balancemod: (Default)
balance mod ([personal profile] balancemod) wrote in [community profile] balance_logs2018-12-31 02:29 pm

Lunar Interlude 2


Let's try to keep the paperwork to a minimum, shall we?
NAVIGATION







1. NEW RECLAIMERS

A. WELCOME WELCOME! FAH WHO RAHMUS

For the nine of you who will be arriving today, the story is the same: though you may not remember it, there was a moment where you were living out your life, at home or wherever you were ... and then there was the moment the Hunger came. And amid the television static that is your memory of that moment, a hand reached out to you, beckoning your escape as the tendrils of darkness destroyed everything that ever existed about your world.

"Would you hurry this up, please? Your world no longer stands a chance. Come with me, we are the last bastions of hope for all universes everywhere. And we're going to need you."

And then, unceremoniously, you are dragged through the universal wringer and plopped down on the soft, though not quite cushioned, grass of the Moon Base Quad.

There are other people out in the grassy fields — they may even be people you recognize. They may just be strangers, other Reclaimers, who recognize what you're about to endure. The things they say may be interspersed with static — as if the words themselves aren't reaching your ears correctly.

And you have a few minutes to chat before you're calmly led away by Bureau administration, to do something about that pesky static problem.

B. THE VOIDFISH

The nine of you are quickly divided into two groups, and brought to the easternmost geodesic dome, to an elevator in a well maintained, but sparsely landscaped field. There's nothing particularly ominous feeling about the space — in fact, the two guards who greet you at the elevator entrance seem pleased with your arrival. You are, after all, one of the few chosen by the Director, the few who will reclaim what the Hunger has destroyed.

And in a few moments, you're about to find that out for yourself.

After a tightly packed elevator ride, your group is ushered out to a rather grand looking hall, banners of the Bureau of Balance adorn both sides of smooth metal walls. And inside the Voidfish's chamber stands a tank — impossibly tall, and soaked in a black ink that obscures whatever the tank may be holding.

You may notice the sound of someone speaking. It's a bard, on his second round of introducing Reclaimers to the Voidfish, and this time, he has chosen to demonstrate the functions of the outrageously vertical tank not by playing violin music, but by reciting a piece of classical, and highly valued poetry. When he finishes, he pulls at a drawer just at the metallic base of the tank. He solemnly enters a few scrolls into its basin as the tank begins to light up, like lightning behind dark clouds.

And suddenly, you forget what that invaluable example of universal literature sounded like.

"Yeah, man, like... don't think too hard about it, it's like that every time. I'm guessing you're here to be inoculated? Just a heads up, you might want to, like, seriously, hold your nose while you drink it down. It tastes wicked gross, man.

Anyway, I'm supposed to tell you that you have a choice. If you drink the black stuff, you'll be able to hear through the, uh... Huh, how do I describe it? Through the [TSHCSCHTSHCHSC] sound. You guys like, hear that? Anyway, it's all about knowledge or something. I don't know, I'm just here to, like, feed the thing. We call it the [TSCHHSCHSCH], by the way.

So, like. You get a choice. You can drink it and understand stuff, or not drink it and then hear that crackling noise all day every day. If I were you, I'd drink it. But, hey man, I'm not like, your dad or anything."

The bard takes five cups and draws liquid from a spigot connected directly to the basin of the large tank. Stormy, muddy looking ichor is drawn into them, one by one. He offers each of you a sip.

Drink it (he wasn't kidding about what it tasted like), and you're inoculated to the wisdom of the Voidfish. You try to remember the poetry this bard recited a few moments ago and the rhymes, the meter, the significance, all come back to you. And if you think back to your arrival, some of the things you may have heard other people in the Quad say, that simply sounded like static, are suddenly clear. Bureau of Balance. Grand Relic. Reclaimers.

Yet you still can't remember the Hunger or what it had done to your world. And as you look back to the tank in front of you, the water has become clear. There's a jellyfish, as tall as a building, floating within. You look into the body of the creature and you can almost make out a beautiful, tiny universe floating within it.



2. THE TEST OF INITIATION

With your new knowledge on the Bureau of Balance and your purpose here in tow, you are led without hesitation to the Arena, where the final phase of your initiation into the Bureau will be held. You are partnered up, whether it is with someone you drank the ichor of the Voidfish with, or perhaps even a veteran Reclaimer, who either stopped by to help, or simply out of curiosity.

One Grand Relic has already been reclaimed, you're told. They were a pair of bright red mittens, held by the mayor of a small village who may have meant well, but under the draw of the mittens' incredible space-bending powers, was corrupted into using them, and to nearly killing everyone who lived under him.

You may have noticed, at some point while glancing out into space while walking here, to the planet below, a massive evergreen fir that stretches past the planet's atmosphere, very nearly piercing the Moon Base itself. It appears to be decorated for the holidays. That tree is the direct result of those mittens, the actions of a man who could not resist the temptation to use them.

Resisting that very same temptation is your task here. And with that order in mind, as you and your partner stand in the middle of the Arena, the walls dissolve, and the simulation begins.

You're standing in the middle of a forest. Ahead of you, situated on a pedestal, is an item. It could be any ordinary item: a pair of gloves, a teapot, a simple decorative bowl. Whatever it is, it's yours for the taking.

Take that simple item in your hands, however, and the building blocks of the trees around you suddenly collapse like shattered glass, and reform into new scenery — it may even be a place from home that you recognize.

A voice in your head beckons you. Perhaps there's a mistake you made, or something that went wrong for you back home that you wish you had the power to undo. Perhaps there's someone you wish you could help, or even save. The item that's in your hands has the power to help you achieve this, if only you'd ever use it.

Resist the temptation. Take the item, and drop it into a nearby deposit box to be destroyed. Your partner is here to help you — because once you destroy it, you will be doing the same for them.



3. NEWBIES AND VETERANS, AROUND THE MOONBASE

Three or four days into the month, now that the newbies are settled in, something strange happens: The next time you return to your flat from whatever errand or exploring you were doing, when attempting to use your Bracer to open the door results in extremely obnoxious beeping that persists for an entire thirty seconds, and a message on the screen next to the door.

ERROR: HOME ASSIGNMENT MECHANISM MALFUNCTION. GO TAKE A WALK.


Welp. Looks like you're locked out for a bit while techs fix that. Here's a few places that might be worth checking out.

A. PIECES FROM HOME

Should you find your way to the Dojo, there's a door that still has that shiny, brand spanking new door look and new door smell to it off in one of the less traversed corners of the building. A sign next to the door demands that you empty your pockets before entering. A scanner for your Bracer will unlock it, assuming it's unoccupied, leading you to a plain white room with no furniture or objects at all in sight.

As the door shuts behind you, a pleasant female voice echoes from all corners of the room, greeting you by name. If this is your first time in the room, the voice has a simple question for you:

"What memory do you value, or think of, most?"

Once you've provided your answer, the walls crumble, much like they did during the Test of Initiation simulation, reforming into something that is, again, pleasantly, or even unpleasantly, familiar.

It's a space from home. Perhaps it's your room. Perhaps it's your favorite restaurant (though, the place is curiously empty, and the food you find, for some reason, tastes like strawberries). Perhaps it's a park you always enjoyed visiting, or a corner of the city you lived in.

Whatever it is, you, and whoever you may have brought along with you, seem to be the only ones there. And perhaps the details aren't quite right — like maybe someone built a model of your home to explore, but a few pieces were missing from the box.

But it's close enough.

B. SPEND YOUR DOUGH. SOLVE A MYSTERY

Whether you're a newcomer or a veteran returning from your first Field Mission, you've been provided with some spending money. You can use it to buy yourself one weapon and piece of armor from one of the blacksmiths in town. Regardless of who you choose to help you out with that, it'll take about a week to complete your order, so time your purchase carefully.

There's also premade weapons and a whole bunch of other bullshit for sale at FANTASY COSTCO. Shelves and pallets of an endless array of nonmagical items, pretty much anything you can imagine, can be bought here, but there's one particular, innocuous item that seems to have Garfield the Deals Warlock in a tizzy.

The more those vinyl covers that can be used to decorate your Bracers are purchased, the more the name seems to spread, ghosts of whispers around the entire Moon Base, of a person who may very well be a ghost herself. Who is Miss Zarves? Who was Miss Zarves?

A powerful witch with the power to scramble your memories, insists one cantankerous woman who pours you a drink at Madame Frione's Tea Kettle. A heavyset, flushed with drink sort of man sitting next to you disagrees — Miss Zarves is a practical joke Garfield likes to trot out every couple of months to mess around with anybody gullible enough to believe him.

Whatever the case, it seems that the name alone gives everyone a curious case of déjà vu. Someone has to have information on her — and this is the Reclaimers' opportunity to hone their information gathering skills.

C. A (PERHAPS MANDATORY) DAY AT STOP DYING 101

Whether you're in class voluntarily, or whether you were dragged there on account of dying the past Field Mission, today's session of Fatalistic Fauna, and Danger Sense to channel your inner barbarian is going on a little field trip to the Arena.

Because this is your first test to see if you can put all that information that's been given to you in the first few lectures to good use.

You and a partner are placed in the middle of the Arena, in a simulation of an expansive, empty field, up against the first monster you were introduced to in class: A Bulette, a fearsome beast that can burrow, lunge, deal severe piercing damage, and jump an absolutely incredible distance. And you and your Reclaimer partner are absolutely no match for it.

Your only option here is to escape. Can you? If you are dealt simulated fatal damage, then the Arena will dissolve back to normal, and you'll be given extra homework and reading material for the day. Sorry, them's the breaks.

D. OPEN THE DOOR, GET ON THE FLOOR, EVERYBODY DO THE DINOSAUR

There's a signup available for those looking to take Dance lessons at the Academy. There seem to be enough slots available for 50 or so people, and the form's name simply reads: "DANCE, NOW. WITH MS. CHARLOTTE." It's a pretty large time commitment- a crash course in dancing is a rather intensive affair. You'll be spending 4 days a week for 2 weeks, 2-3 hours per day, learning all the basics of the waltz, the tango, and the quickstep. Don't even think about trying the cha-cha slide here, it's simply not pasodoable. At the studio, you can borrow a pair of ballet slippers and join in with Ms. Charlotte, which, for anyone coming to the class for the first time should be rightly horrified.

The newest member of the Bureau of Balance is a spider. A delegate from New New Aspen, Ms. Charlotte comes equipped with a bracer of her own, has taken in the Voidfish juice, and relocated here, to teach at the Academy. She moonlights as a ballroom dance instructor and a coach, and boy... she's pretty demanding with her approach, but incredibly thorough. You don't want to let Ms. Charlotte down.

The sessions she teaches will get you to learn the basics. Natural aptitude, of course, goes a long way, but she's very 8-hands on with her approach at correcting posture and steps. Not without compassion, however, if you manage to get blisters on your feet, Ms. Charlotte's web bandages will set and help heal those sore, tired feet. The next 2 weeks of this boot camp are going to be brutal.

E. THE MOON IS YOUR SPACE OYSTER (WILDCARD)

There are plenty of other locations around the Moon Base that you can explore at your own discretion. Feel free to refer to the Settings page for more ideas on what shenanigans you can get into.

Additionally, we'll be fielding Bender rolls again this month! With the exception of the three items that have been removed from his recipe database, if a food item was destroyed in a failed roll previously, you may roll to try to fix it. Bear in mind, of course, that you may make it worse.

Successful food rolls will stay in place at this time.




4. THE DIRECTOR ACTS; A GRAND RELIC DESTROYED

Erika has obtained and delivered the Space Mittens to Madame Director herself. She struggles to remain calm and composed at the moment, but the amount of immense pride and relief at recovering the Grand Relic slips through an otherwise sturdy exterior of coolness and level-headed features. She congratulates the entirety of the Bureau of Balance for their hard work, and relates to Erika that she couldn't be happier that she had made this world one step closer to being safe. A message will appear across all bracers, everywhere, with the following:

Reclaimers, welcome home and congratulations on a successful first mission. Although there were certain drawbacks and difficult decisions that had to be made, I believe, without a doubt, that you all have irrefutably surpassed all expectations. Congratulations on a job well done. However, next time, please do be more careful out there.

For those of you who wish to watch, my office will remain open until 1600 hours today. The relic will be destroyed, and if you would like to attend to see how it's done, please stop by.

There will be light refreshments and coffee served, of course. If unable to attend, you can watch the ceremony later on your bracers. Don't forget to click Like and Subscribe.


At the appointed hour, a ceremony will occur. She calls forth Davenport to wheel out the structure that's been created and designed with the sole purpose of destroying these things. She dare not takes the relic herself, no, refusing to touch the item at all. It's a medium sized metallic sphere, and once opened and closed, can never be opened again. Pulling back the curtain to an observatory, the Reclaimers can watch as Davenport sports a nifty pair of goggles, and wheels the orb onto a raised platform. He waits for the Director's signal, which is performed by an agreeable stamp of her oaken staff against the floor, and a nod. Davenport hits the KILL SWITCH, and the light show from behind the glass is amazing and terrifying all at the same time. You watch as the Space Mittens are obliterated from existence.

An eruption of cheering breaks out. This concludes the first successful mission, and a deeply needed win, for the Bureau of Balance.


blurb code by photosynthesis
alethiological: (Jòn Rögnvaldsson (d. 1625))

[personal profile] alethiological 2019-01-07 02:28 am (UTC)(link)
[ Mayaonegg, got it.

And damn you, stop bouncing the questions back. It's somewhat loaded, despite how simple it sounds. It's a place designed to recreate places that mattered, that give people memories of their home, inspire them to keep moving. Very good at motivating people. But it hinges on that first question. 'What memory do you value?' ]


I don't have an answer. [ And that's a bit too honest, not to a pint-sized positive thinker; it gets dusted away with the follow-up. ] Not too fond of some shrink recording me either.
feytality: What's even more awkward than this: they forgot all about AJ when they made DD (Soooo about that AJ)

[personal profile] feytality 2019-01-07 02:53 am (UTC)(link)
[ maya pauses a little in contemplation, which may be a surprise to him. her voice softens. ]

I don't know if it's a good idea, honestly. It's... sweet, to have this piece of home, but it's kind of..... a reminder of what we lost, too.

[ it can be dangerous. that's what she's been seeing a lot. then, she's tilting her head at him again. ] If you're not going in your room, how come you're hanging out here?

[ there's the regular dojo, she supposes. but she figures it goes deeper than that. ]
alethiological: (Cardinal John Fisher (d. 1535))

[personal profile] alethiological 2019-01-07 03:22 am (UTC)(link)
[ Maybe surprising for a few seconds, but not really. The girl had a serious side, the first meeting showed that. It's more a question of whether she acts positive as a front or if she's genuine. Probably both. Not the point right now; the thought gets shoved off short pier. ]

It's good for some situations. Problem's in how they're framing the question. They're selling the room like it's to help you remember your home. To a lot of people, that's just gonna hurt 'em. Think of it as a reminder of why you're fighting. Why we all said yes to the Director in the first place.

[ 'What do you value' versus 'What do you live for'. The answer is still the same in a lot of cases, but it's a different connotation. With the bonus of his inability to answer it all the weirder if he can present the question but can't answer it. Ignore that, he doesn't want you to focus on that and neither does the narrative!! Shoo shoo. ]

I cannot reject honest people. [ 'Cannot' has a harsh weight to the words, sounds like 'take it literally' in its purest form. ] Everyone's going off 'bout the damn room. Half a mind to lock myself in it so I can't hear it. Normal routine's out 'till the hype's worn off.
feytality: I don't know why she does this it's creepy (TOUCHES OWN FACE TO INDICATE THOUGHTS)

[personal profile] feytality 2019-01-11 06:28 am (UTC)(link)
[ does making a kicked puppy face until he feels bad count as being serious? oh well. he brings up a good point, though. maya hadn't considered it that way because her eye has always been on the prize -- she has to tell herself over and over again to keep going for the sake of her home. it's the only way she can do this. any of this. but then, to everyone else.... they might need that push. or, what was intended to be a push. ]

I dunno that people are gonna think of it that way. Everyone's just... homesick. [ except for him, apparently. which is peculiar. more peculiar is the way he words that next bit --- everyone going on about the room compelled him to go look at it? ]

What, like, literally? [ or is he just weak to peer pressure and phrasing it very dramatically? it could be either with this guy. or neither. he's a wildcard. ] Like, 'cause everyone is talking about it, you have to come here?
alethiological: (Walpurga Hausmannin (d. 1587))

[personal profile] alethiological 2019-01-12 12:35 am (UTC)(link)
[ Yes. Yes, it does. ]

I know. [ And it's breaking them. But what can you say to that? "Hey, cheer up, if multiverse theory still works like back home did, they're already destroyed and never coming back! Final stage of grief is moving on!" Yeah, that'd go over splendidly. To the point he'll actually take the second subject over it. ]

Literally.

[ There's the rising desire to escape the conversation, mostly because it's like admitting a weakness. But equal parts Tired and Maya Is A Good Spirit outweigh the silence. ] Yes and no. Too much sincerity wrapped up. Try fixing it, but get dragged off instead. S'worse than Aspen. 'Least they were happy about it.

[ - and Maya probably thinks he sounds like a crazy person now because that doesn't make sense. Crazier person. Whatever. This whole exercise is stupid. ]

Don't think about it too hard. You'll get a headache. Were you visiting yours?
feytality: you are the dicks (in conclusion: dicks)

[personal profile] feytality 2019-01-16 07:18 am (UTC)(link)
[ well, honestly, he already seemed like a crazy person to her before..... but she seems like a crazy person to pretty much everyone she meets, so he's in good company. ]

That's weird. Did you get an evil fairy mad at you or something?

[ maya this isn't a disney movie. or a children's book adapted to a disney movie. she thinks she kind of gets it, though she's not sure what sincerity has to do with it. that must be inconvenient, though. has he considered just covering his ears? ]

[ at the question, she hesitates. ]


Yeah, I was thinking about paying it a visit. [ but hark, a distraction in the form of will w. nerd appeared!!! that means that she can direct all of her energy into solving his problem instead of thinking about whether to visit her room or not. ] Buuuut, if you wanna get out of here and do something else, I can be.... super sincere and help you leave?

[ explain it a little better, willa enchanted. ]
alethiological: (Genrikh Yagoda (d. 1938))

[personal profile] alethiological 2019-01-17 02:49 pm (UTC)(link)
You never know. M'good at making things mad at me.

[ Understatement.

And also obviously a displacement strategy, but it doesn't matter too much. The latter suggestion ears a pause of what could be seen as consideration, but in reality is running through all the mental imaginings of Maya's attempts to be sincere and how, by proxy of that, all attempts would fail. Miserably. Hilarious.

However, it's a digression. There's a chance she could muster up the means to make the demand work, if only from the angle of wanting to help someone she cares for. Means he gets out of awkward personhood questions. ...But in doing so, it means she'd miss this instance of visiting her room. Possibly leads to a visit later. Which means she'd be like everyone else in running from a bad memory because there's no support structure. He's bad with people by personality, but even abandoning the people he doesn't know to that stings. Maya is past that, someone he's already accidentally hurt. Would offering even help? What if it's just going to make it worse anyway? Ugh, he'll be fighting his own thoughts for hours at this rate. Just

Stop. Thinking. ]


Then visit it. Show me what your reason for being here. [ Hhhhhhhh- ] I'll try doing the same.
feytality: (hay gaiz wuts going on in this thread)

[personal profile] feytality 2019-01-21 06:18 am (UTC)(link)
Maybe you should work on that if you wanna get uncursed. [ must be his sparkling personality. ]

[ but yeah, maybe he should explain his evil fairy curse a little better if he wants her to help. she thinks she gets it (more or less), but she isn't sure. he's pretty comfortable issuing orders for a guy who apparently has to follow them, though. ]


Eh? You mean my room?

[ wright and co law offices being the reason she's here is a gross oversimplification --- sure, her two most important people hung around there, but she doesn't need the room to remind her. she's always thinking about it. it's the only way she can move forward. but, she's tempted to see his --- and she figures it wouldn't be so bad to show him hers, even. maybe he'll finally understand what she's been saying about changing his name. so. ]

Sure thing! Get ready to meet the mascot of Wright and co --- I'm the boss, of course.

[ just give her a minute to set it up again. ]