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balance_logs2020-01-03 01:32 pm
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Field Mission 7: The Queen of Hearts, Part 1
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![]() ![]() The day is met the way all others begin: the sun rises from the eastern stretch of land facing the sea, as the citizens of Emberwharf awaken to a fish market brimming with life and splendor. The same sun is seen in Ok'talar, where its warchief watches, as is tradition for its leader to be meditating under the warmth of its warm embrace. The clans of the Highlands pick up where they left off just yesterday, squabbling over minor infractions of land, marriage, or deals that have fell through. And in the cold clutches of Orrenvia to the north, people are bundling up and preparing to visit the mines at the base of the Spine of the World. The general news throughout the Kingdom of Fanelia is that today is a day of celebration. It marks the 110th anniversary of the coronation of its ruler, the Queen of Hearts. While some people around the outskirts of the citadel proper consider this as a day of mourning, many are called forth to partake in festivities, dining, and the accompaniment of the finest musicians from the far-reaching town of Peppelfen. For the last 110 years, the Queen has kept order and, somehow, relative peace throughout the kingdom she rules. Although open defiance and protest is met with swift justice and sentencing, no one can overlook how crafty and careful she is. Her manipulations resonate throughout the annals of the history of Fanelia, present in every major brokered deal throughout its vast land mass and diverse population. Her benevolent guidance is felt by all... as is her tyranny. She is a monarch of paradoxes: obsessed with control, but only acting for the betterment of the realm's self-preservation. Every passionate declaration of "OFF WITH HIS HEAD!" had been necessary up to this point; who else can steer and guide this world into prosperity than she herself? The horizon in the far off distance swirls with its usual tumultuous temper. A dark cloud surrounds the continent where Fanelia is located, known to all as "The Expanse." Every year, the border closes a little bit more inward, narrowing the lands and threatening the civilizations that reside on the fringes. Its presence encroaches, and with it, a general looming sense of fear that one day only the capital city will be left standing, protected by a magical bubble of pure radiant light that allows only those permitted by decree to enter. But none of you can remember your life before this illusion took hold. As far as you're concerned, you've been here your entire life. You don't notice that this farce, this world created by the usage of a Grand Relic, has only existed for a year. One whole year has passed since magic was cut loose from Faerun's fabric, and no one is any wiser that it's been gone at all. You look down to your wrist, noticing the same three clouded, empty colored crystals that have always been there since the day you were born. Each one bears the shape of a heart, and it makes sense to you why Lucretia is known as... 1. THE COURT OF HEARTS![]() A. ANOTHER MORNING, HOWEVER YOU SLICE IT Good morning! Where are you right now? Another day is creeping over the horizon, and your life as you know it is continuing down the path it always has. Wherever you are. However you're feeling. The crystals on your wrist, though you've managed to sort out at least one purpose for them by now, remain as dull and lifeless as they've always been. Maybe you've long since figured out that not everyone has them — and maybe today is the morning that you finally heed a call to figure out why. The harder you think about it, the more questions you seem to have. It's a wide world out there, and there are people you just might be dying to remember. Where will you go? Who will you run into? B. NETWORK Speaking of that one purpose you've stumbled upon: A series of messages that, if you choose to access them, dance across your mind as if they were your own thoughts. Over the years, the messages have ranged from confused — people on the other end wondering what this is, without really finding any answers — to just straight up sales pitches. One day, though, a message under the name of Avalon appears: Wandering fortune teller and adviser offering services. [ooc: If you'd like a randomized way for a memory to begin unraveling, feel free to hit up the RNG thread for a fortune! Note: A low roll doesn't necessarily mean a failure to nudge your character in the right direction, it will just dictate how cryptic and/or troll-y the fortune actually is. Or, feel free to come up with an unrelated fortune for a prompt.] C. AROUND THE CAPITAL One way or another, you may make your way to the capital city, the seat of the Court of Hearts. Whether you're here for answers, or whether you're here just to see the sights, here are a few ideas to get you started.
![]() D. EXPANDED WILDCARD As we mentioned in the OOC post, we highly encourage worldbuilding and creating your own scenarios to recover your character's lost memories! Outside of the capital city, the entire setting is yours to alter, and play in, as you see fit. Want to haunt the Enchanted Forest, or hunt wild boars? Want to follow your character's fairy tale story and have them work their way to leader of a clan, or of a settlement in Kingstown? Go for it! This is your story to write. If you have any questions, feel free to hit us up on the OOC post. blurb code by photosynthesis |
rapunzel
b. curious fortune
c. chaotic croquet
d. far from home
e. wildcard
c
[ She kind of waves the mallet in her hands, but the wicket... it's pretty far away. Mira sighs a little and leans on hers. Her braids swing forward, the white streak in her hair more pronounced as she does. ]
I've never played this game before, though.
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[She frowns, looking for the edge of the pit. It's quite a ways off, and while they could certainly walk around it, taking their balls in that direction would mean leaving the croquet green entirely for a time, which she's almost certain is frowned upon.
She sets her mallet on the ground in front of her, leaning her weight on it with both hands covering the end of its handle. In the process, she narrowly avoids stepping on the end of her braid, which has come to pool on the ground beside her now that she's not carrying it draped over one arm.]
There must be a trick to it. We're meant to play against one another, but perhaps if we put our heads together instead?
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I'm not really that much of a competitive person... I definitely prefer teamwork. [ She smiles and holds out her hand. ] And I think we'll make a great team. I'm Mira.
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[That should make this much easier.]
It is a pleasure, Mira— you may call me Flayn.
[She smiles brightly, and brief though it is, there is a moment of familiarity, as if they've exchanged introductions before— but that couldn't be true, could it? She's spent her entire life up in that tower at her father's behest...]
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b
it was relly weird and some of it was true but im not sure what it ment i dont get it so idk if its good r bad it just is n we have 2 deal w it
[what, he skipped school, if he was even allowed/encouraged to go in the first place, of course his writing is atrocious]
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I was told that if I visited a saint's shrine, I would receive a blessing. What did she tell you? Maybe I could help you decipher what it means?
[Plus, she's just plain curious.]
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not what i was hoping for
blessings sound good tho so u shuld do that n get that bless
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You were told to find your inner truth? That does seem confusing, but I do not think that would be considered bad... everyone has to do a little soul-searching sometimes, don't they?
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a
But when she's addressed, it does give her pause. Her assistance? She turns to look at the girl dangling from the tower, and flits closer to get a better look at her. She darts about taking a closer look at the situation at hand, a little pinch of pixie dust sprinkling about from her wings as she does.
And then, she cocks her head and points to herself. You want assistance from her? ]
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If not, she may really be in trouble.
Regardless, she nods eagerly in response as the pixie points to herself.]
Yes, you! If there is anything at all you can do— I am afraid I ran out of bedsheets!
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Before she sees the pixie dust sprinkling downwards from her wings. Oh, right!
She jingles happily once she realizes she has a great idea, and she'll fly up above Flayn's head to shake vigorously -- covering her head in a layer of pixie dust.
It's enough that, while she may not be able to fly without thinking happy thoughts ... at the very least, she won't fall so quickly. ]
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[She's grateful for any kind of help, but she doesn't quite understand what's being done, and therefore ends up shutting her eyes to keep any pixie dust from getting in as well as letting out a sneeze.]
Will this help?
[She can only imagine the pixie showered her with dust with intent, but given that the little thing doesn't seem able to talk, she supposes asking a direct question will give her the opportunity to answer with body language, at least.]
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A
[Damsel? Check. Distress? Check. Hercules is here to save the day!
He's hovering under her on Pegasus with what he hopes is a comforting smile on his face. But this should be a pretty straightforward rescue mission. No flaming hoops or sharks to be seen.]
Doing alright, otherwise?
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[Her hero! She looks absolutely relieved, glad that he happened to come along precisely when he did. Dropping down should be simple enough, but she'll make certain he's ready before she does so.
Also, she is definitely enchanted by that pegasus of his, although there's hardly time to look at him for long now.]
I think so— I would be far worse off without someone to catch me! I'll let go on three— one, two, three!
[Catch!]
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And there we go, safe on the ground.
I'm gonna take a guess and assume you were making an escape?
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Ah...
[She smiles sheepishly at his question, her face coloring.]
I am afraid so. This was the only way out!
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b
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This so-called 'fortune' suggests otherwise.
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c
[Zelda looks curiously down into the pit, to small cat ears perked up as the short whiskers on her face twitch. At least her hands are still normal looking as she holds the mallet.]
Maybe if we found a smaller span across? We could do it then.
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[All the while, Flayn is trying not to stare too hard at her croquet partner's ears and whiskers— but her gaze does keep wandering towards them, and so she finally offers along with a sheepish smile:]
I am sorry, but I have never seen anyone quite like you before! Well, I suppose I haven't seen much of anyone, but all the same, your features are quite striking.
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[Zelda blinks as she reaches up to tug at an ear.]
Oh. I saved a cat. He was very grateful, and now I seem to be changing into one.
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c
Follow the rules, eh.]
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Does that mean you have something in mind...?