situation.]
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A lot of bullshit.
[That's deeply unhelpful, he knows, he's working up to it.]
...Those simulators that're busted, they can bring you back to the worst times of your life. It was just mindgames from there for me, but the guy I took it with was from the group before me, and seemed to be expectin' to have to fight somethin' too.
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[Mia's brows knit together, but she doesn't do much else.]
Well, I guess we're lucky we won't have to fight anything now.
(I've heard it's dangerous, but throwing people into a fighting simulation without any preparation? That's just cruel...)
[Thinks the woman from a game where they throw you into a court simulation without any preparation. Unaware of her own plight, Mia focuses her attention back on the items.]
(Mindgames, huh?)
Could you give me an example of what you mean by mind-games?
[Maybe it'll shed some more light. As of now Mia's just convinced there's some sort of trick to it, but perhaps it's deeper.]
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...Think of the worst fuck-up you've ever had in your life, and then gettin' told you could go back and fix it, if you only had the power. And then having to give up that chance.
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...It would be difficult, I'm sure.
[Where her arms are crossed, her grip on her own arms tightens. She shakes her head, nods, and continues--]
Thank you, Mr. Asagi. Well!
[She claps her hands together in a motion much like her little sister's, before she dusts her hands off on her hips and inspects their items again.]
I don't suppose this is a 'throw the spaghetti at the wall' situation.
[WHICH ISN'T EVEN HOW THAT WORKS]
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Prompts Pt. 3
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[ speaking of sisters, though, maya's on her way to check out the new initiates and meet them when she's met with an impossible sight. ]
M....
[ it can't be, right? it has to be a suspiciously similar looking woman, or a hallucination, or a trick of the light, or..... ]
[ maya can't help herself. she's going to reach out and touch mia's shoulder. as you do. ]
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It's been nearly three years since Mia has had the privilege of seeing her sister face to face aside from a glimpse through Pearl, but she recognizes her sister instantly and perfectly. Her own widening eyes accompany a smile and she reaches out immediately to cup Maya's cheek.]
Sis.
[The professional-as-ever raise in her shoulders slacks, comfort blooming in her posture, but not an ounce of the horror and grief Maya felt. Not shown, anyway. Anything but relief is hidden behind a warm and kind smile, stashed away for "until it's over".]
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[ she can't believe her eyes. or her fingers. it's really her? in the flesh? of all possible scenarios, this is the one maya is least prepared for, and for a momnet, all she can do is stare at her older sister as mia's holding her face tenderly, her eyes welling up with tears. ]
[ then she throws herself at mia and wraps her arms around her, as tightly as she can manage. ]
Are you really--- are you really here?!
[ she dreamed about this. so, maybe it's just another one, one she'll wake up from feeling sad and alone. but mia feels so real. ]
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[Mia accepts the hug just as quickly, arms tight around Maya's back, swaying side to side like the hug's nearly too big to hold. She grasps Maya's shoulders with her open hands as though her palms can bring her closer, overcome herself for a moment, too.
How long has it been since she held her little sister, with her very own arms? Not before she died, didn't even get to greet her and get the run-into-your-arms-hug she just knows Maya would have given her. It's made up for, now.]
I'm here.
[She repeats, halfway for herself. She is here, and alive again, and breathing and all of that was fairly intimidating, but more importantly her sister is alive and awake and breathing. Her world, sealed in the beating heart of her little sister.]
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But I..... I thought I'd never see you again, sis.
[ it's really embarrassing how emotional she's getting, and mia doesn't --- well, it's not pearl's hair. it looks like an identical copy of her sister, actually, which means: ]
You're not being channeled? You're... alive?
[ like, she knows the director has the power to defy death, but... not like this. ]
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[and being she's had some experience, being channelled before and all, so she'd know, right? It's all very intimidating to be alive again, so Mia's half glad Maya's not okay about it. She can spend all her fretting energy trying to reassure Maya instead of losing it herself. She doesn't object to the clinging, hands busy with setting Maya's hair straight and fixing her clothing over her shoulders, momming over her a little.]
I remember being dead, but--
[...But she also remembers where she was last time she was dead.]
--Maya. Are you alright?
[Shifting gears suddenly, Mia cups Maya's cheeks in her hands to observe her face, checking over her. Nothing frozen, nothing burned, nothing broken as far as her eyes can tell, but...]
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Should she really drink this? It could very well be poisoned. The strange bard had said not to think too hard about it, but that goes against everything the young princess has every been taught.
Fortunately (actually, unfortunately), hearing Mia's remark distracts Zelda from her quandary. Cup in hand, she walks over to stand by the woman and follows her vision to the vast, pitch black tank towering over them. ]
Like what?
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[Mia isn't expecting someone to respond to her immediately, and when she turns her head to face Zelda she also isn't expecting someone so remarkably pretty. It takes a moment of Mia's brain catching up before an answer rises up like water from a well.]
This. Ah, the voidfish.
[Now that she knows its name, she can say it. Something about that is incredibly comforting-- a lack of questions to ask. Looking away from Zelda and back toward the tank, Mia gestures with her empty cup.]
Marvels like this don't come in tanks where I'm from.
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The incomprehensible sound obscures what Mia was saying. It's the same sound Zelda has been hearing all day, punctuating any explanation answered to the princess's many questions. But it also proves something interesting.
Zelda's gaze follows Mia's gesture toward the tank. That tremendous tank, black as the ichor that fills her cup, its contents thoroughly obscured to onlookers.
Or is it? ]
Marvel? You can see something in there?
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Oh. You can't.
(It happened so smoothly... I almost forgot I couldn't hear anything.)
[She pushes her hair out of her face before she asks--]
Let me try something-- you can't hear it right when I say vooooidfish, right?
[She even tries to pronounce it more clearly for her, though she strongly expects only an extended static.]
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Zelda does her best to control her wince at the sustained screech that she hears from Mia. ]
N-No, I cannot. [ She rubs one offended ear with her free hand. ] But you hear something, ah, comprehensible now, I take it?---Since drinking this... liquid.
[ Zelda swirls said foul looking liquid in her cup, which unfortunately does nothing to make it more palatable. ]
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[Mia relaxes in place, satisfied with the results of her experiment, and gives Zelda a nod.]
I can't guarantee it doesn't taste like it looks, m'am, but I do think it might be necessary. There's... something I think you need to see, in here.
[She gestures once again to that pitch-black glass.]
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B-based random starter let's do this
Erika's still ruminating on it the next morning, when she drags herself to the cafeteria. It inspires a menu request. She walks away from Bender with, uh...
something that smells fucking awful
and also some Perfectly Normal Rice.
Bender's BEEP BEEP BEEP DON'T FUCKING EAT THAT alerts go ignored; Erika sits, the smell wafts to nearby tables, and she sets about prodding the glowing mass like a biologist examining a really weird mushroom.
Sorry about your appetite?]
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Is that-- is that food?
[Mia asks, approaching, halfway tempted to snatch the damn thing away and trash it, no regard for any translation issues. This smell transcends languages.]
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God, even the consistency is weird. Almost non-Newtonian. If she pokes it hard, the chopstick kind of bounces off, but if she pushes at it slowly, the beans yield gooily...
She lifts a hand and makes the so-so gesture without actually looking at Mia. Food? Supposedly. She'd explain Bender, but.]
Natto, [she adds to the sparse commentary, and searches her memory for an adequate adjective to tack onto that.] Hmmm...
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[Mia frowns at the foreign bean mass, brows knitting together at the bounciness of the beans. Oh god.]
Please tell me you aren't going to eat that....
(I do not want to have to take this from you.)